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  1. Header {
  2. FormatVersion: 1
  3. Type: "Presets"
  4. Note: "Shader Presets for SCS Blender Tools"
  5. Author: "Simon Lusenc (50keda)"
  6. Version: 2
  7. Date: "2017-10-03"
  8. }
  9. Shader {
  10. PresetName: "building.add.env.day"
  11. Effect: "eut2.building.add.env.day"
  12. Flags: 0
  13. Attribute {
  14. Format: FLOAT3
  15. Tag: "diffuse"
  16. Value: ( 1.0 1.0 1.0 )
  17. }
  18. Attribute {
  19. Format: FLOAT3
  20. Tag: "specular"
  21. Value: ( 0.9 0.9 0.9 )
  22. }
  23. Attribute {
  24. Format: FLOAT
  25. Tag: "shininess"
  26. Value: ( 60.0 )
  27. }
  28. Attribute {
  29. Format: FLOAT
  30. Tag: "add_ambient"
  31. Value: ( 0.0 )
  32. }
  33. Attribute {
  34. Format: FLOAT3
  35. Tag: "env_factor"
  36. Value: ( 0.9 0.9 0.9 )
  37. }
  38. Attribute {
  39. Format: FLOAT2
  40. Tag: "fresnel"
  41. Value: ( 0.2 0.9 )
  42. }
  43. Attribute {
  44. Format: FLOAT
  45. Tag: "aux[5]"
  46. FriendlyTag: "Luminance Boost"
  47. Value: ( 0.0 )
  48. }
  49. Texture {
  50. Tag: "texture[X]:texture_base"
  51. Value: ""
  52. TexCoord: ( 0 )
  53. }
  54. Texture {
  55. Tag: "texture[X]:texture_reflection"
  56. Value: "/material/environment/building_reflection/building_ref"
  57. TexCoord: ( -1 )
  58. }
  59. }
  60. Shader {
  61. PresetName: "building.day"
  62. Effect: "eut2.building.day"
  63. Flags: 0
  64. Attribute {
  65. Format: FLOAT3
  66. Tag: "diffuse"
  67. Value: ( 1.0 1.0 1.0 )
  68. }
  69. Attribute {
  70. Format: FLOAT3
  71. Tag: "specular"
  72. Value: ( 0.0 0.0 0.0 )
  73. }
  74. Attribute {
  75. Format: FLOAT
  76. Tag: "shininess"
  77. Value: ( 4.0 )
  78. }
  79. Attribute {
  80. Format: FLOAT
  81. Tag: "add_ambient"
  82. Value: ( 0.0 )
  83. }
  84. Attribute {
  85. Format: FLOAT
  86. Tag: "aux[5]"
  87. FriendlyTag: "Luminance Boost"
  88. Value: ( 0.0 )
  89. }
  90. Texture {
  91. Tag: "texture[X]:texture_base"
  92. Value: ""
  93. TexCoord: ( 0 )
  94. }
  95. }
  96. Shader {
  97. PresetName: "building.asafew.a.day"
  98. Effect: "eut2.building.asafew.a.day"
  99. Flags: 0
  100. Attribute {
  101. Format: FLOAT3
  102. Tag: "diffuse"
  103. Value: ( 1.0 1.0 1.0 )
  104. }
  105. Attribute {
  106. Format: FLOAT3
  107. Tag: "specular"
  108. Value: ( 0.0 0.0 0.0 )
  109. }
  110. Attribute {
  111. Format: FLOAT
  112. Tag: "shininess"
  113. Value: ( 4.0 )
  114. }
  115. Attribute {
  116. Format: FLOAT
  117. Tag: "add_ambient"
  118. Value: ( 0.0 )
  119. }
  120. Attribute {
  121. Format: FLOAT
  122. Tag: "aux[5]"
  123. FriendlyTag: "Luminance Boost"
  124. Value: ( 0.0 )
  125. }
  126. Texture {
  127. Tag: "texture[X]:texture_base"
  128. Value: ""
  129. TexCoord: ( 0 )
  130. }
  131. }
  132. Shader {
  133. PresetName: "building.lvcol.day"
  134. Effect: "eut2.building.lvcol.day"
  135. Flags: 0
  136. Attribute {
  137. Format: FLOAT3
  138. Tag: "diffuse"
  139. Value: ( 1.0 1.0 1.0 )
  140. }
  141. Attribute {
  142. Format: FLOAT3
  143. Tag: "specular"
  144. Value: ( 0.0 0.0 0.0 )
  145. }
  146. Attribute {
  147. Format: FLOAT
  148. Tag: "shininess"
  149. Value: ( 4.0 )
