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Lejten

Untitled

Nov 19th, 2017
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  1. -- Mewy23's message --
  2. -- I'll kill you if you leak this e-e --
  3. -- [ Reaper ] --
  4. -- [ Reaper! ] --
  5. wait(2)
  6. LoudVolume = false
  7. Submerged = false
  8. Music = true
  9. script.Name = "Reaper"
  10. Player = game.Players.LocalPlayer
  11. c = game.Players.LocalPlayer.Character
  12. Head = c.Head
  13. c.Animate.Disabled = true
  14. anim = c.Humanoid.Animator anim.Parent = nil
  15. rage = false
  16. p = game.Players.LocalPlayer
  17. Music = false
  18. PhaseEnabled = true
  19. TeleportEnabled = true
  20.  
  21.  
  22. local GUI = Instance.new("ScreenGui",Player.PlayerGui)
  23. local Frame = Instance.new("Frame",GUI)Frame.Size = UDim2.new(0.1,0,0.05,0) Frame.Position = UDim2.new(0.9,0,0.425,0)
  24. Frame.BackgroundTransparency = 0.5 Frame.BorderSizePixel = 0 Frame.BackgroundColor3 = Color3.new(85/255,40/255,113/255)
  25. local UltT = Instance.new("TextLabel",Frame)UltT.Size = UDim2.new(1,0,1,0)UltT.BackgroundTransparency = 1 UltT.Text = "0%"
  26. UltT.TextColor3 = Color3.new(1,1,1) UltT.TextScaled = true UltT.TextWrapped = true
  27.  
  28. local Frame2 = Instance.new("Frame",GUI)Frame2.Size = UDim2.new(0.1,0,0.05,0) Frame2.Position = UDim2.new(0.9,0,0.535,0)
  29. Frame2.BackgroundTransparency = 0.5 Frame2.BorderSizePixel = 0 Frame2.BackgroundColor3 = Color3.new(85/255,40/255,113/255)
  30. local AmmoT = Instance.new("TextLabel",Frame2)AmmoT.Size = UDim2.new(1,0,1,0)AmmoT.BackgroundTransparency = 1 AmmoT.Text = "8/8"
  31. AmmoT.TextColor3 = Color3.new(1,1,1) AmmoT.TextScaled = true AmmoT.TextWrapped = true
  32.  
  33. local Effects = {}
  34. attack = false
  35. local attacking = false
  36. vt = Vector3.new
  37. bc = BrickColor.new
  38. br = BrickColor.random
  39. it = Instance.new
  40. cf = CFrame.new
  41. euler = CFrame.fromEulerAnglesXYZ
  42. angles = CFrame.Angles
  43. matr = math.random
  44. mouse = Player:GetMouse()
  45.  
  46. c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
  47.  
  48. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  49. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  50. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  51. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  52. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  53. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  54. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  55. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  56. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  57. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  58. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  59. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  60. RS = c.Torso:FindFirstChild("Right Shoulder")
  61. LS = c.Torso:FindFirstChild("Left Shoulder")
  62. RH = c.Torso:FindFirstChild("Right Hip")
  63. LH = c.Torso:FindFirstChild("Left Hip")
  64. RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
  65. N = c.Torso:FindFirstChild("Neck")
  66. cf = CFrame.new
  67. ang = CFrame.Angles
  68. rd = math.rad
  69. rd2 = math.random
  70.  
  71. c.Humanoid.JumpPower = 45
  72. function swait(num)
  73. if num==0 or num==nil then
  74. game:service'RunService'.Heartbeat:wait(0)
  75. else
  76. for i=0,num do
  77. game:service'RunService'.Heartbeat:wait(0)
  78. end
  79. end
  80. end
  81.  
  82. function lerpz(joint, prop, cfrmz, alp)
  83. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  84. end
  85. function resetlerp()
  86. RJ.C0 = RJC0
  87. RJ.C1 = RJC1
  88. N.C0 = NC0
  89. N.C1 = NC1
  90. RS.C0 = RSC0
  91. RS.C1 = RSC1
  92. LS.C0 = LSC0
  93. LS.C1 = LSC1
  94. RH.C0 = RHC0
  95. RH.C1 = RHC1
  96. LH.C0 = LHC0
  97. LH.C1 = LHC1
  98. end
  99.  
