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- #==============================O==============================#
- # I---------------------------------------------------------I #
- # | Advanced Achievements 3.0.5 configuration - Readme | #
- # 1---------------------------------------------------------1 #
- #==============================o==============================#
- # You can use Minecraft chat colors in Message|DisplayName|Goal, but include '' around the whole text: '&4Color'.
- # When using colours, you must also double apostrophes: '&2I''ve doubled apostrophes!'.
- # Only spaces, no tabs. Don't forget the indents, plugin won't work otherwise!
- # To check your file, use: yaml-online-parser.appspot.com
- # Do NOT delete any main achievement sections in the configuration file.
- # Possible items for rewards/Crafts/Places/Breaks: hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # Possible mobs for the Kills section: hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # Default config.yml file: github.com/PyvesB/AdvancedAchievements/blob/master/src/main/resources/config.yml
- # Visit the wiki for some additional documentation: github.com/PyvesB/AdvancedAchievements/wiki
- #=============================O=O=============================#
- # II-------------------------------------------------------II #
- # | General settings | #
- # 2---------------------------------------------------------2 #
- #=============================o=o=============================#
- # Time in seconds between each /aach book.
- TimeBook: 900
- # Time in seconds between each /aach list.
- TimeList: 0
- # Check for update on plugin launch and notify when an OP joins the game.
- CheckForUpdate: false
- # Set to true to activate firework effects when a player receives an achievement.
- Firework: true
- # Choose BALL_LARGE, BALL, BURST, CREEPER or STAR.
- FireworkStyle: BALL_LARGE
- # Number of players displayed in /aach top, week and month commands.
- TopList: 10
- # Set to true to activate particle effects when receiving book and for players in top list.
- AdditionalEffects: true
- # Set to true to activate sound effects when receiving book and for players in top list.
- Sound: true
- # Set the icon of the plugin (default: shamrock, '\u2618').
- Icon: '\u2618'
- # Set the color of the plugin (default: 5, dark purple).
- Color: '5'
- # Notify other connected players when an achievement is received.
- ChatNotify: true
- # Separator between name, description and date on a book page.
- BookSeparator: ''
- # Set the format of the achievement name in /aach list (default: '%ICON% %NAME% %ICON%').
- ListAchievementFormat: '%ICON% %NAME% %ICON%'
- # Stop stats from increasing when player in creative mode (except Connections and PlayedTime).
- RestrictCreative: true
- # Stop stats from increasing when player in a specific world (delete the [] before using).
- ExcludedWorlds: []
- # - yourWorld1
- # - yourWorld2
- # Ignore vertical dimension (Y axis) when calculating distance statistics.
- IgnoreVerticalDistance: false
- # Don't show these categories in the achievement GUI or in the stats output (delete the [] before using).
- # Also prevent obtaining achievements for these categories and prevent stats from increasing.
- # If changed, do a full server reload, and not just /aach reload.
- DisabledCategories:
- - Commands
- # - Beds
- # - ItemBreaks
- # - Crafts
- # Obfuscate achievements that have not yet been received in /aach list.
- ObfuscateNotReceived: false
- # Obfuscate progressive achievements:
- # For categories with a series of related achievements where the only thing changing is the number of times
- # the event has occurred, show achievements that have been obtained and show the next obtainable achievement,
- # but obfuscate the additional achievements. In order for this to work properly, achievements must be sorted
- # in order of increasing difficulty. For example, under Places, stone, the first achievement could have a
- # target of 100 stone,# the second 500 stone, and the third 1000 stone. When ObfuscateProgressiveAchievements
- # is true, initially only the 100 stone achievement will be readable in the GUI. Once 100 stone have been placed,
- # the 500 stone achievement will become legible.
- ObfuscateProgressiveAchievements: false
- # Hide categories with no achievements yet received in /aach list.
- HideNotReceivedCategories: false
- # Hide the reward display in /aach list.
- HideRewardDisplayInList: false
- # Display achievement name and description as screen titles.
- TitleScreen: true
- # Sort pages of the book in chronological order (false for reverse chronological order).
- BookChronologicalOrder: true
- # Do not take into account items broken with Silk Touch for the Breaks achievements.
- DisableSilkTouchBreaks: false
- # Do not take into account ores broken with Silk Touch for the Breaks achievements.
- # DisableSilkTouchBreaks takes precedence over this. Not applicable to iron or gold ores.