  150. }
  151. Attribute {
  152. Format: FLOAT
  153. Tag: "add_ambient"
  154. Value: ( 0.0 )
  155. }
  156. Attribute {
  157. Format: FLOAT
  158. Tag: "aux[5]"
  159. FriendlyTag: "Luminance Boost"
  160. Value: ( 0.0 )
  161. }
  162. Texture {
  163. Tag: "texture[X]:texture_base"
  164. Value: ""
  165. TexCoord: ( 0 )
  166. }
  167. }
  168. Shader {
  169. PresetName: "building.asafew.a.lvcol.day"
  170. Effect: "eut2.building.asafew.a.lvcol.day"
  171. Flags: 0
  172. Attribute {
  173. Format: FLOAT3
  174. Tag: "diffuse"
  175. Value: ( 1.0 1.0 1.0 )
  176. }
  177. Attribute {
  178. Format: FLOAT3
  179. Tag: "specular"
  180. Value: ( 0.0 0.0 0.0 )
  181. }
  182. Attribute {
  183. Format: FLOAT
  184. Tag: "shininess"
  185. Value: ( 4.0 )
  186. }
  187. Attribute {
  188. Format: FLOAT
  189. Tag: "add_ambient"
  190. Value: ( 0.0 )
  191. }
  192. Attribute {
  193. Format: FLOAT
  194. Tag: "aux[5]"
  195. FriendlyTag: "Luminance Boost"
  196. Value: ( 0.0 )
  197. }
  198. Texture {
  199. Tag: "texture[X]:texture_base"
  200. Value: ""
  201. TexCoord: ( 0 )
  202. }
  203. }
  204. Shader {
  205. PresetName: "decalshadow"
  206. Effect: "eut2.decalshadow"
  207. Flags: 0
  208. Attribute {
  209. Format: FLOAT3
  210. Tag: "diffuse"
  211. Value: ( 1.0 1.0 1.0 )
  212. }
  213. Texture {
  214. Tag: "texture[X]:texture_base"
  215. Value: ""
  216. TexCoord: ( 0 )
  217. }
  218. }
  219. Shader {
  220. PresetName: "dif"
  221. Effect: "eut2.dif"
  222. Flavors: ( "FLAT" "SHADOW" "PAINT" "TEXGEN0" "TEXMTX0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
  223. Flags: 0
  224. Attribute {
  225. Format: FLOAT3
  226. Tag: "diffuse"
  227. Value: ( 1.0 1.0 1.0 )
  228. }
  229. Attribute {
  230. Format: FLOAT3
  231. Tag: "specular"
  232. Value: ( 1.0 1.0 1.0 )
  233. }
  234. Attribute {
  235. Format: FLOAT
  236. Tag: "shininess"
  237. Value: ( 50.0 )
  238. }
  239. Attribute {
  240. Format: FLOAT
  241. Tag: "add_ambient"
  242. Value: ( 0.0 )
  243. }
  244. Attribute {
  245. Format: FLOAT
  246. Tag: "reflection"
  247. Value: ( 0.0 )
  248. }
  249. Texture {
  250. Tag: "texture[X]:texture_base"
  251. Value: ""
  252. TexCoord: ( 0 )
  253. }
  254. }
  255. Shader {
  256. PresetName: "dif.anim"
  257. Effect: "eut2.dif.anim"
  258. # NOTE: intentionally disabled TEXGEN0 flavor as it conflicts with usage of aux[0] attribute
  259. Flavors: ( "ALPHA" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
  260. Flags: 0
  261. Attribute {
  262. Format: FLOAT3
  263. Tag: "diffuse"
  264. Value: ( 1.0 1.0 1.0 )
  265. }
  266. Attribute {
  267. Format: FLOAT3
  268. Tag: "specular"
  269. Value: ( 0.0 0.0 0.0 )
  270. }
  271. Attribute {
  272. Format: FLOAT
  273. Tag: "shininess"
  274. Value: ( 4.0 )
  275. }
  276. Attribute {
  277. Format: FLOAT
  278. Tag: "add_ambient"
  279. Value: ( 0.0 )
  280. }
  281. Attribute {
  282. Format: FLOAT
  283. Tag: "reflection"
  284. Value: ( 0.0 )
  285. }
  286. Attribute {
  287. Format: FLOAT
  288. Tag: "aux[0]"
  289. FriendlyTag: "Animation Speed"
  290. Value: ( 1.0 )
  291. }
  292. Texture {
  293. Tag: "texture[0]:texture_base"