  100. UltCharge = 100
  101. Ammo = 800000000000000000000
  102. local vls = math.random(1,2)
  103. if vls == 1 then
  104. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612647950" GS.Volume = 3 GS:Play()
  105. else
  106. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612648243" GS.Volume = 3 GS:Play()
  107. end
  108. PS = Instance.new("Sound",c.HumanoidRootPart)PS.SoundId = "rbxassetid://882101831" PS.Volume = 3 PS:Play()
  109. --[[local Hood = Instance.new("Part",c)Hood.Size = Vector3.new(0.2,0.2,0.2)Hood.BrickColor = BrickColor.new("Really black")
  110. local HM = Instance.new("SpecialMesh",Hood)HM.MeshId = "rbxassetid://16952952" HM.Scale = Vector3.new(1.05,1.05,1.05)
  111. local HW = Instance.new("Weld",c.Head)HW.Part0 = c.Head HW.Part1 = Hood HW.C0 = CFrame.new(0,0.25,0)]]
  112. LeftGun = Instance.new("Part",game.Workspace)LeftGun.Size = Vector3.new(0.4,1.4,4)LeftGun.CanCollide = false LeftGun.Anchored = false LeftGun.Name = "HellfireGun" LeftGun.Archivable = false
  113. local LeftM = Instance.new("SpecialMesh",LeftGun)LeftM.MeshId = "rbxassetid://651422978" LeftM.TextureId = "rbxassetid://651423359" LeftM.Scale = Vector3.new(0.35,0.35,0.35)
  114. local LeftW = Instance.new("Weld",c["Left Arm"])LeftW.Part0 = c["Left Arm"] LeftW.Part1 = LeftGun LeftW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
  115. local RightGun = Instance.new("Part",game.Workspace)RightGun.Size = Vector3.new(0.4,1.4,4)RightGun.CanCollide = false RightGun.Anchored = false RightGun.Name = "HellfireGun" RightGun.Archivable = false
  116. local RightM = Instance.new("SpecialMesh",RightGun)RightM.MeshId = "rbxassetid://651422978" RightM.TextureId = "rbxassetid://651423359" RightM.Scale = Vector3.new(0.35,0.35,0.35)
  117. local RightW = Instance.new("Weld",c["Right Arm"])RightW.Part0 = c["Right Arm"] RightW.Part1 = RightGun RightW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
  118. local LeftEffect = Instance.new("Part",LeftGun)LeftEffect.Size = Vector3.new(0.2,0.2,0.2)LeftEffect.Transparency = 1 LeftEffect.CanCollide = false
  119. local LEFW = Instance.new("Weld",LeftGun)LEFW.Part0 = LeftGun LEFW.Part1 = LeftEffect LEFW.C0 = CFrame.new(0,0.4,-2.4)
  120. local RightEffect = Instance.new("Part",RightGun)RightEffect.Size = Vector3.new(0.2,0.2,0.2)RightEffect.Transparency = 1 RightEffect.CanCollide = false
  121. local REFW = Instance.new("Weld",RightGun)REFW.Part0 = RightGun REFW.Part1 = RightEffect REFW.C0 = CFrame.new(0,0.4,-2.4)
  122. local ExpColors = {ColorSequenceKeypoint.new(0, Color3.new(255/255,144/255,46/255)),ColorSequenceKeypoint.new(0.121, Color3.new(0/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,0/255,0/255))}
  123. local LeftExp = Instance.new("ParticleEmitter",LeftEffect) LeftExp.Texture = "rbxassetid://850216805"
  124. LeftExp.LightEmission = 0.85 LeftExp.Color = ColorSequence.new(ExpColors) LeftExp.Rate = 500 LeftExp.Rotation = NumberRange.new(-360,360)
  125. LeftExp.Lifetime = NumberRange.new(1) LeftExp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,4,0)})
  126. LeftExp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) LeftExp.Speed = NumberRange.new(2) LeftExp.SpreadAngle = Vector2.new(25,25) LeftExp.Name = "Explosion"
  127. LeftExp.VelocityInheritance = 0.5 LeftExp.ZOffset = 2 LeftExp.Enabled = false LeftExp.EmissionDirection = "Front"
  128. local RightExp = Instance.new("ParticleEmitter",RightEffect) RightExp.Texture = "rbxassetid://850216805"
  129. RightExp.LightEmission = 0.85 RightExp.Color = ColorSequence.new(ExpColors) RightExp.Rate = 500 RightExp.Rotation = NumberRange.new(-360,360)
  130. RightExp.Lifetime = NumberRange.new(1) RightExp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,4,0)})
  131. RightExp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) RightExp.Speed = NumberRange.new(2) RightExp.SpreadAngle = Vector2.new(25,25) RightExp.Name = "Explosion"
  132. RightExp.VelocityInheritance = 0.5 RightExp.ZOffset = 2 RightExp.Enabled = false RightExp.EmissionDirection = "Front"
  133.  
  134. function GunFade(Gun)
  135. Spawn(function()
  136. wait(3)
  137. for i = 1,50 do
  138. Gun.Transparency = Gun.Transparency + 1/50
  139. swait()
  140. end
  141. Gun:remove()
  142. end)
  143. end
  144.  
