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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 4132
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_NoPowers
  9. Possible achievement: Base_RedirectMany
  10. Possible achievement: Base_WinFullHP
  11. Possible achievement: Base_WinGame
  12. The Chairman moves 10 cards to the top of The Chairman's Trash.
  13. Went to The Chairman's Start phase.
  14. Went from The Chairman's Start phase to PlayCard phase.
  15. GameController plays The Muscle.
  16. Went from The Chairman's PlayCard phase to End phase.
  17. Revealed matching card: The Fence
  18. The Operative puts The Fence into play.
  19. The Operative moves 0 cards to the top of The Chairman's Deck.
  20. The Chairman shuffles their the villain deck.
  21. The Muscle puts Enforcers into play.
  22. The Fence puts Thief into play.
  23. Void Guard Writhe discards Grasping Shadow-Cloth.
  24. Enforcers moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
  25. Went from The Chairman's End phase to Void Guard Writhe's Start phase.
  26. Went from Void Guard Writhe's Start phase to PlayCard phase.
  27. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  28. Void Guard Writhe uses the power on Writhe.
  29. Writhe's Sink into Shadow puts The Shadow Cloak into play.
  30. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  31. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  32. Void Guard Writhe draws Concealed Assailant.
  33. Went from Void Guard Writhe's DrawCard phase to End phase.
  34. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  35. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  36. GameController plays Karate Robot.
  37. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  38. Void Guard The Idealist uses the power on The Idealist.
  39. Void Guard The Idealist draws Karate Robot.
  40. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  41. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  42. Void Guard The Idealist draws Better Punching!.
  43. Went from Void Guard The Idealist's DrawCard phase to End phase.
  44. Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
  45. Went from Benchmark's Start phase to PlayCard phase.
  46. GameController plays Onboard Cooling Systems.
  47. Onboard Cooling Systems increased the action count of UsePower by 1.
  48. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  49. Benchmark uses the power on Benchmark: Supply and Demand.
  50. Benchmark: Supply and Demand's Desperate Measures tried to increase Benchmark: Supply and Demand's HP, but they are already at their maximum HP.
  51. Benchmark: Supply and Demand's Desperate Measures plays Deployment Actuation.
  52. Revealed card: Shunt Energy
  53. Revealed card: Overhaul Loadout
  54. Revealed card: Deployment Actuation
  55. Revealed card: Countermeasures
  56. Revealed card: Fly-by
  57. Revealed card: Multi-Point H.U.D.
  58. Revealed card: Fly-by
  59. Revealed card: Fly-by
  60. Revealed card: Overhaul Loadout
  61. Revealed card: Intervening Path Calculator
  62. Revealed card: Fly-by
  63. Revealed card: Threat Neutralizer
  64. Revealed card: Load on Initialization
  65. Revealed card: Ally Matrix
  66. Revealed matching card: Upgraded Memory Unit
  67. Deployment Actuation puts Upgraded Memory Unit into play.
  68. Deployment Actuation moved Shunt Energy from Benchmark's revealed cards to Benchmark's trash.
  69. Deployment Actuation moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
  70. Deployment Actuation moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
  71. Deployment Actuation moved Countermeasures from Benchmark's revealed cards to Benchmark's trash.
  72. Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
  73. Deployment Actuation moved Multi-Point H.U.D. from Benchmark's revealed cards to Benchmark's trash.
  74. Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
  75. Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
  76. Deployment Actuation moved Overhaul Loadout from Benchmark's revealed cards to Benchmark's trash.
  77. Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
  78. Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
  79. Deployment Actuation moved Threat Neutralizer from Benchmark's revealed cards to Benchmark's trash.
  80. Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
  81. Deployment Actuation moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
  82. Deployment Actuation moved Threat Neutralizer from Benchmark's trash to Benchmark's hand.
  83. GameController moved Deployment Actuation to Benchmark's trash.
  84. Went from Benchmark's UsePower phase to DrawCard phase.
  85. Benchmark draws Tactical Communicator.
  86. Went from Benchmark's DrawCard phase to End phase.
  87. Benchmark draws Auto-Targeting Protocol.
  88. Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
  89. Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
  90. GameController plays Kinetic Neutralizer.
  91. Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
  92. K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
  93. Revealed card: Somber Tinker
  94. ***** LOADED UNDO FILE: undo-21-Knyfe-UsePower *****
  95. Possible achievement: Base_CumulativeDamage, progress: 100
  96. Possible achievement: Base_CumulativeHeal, progress: 4132
  97. Possible achievement: Base_LargeAttack
  98. Possible achievement: Base_LastHeroStanding
  99. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  100. Possible achievement: Base_NoCards
  101. Possible achievement: Base_NoPowers
  102. Possible achievement: Base_RedirectMany
  103. Possible achievement: Base_WinFullHP
  104. Possible achievement: Base_WinGame
  105. K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
  106. Revealed card: Flying Stabby Knives
  107. K.N.Y.F.E. Rogue Agent's Infiltration puts Flying Stabby Knives into play.
  108. Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
  109. K.N.Y.F.E. draws Kinetic Neutralizer.
  110. Went from K.N.Y.F.E.'s DrawCard phase to End phase.
  111. Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
  112. Went from Parse's Start phase to PlayCard phase.
  113. GameController plays Syntactic Analysis.
  114. Revealed card: Distorted Perception
  115. Revealed card: Distorted Perception
  116. Syntactic Analysis plays Distorted Perception.
  117. Writhe initiates 1 Infernal damage to The Operative.
  118. The Shadow Cloak increases the damage dealt by Writhe by 1.
  119. Writhe deals The Operative 2 Infernal damage.
  120. The Operative is now at 43 HP.
  121. Distorted Perception destroys The Shadow Cloak!
  122. The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
  123. The Fence caused The Operative to regain 2 HP, up to their maximum HP. HP is now 45.
  124. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  125. The Operative initiates 2 Melee damage to The Operative.