  294. Value: ""
  295. TexCoord: ( 0 )
  296. }
  297. Texture {
  298. Tag: "texture[1]:texture_over"
  299. Value: ""
  300. TexCoord: ( 0 )
  301. }
  302. }
  303. Shader {
  304. PresetName: "dif.lum"
  305. Effect: "eut2.dif.lum"
  306. Flavors: ( "LUMMULVCOL" "SHADOW" "PAINT" "TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
  307. Flags: 0
  308. Attribute {
  309. Format: FLOAT3
  310. Tag: "diffuse"
  311. Value: ( 1.0 1.0 1.0 )
  312. }
  313. Attribute {
  314. Format: FLOAT3
  315. Tag: "specular"
  316. Value: ( 1.0 1.0 1.0 )
  317. }
  318. Attribute {
  319. Format: FLOAT
  320. Tag: "shininess"
  321. Value: ( 50.0 )
  322. }
  323. Attribute {
  324. Format: FLOAT
  325. Tag: "add_ambient"
  326. Value: ( 0.0 )
  327. }
  328. Attribute {
  329. Format: FLOAT
  330. Tag: "reflection"
  331. Value: ( 0.0 )
  332. }
  333. Texture {
  334. Tag: "texture[X]:texture_base"
  335. Value: ""
  336. TexCoord: ( 0 )
  337. }
  338. }
  339. Shader {
  340. PresetName: "dif.lum.spec"
  341. Effect: "eut2.dif.lum.spec"
  342. Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "INVERTLUM" "LUMMULVCOL" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
  343. Flags: 0
  344. Attribute {
  345. Format: FLOAT3
  346. Tag: "diffuse"
  347. Value: ( 1.0 1.0 1.0 )
  348. }
  349. Attribute {
  350. Format: FLOAT3
  351. Tag: "specular"
  352. Value: ( 1.0 1.0 1.0 )
  353. }
  354. Attribute {
  355. Format: FLOAT
  356. Tag: "shininess"
  357. Value: ( 50.0 )
  358. }
  359. Attribute {
  360. Format: FLOAT
  361. Tag: "add_ambient"
  362. Value: ( 0.0 )
  363. }
  364. Attribute {
  365. Format: FLOAT
  366. Tag: "reflection"
  367. Value: ( 0.0 )
  368. }
  369. Attribute {
  370. Format: FLOAT
  371. Tag: "aux[5]"
  372. FriendlyTag: "Luminance Boost"
  373. Value: ( 0.0 )
  374. }
  375. Texture {
  376. Tag: "texture[X]:texture_base"
  377. Value: ""
  378. TexCoord: ( 0 )
  379. }
  380. }
  381. Shader {
  382. PresetName: "dif.spec"
  383. Effect: "eut2.dif.spec"
  384. Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
  385. Flags: 0
  386. Attribute {
  387. Format: FLOAT3
  388. Tag: "diffuse"
  389. Value: ( 1.0 1.0 1.0 )
  390. }
  391. Attribute {
  392. Format: FLOAT3
  393. Tag: "specular"
  394. Value: ( 1.0 1.0 1.0 )
  395. }
  396. Attribute {
  397. Format: FLOAT
  398. Tag: "shininess"
  399. Value: ( 50.0 )
  400. }
  401. Attribute {
  402. Format: FLOAT
  403. Tag: "add_ambient"
  404. Value: ( 0.0 )
  405. }
  406. Attribute {
  407. Format: FLOAT
  408. Tag: "reflection"
  409. Value: ( 0.0 )
  410. }
  411. Texture {
  412. Tag: "texture[X]:texture_base"
  413. Value: ""
  414. TexCoord: ( 0 )
  415. }
  416. }
  417. Shader {
  418. PresetName: "dif.spec.add.env"
  419. Effect: "eut2.dif.spec.add.env"
  420. Flavors: ( "INDENV" "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "INVERTOPAC" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
  421. Flags: 0
  422. Attribute {
  423. Format: FLOAT3
  424. Tag: "diffuse"
  425. Value: ( 1.0 1.0 1.0 )
  426. }
  427. Attribute {
  428. Format: FLOAT3
  429. Tag: "specular"
  430. Value: ( 1.0 1.0 1.0 )
  431. }
