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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4132
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Chairman moves 10 cards to the top of The Chairman's Trash.
- Went to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Muscle.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed matching card: The Fence
- The Operative puts The Fence into play.
- The Operative moves 0 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- The Fence puts Thief into play.
- Void Guard Writhe discards Grasping Shadow-Cloth.
- Enforcers moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe.
- Writhe's Sink into Shadow puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Concealed Assailant.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Onboard Cooling Systems.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures tried to increase Benchmark: Supply and Demand's HP, but they are already at their maximum HP.
- Benchmark: Supply and Demand's Desperate Measures plays Deployment Actuation.
- Revealed card: Shunt Energy
- Revealed card: Overhaul Loadout
- Revealed card: Deployment Actuation
- Revealed card: Countermeasures
- Revealed card: Fly-by
- Revealed card: Multi-Point H.U.D.
- Revealed card: Fly-by
- Revealed card: Fly-by
- Revealed card: Overhaul Loadout
- Revealed card: Intervening Path Calculator
- Revealed card: Fly-by
- Revealed card: Threat Neutralizer
- Revealed card: Load on Initialization
- Revealed card: Ally Matrix
- Revealed matching card: Upgraded Memory Unit
- Deployment Actuation puts Upgraded Memory Unit into play.
- Deployment Actuation moved Shunt Energy from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Countermeasures from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Multi-Point H.U.D. from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Threat Neutralizer from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Threat Neutralizer from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Tactical Communicator.
- Went from Benchmark's DrawCard phase to End phase.
- Benchmark draws Auto-Targeting Protocol.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
- GameController plays Kinetic Neutralizer.
- Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
- K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
- Revealed card: Somber Tinker
- ***** LOADED UNDO FILE: undo-21-Knyfe-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4132
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
- Revealed card: Flying Stabby Knives
- K.N.Y.F.E. Rogue Agent's Infiltration puts Flying Stabby Knives into play.
- Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
- K.N.Y.F.E. draws Kinetic Neutralizer.
- Went from K.N.Y.F.E.'s DrawCard phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Syntactic Analysis.
- Revealed card: Distorted Perception
- Revealed card: Distorted Perception
- Syntactic Analysis plays Distorted Perception.
- Writhe initiates 1 Infernal damage to The Operative.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Operative 2 Infernal damage.
- The Operative is now at 43 HP.
- Distorted Perception destroys The Shadow Cloak!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence caused The Operative to regain 2 HP, up to their maximum HP. HP is now 45.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- The Operative initiates 2 Melee damage to The Operative.
- The Operative deals The Operative 2 Melee damage.
- The Operative is now at 43 HP.
- The Operative initiates 2 Melee damage to Thief.
- The Operative deals Thief 2 Melee damage.
- Thief is now at 0 HP.
- The Operative destroys Thief!
- The Operative initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
- The Operative deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 26 HP.
- GameController moved Thief to the villain trash.
- The Operative initiates 2 Melee damage to The Muscle.
- The Operative deals The Muscle 2 Melee damage.
- The Muscle is now at 6 HP.
- GameController moved Distorted Perception to Void Guard Writhe's trash.
- Void Guard Writhe draws Distorted Perception.
- GameController moved Syntactic Analysis to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Data-Mining.
- GameController moved Data-Mining to Parse's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Exploit Vulnerability.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Smoldering Crystal.
- Went from Magmaria's PlayCard phase to End phase.
- Smoldering Crystal initiates 3 Fire damage to Benchmark: Supply and Demand.
- Smoldering Crystal deals Benchmark: Supply and Demand 3 Fire damage.
- Benchmark: Supply and Demand is now at 26 HP.
- Smoldering Crystal was moved to Benchmark's hand.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Muscle initiates 2 Melee damage to Writhe.
- The Muscle deals Writhe 2 Melee damage.
- Writhe is now at 17 HP.
- The Muscle initiates 2 Melee damage to The Idealist.
- The Muscle deals The Idealist 2 Melee damage.
- The Idealist is now at 22 HP.
- The Muscle initiates 2 Melee damage to Benchmark: Supply and Demand.
- The Muscle deals Benchmark: Supply and Demand 2 Melee damage.
