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- command /przedmioty [<text>]:
- aliases: /itemy
- trigger:
- open chest with 3 rows named "&7&lPRZEDMIOTY NA GILDIE" to player
- wait 2 ticks
- if inventory name of current inventory of player is "&7&lPRZEDMIOTY NA GILDIE":
- if player has permission "KOX":
- set {_KOX} to 1
- set slot 9 of player's current inventory to emerald block with lore "||&7&l*&e&m------------------------&7&l*||&8» &7Ilosc dla rangi Gracz: &6256&ox||&8» &7Ilosc dla rangi KOX/SKOX: &6128&ox||&8» &3Posiadasz w EQ: &a%amount of emerald block in player's inventory%||&8» &3Posiadasz w Enderchescie: &a%amount of emerald block in player's enderchest%||&7&l*&e&m------------------------&7&l*"
- set {_DIAMENT} to amount of emerald block in player's inventory+amount of emerald block in player's enderchest
- if {_KOX} is not set:
- if {_DIAMENT} is smaller than 256:
- set slot 0 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 18 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 0 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 18 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- else:
- if {_DIAMENT} is smaller than 64:
- set slot 0 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 18 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 0 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 18 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 11 of player's current inventory to gold block with lore "||&7&l*&e&m------------------------&7&l*||&8» &7Ilosc dla rangi Gracz: &616&ox||&8» &7Ilosc dla rangi KOX/SKOX: &68&ox||&8» &3Posiadasz w EQ: &a%amount of gold block in player's inventory%||&8» &3Posiadasz w Enderchescie: &a%amount of gold block in player's enderchest%||&7&l*&e&m------------------------&7&l*"
- set {_ZELAZO} to amount of gold block in player's inventory+amount of gold block in player's enderchest
- if {_KOX} is not set:
- if {_ZELAZO} is smaller than 16:
- set slot 2 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 20 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 2 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 20 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- else:
- if {_ZELAZO} is smaller than 8:
- set slot 2 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 20 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 2 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 20 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 13 of player's current inventory to Redstone block with lore "||&7&l*&e&m------------------------&7&l*||&8» &7Ilosc dla rangi Gracz: &6128&ox||&8» &7Ilosc dla rangi KOX/SKOX: &664&ox||&8» &3Posiadasz w EQ: &a%amount of Redstone block in player's inventory%||&8» &3Posiadasz w Enderchescie: &a%amount of Redstone block in player's enderchest%||&7&l*&e&m------------------------&7&l*"
- set {_OBSYDIAN} to amount of Redstone block in player's inventory+amount of Redstone block in player's enderchest
- if {_KOX} is not set:
- if {_OBSYDIAN} is smaller than 16:
- set slot 4 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 22 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 4 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 22 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- else:
- if {_OBSYDIAN} is smaller than 8:
- set slot 4 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 22 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 4 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 22 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 15 of player's current inventory to iron block with lore "||&7&l*&e&m------------------------&7&l*||&8» &7Ilosc dla rangi Gracz: &6128&ox||&8» &7Ilosc dla rangi KOX/SKOX: &664&ox||&8» &3Posiadasz w EQ: &a%amount of iron block in player's inventory%||&8» &3Posiadasz w Enderchescie: &a%amount of iron block in player's enderchest%||&7&l*&e&m------------------------&7&l*"
- set {_PERLA} to amount of iron block in player's inventory+amount of iron block in player's enderchest
- if {_KOX} is not set:
- if {_PERLA} is smaller than 128:
- set slot 6 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 24 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 6 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 24 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- else:
- if {_PERLA} is smaller than 64:
- set slot 6 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 24 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 6 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 24 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 17 of player's current inventory to coal block with lore "||&7&l*&e&m------------------------&7&l*||&8» &7Ilosc dla rangi Gracz: &664&ox||&8» &7Ilosc dla rangi KOX/SKOX: &632&ox||&8» &3Posiadasz w EQ: &a%amount of coal block in player's inventory%||&8» &3Posiadasz w Enderchescie: &a%amount of coal block in player's enderchest%||&7&l*&e&m------------------------&7&l*"
- set {_REDSTONE} to amount of coal block in player's inventory+amount of coal block in player's enderchest
- if {_KOX} is not set:
- if {_apple} is smaller than 64:
- set slot 8 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 26 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 8 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 26 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- else:
- if {_REDSTONE} is smaller than 32:
- set slot 8 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- set slot 26 of player's current inventory to red glass named "&8» &cNie posiadasz tego przedmiotu."
- else:
- set slot 8 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set slot 26 of player's current inventory to green glass named "&8» &aPosiadasz ten przedmiot!"
- set {_SLOT} to 0
- loop 27 times:
- if slot {_SLOT} of player's current inventory is air:
- set slot {_SLOT} of player's current inventory to black glass named " " with lore "||&8» &7Tu nic nie ma.||&8» &7Wybierz inna pozycje."
- add 1 to {_SLOT}
- on inventory click:
- if inventory name of current inventory of player is "&7&lPRZEDMIOTY NA GILDIE":
- cancel event
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