  145. function Reload()
  146. attack = true
  147. for i = 1,15 do
  148. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  149. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  150. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(45), rd(125)), 0.1) -- Z, X, Y
  151. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  152. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-45), rd(-125)), 0.1) -- Z, X, Y
  153. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  154. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  155. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  156. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  157. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  158. swait()
  159. end
  160. for i = 1,5 do
  161. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  162. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  163. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(75)), 0.25) -- Z, X, Y
  164. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  165. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(-75)), 0.25) -- Z, X, Y
  166. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  167. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  168. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  169. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  170. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  171. swait()
  172. end
  173. RightGun.Archivable = true LeftGun.Archivable = true
  174. local RD = RightGun:clone() RD.Parent = game.Workspace RD.CanCollide = true RD.Position = RightGun.Position RD.CFrame = RightGun.CFrame
  175. local LD = LeftGun:clone() LD.Parent = game.Workspace LD.CanCollide = true LD.Position = LeftGun.Position LD.CFrame = LeftGun.CFrame
  176. local BV = Instance.new("BodyVelocity",RD)BV.Velocity = c.HumanoidRootPart.CFrame.rightVector*15 BV.Velocity = BV.Velocity+c.HumanoidRootPart.CFrame.lookVector*25 BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) game.Debris:AddItem(BV,0.05)
  177. local BV2 = Instance.new("BodyVelocity",LD)BV2.Velocity = c.HumanoidRootPart.CFrame.rightVector*-15 BV2.Velocity = BV2.Velocity+c.HumanoidRootPart.CFrame.lookVector*25 BV2.maxForce = Vector3.new(math.huge,math.huge,math.huge) game.Debris:AddItem(BV2,0.05)
  178. local hit = false local hit2 = false
  179. RD.Touched:connect(function(T)
  180. if hit == false and T.Parent ~= c and T.Name ~= "HellfireGun" then hit = true
  181. GS = Instance.new("Sound",RD)GS.SoundId = "rbxassetid://247874314" GS.Volume = 0.5 GS:Play()
  182. end
  183. end)
  184. LD.Touched:connect(function(T)
  185. if hit2 == false and T.Parent ~= c and T.Name ~= "HellfireGun" then hit2 = true
  186. GS = Instance.new("Sound",LD)GS.SoundId = "rbxassetid://247874314" GS.Volume = 0.5 GS:Play()
  187. end
  188. end)
  189. GunFade(RD) GunFade(LD)
  190. RightGun.Transparency = 1 LeftGun.Transparency = 1
  191. for i = 1,25 do
  192. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  193. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  194. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(75)), 0.25) -- Z, X, Y
  195. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  196. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(-75)), 0.25) -- Z, X, Y
  197. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  198. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  199. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  200. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  201. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  202. swait()
  203. end
  204. for i = 1,15 do
  205. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  206. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  207. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(-25)), 0.25) -- Z, X, Y
  208. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  209. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(25)), 0.25) -- Z, X, Y
  210. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  211. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  212. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  213. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  214. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  215. swait()
  216. end
  217. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://882101831" GS.Volume = 3 GS:Play()
  218. RightGun.Transparency = 0 LeftGun.Transparency = 0 Ammo = 8 attack = false
  219. RightGun.Archivable = false LeftGun.Archivable = false
  220. end
  221. function ShotBullets(Gun)
  222. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(255/255,0/255,0/255))}
  223. for i = 1,15 do
  224. local Bul = Instance.new("Part",game.Workspace)Bul.Transparency = 1 Bul.Size = Vector3.new(0.2,0.2,0.2) Bul.CanCollide = false
  225. Bul.CFrame = CFrame.new(Gun.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  226. Bul.CFrame = Bul.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5)))
  227. local Atch1 = Instance.new("Attachment",Bul)Atch1.Position = Vector3.new(0,0.05,0)
  228. local Atch2 = Instance.new("Attachment",Bul)Atch2.Position = Vector3.new(0,-0.05,0)
  229. local Trail = Instance.new("Trail",Bul)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  230. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  231. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 Trail.Enabled = true Trail.MinLength = 1
  232. local BV = Instance.new("BodyVelocity",Bul)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Bul.CFrame.lookVector*150
  233. game.Debris:AddItem(Bul,0.5) local hit = false
  234. local damage = 1000000000000000000000000000000000000000000
  235. Bul.Touched:connect(function(Hit)
  236. if hit == false then
  237. if Hit.Parent:findFirstChild("Humanoid")~= nil and Hit.Parent ~= c then hit = true
  238. Hit.Parent.Humanoid:TakeDamage(damage) UltCharge = UltCharge + 1000000000000000000000000
  239. end
  240. end
  241. end)
  242. Spawn(function()
  243. for i = 1,100 do
  244. if damage < 0.1 then break end
  245. damage = damage - 10000000000000000000
  246. swait()
  247. end
  248. damage = 1000000000000000000000000
  249. end)
  250. end
  251. end
  252.  