- DisableSilkTouchOreBreaks: false
- # Name of the language file.
- LanguageFileName: 'lang.yml'
- #=============================OOO=============================#
- # III-----------------------------------------------------III #
- # | Database settings | #
- # 3---------------------------------------------------------3 #
- #=============================ooo=============================#
- # Make a daily backup of your local database (if sqlite).
- DatabaseBackup: true
- # Database type, sqlite, postgresql or mysql. Do a full server reload or restart to make this effective.
- DatabaseType: sqlite
- # Prefix added to the tables in the database. If you switch from the default tables names (no prefix),
- # the plugin will attempt an automatic renaming. Otherwise you have to rename your tables manually.
- # Do a full server reload or restart to make this effective.
- TablePrefix: ''
- # Settings to link with MySQL database (ignore if sqlite or postgresql).
- MYSQL:
- Database: 'jdbc:mysql://localhost:3306/minecraft'
- User: root
- Password: root
- # Settings to link with PostgresSQL database (ignore if sqlite or mysql).
- POSTGRESQL:
- Database: 'jdbc:postgresql://localhost:5432/minecraft'
- User: root
- Password: root
- #============================OO=OO============================#
- # IV-------------------------------------------------------IV #
- # | Performance settings | #
- # 4---------------------------------------------------------4 #
- #============================oo=oo============================#
- # DO NOT CHANGE THE FOLLOWING UNLESS YOU ARE AN EXPERIENCED USER. The intervals are in seconds.
- # If any of the performance settings are changed, do a full server reload, and not just /aach reload.
- # Frequency of play time checks for players. Smaller values give more precision but more CPU usage.
- PlaytimeTaskInterval: 150
- # Calculates distance traveled by players. Smaller values give more precision but more CPU usage.
- DistanceTaskInterval: 5
- # Frequency of some statistics writes to the database.
- PooledRequestsTaskInterval: 60
- # Enable multithreading for database write operations.
- AsyncPooledRequestsSender: true
- #============================OOOOO============================#
- # V---------------------------------------------------------V #
- # | Action achievements | #
- # 5---------------------------------------------------------5 #
- #============================ooooo============================#
- # When a player connects during the day.
- Connections:
- '1':
- Message: '&4Du hast dich mit unserem Server verbunden!'
- Name: connect_1
- DisplayName: 'Gute Wahl!'
- # When a specific block is placed (specify material name, lower case).
- Places:
- smooth_brick:
- '500':
- Goal: 'Platziere 500 Steinziegel.'
- Message: '&4Du hast 500 Steinziegel platziert!'
- Name: place_500_smooth_brick
- DisplayName: 'Steinziegel-Anfänger'
- '1000':
- Goal: 'Platziere 1000 Steinziegel.'
- Message: '&4Du hast 1000 Steinziegel platziert!'
- Name: place_1000_smooth_brick
- DisplayName: 'Steinziegel-Architekt'
- '5000':
- Goal: 'Platziere 5000 Steinziegel.'
- Message: '&4Du hast 5000 Steinziegel platziert!'
- Name: place_5000_smooth_brick
- DisplayName: 'Steinziegel-Profi'
- '10000':
- Goal: 'Platziere 10000 Steinziegel.'
- Message: '&4Du hast 10000 Steinziegel platziert!'
- Name: place_10000_smooth_brick
- DisplayName: 'Steinziegel-Meister'
- stone:
- '500':
- Goal: 'Platziere 500 Steine.'
- Message: '&4Du hast 500 Steine platziert!'
- Name: place_500_stone
- DisplayName: 'Stein-Anfänger'
- '1000':
- Goal: 'Platziere 1000 Steine.'
- Message: '&4Du hast 1000 Steine platziert!'
- Name: place_1000_stone
- DisplayName: 'Stein-Architekt'
- '5000':
- Goal: 'Platziere 5000 Steine.'
- Message: '&4Du hast 5000 Steine platziert!'
- Name: place_5000_stone
- DisplayName: 'Stein-Profi'
- '10000':
- Goal: 'Platziere 10000 Steine.'
- Message: '&4Du hast 10000 Steine platziert!'
- Name: place_10000_stone
- DisplayName: 'Stein-Meister'
- dirt:
- '500':
- Goal: 'Platziere 500 Erdblöcke.'
- Message: '&4Du hast 500 Erdblöcke platziert!'