  126. The Operative deals The Operative 2 Melee damage.
  127. The Operative is now at 43 HP.
  128. The Operative initiates 2 Melee damage to Thief.
  129. The Operative deals Thief 2 Melee damage.
  130. Thief is now at 0 HP.
  131. The Operative destroys Thief!
  132. The Operative initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
  133. The Operative deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
  134. K.N.Y.F.E. Rogue Agent is now at 26 HP.
  135. GameController moved Thief to the villain trash.
  136. The Operative initiates 2 Melee damage to The Muscle.
  137. The Operative deals The Muscle 2 Melee damage.
  138. The Muscle is now at 6 HP.
  139. GameController moved Distorted Perception to Void Guard Writhe's trash.
  140. Void Guard Writhe draws Distorted Perception.
  141. GameController moved Syntactic Analysis to Parse's trash.
  142. Went from Parse's PlayCard phase to UsePower phase.
  143. Parse uses the power on Fugue State Parse.
  144. Fugue State Parse's Neural Processing plays Data-Mining.
  145. GameController moved Data-Mining to Parse's trash.
  146. Went from Parse's UsePower phase to DrawCard phase.
  147. Parse draws Exploit Vulnerability.
  148. Went from Parse's DrawCard phase to End phase.
  149. Went from Parse's End phase to Magmaria's Start phase.
  150. Went from Magmaria's Start phase to PlayCard phase.
  151. GameController plays Smoldering Crystal.
  152. Went from Magmaria's PlayCard phase to End phase.
  153. Smoldering Crystal initiates 3 Fire damage to Benchmark: Supply and Demand.
  154. Smoldering Crystal deals Benchmark: Supply and Demand 3 Fire damage.
  155. Benchmark: Supply and Demand is now at 26 HP.
  156. Smoldering Crystal was moved to Benchmark's hand.
  157. Went from Magmaria's End phase to The Chairman's Start phase.
  158. The Muscle initiates 2 Melee damage to Writhe.
  159. The Muscle deals Writhe 2 Melee damage.
  160. Writhe is now at 17 HP.
  161. The Muscle initiates 2 Melee damage to The Idealist.
  162. The Muscle deals The Idealist 2 Melee damage.
  163. The Idealist is now at 22 HP.
  164. The Muscle initiates 2 Melee damage to Benchmark: Supply and Demand.
  165. The Muscle deals Benchmark: Supply and Demand 2 Melee damage.
  166. Benchmark: Supply and Demand is now at 24 HP.
  167. The Muscle initiates 2 Melee damage to K.N.Y.F.E. Rogue Agent.
  168. The Muscle deals K.N.Y.F.E. Rogue Agent 2 Melee damage.
  169. K.N.Y.F.E. Rogue Agent is now at 24 HP.
  170. The Muscle initiates 2 Melee damage to Fugue State Parse.
  171. The Muscle deals Fugue State Parse 2 Melee damage.
  172. Fugue State Parse is now at 25 HP.
  173. Went from The Chairman's Start phase to PlayCard phase.
  174. GameController plays The Broker.
  175. Went from The Chairman's PlayCard phase to End phase.
  176. Revealed matching card: The Deputy
  177. The Operative puts The Deputy into play.
  178. The Operative moves 0 cards to the top of The Chairman's Deck.
  179. The Chairman shuffles their the villain deck.
  180. The Muscle puts Enforcers into play.
  181. The Fence puts Thief into play.
  182. Void Guard Writhe discards Grasping Shadow-Cloth.
  183. Enforcers moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
  184. The Broker puts Informant into play.
  185. The Deputy puts Crooked Cop into play.
  186. Enforcers initiates 5 Melee damage to Writhe.
  187. Enforcers deals Writhe 5 Melee damage.
  188. Writhe is now at 12 HP.
  189. Thief destroys Flying Stabby Knives!
  190. The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
  191. The Fence caused The Operative to regain 2 HP, up to their maximum HP. HP is now 45.
  192. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  193. Went from The Chairman's End phase to Void Guard Writhe's Start phase.
  194. Went from Void Guard Writhe's Start phase to PlayCard phase.
  195. GameController plays Concealed Assailant.
  196. Informant plays Prison Break.
  197. There are no underboss cards in the villain trash to put into play.
  198. GameController moved Prison Break to the villain trash.
  199. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  200. Void Guard Writhe uses the power on Writhe.
  201. Writhe's Sink into Shadow puts The Shadow Cloak into play.
  202. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  203. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  204. Void Guard Writhe draws Lurking Shadows.
  205. Went from Void Guard Writhe's DrawCard phase to End phase.
  206. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  207. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  208. GameController plays Spark of Inspiration.
  209. Informant plays Undivided Attention.
  210. The Operative initiates 4 Melee damage to Fugue State Parse.
  211. The Operative deals Fugue State Parse 4 Melee damage.
  212. Fugue State Parse is now at 21 HP.
  213. The Chairman initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
  214. The Chairman deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
  215. K.N.Y.F.E. Rogue Agent is now at 21 HP.
  216. GameController moved Undivided Attention to the villain trash.
  217. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 23.