  253. ShotCoolDown = false
  254. Combo = 1
  255. mouse.Button1Down:connect(function()
  256. if c.Humanoid.Health <= 0 then return end
  257. if ShotCoolDown == true then return end
  258. if attack == true then return end
  259. if Ammo == 0 then
  260. local S = Instance.new("Sound",LeftEffect)S.SoundId = "rbxassetid://596722009" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  261. else
  262. ShotCoolDown = true Ammo = Ammo - 1
  263. if Combo == 1 then Combo = 2 LeftExp.Enabled = true
  264. ShotBullets(LeftEffect)
  265. local S = Instance.new("Sound",LeftEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  266. for i = 1,3 do
  267. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-125)), 0.35) -- Z, X, Y
  268. swait()
  269. end
  270. else Combo = 1 RightExp.Enabled = true
  271. ShotBullets(RightEffect)
  272. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  273. for i = 1,3 do
  274. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(125)), 0.35) -- Z, X, Y
  275. swait()
  276. end
  277. end
  278. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  279. LeftExp.Enabled = false
  280. RightExp.Enabled = false
  281. wait(0)
  282. ShotCoolDown = false
  283. end
  284. end)
  285.  
  286. function Phase()
  287. if PhaseEnabled == false then return end
  288. PhaseEnabled = false
  289. attack = true c.Humanoid.WalkSpeed = 48
  290. local PhaseColors = {ColorSequenceKeypoint.new(0, Color3.new(65/255,0/255,98/255)),ColorSequenceKeypoint.new(0.121, Color3.new(5/255,0/255,32/255)),ColorSequenceKeypoint.new(1, Color3.new(65/255,0/255,98/255))}
  291. for i,v in pairs(c:children()) do
  292. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  293. local PhaseEn = Instance.new("ParticleEmitter",v) PhaseEn.Texture = "rbxassetid://242102147"
  294. PhaseEn.LightEmission = 0 PhaseEn.Color = ColorSequence.new(PhaseColors) PhaseEn.Rate = 250 PhaseEn.Rotation = NumberRange.new(-360,360)
  295. PhaseEn.Lifetime = NumberRange.new(1) PhaseEn.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.0138,1,0),NumberSequenceKeypoint.new(1,0,0)})
  296. PhaseEn.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(1,1,0)}) PhaseEn.Speed = NumberRange.new(0) PhaseEn.SpreadAngle = Vector2.new(25,25) PhaseEn.Name = "DarkEnergy"
  297. PhaseEn.VelocityInheritance = 0.5 PhaseEn.ZOffset = 2 PhaseEn.Enabled = true PhaseEn.EmissionDirection = "Front" PhaseEn.Acceleration = Vector3.new(0,5,0)
  298. end
  299. end
  300. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834224978" GS.Volume = 3 GS:Play()
  301. local PrevHealth = c.Humanoid.Health
  302. local hp = c.Humanoid.HealthChanged:connect(function(Amnt)
  303. if Amnt < PrevHealth then
  304. c.Humanoid.Health = PrevHealth
  305. end
  306. end)
  307. for i = 1,150 do
  308. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.5) * ang(rd(-15), rd(0), rd(0)), 0.1)-- Y, X, Z
  309. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  310. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(105)), 0.1) -- Z, X, Y
  311. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  312. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-105)), 0.1) -- Z, X, Y
  313. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  314. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(15)), 0.1)
  315. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  316. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-15)), 0.1)
  317. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  318. swait()
  319. end
  320. hp:disconnect()
  321. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834225054" GS.Volume = 3 GS:Play()
  322. for i,v in pairs(c:children()) do
  323. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  324. if v:findFirstChild("DarkEnergy")~= nil then
  325. v.DarkEnergy.Enabled = false game.Debris:AddItem(v.DarkEnergy,3)
  326. end
  327. end
  328. end
  329. Ammo = 10000000000000000000000000000000000000
  330. c.Humanoid.WalkSpeed = 24
  331. attack = false
  332. Spawn(function()
  333. wait(8)
  334. PhaseEnabled = true
  335. end)
  336. end
  337.  