- Benchmark: Supply and Demand is now at 24 HP.
- The Muscle initiates 2 Melee damage to K.N.Y.F.E. Rogue Agent.
- The Muscle deals K.N.Y.F.E. Rogue Agent 2 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 24 HP.
- The Muscle initiates 2 Melee damage to Fugue State Parse.
- The Muscle deals Fugue State Parse 2 Melee damage.
- Fugue State Parse is now at 25 HP.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Broker.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed matching card: The Deputy
- The Operative puts The Deputy into play.
- The Operative moves 0 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- The Fence puts Thief into play.
- Void Guard Writhe discards Grasping Shadow-Cloth.
- Enforcers moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
- The Broker puts Informant into play.
- The Deputy puts Crooked Cop into play.
- Enforcers initiates 5 Melee damage to Writhe.
- Enforcers deals Writhe 5 Melee damage.
- Writhe is now at 12 HP.
- Thief destroys Flying Stabby Knives!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence caused The Operative to regain 2 HP, up to their maximum HP. HP is now 45.
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Concealed Assailant.
- Informant plays Prison Break.
- There are no underboss cards in the villain trash to put into play.
- GameController moved Prison Break to the villain trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe.
- Writhe's Sink into Shadow puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Lurking Shadows.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Informant plays Undivided Attention.
- The Operative initiates 4 Melee damage to Fugue State Parse.
- The Operative deals Fugue State Parse 4 Melee damage.
- Fugue State Parse is now at 21 HP.
- The Chairman initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
- The Chairman deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 21 HP.
- GameController moved Undivided Attention to the villain trash.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 23.
- The Idealist initiates 1 Psychic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to The Operative.
- Crooked Cop reduces the damage dealt to The Operative by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Crooked Cop.
- The Idealist deals Crooked Cop 1 Psychic damage.
- Crooked Cop is now at 4 HP.
- The Idealist initiates 1 Psychic damage to Enforcers.
- The Idealist deals Enforcers 1 Psychic damage.
- Enforcers is now at 5 HP.
- The Idealist initiates 1 Psychic damage to Enforcers.
- The Idealist deals Enforcers 1 Psychic damage.
- Enforcers is now at 5 HP.
- The Idealist initiates 1 Psychic damage to Informant.
- The Idealist deals Informant 1 Psychic damage.
- Informant is now at 1 HP.
- The Idealist initiates 1 Psychic damage to The Broker.
- Crooked Cop reduces the damage dealt to The Broker by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to The Deputy.
- Crooked Cop reduces the damage dealt to The Deputy by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to The Fence.
- Crooked Cop reduces the damage dealt to The Fence by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to The Muscle.
- Crooked Cop reduces the damage dealt to The Muscle by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Thief.
- The Idealist deals Thief 1 Psychic damage.
- Thief is now at 1 HP.
- Void Guard The Idealist draws Focusing Tiara.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Spark of Inspiration!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence tried to increase The Operative's HP, but they are already at their maximum HP.
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence tried to increase The Operative's HP, but they are already at their maximum HP.
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 3 Melee damage to Crooked Cop.
- The Idealist deals Crooked Cop 3 Melee damage.
- Crooked Cop is now at 1 HP.
- The Idealist initiates 3 Psychic damage to Crooked Cop.
- The Idealist deals Crooked Cop 3 Psychic damage.
- Crooked Cop is now at -2 HP.
- The Idealist's Wild Imagination destroys Crooked Cop!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 21 HP.
- GameController moved Crooked Cop to the villain trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Intel Analyzer.
- Benchmark: Supply and Demand initiates 2 Cold damage to Informant.
- Benchmark: Supply and Demand deals Informant 2 Cold damage.
- Informant is now at -1 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Informant!
- The Operative initiates 3 Melee damage to The Idealist.
- The Operative deals The Idealist 3 Melee damage.
- The Idealist is now at 20 HP.
- GameController moved Informant to the villain trash.
- Benchmark: Supply and Demand initiates 2 Cold damage to Thief.
- Benchmark: Supply and Demand deals Thief 2 Cold damage.
- Thief is now at -1 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Thief!