  218. The Idealist initiates 1 Psychic damage to The Chairman.
  219. The Chairman made The Chairman immune to damage.
  220. Damage amount was 0, so no damage was dealt.
  221. The Idealist initiates 1 Psychic damage to The Operative.
  222. Crooked Cop reduces the damage dealt to The Operative by The Idealist by 1.
  223. Damage amount was 0, so no damage was dealt.
  224. The Idealist initiates 1 Psychic damage to Crooked Cop.
  225. The Idealist deals Crooked Cop 1 Psychic damage.
  226. Crooked Cop is now at 4 HP.
  227. The Idealist initiates 1 Psychic damage to Enforcers.
  228. The Idealist deals Enforcers 1 Psychic damage.
  229. Enforcers is now at 5 HP.
  230. The Idealist initiates 1 Psychic damage to Enforcers.
  231. The Idealist deals Enforcers 1 Psychic damage.
  232. Enforcers is now at 5 HP.
  233. The Idealist initiates 1 Psychic damage to Informant.
  234. The Idealist deals Informant 1 Psychic damage.
  235. Informant is now at 1 HP.
  236. The Idealist initiates 1 Psychic damage to The Broker.
  237. Crooked Cop reduces the damage dealt to The Broker by The Idealist by 1.
  238. Damage amount was 0, so no damage was dealt.
  239. The Idealist initiates 1 Psychic damage to The Deputy.
  240. Crooked Cop reduces the damage dealt to The Deputy by The Idealist by 1.
  241. Damage amount was 0, so no damage was dealt.
  242. The Idealist initiates 1 Psychic damage to The Fence.
  243. Crooked Cop reduces the damage dealt to The Fence by The Idealist by 1.
  244. Damage amount was 0, so no damage was dealt.
  245. The Idealist initiates 1 Psychic damage to The Muscle.
  246. Crooked Cop reduces the damage dealt to The Muscle by The Idealist by 1.
  247. Damage amount was 0, so no damage was dealt.
  248. The Idealist initiates 1 Psychic damage to Thief.
  249. The Idealist deals Thief 1 Psychic damage.
  250. Thief is now at 1 HP.
  251. Void Guard The Idealist draws Focusing Tiara.
  252. Spark of Inspiration was moved under Karate Robot.
  253. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  254. Void Guard The Idealist uses the power on Karate Robot.
  255. Karate Robot destroys Spark of Inspiration!
  256. The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
  257. The Fence tried to increase The Operative's HP, but they are already at their maximum HP.
  258. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  259. Karate Robot destroys Spark of Inspiration!
  260. The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
  261. The Fence tried to increase The Operative's HP, but they are already at their maximum HP.
  262. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  263. The Idealist initiates 3 Melee damage to Crooked Cop.
  264. The Idealist deals Crooked Cop 3 Melee damage.
  265. Crooked Cop is now at 1 HP.
  266. The Idealist initiates 3 Psychic damage to Crooked Cop.
  267. The Idealist deals Crooked Cop 3 Psychic damage.
  268. Crooked Cop is now at -2 HP.
  269. The Idealist's Wild Imagination destroys Crooked Cop!
  270. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  271. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  272. Benchmark: Supply and Demand is now at 21 HP.
  273. GameController moved Crooked Cop to the villain trash.
  274. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  275. Void Guard The Idealist draws Hedgy Hogs.
  276. Went from Void Guard The Idealist's DrawCard phase to End phase.
  277. Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
  278. Went from Benchmark's Start phase to PlayCard phase.
  279. GameController plays Intel Analyzer.
  280. Benchmark: Supply and Demand initiates 2 Cold damage to Informant.
  281. Benchmark: Supply and Demand deals Informant 2 Cold damage.
  282. Informant is now at -1 HP.
  283. Benchmark: Supply and Demand's Desperate Measures destroys Informant!
  284. The Operative initiates 3 Melee damage to The Idealist.
  285. The Operative deals The Idealist 3 Melee damage.
  286. The Idealist is now at 20 HP.
  287. GameController moved Informant to the villain trash.
  288. Benchmark: Supply and Demand initiates 2 Cold damage to Thief.
  289. Benchmark: Supply and Demand deals Thief 2 Cold damage.
  290. Thief is now at -1 HP.
  291. Benchmark: Supply and Demand's Desperate Measures destroys Thief!
  292. The Operative initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
  293. The Operative deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
  294. K.N.Y.F.E. Rogue Agent is now at 18 HP.
  295. GameController moved Thief to the villain trash.
  296. Onboard Cooling Systems increased the action count of UsePower by 1.
  297. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  298. Benchmark uses the power on Intel Analyzer.
  299. Benchmark draws Intel Analyzer.
  300. Benchmark draws Load on Initialization.
  301. ***** LOADED UNDO FILE: undo-47-Benchmark-UsePower *****
  302. Possible achievement: Base_CumulativeDamage, progress: 100
  303. Possible achievement: Base_CumulativeHeal, progress: 4132.5
  304. Possible achievement: Base_LargeAttack
  305. Possible achievement: Base_LastHeroStanding
  306. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  307. Possible achievement: Base_NoCards
  308. Possible achievement: Base_NoPowers
  309. Possible achievement: Base_RedirectMany
  310. Possible achievement: Base_WinFullHP
  311. Possible achievement: Base_WinGame
  312. Benchmark uses the power on Benchmark: Supply and Demand.
  313. Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
  314. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 23.