  338. function Teleport()
  339. if TeleportEnabled == false then return end
  340. if (c.HumanoidRootPart.Position-mouse.hit.p).magnitude >= 100 then return end
  341. TeleportEnabled = false
  342. local vl = math.random(1,4)
  343. if vl == 1 then
  344. local GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612647830" GS.Volume = 3 GS:Play()
  345. end
  346. attack = true c.HumanoidRootPart.Anchored = true c.Humanoid.WalkSpeed = 0 c.Humanoid.JumpPower = 0 local Pos = mouse.hit.p
  347. for i = 1,40 do
  348. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  349. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  350. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  351. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  352. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  353. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  354. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  355. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  356. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  357. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  358. swait()
  359. end
  360. local PhaseColors = {ColorSequenceKeypoint.new(0, Color3.new(65/255,0/255,98/255)),ColorSequenceKeypoint.new(0.121, Color3.new(5/255,0/255,32/255)),ColorSequenceKeypoint.new(1, Color3.new(65/255,0/255,98/255))}
  361. for i,v in pairs(c:children()) do
  362. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  363. local PhaseEn = Instance.new("ParticleEmitter",v) PhaseEn.Texture = "rbxassetid://242102147"
  364. PhaseEn.LightEmission = 0 PhaseEn.Color = ColorSequence.new(PhaseColors) PhaseEn.Rate = 250 PhaseEn.Rotation = NumberRange.new(-360,360)
  365. PhaseEn.Lifetime = NumberRange.new(1) PhaseEn.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,0,0)})
  366. PhaseEn.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(1,1,0)}) PhaseEn.Speed = NumberRange.new(0) PhaseEn.SpreadAngle = Vector2.new(25,25) PhaseEn.Name = "DarkEnergy"
  367. PhaseEn.VelocityInheritance = 0.5 PhaseEn.ZOffset = 2 PhaseEn.Enabled = true PhaseEn.EmissionDirection = "Front" PhaseEn.Acceleration = Vector3.new(0,5,0)
  368. end
  369. end
  370. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834224978" GS.Volume = 3 GS:Play()
  371. for i = 1,50 do
  372. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.25*i) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  373. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  374. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  375. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  376. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  377. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  378. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  379. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  380. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  381. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  382. swait()
  383. end
  384. c.HumanoidRootPart.CFrame = CFrame.new(Pos)
  385. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,2.5,0)
  386. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834225054" GS.Volume = 3 GS:Play()
  387. for i = 1,50 do
  388. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  389. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  390. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  391. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  392. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  393. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  394. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  395. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  396. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  397. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  398. swait()
  399. end
  400. c.HumanoidRootPart.Anchored = false
  401. c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
  402. local PrevHealth = c.Humanoid.Health
  403. for i,v in pairs(c:children()) do
  404. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  405. if v:findFirstChild("DarkEnergy")~= nil then
  406. v.DarkEnergy.Enabled = false game.Debris:AddItem(v.DarkEnergy,3)
  407. end
  408. end
  409. end
  410. attack = false
  411. Spawn(function()
  412. wait(10)
  413. TeleportEnabled = true
  414. end)
  415. end
  416.  
  417. function ShotDBullets(Gun)
  418. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(255/255,0/255,0/255))}
  419. for i = 1,15 do
  420. local Bul = Instance.new("Part",game.Workspace)Bul.Transparency = 1 Bul.Size = Vector3.new(2,2,2) Bul.CanCollide = false
  421. Bul.CFrame = Gun.CFrame*CFrame.Angles(math.rad(math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25)))
  422. local Atch1 = Instance.new("Attachment",Bul)Atch1.Position = Vector3.new(0,0.05,0)
  423. local Atch2 = Instance.new("Attachment",Bul)Atch2.Position = Vector3.new(0,-0.05,0)
  424. local Trail = Instance.new("Trail",Bul)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  425. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  426. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 Trail.Enabled = true Trail.MinLength = 1
  427. local BV = Instance.new("BodyVelocity",Bul)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Bul.CFrame.lookVector*150
  428. game.Debris:AddItem(Bul,0.5)
  429. end
  430. for i,v in pairs(game.Workspace:children()) do
  431. if v:FindFirstChild("Humanoid")~= nil and v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
  432. if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 45 then
  433. v.Humanoid:TakeDamage(5)
  434. end
  435. end
  436. end
  437. end
  438.  
  439. function Fade(PP)
  440. Spawn(function()
  441. for i = 1,20 do
  442. PP.Transparency = PP.Transparency + 1/20
  443. swait()
  444. end
  445. PP:remove()
  446. end)
  447. end
  448. function DeathFire()
  449. Spawn(function()
  450. local m2 = Instance.new("Model",game.Workspace)
  451. for i,v in pairs(c:children()) do
  452. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  453. local clone = v:clone()clone.BrickColor = BrickColor.new("Really black") clone.Anchored = true clone.CanCollide = false
  454. if clone:findFirstChild("Mesh")~= nil then clone.Mesh.TextureId = "" end clone.Parent = m2 Fade(clone)
  455. elseif v.ClassName == "Accessory" then
  456. local clone = v.Handle:clone()clone.BrickColor = BrickColor.new("Really black") clone.Anchored = true clone.CanCollide = false
  457. if clone:findFirstChild("Mesh")~= nil then clone.Mesh.TextureId = "" end clone.Parent = m2 Fade(clone)
  458. end
  459. m2:BreakJoints()
  460. end
  461. RightExp.Enabled = true
  462. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  463. LeftExp.Enabled = true
  464. local S2 = Instance.new("Sound",LeftEffect)S2.SoundId = "rbxassetid://181135016" S2.Volume = 0.5 S2:Play() game.Debris:AddItem(S2,1) S2.PlaybackSpeed = 0.9
  465. wait(0.1)
  466. RightExp.Enabled = false
  467. LeftExp.Enabled = false
  468. ShotDBullets(RightEffect)
  469. ShotDBullets(LeftEffect)
  470. end)
  471. end
  472.  