- The Operative initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
- The Operative deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 18 HP.
- GameController moved Thief to the villain trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Intel Analyzer.
- Benchmark draws Intel Analyzer.
- Benchmark draws Load on Initialization.
- ***** LOADED UNDO FILE: undo-47-Benchmark-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4132.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 23.
- Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
- Benchmark uses the power on Intel Analyzer.
- Benchmark draws Load on Initialization.
- Benchmark draws Micro Fabricator.
- Benchmark discards Threat Neutralizer.
- Intel Analyzer moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
- Benchmark discards Threat Neutralizer.
- Intel Analyzer moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Ally Matrix.
- Went from Benchmark's DrawCard phase to End phase.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
- GameController plays Primed Punch.
- Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-51-Knyfe-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4133.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Incidental Contact.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
- Kinetic Neutralizer increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
- The Operative is now at 43 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
- Kinetic Neutralizer increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
- The Operative is now at 41 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
- K.N.Y.F.E. Rogue Agent deals Enforcers 1 Energy damage.
- Enforcers is now at 4 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
- K.N.Y.F.E. Rogue Agent deals Enforcers 1 Energy damage.
- Enforcers is now at 3 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
- K.N.Y.F.E. Rogue Agent deals Enforcers 1 Energy damage.
- Enforcers is now at 4 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
- K.N.Y.F.E. Rogue Agent deals Enforcers 1 Energy damage.
- Enforcers is now at 3 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Broker.
- K.N.Y.F.E. Rogue Agent deals The Broker 1 Energy damage.
- The Broker is now at 4 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Broker.
- K.N.Y.F.E. Rogue Agent deals The Broker 1 Energy damage.
- The Broker is now at 3 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Deputy.
- K.N.Y.F.E. Rogue Agent deals The Deputy 1 Energy damage.
- The Deputy is now at 8 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Deputy.
- K.N.Y.F.E. Rogue Agent deals The Deputy 1 Energy damage.
- The Deputy is now at 7 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Fence.
- K.N.Y.F.E. Rogue Agent deals The Fence 1 Energy damage.
- The Fence is now at 5 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Fence.
- K.N.Y.F.E. Rogue Agent deals The Fence 1 Energy damage.
- The Fence is now at 4 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Muscle.
- K.N.Y.F.E. Rogue Agent deals The Muscle 1 Energy damage.
- The Muscle is now at 5 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Muscle.
- K.N.Y.F.E. Rogue Agent deals The Muscle 1 Energy damage.
- The Muscle is now at 4 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by K.N.Y.F.E. Rogue Agent by 1.
- Damage amount was 0, so no damage was dealt.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Idealist.
- K.N.Y.F.E. Rogue Agent deals The Idealist 1 Energy damage.
- The Idealist is now at 19 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Benchmark: Supply and Demand.
- K.N.Y.F.E. Rogue Agent deals Benchmark: Supply and Demand 1 Energy damage.
- Benchmark: Supply and Demand is now at 22 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to K.N.Y.F.E. Rogue Agent.
- K.N.Y.F.E. Rogue Agent deals K.N.Y.F.E. Rogue Agent 1 Energy damage.
- K.N.Y.F.E. Rogue Agent is now at 17 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Fugue State Parse.
- K.N.Y.F.E. Rogue Agent deals Fugue State Parse 1 Energy damage.
- Fugue State Parse is now at 20 HP.
- GameController moved Incidental Contact to K.N.Y.F.E.'s trash.
- Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
- K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
- Revealed card: Darkly Dreaming
- K.N.Y.F.E. Rogue Agent's Infiltration puts Darkly Dreaming into play.
- Writhe initiates 2 Infernal damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Writhe initiates 2 Infernal damage to The Operative.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Operative 3 Infernal damage.
- The Operative is now at 38 HP.
- Writhe initiates 2 Infernal damage to Enforcers.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Enforcers 3 Infernal damage.
- Enforcers is now at 0 HP.
- Writhe's Sink into Shadow destroys Enforcers!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 19 HP.
- GameController moved Enforcers to the villain trash.
- Writhe initiates 2 Infernal damage to Enforcers.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Enforcers 3 Infernal damage.