  432. Attribute {
  433. Format: FLOAT
  434. Tag: "shininess"
  435. Value: ( 60.0 )
  436. }
  437. Attribute {
  438. Format: FLOAT
  439. Tag: "add_ambient"
  440. Value: ( 0.0 )
  441. }
  442. Attribute {
  443. Format: FLOAT
  444. Tag: "reflection"
  445. Value: ( 0.0 )
  446. }
  447. Attribute {
  448. Format: FLOAT3
  449. Tag: "env_factor"
  450. Value: ( 0.5 0.5 0.5 )
  451. }
  452. Attribute {
  453. Format: FLOAT2
  454. Tag: "fresnel"
  455. Value: ( 0.2 0.9 )
  456. }
  457. Texture {
  458. Tag: "texture[X]:texture_base"
  459. Value: ""
  460. TexCoord: ( 0 )
  461. }
  462. Texture {
  463. Tag: "texture[X]:texture_reflection"
  464. Value: "/material/environment/vehicle_reflection"
  465. TexCoord: ( -1 )
  466. }
  467. }
  468. Shader {
  469. PresetName: "dif.spec.add.env.nofresnel"
  470. Effect: "eut2.dif.spec.add.env.nofresnel"
  471. Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
  472. Flags: 0
  473. Attribute {
  474. Format: FLOAT3
  475. Tag: "diffuse"
  476. Value: ( 1.0 1.0 1.0 )
  477. }
  478. Attribute {
  479. Format: FLOAT3
  480. Tag: "specular"
  481. Value: ( 1.0 1.0 1.0 )
  482. }
  483. Attribute {
  484. Format: FLOAT
  485. Tag: "shininess"
  486. Value: ( 60.0 )
  487. }
  488. Attribute {
  489. Format: FLOAT
  490. Tag: "add_ambient"
  491. Value: ( 0.0 )
  492. }
  493. Attribute {
  494. Format: FLOAT
  495. Tag: "reflection"
  496. Value: ( 0.0 )
  497. }
  498. Attribute {
  499. Format: FLOAT3
  500. Tag: "env_factor"
  501. Value: ( 0.8999999762 0.8999999762 0.8999999762 )
  502. }
  503. Texture {
  504. Tag: "texture[X]:texture_base"
  505. Value: ""
  506. TexCoord: ( 0 )
  507. }
  508. Texture {
  509. Tag: "texture[X]:texture_reflection"
  510. Value: "/material/environment/vehicle_reflection"
  511. TexCoord: ( -1 )
  512. }
  513. }
  514. Shader {
  515. PresetName: "dif.spec.fade.dif.spec"
  516. Effect: "eut2.dif.spec.fade.dif.spec"
  517. Flavors: ( "NMAP_DETAIL|NMAP_UV_DETAIL" "SHADOW" "ALPHA" )
  518. Flags: 0
  519. Attribute {
  520. Format: FLOAT3
  521. Tag: "diffuse"
  522. Value: ( 1.0 1.0 1.0 )
  523. }
  524. Attribute {
  525. Format: FLOAT3
  526. Tag: "specular"
  527. Value: ( 0.0 0.0 0.0 )
  528. }
  529. Attribute {
  530. Format: FLOAT
  531. Tag: "reflection"
  532. Value: ( 0.0 )
  533. }
  534. Attribute {
  535. Format: FLOAT
  536. Tag: "add_ambient"
  537. Value: ( 0.0 )
  538. }
  539. Attribute {
  540. Format: FLOAT
  541. Tag: "shininess"
  542. Value: ( 4.0 )
  543. }
  544. Attribute {
  545. Format: FLOAT4
  546. Tag: "aux[5]"
  547. FriendlyTag: "Detail Setup (From, Range, Bias, UV Scale)"
  548. Value: ( 20.0 50.0 0.7 5.0 )
  549. }
  550. Texture {
  551. Tag: "texture[X]:texture_base"
  552. Value: ""
  553. TexCoord: ( 0 )
  554. }
  555. Texture {
  556. Tag: "texture[X]:texture_detail"
  557. Value: ""
  558. TexCoord: ( 0 )
  559. }
  560. }
  561. Shader {
  562. PresetName: "dif.spec.mult.dif.spec"
  563. Effect: "eut2.dif.spec.mult.dif.spec"
  564. Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
  565. Flags: 0
  566. Attribute {
  567. Format: FLOAT3
  568. Tag: "diffuse"
  569. Value: ( 1.0 1.0 1.0 )
  570. }