  473. function DeathBlossom()
  474. if UltCharge >= 100 then
  475. UltCharge = 100
  476. local SpinCharge = 1 c.HumanoidRootPart.Anchored = true
  477. local GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://141509625" GS.Volume = 100 GS:Play()
  478. for i = 1,15 do
  479. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  480. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  481. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  482. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  483. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  484. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  485. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  486. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  487. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  488. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  489. swait()
  490. end
  491. DeathFire()
  492. for i = 1,15 do
  493. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  494. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.1)-- Y, X, Z
  495. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  496. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  497. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  498. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  499. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  500. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  501. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  502. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  503. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  504. swait()
  505. end
  506. DeathFire()
  507. for i = 1,15 do
  508. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  509. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  510. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  511. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  512. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  513. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  514. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  515. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  516. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  517. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  518. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  519. swait()
  520. end
  521. DeathFire()
  522. for i = 1,15 do
  523. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  524. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(35)), 0.1)-- Y, X, Z
  525. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  526. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  527. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  528. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  529. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  530. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  531. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  532. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  533. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  534. swait()
  535. end
  536. DeathFire()
  537. for i = 1,15 do
  538. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  539. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  540. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  541. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  542. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  543. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  544. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  545. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  546. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  547. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  548. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  549. swait()
  550. end
  551. DeathFire()
  552. for i = 1,15 do
  553. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  554. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-15)), 0.1)-- Y, X, Z
  555. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  556. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  557. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  558. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  559. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  560. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  561. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  562. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  563. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  564. swait()
  565. end
  566. DeathFire()
  567. for i = 1,15 do
  568. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  569. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  570. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(15)), 0.1) -- Y, X, Z
  571. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  572. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  573. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  574. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  575. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  576. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  577. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  578. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  579. swait()
  580. end
  581. DeathFire()
  582. for i = 1,15 do
  583. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  584. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  585. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  586. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  587. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  588. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  589. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  590. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  591. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  592. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  593. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  594. swait()
  595. end
  596. DeathFire()
  597. for i = 1,15 do
  598. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  599. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  600. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-25)), 0.1) -- Y, X, Z
  601. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  602. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  603. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  604. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  605. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  606. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  607. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  608. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  609. swait()
  610. end
  611. DeathFire()
  612. for i = 1,15 do
  613. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  614. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  615. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  616. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  617. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  618. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  619. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  620. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  621. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  622. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  623. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  624. swait()
  625. end
  626. DeathFire()
  627. for i = 1,15 do
  628. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  629. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  630. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.1) -- Y, X, Z
  631. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  632. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  633. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  634. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  635. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  636. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  637. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  638. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  639. swait()
  640. end
  641. DeathFire()
  642. for i = 1,15 do
  643. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  644. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  645. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  646. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  647. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  648. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  649. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  650. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  651. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  652. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  653. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  654. swait()
  655. end
  656. for i = 1,15 do
  657. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  658. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  659. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  660. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  661. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  662. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  663. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  664. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  665. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  666. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  667. swait()
  668. end
  669. DeathFire()
  670. for i = 1,15 do
  671. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  672. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.1)-- Y, X, Z
  673. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  674. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  675. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  676. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  677. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  678. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  679. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  680. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  681. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  682. swait()
  683. end
  684. DeathFire()
  685. for i = 1,15 do
  686. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  687. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  688. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  689. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  690. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  691. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  692. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  693. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  694. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  695. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  696. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  697. swait()
  698. end
  699. DeathFire()
  700. for i = 1,15 do
  701. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  702. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(35)), 0.1)-- Y, X, Z
  703. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  704. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  705. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  706. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  707. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  708. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  709. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  710. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  711. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  712. swait()
  713. end
  714. DeathFire()
  715. for i = 1,15 do
  716. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  717. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  718. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  719. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  720. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  721. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  722. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  723. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  724. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  725. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  726. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  727. swait()