- Enforcers is now at 0 HP.
- Writhe's Sink into Shadow destroys Enforcers!
- The Operative initiates 3 Melee damage to Fugue State Parse.
- The Operative deals Fugue State Parse 3 Melee damage.
- Fugue State Parse is now at 17 HP.
- GameController moved Enforcers to the villain trash.
- Writhe initiates 2 Infernal damage to The Broker.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Broker 3 Infernal damage.
- The Broker is now at 0 HP.
- Writhe's Sink into Shadow destroys The Broker!
- The Operative initiates 3 Melee damage to The Idealist.
- The Operative deals The Idealist 3 Melee damage.
- The Idealist is now at 16 HP.
- GameController moved The Broker to the villain trash.
- Writhe initiates 2 Infernal damage to The Deputy.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Deputy 3 Infernal damage.
- The Deputy is now at 4 HP.
- Writhe initiates 2 Infernal damage to The Fence.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Fence 3 Infernal damage.
- The Fence is now at 1 HP.
- Writhe initiates 2 Infernal damage to The Muscle.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals The Muscle 3 Infernal damage.
- The Muscle is now at 1 HP.
- Darkly Dreaming destroys The Shadow Cloak!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence caused The Operative to regain 3 HP. HP is now 41.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- The Operative initiates 2 Psychic damage to The Operative.
- The Operative deals The Operative 2 Psychic damage.
- The Operative is now at 39 HP.
- The Deputy initiates 2 Psychic damage to The Deputy.
- The Deputy deals The Deputy 2 Psychic damage.
- The Deputy is now at 2 HP.
- The Fence initiates 2 Psychic damage to The Fence.
- The Fence deals The Fence 2 Psychic damage.
- The Fence is now at -1 HP.
- The Fence destroys itself!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 16 HP.
- GameController moved The Fence to the villain trash.
- The Muscle initiates 2 Psychic damage to The Muscle.
- The Muscle deals The Muscle 2 Psychic damage.
- The Muscle is now at -1 HP.
- The Muscle destroys itself!
- The Operative initiates 3 Melee damage to Fugue State Parse.
- The Operative deals Fugue State Parse 3 Melee damage.
- Fugue State Parse is now at 14 HP.
- GameController moved The Muscle to the villain trash.
- GameController moved Darkly Dreaming to Void Guard Writhe's trash.
- Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
- K.N.Y.F.E. draws For the Greater Good.
- Went from K.N.Y.F.E.'s DrawCard phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to The Deputy.
- Fugue State Parse deals The Deputy 3 Projectile damage.
- The Deputy is now at -1 HP.
- Fugue State Parse's Neural Processing destroys The Deputy!
- The Operative initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
- The Operative deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 14 HP.
- GameController moved The Deputy to the villain trash.
- Parse draws Exploit Vulnerability.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Gauge.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Buffer Overflow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Crystalloid Behemoth.
- Crystalloid Behemoth initiates 4 Melee damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Crystalloid Behemoth initiates 4 Melee damage to The Operative.
- Crystalloid Behemoth deals The Operative 4 Melee damage.
- The Operative is now at 35 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Writhe.
- Crystalloid Behemoth deals Writhe 4 Melee damage.
- Writhe is now at 8 HP.
- Crystalloid Behemoth initiates 4 Melee damage to The Idealist.
- Crystalloid Behemoth deals The Idealist 4 Melee damage.
- The Idealist is now at 12 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Benchmark: Supply and Demand.
- Crystalloid Behemoth deals Benchmark: Supply and Demand 4 Melee damage.
- Benchmark: Supply and Demand is now at 12 HP.
- Crystalloid Behemoth initiates 4 Melee damage to K.N.Y.F.E. Rogue Agent.
- Crystalloid Behemoth deals K.N.Y.F.E. Rogue Agent 4 Melee damage.
- K.N.Y.F.E. Rogue Agent is now at 10 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Fugue State Parse.
- Crystalloid Behemoth deals Fugue State Parse 4 Melee damage.
- Fugue State Parse is now at 10 HP.
- Crystalloid Behemoth initiates 4 Melee damage to Crystalloid Behemoth.