- Name: place_500_dirt
- DisplayName: 'Erdblock-Anfänger'
- '1000':
- Goal: 'Platziere 1000 Erdblöcke.'
- Message: '&4Du hast 1000 Erdblöcke platziert!'
- Name: place_1000_dirt
- DisplayName: 'Erdblock-Architekt'
- '5000':
- Goal: 'Platziere 5000 Erdblöcke.'
- Message: '&4Du hast 5000 Erdblöcke platziert!'
- Name: place_5000_dirt
- DisplayName: 'Erdblock-Profi'
- '10000':
- Goal: 'Platziere 10000 Erdblöcke.'
- Message: '&4Du hast 10000 Erdblöcke platziert!'
- Name: place_10000_dirt
- DisplayName: 'Erdblock-Meister'
- # When a specific block is broken (specify material name, lower case).
- # Below, the notation log:1 means log item with metadata 1.
- Breaks:
- log:0:
- '1000':
- Goal: '1000 Eichenholz-Blöcke abbauen.'
- Message: '&4Du hast 1000 Eichenholz-Blöcke abgebaut!'
- Name: break_1_log0
- DisplayName: 'Eichenholz-Sammler'
- log:1:
- '1000':
- Goal: '1000 Fichtenholz-Blöcke abbauen.'
- Message: '&4Du hast 1000 Fichtenholz-Blöcke abgebaut!'
- Name: break_1_log1
- DisplayName: 'Fichtenholz-Sammler'
- log:2:
- '1000':
- Goal: '1000 Birkenholz-Blöcke abbauen.'
- Message: '&4Du hast 1000 Birkenholz-Blöcke abgebaut!'
- Name: break_1_log2
- DisplayName: 'Birkenholz-Sammler'
- log:3:
- '1000':
- Goal: '1000 Tropenholz-Blöcke abbauen.'
- Message: '&4Du hast 1000 Tropenholz-Blöcke abgebaut!'
- Name: break_1_log3
- DisplayName: 'Tropenholz-Sammler'
- log2:0:
- '1000':
- Goal: '1000 Akazienholz-Blöcke abbauen.'
- Message: '&4Du hast 1000 Akazienholz-Blöcke abgebaut!'
- Name: break_1_log20
- DisplayName: 'Akazienholz-Sammler'
- log2:1:
- '1000':
- Goal: '1000 Schwarzeichenholz-Blöcke abbauen.'
- Message: '&4Du hast 1000 Schwarzeichenholz-Blöcke abgebaut!'
- Name: break_1_log21
- DisplayName: 'Schwarzeichenholz-Sammler'
- stone:
- '1':
- Goal: 'Baue den ersten Stein ab.'
- Message: '&4Du hast den ersten Stein abgebaut!'
- Name: break_1_stone
- DisplayName: Glück auf!
- '500':
- Goal: 'Baue 100 Steine ab.'
- Message: '&4Du hast 100 Steine abgebaut!'
- Name: break_100_stone
- DisplayName: Stein-Sammler
- '1000':
- Goal: 'Baue 1000 Steine ab.'
- Message: '&4Du hast 1000 Steine abgebaut!'
- Name: break_1000_stone
- DisplayName: Versteinert
- '10000':
- Goal: 'Baue 10000 Steine ab.'
- Message: '&4Du hast 10000 Steine abgebaut!'
- Name: break_10000_stone
- DisplayName: Steinbeisser
- '1000000':
- Goal: 'Baue 1 mio. Steine ab.'
- Message: '&4Du hast 1 mio. Steine abgebaut!'
- Name: break_1000000_stone
- DisplayName: Steinmeister
- dirt:
- '500':
- Goal: 'Baue 500 Erdblöcke ab.'
- Message: '&4Du hast 500 Erdblöcke abgebaut!'
- Name: break_500_dirt
- DisplayName: Dreck am Stecken
- '1000':
- Goal: 'Baue 1000 Erdblöcke ab.'
- Message: '&4Du hast 1000 Erdblöcke abgebaut!'
- Name: break_1000_dirt
- DisplayName: Maulwurf
- '5000':
- Goal: 'Baue 5000 Erdblöcke ab.'
- Message: '&4Du hast 5000 Erdblöcke abgebaut!'
- Name: break_5000_dirt
- DisplayName: Geh mal duschen!
- '10000':
- Goal: 'Baue 10000 Erdblöcke ab.'