  728. end
  729. DeathFire()
  730. for i = 1,15 do
  731. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  732. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-15)), 0.1)-- Y, X, Z
  733. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  734. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  735. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  736. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  737. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  738. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  739. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  740. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  741. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  742. swait()
  743. end
  744. DeathFire()
  745. for i = 1,15 do
  746. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  747. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  748. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(15)), 0.1) -- Y, X, Z
  749. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  750. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  751. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  752. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  753. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  754. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  755. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  756. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  757. swait()
  758. end
  759. DeathFire()
  760. for i = 1,15 do
  761. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  762. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  763. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  764. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  765. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  766. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  767. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  768. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  769. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  770. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  771. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  772. swait()
  773. end
  774. DeathFire()
  775. for i = 1,15 do
  776. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  777. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  778. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-25)), 0.1) -- Y, X, Z
  779. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  780. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  781. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  782. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  783. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  784. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  785. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  786. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  787. swait()
  788. end
  789. DeathFire()
  790. for i = 1,15 do
  791. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  792. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  793. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  794. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  795. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  796. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  797. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  798. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  799. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  800. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  801. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  802. swait()
  803. end
  804. DeathFire()
  805. for i = 1,15 do
  806. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  807. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  808. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.1) -- Y, X, Z
  809. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  810. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  811. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  812. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  813. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  814. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  815. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  816. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  817. swait()
  818. end
  819. DeathFire()
  820. for i = 1,15 do
  821. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  822. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  823. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  824. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  825. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  826. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  827. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  828. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  829. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  830. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  831. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  832. swait()
  833. end
  834. for i = 1,15 do
  835. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  836. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  837. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  838. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  839. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  840. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  841. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  842. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  843. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  844. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  845. swait()
  846. end
  847. DeathFire()
  848. for i = 1,15 do
  849. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  850. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.1)-- Y, X, Z
  851. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  852. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  853. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  854. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  855. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  856. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  857. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  858. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  859. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  860. swait()
  861. end
  862. DeathFire()
  863. for i = 1,15 do
  864. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  865. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  866. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  867. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  868. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  869. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  870. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  871. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  872. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  873. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  874. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  875. swait()
  876. end
  877. DeathFire()
  878. for i = 1,15 do
  879. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  880. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(35)), 0.1)-- Y, X, Z
  881. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  882. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  883. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  884. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  885. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  886. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  887. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  888. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  889. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  890. swait()
  891. end
  892. DeathFire()
  893. for i = 1,15 do
  894. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  895. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  896. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  897. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  898. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  899. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  900. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  901. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  902. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  903. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  904. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  905. swait()
  906. end
  907. DeathFire()
  908. for i = 1,15 do
  909. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  910. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-15)), 0.1)-- Y, X, Z
  911. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  912. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  913. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  914. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  915. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  916. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  917. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  918. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  919. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  920. swait()
  921. end
  922. DeathFire()
  923. for i = 1,15 do
  924. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  925. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  926. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(15)), 0.1) -- Y, X, Z
  927. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  928. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  929. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  930. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  931. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  932. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  933. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  934. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  935. swait()
  936. end
  937. DeathFire()
  938. for i = 1,15 do
  939. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  940. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  941. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  942. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  943. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  944. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  945. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  946. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  947. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  948. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  949. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  950. swait()
  951. end
  952. DeathFire()
  953. for i = 1,15 do
  954. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  955. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  956. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-25)), 0.1) -- Y, X, Z
  957. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  958. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  959. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  960. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  961. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  962. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  963. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  964. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  965. swait()
  966. end
  967. c.HumanoidRootPart.Anchored = false
  968. attack = false
  969. GS:Pause()
  970. Reload()
  971. end
  972. end
  973.  
  974. mouse.KeyDown:connect(function(key)
  975. if c.Humanoid.Health <= 0 then return end
  976. if attack == true then return end
  977. if key == "q" then
  978. Phase()
  979. end
  980. if key == "e" then
  981. DeathBlossom()
  982. end
  983. if key == "r" then
  984. Reload()
  985. end
  986. if key == "z" then
  987. Teleport()
  988. end
  989. end)
  990.  