  315. Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
  316. Benchmark uses the power on Intel Analyzer.
  317. Benchmark draws Load on Initialization.
  318. Benchmark draws Micro Fabricator.
  319. Benchmark discards Threat Neutralizer.
  320. Intel Analyzer moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
  321. Benchmark discards Threat Neutralizer.
  322. Intel Analyzer moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
  323. Went from Benchmark's UsePower phase to DrawCard phase.
  324. Benchmark draws Ally Matrix.
  325. Went from Benchmark's DrawCard phase to End phase.
  326. Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
  327. Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
  328. GameController plays Primed Punch.
  329. Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
  330. ***** LOADED UNDO FILE: undo-51-Knyfe-PlayCard *****
  331. Possible achievement: Base_CumulativeDamage, progress: 100
  332. Possible achievement: Base_CumulativeHeal, progress: 4133.5
  333. Possible achievement: Base_LargeAttack
  334. Possible achievement: Base_LastHeroStanding
  335. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  336. Possible achievement: Base_NoCards
  337. Possible achievement: Base_NoPowers
  338. Possible achievement: Base_RedirectMany
  339. Possible achievement: Base_WinFullHP
  340. Possible achievement: Base_WinGame
  341. GameController plays Incidental Contact.
  342. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Chairman.
  343. The Chairman made The Chairman immune to damage.
  344. Damage amount was 0, so no damage was dealt.
  345. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
  346. Kinetic Neutralizer increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
  347. K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
  348. The Operative is now at 43 HP.
  349. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
  350. Kinetic Neutralizer increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
  351. K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
  352. The Operative is now at 41 HP.
  353. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
  354. K.N.Y.F.E. Rogue Agent deals Enforcers 1 Energy damage.
  355. Enforcers is now at 4 HP.
  356. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
  357. K.N.Y.F.E. Rogue Agent deals Enforcers 1 Energy damage.
  358. Enforcers is now at 3 HP.
  359. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
  360. K.N.Y.F.E. Rogue Agent deals Enforcers 1 Energy damage.
  361. Enforcers is now at 4 HP.
  362. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Enforcers.
  363. K.N.Y.F.E. Rogue Agent deals Enforcers 1 Energy damage.
  364. Enforcers is now at 3 HP.
  365. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Broker.
  366. K.N.Y.F.E. Rogue Agent deals The Broker 1 Energy damage.
  367. The Broker is now at 4 HP.
  368. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Broker.
  369. K.N.Y.F.E. Rogue Agent deals The Broker 1 Energy damage.
  370. The Broker is now at 3 HP.
  371. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Deputy.
  372. K.N.Y.F.E. Rogue Agent deals The Deputy 1 Energy damage.
  373. The Deputy is now at 8 HP.
  374. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Deputy.
  375. K.N.Y.F.E. Rogue Agent deals The Deputy 1 Energy damage.
  376. The Deputy is now at 7 HP.
  377. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Fence.
  378. K.N.Y.F.E. Rogue Agent deals The Fence 1 Energy damage.
  379. The Fence is now at 5 HP.
  380. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Fence.
  381. K.N.Y.F.E. Rogue Agent deals The Fence 1 Energy damage.
  382. The Fence is now at 4 HP.
  383. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Muscle.
  384. K.N.Y.F.E. Rogue Agent deals The Muscle 1 Energy damage.
  385. The Muscle is now at 5 HP.
  386. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Muscle.
  387. K.N.Y.F.E. Rogue Agent deals The Muscle 1 Energy damage.
  388. The Muscle is now at 4 HP.
  389. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Writhe.
  390. The Shadow Cloak reduces the damage dealt to Writhe by K.N.Y.F.E. Rogue Agent by 1.
  391. Damage amount was 0, so no damage was dealt.
  392. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Idealist.
  393. K.N.Y.F.E. Rogue Agent deals The Idealist 1 Energy damage.
  394. The Idealist is now at 19 HP.
  395. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Benchmark: Supply and Demand.
  396. K.N.Y.F.E. Rogue Agent deals Benchmark: Supply and Demand 1 Energy damage.
  397. Benchmark: Supply and Demand is now at 22 HP.
  398. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to K.N.Y.F.E. Rogue Agent.
  399. K.N.Y.F.E. Rogue Agent deals K.N.Y.F.E. Rogue Agent 1 Energy damage.
  400. K.N.Y.F.E. Rogue Agent is now at 17 HP.
  401. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to Fugue State Parse.
  402. K.N.Y.F.E. Rogue Agent deals Fugue State Parse 1 Energy damage.
  403. Fugue State Parse is now at 20 HP.
  404. GameController moved Incidental Contact to K.N.Y.F.E.'s trash.
  405. Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
  406. K.N.Y.F.E. uses the power on K.N.Y.F.E. Rogue Agent.
  407. Revealed card: Darkly Dreaming
  408. K.N.Y.F.E. Rogue Agent's Infiltration puts Darkly Dreaming into play.
  409. Writhe initiates 2 Infernal damage to The Chairman.
  410. The Chairman made The Chairman immune to damage.
  411. Damage amount was 0, so no damage was dealt.
  412. Writhe initiates 2 Infernal damage to The Operative.
  413. The Shadow Cloak increases the damage dealt by Writhe by 1.
  414. Writhe deals The Operative 3 Infernal damage.
  415. The Operative is now at 38 HP.
  416. Writhe initiates 2 Infernal damage to Enforcers.
  417. The Shadow Cloak increases the damage dealt by Writhe by 1.
  418. Writhe deals Enforcers 3 Infernal damage.
  419. Enforcers is now at 0 HP.
  420. Writhe's Sink into Shadow destroys Enforcers!
  421. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  422. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  423. Benchmark: Supply and Demand is now at 19 HP.
