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Oct 14th, 2019
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  1. const z64_damagechart_init_t damage_chart = { /* Damage Chart Initialization Variables (& 0xF0 = Effect Type, & 0x0F = Damage Amount) */
  2. .nut = 0x00; /* Deku Nut */
  3. .damage_chart_entry_01 {
  4. .stick = 0x00; /* Deku Stick Slash */
  5. .vase = 0x00; /* Vase / Rock Throw */
  6. };
  7. .slingshot = 0x00; /* Fairy Slingshot */
  8. .explode = 0x00; /* Explosions */
  9. .boomerang = 0x00; /* Boomerang */
  10. .arrow = 0x00; /* Normal Arrow */
  11. .hammer_swing = 0x00; /* Hammer Swing (no ground hit) */
  12. .hookshot = 0x00; /* Hookshot and Longshot */
  13. .sword0_slash = 0x00; /* Kokiri Sword Slash */
  14. .sword1_slash = 0x00; /* Master Sword Slash */
  15. .sword2_slash = 0x00; /* Biggoron Sword and Giant's Knife Slash */
  16. .arrow_fire = 0x00; /* Fire Arrow */
  17. .arrow_ice = 0x00; /* Ice Arrow */
  18. .arrow_light = 0x00; /* Light Arrow */
  19. .arrow_wind = 0x00; /* (Beta) Wind Arrow */
  20. .arrow_spirit = 0x00; /* (Beta) Spirit Arrow */
  21. .arrow_shadow = 0x00; /* (Beta) Shadow Arrow */
  22. .magic_fire = 0x00; /* Din's Fire */
  23. .magic_ice = 0x00; /* Ice Magic (Beta?) */
  24. .magic_light = 0x00; /* Light Magic (Beta?) */
  25. .unk_00 = 0x00; /* Undocumented / Unused */
  26. .unk_01 = 0x00; /* Undocumented / Unused */
  27. .sword0_littlespin = 0x00; /* Kokiri Sword Spin Attack (Half Charge) */
  28. .sword2_littlespin = 0x00; /* Biggoron Sword and Giant's Knife Spin Attack (Half Charge) */
  29. .sword1_littlespin = 0x00; /* Master Sword Spin Attack (Half Charge) */
  30. union damage_chart_entry_19 {
  31. .sword0_jump = 0x00; /* Kokiri Sword Jump Attack */
  32. .sword0_bigspin = 0x00; /* Kokiri Sword Spin Attack (Full Charge) */
  33. .broken_jump = 0x00; /* Broken Giant's Knife Jump Attack */
  34. .broken_bigspin = 0x00; /* Broken Giant's Knife Spin Attack (Full Charge) */
  35. };
  36. union damage_chart_entry_1A {
  37. .sword2_jump = 0x00; /* Biggoron Sword and Giant's Knife Jump Attack */
  38. .sword2_bigspin = 0x00; /* Biggoron Sword and Giant's Knife Spin Attack (Full Charge) */
  39. };
  40. union damage_chart_entry_1B {
  41. .sword1_jump = 0x00; /* Master Sword Jump Attack */
  42. .sword1_bigspin = 0x00; /* Master Sword Spin Attack (Full Charge) */
  43. };
  44. .unk_02; /* Undocumented / Unused */
  45. .unk_03; /* Undocumented / Unused */
  46. .hammer_jump; /* Hammer Jump Attack */
  47. .unk_04; /* Undocumented / Unused */
  48. } z64_damagechart_init_t;
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