  991. idletime = 0
  992. sine = 0
  993. game:GetService("RunService").RenderStepped:connect(function()
  994. if UltCharge >= 100 then
  995. UltCharge = 100
  996. UltT.Text = "100%"
  997. else
  998. UltT.Text = math.floor(UltCharge).."%"
  999. end
  1000. AmmoT.Text = Ammo.."/8"
  1001. if attack == false then
  1002. if c.HumanoidRootPart.Velocity.Y > 0.25 then idletime = 0
  1003. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  1004. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.1) -- Y, X, Z
  1005. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(75)), 0.1) -- Z, X, Y
  1006. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  1007. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-75)), 0.1) -- Z, X, Y
  1008. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  1009. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-25)), 0.1)
  1010. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  1011. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(25)), 0.1)
  1012. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  1013. elseif c.HumanoidRootPart.Velocity.Y < -0.25 then idletime = 0
  1014. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  1015. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.1) -- Y, X, Z
  1016. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(125)), 0.1) -- Z, X, Y
  1017. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  1018. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-125)), 0.1) -- Z, X, Y
  1019. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  1020. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(25)), 0.1)
  1021. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  1022. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-25)), 0.1)
  1023. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  1024. elseif (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then idletime = 0
  1025. sine = sine + 1
  1026. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0+(math.cos(sine/3)*0.05)) * ang(rd(10), rd(0), rd(0)), 0.2)-- Y, X, Z
  1027. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.2) -- Y, X, Z
  1028. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(95+(math.cos(sine/3)*-2.5))), 0.2) -- Z, X, Y
  1029. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) -- Z, X, Y
  1030. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(95+(math.cos(sine/3)*-2.5)))), 0.2) -- Z, X, Y
  1031. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) -- Z, X, Y
  1032. lerpz(RH, "C0", RHC0 * cf(0, 0.05+(math.cos(sine/3)*-0.05), 0) * ang(rd(0), rd(0), rd(-(15+math.cos(sine/6)*75))), 0.2)
  1033. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1034. lerpz(LH, "C0", LHC0 * cf(0, 0.05+(math.cos(sine/3)*-0.05), 0) * ang(rd(0), rd(0), rd((15-math.cos(sine/6)*75))), 0.2)
  1035. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1036. swait()
  1037. else sine = sine + 1 idletime = idletime + 1
  1038. if idletime >= 200 then
  1039. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1+(math.cos(sine/64)*-0.1)) * ang(rd(0), rd(0), rd(0)), 0.05)-- Y, X, Z
  1040. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Y, X, Z
  1041. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(25+(math.cos(sine/64)*-4))), 0.05) -- Z, X, Y
  1042. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  1043. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(25+(math.cos(sine/64)*-4)))), 0.05) -- Z, X, Y
  1044. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  1045. lerpz(RH, "C0", RHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  1046. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  1047. lerpz(LH, "C0", LHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  1048. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  1049. else
  1050. lerpz(RJ, "C0", RJC0 * cf(0, 0, (math.cos(sine/64)*-0.1)) * ang(rd(0), rd(0), rd(0)), 0.05)-- Y, X, Z
  1051. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Y, X, Z
  1052. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90+(math.cos(sine/64)*-4))), 0.05) -- Z, X, Y
  1053. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  1054. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(90+(math.cos(sine/64)*-4)))), 0.05) -- Z, X, Y
  1055. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  1056. lerpz(RH, "C0", RHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  1057. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  1058. lerpz(LH, "C0", LHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  1059. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  1060. end
  1061. swait()
  1062. end
  1063. --[[local ToMouse = (mouse.hit.p - Head.Position).unit
  1064. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  1065. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["Right Arm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["Right Arm"].Size.Z / 2)), 0)))
  1066. local ToMouseRightArm = ((mouse.hit.p - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  1067. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  1068. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  1069. if tostring(LateralAngle) == "-1.#IND" then
  1070. LateralAngle = 0
  1071. end
  1072. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  1073. if LateralAngle > (math.pi / 2) then
  1074. LateralAngle = (math.pi / 2)
  1075. end
  1076. if Cross.Y < 0 then
  1077. LateralAngle = -LateralAngle
  1078. end
  1079. RS.C0 = CFrame.new(RS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0)
  1080. RS.C0 = RS.C0*CFrame.Angles(0,0,math.rad(90))
  1081. local FromLeftArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["Left Arm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["Left Arm"].Size.Z / 2)), 0)))
  1082. local ToMouseLeftArm = ((mouse.hit.p - FromLeftArmPos) * Vector3.new(1 ,0, 1)).unit
  1083. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  1084. local LateralAngle = math.acos(ToMouseLeftArm:Dot(Look))
  1085. if tostring(LateralAngle) == "-1.#IND" then
  1086. LateralAngle = 0
  1087. end
  1088. local Cross = Head.CFrame.lookVector:Cross(ToMouseLeftArm)
  1089. if LateralAngle > (math.pi * 2) then
  1090. LateralAngle = (math.pi * 2)
  1091. end
  1092. if Cross.Y < 0 then
  1093. LateralAngle = -LateralAngle
  1094. end
  1095. LS.C0 = CFrame.new(LS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0)
  1096. LS.C0 = LS.C0*CFrame.Angles(0,0,math.rad(90)) LS.C0 = LS.C0*CFrame.Angles(0,math.rad(180),0)]]
  1097. end
  1098. end)
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