  571. Attribute {
  572. Format: FLOAT3
  573. Tag: "specular"
  574. Value: ( 0.400000006 0.400000006 0.400000006 )
  575. }
  576. Attribute {
  577. Format: FLOAT
  578. Tag: "shininess"
  579. Value: ( 25.0 )
  580. }
  581. Attribute {
  582. Format: FLOAT
  583. Tag: "add_ambient"
  584. Value: ( 0.0 )
  585. }
  586. Attribute {
  587. Format: FLOAT
  588. Tag: "reflection"
  589. Value: ( 0.0 )
  590. }
  591. Texture {
  592. Tag: "texture[X]:texture_base"
  593. Value: ""
  594. TexCoord: ( 0 )
  595. }
  596. Texture {
  597. Tag: "texture[X]:texture_mult"
  598. Value: ""
  599. TexCoord: ( 1 )
  600. }
  601. }
  602. Shader {
  603. PresetName: "dif.spec.mult.dif.spec.add.env"
  604. Effect: "eut2.dif.spec.mult.dif.spec.add.env"
  605. Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
  606. Flags: 0
  607. Attribute {
  608. Format: FLOAT3
  609. Tag: "diffuse"
  610. Value: ( 1.0 1.0 1.0 )
  611. }
  612. Attribute {
  613. Format: FLOAT3
  614. Tag: "specular"
  615. Value: ( 0.400000006 0.400000006 0.400000006 )
  616. }
  617. Attribute {
  618. Format: FLOAT
  619. Tag: "shininess"
  620. Value: ( 25.0 )
  621. }
  622. Attribute {
  623. Format: FLOAT
  624. Tag: "add_ambient"
  625. Value: ( 0.0 )
  626. }
  627. Attribute {
  628. Format: FLOAT
  629. Tag: "reflection"
  630. Value: ( 0.0 )
  631. }
  632. Attribute {
  633. Format: FLOAT3
  634. Tag: "env_factor"
  635. Value: ( 0.5 0.5 0.5 )
  636. }
  637. Attribute {
  638. Format: FLOAT2
  639. Tag: "fresnel"
  640. Value: ( 0.2 0.9 )
  641. }
  642. Texture {
  643. Tag: "texture[X]:texture_base"
  644. Value: ""
  645. TexCoord: ( 0 )
  646. }
  647. Texture {
  648. Tag: "texture[X]:texture_mult"
  649. Value: ""
  650. TexCoord: ( 1 )
  651. }
  652. Texture {
  653. Tag: "texture[X]:texture_reflection"
  654. Value: "/material/environment/vehicle_reflection"
  655. TexCoord: ( -1 )
  656. }
  657. }
  658. Shader {
  659. PresetName: "dif.spec.mult.dif.spec.iamod.dif.spec"
  660. Effect: "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
  661. Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" )
  662. Flags: 0
  663. Attribute {
  664. Format: FLOAT3
  665. Tag: "diffuse"
  666. Value: ( 1.0 1.0 1.0 )
  667. }
  668. Attribute {
  669. Format: FLOAT3
  670. Tag: "specular"
  671. Value: ( 1.0 1.0 1.0 )
  672. }
  673. Attribute {
  674. Format: FLOAT
  675. Tag: "shininess"
  676. Value: ( 60.0 )
  677. }
  678. Attribute {
  679. Format: FLOAT
  680. Tag: "add_ambient"
  681. Value: ( 0.0 )
  682. }
  683. Attribute {
  684. Format: FLOAT
  685. Tag: "reflection"
  686. Value: ( 0.0 )
  687. }
  688. Texture {
  689. Tag: "texture[X]:texture_base"
  690. Value: ""
  691. TexCoord: ( 0 )
  692. }
  693. Texture {
  694. Tag: "texture[X]:texture_mult"
  695. Value: ""
  696. TexCoord: ( 1 )
  697. }
  698. Texture {
  699. Tag: "texture[X]:texture_iamod"
  700. Value: ""
  701. TexCoord: ( 2 )
  702. }
  703. }
  704. Shader {
  705. PresetName: "dif.spec.oclu"
  706. Effect: "eut2.dif.spec.oclu"
  707. Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
  708. Flags: 0
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