- Message: '&4Du hast 10000 Erdblöcke abgebaut!'
- Name: break_10000_dirt
- DisplayName: Erdenmeister
- '1000000':
- Goal: 'Baue 1 mio. Erdblöcke ab.'
- Message: '&4Du hast 1 mio. Erdblöcke abgebaut!'
- Name: break_1000000_dirt
- DisplayName: Terraformer
- # When a specific mob is killed (specify an entity name or poweredcreeper or player, lower case).
- Kills:
- zombie:
- '1':
- Goal: 'Töte einen Zombie'
- Message: '&4Du hast ein Zombie getötet!'
- DisplayName: 'Zu den Waffen!'
- Name: kills_1_zombie
- '100':
- Goal: 'Töte 100 Zombies'
- Message: '&4Du hast 100 Zombies getötet!'
- DisplayName: 'Lass die Köpfe rollen!'
- Name: kills_100_zombie
- '500':
- Goal: 'Töte 500 Zombies'
- Message: '&4Du hast 500 Zombies getötet!'
- DisplayName: 'Blut geleckt'
- Name: kills_500_zombie
- '1000':
- Goal: 'Töte 1000 Zombies'
- Message: '&4Du hast 1000 Zombies getötet!'
- DisplayName: 'Zombie-Meister'
- Name: kills_1000_zombie
- pig:
- '1':
- Goal: 'Töte ein Schwein'
- Message: '&4Du hast ein Schwein getötet!'
- DisplayName: 'Rudi Rüssel'
- Name: kills_1_pig
- '100':
- Goal: 'Töte 100 Schweine'
- Message: '&4Du hast 100 Schweine getötet!'
- DisplayName: 'Oink!'
- Name: kills_100_pig
- '500':
- Goal: 'Töte 500 Schweine'
- Message: '&4Du hast 500 Schweine getötet!'
- DisplayName: 'Trüffelschwein'
- Name: kills_500_pig
- '1000':
- Goal: 'Töte 1000 Schweine'
- Message: '&4Du hast 1000 Schweine getötet!'
- DisplayName: 'Ringelschwanz'
- Name: kills_1000_pig
- sheep:
- '1':
- Goal: 'Töte ein Schaf'
- Message: '&4Du hast ein Schaf getötet!'
- DisplayName: 'Dolly'
- Name: kills_1_sheep
- '100':
- Goal: 'Töte 100 Schafe'
- Message: '&4Du hast 100 Schafe getötet!'
- DisplayName: 'Määh!'
- Name: kills_100_sheep
- '500':
- Goal: 'Töte 500 Schafe'
- Message: '&4Du hast 500 Schafe getötet!'
- DisplayName: 'Her mit der Wolle!'
- Name: kills_500_sheep
- '1000':
- Goal: 'Töte 1000 Schafe'
- Message: '&4Du hast 1000 Schafe getötet!'
- DisplayName: 'Soo flauschig!'
- Name: kills_1000_sheep
- cow:
- '1':
- Goal: 'Töte eine Kuh'
- Message: '&4Du hast eine Kuh getötet!'
- DisplayName: 'Muuh!'
- Name: kills_1_cow
- '100':
- Goal: 'Töte 100 Kühe'
- Message: '&4Du hast 100 Kühe getötet!'
- DisplayName: 'Leder-Sammler'
- Name: kills_100_cow
- '500':
- Goal: 'Töte 500 Kühe'
- Message: '&4Du hast 500 Kühe getötet!'
- DisplayName: 'Her mit der Milch!'
- Name: kills_500_cow
- '1000':
- Goal: 'Töte 1000 Kühe'
- Message: '&4Du hast 1000 Kühe getötet!'
- DisplayName: 'BSE'
- Name: kills_1000_cow
- chicken:
- '1':
- Goal: 'Töte ein Huhn'
- Message: '&4Du hast ein Huhn getötet!'
- DisplayName: 'Kikeriki!'
- Name: kills_1_chicken
- '100':
- Goal: 'Töte 100 Hühner'
- Message: '&4Du hast 100 Hühner getötet!'
- DisplayName: 'Feder-Sammler'
- Name: kills_100_chicken
- '500':
- Goal: 'Töte 500 Hühner'
- Message: '&4Du hast 500 Hühner getötet!'
- DisplayName: 'Her mit den Eiern!'