  424. GameController moved Enforcers to the villain trash.
  425. Writhe initiates 2 Infernal damage to Enforcers.
  426. The Shadow Cloak increases the damage dealt by Writhe by 1.
  427. Writhe deals Enforcers 3 Infernal damage.
  428. Enforcers is now at 0 HP.
  429. Writhe's Sink into Shadow destroys Enforcers!
  430. The Operative initiates 3 Melee damage to Fugue State Parse.
  431. The Operative deals Fugue State Parse 3 Melee damage.
  432. Fugue State Parse is now at 17 HP.
  433. GameController moved Enforcers to the villain trash.
  434. Writhe initiates 2 Infernal damage to The Broker.
  435. The Shadow Cloak increases the damage dealt by Writhe by 1.
  436. Writhe deals The Broker 3 Infernal damage.
  437. The Broker is now at 0 HP.
  438. Writhe's Sink into Shadow destroys The Broker!
  439. The Operative initiates 3 Melee damage to The Idealist.
  440. The Operative deals The Idealist 3 Melee damage.
  441. The Idealist is now at 16 HP.
  442. GameController moved The Broker to the villain trash.
  443. Writhe initiates 2 Infernal damage to The Deputy.
  444. The Shadow Cloak increases the damage dealt by Writhe by 1.
  445. Writhe deals The Deputy 3 Infernal damage.
  446. The Deputy is now at 4 HP.
  447. Writhe initiates 2 Infernal damage to The Fence.
  448. The Shadow Cloak increases the damage dealt by Writhe by 1.
  449. Writhe deals The Fence 3 Infernal damage.
  450. The Fence is now at 1 HP.
  451. Writhe initiates 2 Infernal damage to The Muscle.
  452. The Shadow Cloak increases the damage dealt by Writhe by 1.
  453. Writhe deals The Muscle 3 Infernal damage.
  454. The Muscle is now at 1 HP.
  455. Darkly Dreaming destroys The Shadow Cloak!
  456. The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
  457. The Fence caused The Operative to regain 3 HP. HP is now 41.
  458. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  459. The Operative initiates 2 Psychic damage to The Operative.
  460. The Operative deals The Operative 2 Psychic damage.
  461. The Operative is now at 39 HP.
  462. The Deputy initiates 2 Psychic damage to The Deputy.
  463. The Deputy deals The Deputy 2 Psychic damage.
  464. The Deputy is now at 2 HP.
  465. The Fence initiates 2 Psychic damage to The Fence.
  466. The Fence deals The Fence 2 Psychic damage.
  467. The Fence is now at -1 HP.
  468. The Fence destroys itself!
  469. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  470. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  471. Benchmark: Supply and Demand is now at 16 HP.