- Crystalloid Behemoth deals Crystalloid Behemoth 4 Melee damage.
- Crystalloid Behemoth is now at 7 HP.
- Went from Magmaria's PlayCard phase to End phase.
- Went from Magmaria's End phase to The Chairman's Start phase.
- The Chairman was flipped to its back side.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 41.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Perfect Human Specimens
- Revealed card: Perfect Human Specimens
- Revealed card: "Rook City is Mine!"
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Revealed card: "Rook City is Mine!"
- Revealed matching card: The Contract
- The Operative puts The Contract into play.
- The Operative moves 6 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Contract initiates 2 Projectile damage to The Idealist.
- The Contract increases the damage dealt by The Contract by 1.
- The Contract deals The Idealist 3 Projectile damage.
- The Idealist is now at 9 HP.
- The Contract puts Hired Gun into play.
- Hired Gun initiates 2 Projectile damage to Writhe.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Writhe 6 Projectile damage.
- Writhe is now at 2 HP.
- Hired Gun initiates 2 Projectile damage to The Idealist.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals The Idealist 6 Projectile damage.
- The Idealist is now at 3 HP.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Benchmark: Supply and Demand 6 Projectile damage.
- Benchmark: Supply and Demand is now at 6 HP.
- Hired Gun initiates 2 Projectile damage to K.N.Y.F.E. Rogue Agent.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals K.N.Y.F.E. Rogue Agent 6 Projectile damage.
- K.N.Y.F.E. Rogue Agent is now at 4 HP.
- Hired Gun initiates 2 Projectile damage to Fugue State Parse.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Fugue State Parse 6 Projectile damage.
- Fugue State Parse is now at 4 HP.
- Went from The Chairman's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Unquiet Night.
- Unquiet Night destroys Crystalloid Behemoth!
- GameController moved Crystalloid Behemoth to Benchmark's hand.
- GameController moved Unquiet Night to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe.
- Writhe's Sink into Shadow puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Umbral Siphon.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Hired Gun.
- The Idealist deals Hired Gun 2 Melee damage.
- Hired Gun is now at 1 HP.
- The Idealist initiates 2 Melee damage to The Contract.
- The Idealist deals The Contract 2 Melee damage.
- The Contract is now at 5 HP.
- Hedgy Hogs was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 2 Melee damage to The Contract.
- The Idealist deals The Contract 2 Melee damage.
- The Contract is now at 3 HP.
- The Idealist initiates 2 Psychic damage to The Contract.
- The Idealist deals The Contract 2 Psychic damage.
- The Contract is now at 1 HP.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Flash Installation Drive.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 8.
- Benchmark: Supply and Demand's Desperate Measures plays Shunt Energy.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Contract.
- Benchmark: Supply and Demand deals The Contract 2 Cold damage.
- The Contract is now at -1 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys The Contract!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 5 HP.
- GameController moved The Contract to the villain trash.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Operative.
- Benchmark: Supply and Demand deals The Operative 2 Cold damage.
- The Operative is now at 39 HP.
- Benchmark uses the power on Intel Analyzer.
- Benchmark draws Legion-core Processor.
- Benchmark draws "Inferno" Missile Pod.
- Benchmark discards "Inferno" Missile Pod.
- Intel Analyzer moved "Inferno" Missile Pod from Benchmark's hand to Benchmark's trash.
- Benchmark discards Auto-Targeting Protocol.
- Intel Analyzer moved Auto-Targeting Protocol from Benchmark's hand to Benchmark's trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- Flash Installation Drive moved Subcutaneous Cybernetics from Benchmark's deck to Benchmark's trash.
- Flash Installation Drive puts Multi-Point H.U.D. into play.
- Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
- Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
- GameController plays Primed Punch.
- Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
- K.N.Y.F.E. uses the power on Primed Punch.
- K.N.Y.F.E. Rogue Agent initiates 1 Melee damage to The Operative.
- Kinetic Neutralizer increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Operative 2 Melee damage.
- The Operative is now at 37 HP.
- K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
- Kinetic Neutralizer increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
- K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
- The Operative is now at 35 HP.
- Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
- K.N.Y.F.E. draws For the Greater Good.