- Name: kills_500_chicken
- '1000':
- Goal: 'Töte 1000 Hühner'
- Message: '&4Du hast 1000 Hühner getötet!'
- DisplayName: 'Vogelgrippe'
- Name: kills_1000_chicken
- skeleton:
- '1':
- Goal: 'Töte ein Skelett'
- Message: '&4Du hast ein Skelett getötet!'
- DisplayName: 'Knochenjäger'
- Name: kills_1_skeleton
- '100':
- Goal: 'Töte 100 Skelette'
- Message: '&4Du hast 100 Skelette getötet!'
- DisplayName: 'Skelett-Bezwinger'
- Name: kills_100_skeleton
- '500':
- Goal: 'Töte 500 Skelette'
- Message: '&4Du hast 500 Skelette getötet!'
- DisplayName: 'Knochensammler'
- Name: kills_500_skeleton
- '1000':
- Goal: 'Töte 1000 Skelette'
- Message: '&4Du hast 1000 Skelette getötet!'
- DisplayName: 'Skelett-Meister'
- Name: kills_1000_skeleton
- creeper:
- '1':
- Goal: 'Töte ein Creeper'
- Message: '&4Du hast einen Creeper getötet!'
- DisplayName: 'Tsss Boom'
- Name: kills_1_creeper
- '100':
- Goal: 'Töte 100 Creeper'
- Message: '&4Du hast 100 Creeper getötet!'
- DisplayName: 'Schwarzpulver-Sammler'
- Name: kills_100_creeper
- '500':
- Goal: 'Töte 500 Creeper'
- Message: '&4Du hast 500 Creeper getötet!'
- DisplayName: 'Knappe Sache'
- Name: kills_500_creeper
- '1000':
- Goal: 'Töte 1000 Creeper'
- Message: '&4Du hast 1000 Creeper getötet!'
- DisplayName: 'Creeper-Meister'
- Name: kills_1000_creeper
- spider:
- '1':
- Goal: 'Töte eine Spinne'
- Message: '&4Du hast eine Spinne getötet!'
- DisplayName: 'Spinnenweben'
- Name: kills_1_spider
- '100':
- Goal: 'Töte 100 Spinnen'
- Message: '&4Du hast 100 Spinnen getötet!'
- DisplayName: 'Faden-Sammler'
- Name: kills_100_spider
- '500':
- Goal: 'Töte 500 Spinnen'
- Message: '&4Du hast 500 Spinnen getötet!'
- DisplayName: '8 Beine'
- Name: kills_500_spider
- '1000':
- Goal: 'Töte 1000 Spinnen'
- Message: '&4Du hast 1000 Spinnen getötet!'
- DisplayName: 'Spinnen-Meister'
- Name: kills_1000_spider
- slime:
- '1':
- Goal: 'Töte einen Schleim'
- Message: '&4Du hast einen Schleim getötet!'
- DisplayName: 'Klebrig'
- Name: kills_1_slime
- '100':
- Goal: 'Töte 100 Schleime'
- Message: '&4Du hast 100 Schleime getötet!'
- DisplayName: 'Kleberfabrik'
- Name: kills_100_slime
- '500':
- Goal: 'Töte 500 Schleime'
- Message: '&4Du hast 500 Schleime getötet!'
- DisplayName: 'Alles klebt'
- Name: kills_500_slime
- '1000':
- Goal: 'Töte 1000 Schleime'
- Message: '&4Du hast 1000 Schleime getötet!'
- DisplayName: 'Schleim-Meister'
- Name: kills_1000_slime
- # When a specific item is crafted (specify material name, lower case).
- Crafts:
- diamond_sword:
- '1':
- Goal: 'Baue ein Diamant-Schwert'
- Message: '&4Du hast dein erstes Diamant-Schwert gebaut!'
- Name: craft_1_blade
- DisplayName: 'Schmied-Lehrling'
- # When the player dies.
- Deaths:
- '1':
- Goal: 'Sterbe zum ersten Mal'
- Message: '&4Du bist zum ersten Mal gestorben!'
- Name: deaths_1
- DisplayName: 'Ruhe in Frieden'
- # When an arrow is shot.
- Arrows:
- '100':
- Goal: 'Schiesse 100 Pfeile'
- Message: '&4Du hast 100 Pfeile geschossen!'
- Name: arrows_100
- DisplayName: 'Robin Hood'
- # When a snowball is thrown.