  472. GameController moved The Fence to the villain trash.
  473. The Muscle initiates 2 Psychic damage to The Muscle.
  474. The Muscle deals The Muscle 2 Psychic damage.
  475. The Muscle is now at -1 HP.
  476. The Muscle destroys itself!
  477. The Operative initiates 3 Melee damage to Fugue State Parse.
  478. The Operative deals Fugue State Parse 3 Melee damage.
  479. Fugue State Parse is now at 14 HP.
  480. GameController moved The Muscle to the villain trash.
  481. GameController moved Darkly Dreaming to Void Guard Writhe's trash.
  482. Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
  483. K.N.Y.F.E. draws For the Greater Good.
  484. Went from K.N.Y.F.E.'s DrawCard phase to End phase.
  485. Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
  486. Went from Parse's Start phase to PlayCard phase.
  487. GameController plays Impossible Shot.
  488. Fugue State Parse initiates 3 Projectile damage to The Deputy.
  489. Fugue State Parse deals The Deputy 3 Projectile damage.
  490. The Deputy is now at -1 HP.
  491. Fugue State Parse's Neural Processing destroys The Deputy!
  492. The Operative initiates 3 Melee damage to K.N.Y.F.E. Rogue Agent.
  493. The Operative deals K.N.Y.F.E. Rogue Agent 3 Melee damage.
  494. K.N.Y.F.E. Rogue Agent is now at 14 HP.
  495. GameController moved The Deputy to the villain trash.
  496. Parse draws Exploit Vulnerability.
  497. GameController moved Impossible Shot to Parse's trash.
  498. Went from Parse's PlayCard phase to UsePower phase.
  499. Parse uses the power on Fugue State Parse.
  500. Fugue State Parse's Neural Processing plays Gauge.
  501. Went from Parse's UsePower phase to DrawCard phase.
  502. Parse draws Buffer Overflow.
  503. Went from Parse's DrawCard phase to End phase.
  504. Went from Parse's End phase to Magmaria's Start phase.
  505. Went from Magmaria's Start phase to PlayCard phase.
  506. GameController plays Crystalloid Behemoth.
  507. Crystalloid Behemoth initiates 4 Melee damage to The Chairman.
  508. The Chairman made The Chairman immune to damage.
  509. Damage amount was 0, so no damage was dealt.
  510. Crystalloid Behemoth initiates 4 Melee damage to The Operative.
  511. Crystalloid Behemoth deals The Operative 4 Melee damage.
  512. The Operative is now at 35 HP.
  513. Crystalloid Behemoth initiates 4 Melee damage to Writhe.
  514. Crystalloid Behemoth deals Writhe 4 Melee damage.
  515. Writhe is now at 8 HP.
  516. Crystalloid Behemoth initiates 4 Melee damage to The Idealist.
  517. Crystalloid Behemoth deals The Idealist 4 Melee damage.
  518. The Idealist is now at 12 HP.
  519. Crystalloid Behemoth initiates 4 Melee damage to Benchmark: Supply and Demand.
  520. Crystalloid Behemoth deals Benchmark: Supply and Demand 4 Melee damage.
  521. Benchmark: Supply and Demand is now at 12 HP.
  522. Crystalloid Behemoth initiates 4 Melee damage to K.N.Y.F.E. Rogue Agent.
  523. Crystalloid Behemoth deals K.N.Y.F.E. Rogue Agent 4 Melee damage.
  524. K.N.Y.F.E. Rogue Agent is now at 10 HP.
  525. Crystalloid Behemoth initiates 4 Melee damage to Fugue State Parse.
  526. Crystalloid Behemoth deals Fugue State Parse 4 Melee damage.
  527. Fugue State Parse is now at 10 HP.
  528. Crystalloid Behemoth initiates 4 Melee damage to Crystalloid Behemoth.
  529. Crystalloid Behemoth deals Crystalloid Behemoth 4 Melee damage.
  530. Crystalloid Behemoth is now at 7 HP.
  531. Went from Magmaria's PlayCard phase to End phase.
  532. Went from Magmaria's End phase to The Chairman's Start phase.
  533. The Chairman was flipped to its back side.
  534. Went from The Chairman's Start phase to PlayCard phase.
  535. GameController plays Perfect Human Specimens.
  536. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
  537. Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 41.
  538. GameController moved Perfect Human Specimens to the villain trash.
  539. Went from The Chairman's PlayCard phase to End phase.
  540. Revealed card: Perfect Human Specimens
  541. Revealed card: Perfect Human Specimens
  542. Revealed card: "Rook City is Mine!"
  543. Revealed card: Prison Break
  544. Revealed card: Undivided Attention
  545. Revealed card: "Rook City is Mine!"
  546. Revealed matching card: The Contract
  547. The Operative puts The Contract into play.
  548. The Operative moves 6 cards to the top of The Chairman's Deck.
  549. The Chairman shuffles their the villain deck.
  550. The Contract initiates 2 Projectile damage to The Idealist.
  551. The Contract increases the damage dealt by The Contract by 1.
  552. The Contract deals The Idealist 3 Projectile damage.
  553. The Idealist is now at 9 HP.
  554. The Contract puts Hired Gun into play.
  555. Hired Gun initiates 2 Projectile damage to Writhe.
  556. The Chairman increases the damage dealt by Hired Gun by 3.
  557. The Contract increases the damage dealt by Hired Gun by 1.
  558. Hired Gun deals Writhe 6 Projectile damage.
  559. Writhe is now at 2 HP.
  560. Hired Gun initiates 2 Projectile damage to The Idealist.
  561. The Chairman increases the damage dealt by Hired Gun by 3.
  562. The Contract increases the damage dealt by Hired Gun by 1.
  563. Hired Gun deals The Idealist 6 Projectile damage.
  564. The Idealist is now at 3 HP.
  565. Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
  566. The Chairman increases the damage dealt by Hired Gun by 3.
  567. The Contract increases the damage dealt by Hired Gun by 1.
  568. Hired Gun deals Benchmark: Supply and Demand 6 Projectile damage.
  569. Benchmark: Supply and Demand is now at 6 HP.
  570. Hired Gun initiates 2 Projectile damage to K.N.Y.F.E. Rogue Agent.
  571. The Chairman increases the damage dealt by Hired Gun by 3.
  572. The Contract increases the damage dealt by Hired Gun by 1.
  573. Hired Gun deals K.N.Y.F.E. Rogue Agent 6 Projectile damage.
  574. K.N.Y.F.E. Rogue Agent is now at 4 HP.
  575. Hired Gun initiates 2 Projectile damage to Fugue State Parse.
  576. The Chairman increases the damage dealt by Hired Gun by 3.
  577. The Contract increases the damage dealt by Hired Gun by 1.
  578. Hired Gun deals Fugue State Parse 6 Projectile damage.
  579. Fugue State Parse is now at 4 HP.
  580. Went from The Chairman's End phase to Void Guard Writhe's Start phase.
  581. Went from Void Guard Writhe's Start phase to PlayCard phase.
  582. GameController plays Unquiet Night.
  583. Unquiet Night destroys Crystalloid Behemoth!
  584. GameController moved Crystalloid Behemoth to Benchmark's hand.
  585. GameController moved Unquiet Night to Void Guard Writhe's trash.
  586. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  587. Void Guard Writhe uses the power on Writhe.
  588. Writhe's Sink into Shadow puts The Shadow Cloak into play.
  589. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  590. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  591. Void Guard Writhe draws Umbral Siphon.