- Went from K.N.Y.F.E.'s DrawCard phase to End phase.
- Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Between the Lines.
- K.N.Y.F.E. uses the power on Primed Punch.
- K.N.Y.F.E. Rogue Agent initiates 1 Melee damage to Hired Gun.
- Between the Lines makes the damage irreducible.
- K.N.Y.F.E. Rogue Agent deals Hired Gun 1 Melee damage.
- Hired Gun is now at 0 HP.
- K.N.Y.F.E. Rogue Agent's Infiltration destroys Hired Gun!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 2 HP.
- GameController moved Hired Gun to the villain trash.
- GameController moved Between the Lines to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Reveal the Flaws.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Quick Calculation.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Magmaria's Start phase.
- Went from Magmaria's Start phase to PlayCard phase.
- GameController plays Magmarian Throng.
- Went from Magmaria's PlayCard phase to End phase.
- Revealed matching card: Ember Shaman
- Magmarian Throng puts Ember Shaman into play.
- Went from Magmaria's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- Prison Break takes all of the underboss cards from the villain trash and puts them into play!
- Prison Break puts The Contract into play.
- Prison Break puts The Deputy into play.
- Prison Break puts The Muscle into play.
- Prison Break puts The Fence into play.
- Prison Break puts The Broker into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: "Rook City is Mine!"
- Revealed card: Perfect Human Specimens
- Revealed card: Perfect Human Specimens
- Revealed card: "Rook City is Mine!"
- Revealed card: Undivided Attention
- Ran out of cards to reveal.
- The Operative moves 6 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Contract initiates 2 Projectile damage to Fugue State Parse.
- The Contract increases the damage dealt by The Contract by 1.
- The Contract deals Fugue State Parse 3 Projectile damage.
- Fugue State Parse is now at 1 HP.
- The Contract puts Hired Gun into play.
- The Deputy puts Crooked Cop into play.
- The Muscle puts Enforcers into play.
- The Fence puts Thief into play.
- The Broker puts Informant into play.
- Hired Gun initiates 2 Projectile damage to Writhe.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by Hired Gun by 1.
- Hired Gun deals Writhe 5 Projectile damage.
- Writhe is now at -3 HP.
- Writhe is no longer a target.
- All of Void Guard Writhe's cards are removed from the game.
- GameController moves 40 cards to the top of Void Guard Writhe's OutOfGame.
- Writhe was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to The Idealist.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals The Idealist 6 Projectile damage.
- The Idealist is now at -3 HP.
- The Idealist is no longer a target.
- All of Void Guard The Idealist's cards are removed from the game.
- GameController moves 40 cards to the top of Void Guard The Idealist's OutOfGame.
- The Idealist was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Benchmark: Supply and Demand 6 Projectile damage.
- Benchmark: Supply and Demand is now at -4 HP.
- Benchmark: Supply and Demand is no longer a target.
- GameController moved Smoldering Crystal from Benchmark's hand to the environment trash.
- GameController moved Crystalloid Behemoth from Benchmark's hand to the environment trash.
- All of Benchmark's cards are removed from the game.
- GameController moves 40 cards to the top of Benchmark's OutOfGame.
- Benchmark: Supply and Demand was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to K.N.Y.F.E. Rogue Agent.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals K.N.Y.F.E. Rogue Agent 6 Projectile damage.
- K.N.Y.F.E. Rogue Agent is now at -2 HP.
- K.N.Y.F.E. Rogue Agent is no longer a target.
- All of K.N.Y.F.E.'s cards are removed from the game.
- GameController moves 40 cards to the top of K.N.Y.F.E.'s OutOfGame.
- K.N.Y.F.E. Rogue Agent was flipped to its back side.
- Hired Gun initiates 2 Projectile damage to Fugue State Parse.
- The Chairman increases the damage dealt by Hired Gun by 3.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Fugue State Parse 6 Projectile damage.
- Fugue State Parse is now at -5 HP.
- Fugue State Parse is no longer a target.
- All of Parse's cards are removed from the game.
- GameController moves 40 cards to the top of Parse's OutOfGame.
- Fugue State Parse was flipped to its back side.
- All heroes have been defeated.
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