- Snowballs:
- '1000':
- Goal: 'Werfe 1000 Schneebälle'
- Message: '&4Du hast 1000 Schneebälle geworfen!'
- Name: snowballs_1000
- DisplayName: 'Winterzeit'
- # When an egg is thrown.
- Eggs:
- '1000':
- Goal: 'Werfe 1000 Eier'
- Message: '&4Du hast 1000 Eier geworfen!'
- Name: eggs_1000
- DisplayName: 'Hühnerzüchter'
- # When a fish is caught.
- Fish:
- '1':
- Goal: 'Fange deinen ersten Fisch'
- Message: '&4Du hast das erste Mal einen Fisch gefangen!'
- Name: fish_1
- DisplayName: 'Findet Nemo'
- # When a tool/armor/weapon is broken.
- ItemBreaks:
- '1':
- Message: '&4Dein Lieblingswerkzeug ist zerbrochen!'
- Name: itembreaks_1
- DisplayName: 'Ungeschickt'
- # When an item is eaten (excludes potions and milk).
- EatenItems:
- '1':
- Message: '&4Dein erster Snack!'
- Name: eatenitems_1
- DisplayName: 'Hunger'
- # When a sheep is sheared.
- Shear:
- '100':
- Message: '&4Du hast 100 Schafe geschoren!'
- Name: shear_100
- DisplayName: 'Schafliebhaber'
- # When a cow is milked.
- Milk:
- '1':
- Message: '&4Du hast das erste Mal gemolken!'
- Name: milk_1
- DisplayName: 'Milchbart'
- # When a trade with a villager is made.
- Trades:
- '1':
- Message: '&4Du hast das erste Mal gehandelt!'
- Name: trades_1
- DisplayName: 'Business'
- # When an anvil is used.
- AnvilsUsed:
- '1':
- Message: '&4Du hast zum ersten Mal den Amboss benutzt!'
- Name: anvilsused_1
- DisplayName: 'Erste Hilfe'
- # When an enchantment is performed.
- Enchantments:
- '5':
- Message: '&4Du hast 5 Objekte verzaubert!'
- Name: enchantments_5
- DisplayName: 'Zauberer'
- # When a bed is entered.
- Beds:
- '10':
- Message: 'Du bist schon 10 Mal ins Bett gegangen!'
- Name: bed_10
- DisplayName: 'Schlafmütze'
- # Maximum level reached.
- MaxLevel:
- '10':
- Message: '&4Du hast Level 10 erreicht!'
- Name: maxlevel_10
- DisplayName: 'Anfänger'
- '20':
- Message: '&4Du hast Level 20 erreicht!'
- Name: maxlevel_20
- DisplayName: 'Amateur'
- '30':
- Message: '&4Du hast Level 30 erreicht!'
- Name: maxlevel_30
- DisplayName: 'Profi'
- '40':
- Message: '&4Du hast Level 40 erreicht!'
- Name: maxlevel_40
- DisplayName: 'Meister'
- '50':
- Message: '&4Du hast Level 50 erreicht!'
- Name: maxlevel_50
- DisplayName: 'Held'
- '60':
- Message: '&4Du hast Level 60 erreicht!'
- Name: maxlevel_60
- DisplayName: 'Superheld'
- '70':
- Message: '&4Du hast Level 70 erreicht!'
- Name: maxlevel_70
- DisplayName: 'Gott'
- # When a potion is consumed.
- ConsumedPotions:
- '100':
- Message: '&4Du hast 100 Tränke benutzt!'
- Name: consumedpotions_100
- DisplayName: 'Alkoholiker'
- # Amount of time played on the server (in hours, use integers).
- PlayedTime:
- '1':
- Message: '&4Du hast eine Stunde auf dem Server gespielt!'
- Name: playedtime_1
- DisplayName: 'Erste Stunde'
- '5':
- Message: '&4Du hast fünf Stunden auf dem Server gespielt!'
- Name: playedtime_2
- DisplayName: 'Immer weiter'
- '10':
- Message: '&4Du hast zehn Stunden auf dem Server gespielt!'
- Name: playedtime_3
- DisplayName: 'Süchtig nach Minecraft'
- '24':
- Message: '&4Du hast einen ganzen Tag auf dem Server gespielt!'
- Name: playedtime_4
- DisplayName: 'Keine Freunde'
- '720':
- Message: '&4Du hast einen ganzen Monat auf dem Server gespielt!'