  592. Went from Void Guard Writhe's DrawCard phase to End phase.
  593. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  594. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  595. GameController plays Hedgy Hogs.
  596. The Idealist initiates 2 Melee damage to Hired Gun.
  597. The Idealist deals Hired Gun 2 Melee damage.
  598. Hired Gun is now at 1 HP.
  599. The Idealist initiates 2 Melee damage to The Contract.
  600. The Idealist deals The Contract 2 Melee damage.
  601. The Contract is now at 5 HP.
  602. Hedgy Hogs was moved under Karate Robot.
  603. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  604. Void Guard The Idealist uses the power on Karate Robot.
  605. Karate Robot destroys Hedgy Hogs!
  606. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  607. The Idealist initiates 2 Melee damage to The Contract.
  608. The Idealist deals The Contract 2 Melee damage.
  609. The Contract is now at 3 HP.
  610. The Idealist initiates 2 Psychic damage to The Contract.
  611. The Idealist deals The Contract 2 Psychic damage.
  612. The Contract is now at 1 HP.
  613. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  614. Void Guard The Idealist draws Bright Idea.
  615. Went from Void Guard The Idealist's DrawCard phase to End phase.
  616. Went from Void Guard The Idealist's End phase to Benchmark's Start phase.
  617. Went from Benchmark's Start phase to PlayCard phase.
  618. GameController plays Flash Installation Drive.
  619. Onboard Cooling Systems increased the action count of UsePower by 1.
  620. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  621. Benchmark uses the power on Benchmark: Supply and Demand.
  622. Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
  623. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 8.
  624. Benchmark: Supply and Demand's Desperate Measures plays Shunt Energy.
  625. Benchmark: Supply and Demand initiates 2 Cold damage to The Contract.
  626. Benchmark: Supply and Demand deals The Contract 2 Cold damage.
  627. The Contract is now at -1 HP.
  628. Benchmark: Supply and Demand's Desperate Measures destroys The Contract!
  629. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  630. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  631. Benchmark: Supply and Demand is now at 5 HP.
  632. GameController moved The Contract to the villain trash.
  633. Benchmark: Supply and Demand initiates 2 Cold damage to The Operative.
  634. Benchmark: Supply and Demand deals The Operative 2 Cold damage.
  635. The Operative is now at 39 HP.
  636. Benchmark uses the power on Intel Analyzer.
  637. Benchmark draws Legion-core Processor.
  638. Benchmark draws "Inferno" Missile Pod.
  639. Benchmark discards "Inferno" Missile Pod.
  640. Intel Analyzer moved "Inferno" Missile Pod from Benchmark's hand to Benchmark's trash.
  641. Benchmark discards Auto-Targeting Protocol.
  642. Intel Analyzer moved Auto-Targeting Protocol from Benchmark's hand to Benchmark's trash.
  643. Went from Benchmark's UsePower phase to DrawCard phase.
  644. Benchmark draws Deployment Actuation.
  645. Went from Benchmark's DrawCard phase to End phase.
  646. Flash Installation Drive moved Subcutaneous Cybernetics from Benchmark's deck to Benchmark's trash.
  647. Flash Installation Drive puts Multi-Point H.U.D. into play.
  648. Went from Benchmark's End phase to K.N.Y.F.E.'s Start phase.
  649. Went from K.N.Y.F.E.'s Start phase to PlayCard phase.
  650. GameController plays Primed Punch.
  651. Went from K.N.Y.F.E.'s PlayCard phase to UsePower phase.
  652. K.N.Y.F.E. uses the power on Primed Punch.
  653. K.N.Y.F.E. Rogue Agent initiates 1 Melee damage to The Operative.
  654. Kinetic Neutralizer increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
  655. K.N.Y.F.E. Rogue Agent deals The Operative 2 Melee damage.
  656. The Operative is now at 37 HP.
  657. K.N.Y.F.E. Rogue Agent initiates 1 Energy damage to The Operative.
  658. Kinetic Neutralizer increases the damage dealt by K.N.Y.F.E. Rogue Agent by 1.
  659. K.N.Y.F.E. Rogue Agent deals The Operative 2 Energy damage.
  660. The Operative is now at 35 HP.
  661. Went from K.N.Y.F.E.'s UsePower phase to DrawCard phase.
  662. K.N.Y.F.E. draws For the Greater Good.
  663. Went from K.N.Y.F.E.'s DrawCard phase to End phase.
  664. Went from K.N.Y.F.E.'s End phase to Parse's Start phase.
  665. Went from Parse's Start phase to PlayCard phase.
  666. GameController plays Between the Lines.
  667. K.N.Y.F.E. uses the power on Primed Punch.
  668. K.N.Y.F.E. Rogue Agent initiates 1 Melee damage to Hired Gun.
  669. Between the Lines makes the damage irreducible.
  670. K.N.Y.F.E. Rogue Agent deals Hired Gun 1 Melee damage.
  671. Hired Gun is now at 0 HP.
  672. K.N.Y.F.E. Rogue Agent's Infiltration destroys Hired Gun!
  673. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  674. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  675. Benchmark: Supply and Demand is now at 2 HP.
  676. GameController moved Hired Gun to the villain trash.
  677. GameController moved Between the Lines to Parse's trash.
  678. Went from Parse's PlayCard phase to UsePower phase.
  679. Parse uses the power on Fugue State Parse.
  680. Fugue State Parse's Neural Processing plays Reveal the Flaws.
  681. Went from Parse's UsePower phase to DrawCard phase.
  682. Parse draws Quick Calculation.
  683. Went from Parse's DrawCard phase to End phase.
  684. Went from Parse's End phase to Magmaria's Start phase.
  685. Went from Magmaria's Start phase to PlayCard phase.
  686. GameController plays Magmarian Throng.
  687. Went from Magmaria's PlayCard phase to End phase.
  688. Revealed matching card: Ember Shaman
  689. Magmarian Throng puts Ember Shaman into play.
  690. Went from Magmaria's End phase to The Chairman's Start phase.
  691. Went from The Chairman's Start phase to PlayCard phase.
  692. GameController plays Prison Break.
  693. Prison Break takes all of the underboss cards from the villain trash and puts them into play!
  694. Prison Break puts The Contract into play.
  695. Prison Break puts The Deputy into play.
  696. Prison Break puts The Muscle into play.
  697. Prison Break puts The Fence into play.
  698. Prison Break puts The Broker into play.
  699. GameController moved Prison Break to the villain trash.
  700. Went from The Chairman's PlayCard phase to End phase.
  701. Revealed card: Undivided Attention
  702. Revealed card: "Rook City is Mine!"
  703. Revealed card: Perfect Human Specimens
  704. Revealed card: Perfect Human Specimens
  705. Revealed card: "Rook City is Mine!"
  706. Revealed card: Undivided Attention
  707. Ran out of cards to reveal.
  708. The Operative moves 6 cards to the top of The Chairman's Deck.
  709. The Chairman shuffles their the villain deck.
  710. The Contract initiates 2 Projectile damage to Fugue State Parse.
  711. The Contract increases the damage dealt by The Contract by 1.
  712. The Contract deals Fugue State Parse 3 Projectile damage.
  713. Fugue State Parse is now at 1 HP.
  714. The Contract puts Hired Gun into play.
  715. The Deputy puts Crooked Cop into play.
  716. The Muscle puts Enforcers into play.
  717. The Fence puts Thief into play.
  718. The Broker puts Informant into play.
  719. Hired Gun initiates 2 Projectile damage to Writhe.
  720. The Chairman increases the damage dealt by Hired Gun by 3.
  721. The Contract increases the damage dealt by Hired Gun by 1.
  722. The Shadow Cloak reduces the damage dealt to Writhe by Hired Gun by 1.
  723. Hired Gun deals Writhe 5 Projectile damage.
  724. Writhe is now at -3 HP.
  725. Writhe is no longer a target.
  726. All of Void Guard Writhe's cards are removed from the game.
  727. GameController moves 40 cards to the top of Void Guard Writhe's OutOfGame.
  728. Writhe was flipped to its back side.
  729. Hired Gun initiates 2 Projectile damage to The Idealist.
  730. The Chairman increases the damage dealt by Hired Gun by 3.
  731. The Contract increases the damage dealt by Hired Gun by 1.
  732. Hired Gun deals The Idealist 6 Projectile damage.
  733. The Idealist is now at -3 HP.
  734. The Idealist is no longer a target.
  735. All of Void Guard The Idealist's cards are removed from the game.
  736. GameController moves 40 cards to the top of Void Guard The Idealist's OutOfGame.
  737. The Idealist was flipped to its back side.
  738. Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
  739. The Chairman increases the damage dealt by Hired Gun by 3.
  740. The Contract increases the damage dealt by Hired Gun by 1.
  741. Hired Gun deals Benchmark: Supply and Demand 6 Projectile damage.
  742. Benchmark: Supply and Demand is now at -4 HP.
  743. Benchmark: Supply and Demand is no longer a target.
  744. GameController moved Smoldering Crystal from Benchmark's hand to the environment trash.
  745. GameController moved Crystalloid Behemoth from Benchmark's hand to the environment trash.
  746. All of Benchmark's cards are removed from the game.
  747. GameController moves 40 cards to the top of Benchmark's OutOfGame.
  748. Benchmark: Supply and Demand was flipped to its back side.
  749. Hired Gun initiates 2 Projectile damage to K.N.Y.F.E. Rogue Agent.
  750. The Chairman increases the damage dealt by Hired Gun by 3.
  751. The Contract increases the damage dealt by Hired Gun by 1.
  752. Hired Gun deals K.N.Y.F.E. Rogue Agent 6 Projectile damage.
  753. K.N.Y.F.E. Rogue Agent is now at -2 HP.
  754. K.N.Y.F.E. Rogue Agent is no longer a target.
  755. All of K.N.Y.F.E.'s cards are removed from the game.
  756. GameController moves 40 cards to the top of K.N.Y.F.E.'s OutOfGame.
  757. K.N.Y.F.E. Rogue Agent was flipped to its back side.
  758. Hired Gun initiates 2 Projectile damage to Fugue State Parse.
  759. The Chairman increases the damage dealt by Hired Gun by 3.
  760. The Contract increases the damage dealt by Hired Gun by 1.
  761. Hired Gun deals Fugue State Parse 6 Projectile damage.
  762. Fugue State Parse is now at -5 HP.
  763. Fugue State Parse is no longer a target.
  764. All of Parse's cards are removed from the game.
  765. GameController moves 40 cards to the top of Parse's OutOfGame.
  766. Fugue State Parse was flipped to its back side.
  767. All heroes have been defeated.
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