- Name: playedtime_5
- DisplayName: 'Get a life!'
- # When a distance is traveled by foot.
- DistanceFoot:
- '1000':
- Message: '&4Du bist 1000 Blöcke gelaufen!'
- Name: distancefoot_1000
- DisplayName: 'Wanderer'
- '10000':
- Message: '&4Du bist 10000 Blöcke gelaufen!'
- Name: distancefoot_10000
- DisplayName: 'Nomade'
- # When a distance is traveled on a pig.
- DistancePig:
- '100':
- Message: '&4Du warst 100 Blöcke mit einem Schwein unterwegs!'
- Name: distancepig_100
- DisplayName: 'Schweinereiter'
- # When a distance is traveled on a horse.
- DistanceHorse:
- '1000':
- Message: '&4Du warst 1000 Blöcke mit dem Pferd unterwegs!'
- Name: distancehorse_1000
- DisplayName: 'Pferdeflüsterer'
- # When a distance is traveled in a minecart.
- DistanceMinecart:
- '1000':
- Message: '&4Du warst 1000 Blöcke mit der Lore unterwegs!'
- Name: distanceminecart_1000
- DisplayName: 'Loren-Fan'
- # When a distance is traveled in a boat.
- DistanceBoat:
- '500':
- Message: '&4Du warst 500 Blöcke mit dem Boot unterwegs!'
- Name: distanceboat_500
- DisplayName: 'Segler'
- # When a distance is traveled with elytra.
- # (ignored on Minecraft versions prior to 1.9)
- DistanceGliding:
- '1000':
- Message: '&4Du bist 1000 Blöcke geflogen!'
- Name: distancegliding_1000
- DisplayName: 'Engel'
- # When an item is dropped on the ground.
- ItemDrops:
- '100':
- Message: '&4Du hast 100 Items weggeworfen!'
- Name: itemdrops_100
- DisplayName: 'Verschmutzer'
- '500':
- Message: '&4Du hast 500 Items weggeworfen!'
- Name: itemdrops_500
- DisplayName: 'Minimalist'
- # When soil is plowed with a hoe.
- HoePlowings:
- '100':
- Message: '&4Du hast 100 Mal den Boden umgegraben!'
- Name: hoeplowings_100
- DisplayName: 'Bauer'
- # When bone meal is used to fertilise plants.
- Fertilising:
- '100':
- Message: '&4Du hast 100 Mal gedüngt!'
- Name: fertilising_100
- DisplayName: 'Gärtner'
- # When an animal is tamed.
- Taming:
- '1':
- Message: '&4Du hast ein Tier gezähmt!'
- Name: taming_1
- DisplayName: 'Zähmer'
- # When a potion is brewed.
- Brewing:
- '1':
- Message: '&4Du hast einen Trank gebraut!'
- Name: brewing_1
- DisplayName: 'Chemiker'
- # When a firework is launched.
- Fireworks:
- '10':
- Message: '&4Du hast 10 Feuerwerke angezündet!'
- Name: fireworks_10
- DisplayName: 'Pyromane'
- # When a music disc is played.
- MusicDiscs:
- '1':
- Message: '&4Du hast einen Notenblock benutzt!'
- Name: musicdiscs_1
- DisplayName: 'DJ'
- # When a player teleports with an enderpearl.
- EnderPearls:
- '10':
- Message: 'Du hast dich 10 Mal mit Enderperlen teleportiert!'
- Name: enderpearls_10
- DisplayName: 'Beam me up, Scotty!'
- #===========================OOO=OOO===========================#
- # VI-------------------------------------------------------VI #
- # | Command achievements | #
- # 6---------------------------------------------------------6 #
- #===========================ooo=ooo===========================#
- # Let achievement commands be given several times.
- MultiCommand: true
- # A player with achievement.give (or the console) can use /aach give yourAch1 PLAYER to give
- # yourAch1 achievement to PLAYER. The /aach give command does NOT work with other achievements.
- #Commands:
- # yourAch1:
- # Message: You took part in the special event!
- # Name: yourAch1
- # DisplayName: Special Event Achievement!
- #===========================OOOOOOO===========================#
- # VII-----------------------------------------------------VII #
- # | Parameters to appear in future versions | #
- # 7---------------------------------------------------------7 #
- #===========================ooooooo===========================#
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