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- Header {
- FormatVersion: 1
- Type: "Presets"
- Note: "Shader Presets for SCS Blender Tools"
- Author: "Simon Lusenc (50keda)"
- Version: 2
- Date: "2017-10-03"
- }
- Shader {
- PresetName: "building.add.env.day"
- Effect: "eut2.building.add.env.day"
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.9 0.9 0.9 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 60.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "env_factor"
- Value: ( 0.9 0.9 0.9 )
- }
- Attribute {
- Format: FLOAT2
- Tag: "fresnel"
- Value: ( 0.2 0.9 )
- }
- Attribute {
- Format: FLOAT
- Tag: "aux[5]"
- FriendlyTag: "Luminance Boost"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_reflection"
- Value: "/material/environment/building_reflection/building_ref"
- TexCoord: ( -1 )
- }
- }
- Shader {
- PresetName: "building.day"
- Effect: "eut2.building.day"
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.0 0.0 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 4.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "aux[5]"
- FriendlyTag: "Luminance Boost"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "building.asafew.a.day"
- Effect: "eut2.building.asafew.a.day"
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.0 0.0 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 4.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "aux[5]"
- FriendlyTag: "Luminance Boost"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "building.lvcol.day"
- Effect: "eut2.building.lvcol.day"
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.0 0.0 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 4.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "aux[5]"
- FriendlyTag: "Luminance Boost"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "building.asafew.a.lvcol.day"
- Effect: "eut2.building.asafew.a.lvcol.day"
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.0 0.0 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 4.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "aux[5]"
- FriendlyTag: "Luminance Boost"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "decalshadow"
- Effect: "eut2.decalshadow"
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "dif"
- Effect: "eut2.dif"
- Flavors: ( "FLAT" "SHADOW" "PAINT" "TEXGEN0" "TEXMTX0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 50.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "dif.anim"
- Effect: "eut2.dif.anim"
- # NOTE: intentionally disabled TEXGEN0 flavor as it conflicts with usage of aux[0] attribute
- Flavors: ( "ALPHA" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.0 0.0 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 4.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "aux[0]"
- FriendlyTag: "Animation Speed"
- Value: ( 1.0 )
- }
- Texture {
- Tag: "texture[0]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[1]:texture_over"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "dif.lum"
- Effect: "eut2.dif.lum"
- Flavors: ( "LUMMULVCOL" "SHADOW" "PAINT" "TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 50.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "dif.lum.spec"
- Effect: "eut2.dif.lum.spec"
- Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "INVERTLUM" "LUMMULVCOL" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 50.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "aux[5]"
- FriendlyTag: "Luminance Boost"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "dif.spec"
- Effect: "eut2.dif.spec"
- Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 50.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "dif.spec.add.env"
- Effect: "eut2.dif.spec.add.env"
- Flavors: ( "INDENV" "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "INVERTOPAC" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 60.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "env_factor"
- Value: ( 0.5 0.5 0.5 )
- }
- Attribute {
- Format: FLOAT2
- Tag: "fresnel"
- Value: ( 0.2 0.9 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_reflection"
- Value: "/material/environment/vehicle_reflection"
- TexCoord: ( -1 )
- }
- }
- Shader {
- PresetName: "dif.spec.add.env.nofresnel"
- Effect: "eut2.dif.spec.add.env.nofresnel"
- Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 60.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "env_factor"
- Value: ( 0.8999999762 0.8999999762 0.8999999762 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_reflection"
- Value: "/material/environment/vehicle_reflection"
- TexCoord: ( -1 )
- }
- }
- Shader {
- PresetName: "dif.spec.fade.dif.spec"
- Effect: "eut2.dif.spec.fade.dif.spec"
- Flavors: ( "NMAP_DETAIL|NMAP_UV_DETAIL" "SHADOW" "ALPHA" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.0 0.0 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 4.0 )
- }
- Attribute {
- Format: FLOAT4
- Tag: "aux[5]"
- FriendlyTag: "Detail Setup (From, Range, Bias, UV Scale)"
- Value: ( 20.0 50.0 0.7 5.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_detail"
- Value: ""
- TexCoord: ( 0 )
- }
- }
- Shader {
- PresetName: "dif.spec.mult.dif.spec"
- Effect: "eut2.dif.spec.mult.dif.spec"
- Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.400000006 0.400000006 0.400000006 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 25.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_mult"
- Value: ""
- TexCoord: ( 1 )
- }
- }
- Shader {
- PresetName: "dif.spec.mult.dif.spec.add.env"
- Effect: "eut2.dif.spec.mult.dif.spec.add.env"
- Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 0.400000006 0.400000006 0.400000006 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 25.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "env_factor"
- Value: ( 0.5 0.5 0.5 )
- }
- Attribute {
- Format: FLOAT2
- Tag: "fresnel"
- Value: ( 0.2 0.9 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_mult"
- Value: ""
- TexCoord: ( 1 )
- }
- Texture {
- Tag: "texture[X]:texture_reflection"
- Value: "/material/environment/vehicle_reflection"
- TexCoord: ( -1 )
- }
- }
- Shader {
- PresetName: "dif.spec.mult.dif.spec.iamod.dif.spec"
- Effect: "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
- Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 60.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_mult"
- Value: ""
- TexCoord: ( 1 )
- }
- Texture {
- Tag: "texture[X]:texture_iamod"
- Value: ""
- TexCoord: ( 2 )
- }
- }
- Shader {
- PresetName: "dif.spec.oclu"
- Effect: "eut2.dif.spec.oclu"
- Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 20.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 1.0 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_oclu"
- Value: ""
- TexCoord: ( 1 )
- }
- }
- Shader {
- PresetName: "dif.spec.oclu.add.env"
- Effect: "eut2.dif.spec.oclu.add.env"
- Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 20.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT2
- Tag: "fresnel"
- Value: ( 0.2 0.9 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "env_factor"
- Value: ( 0.8000000119 0.8000000119 0.8000000119 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_oclu"
- Value: ""
- TexCoord: ( 1 )
- }
- Texture {
- Tag: "texture[X]:texture_reflection"
- Value: "/material/environment/vehicle_reflection"
- TexCoord: ( -1 )
- }
- }
- Shader {
- PresetName: "dif.spec.oclu.weight.add.env"
- Effect: "eut2.dif.spec.oclu.weight.add.env"
- Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" )
- Flags: 0
- Attribute {
- Format: FLOAT3
- Tag: "diffuse"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "specular"
- Value: ( 1.0 1.0 1.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "shininess"
- Value: ( 20.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "add_ambient"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT
- Tag: "reflection"
- Value: ( 0.0 )
- }
- Attribute {
- Format: FLOAT2
- Tag: "fresnel"
- Value: ( 0.2 0.9 )
- }
- Attribute {
- Format: FLOAT3
- Tag: "env_factor"
- Value: ( 0.8000000119 0.8000000119 0.8000000119 )
- }
- Texture {
- Tag: "texture[X]:texture_base"
- Value: ""
- TexCoord: ( 0 )
- }
- Texture {
- Tag: "texture[X]:texture_oclu"
- Value: ""
- TexCoord: ( 1 )
- }
- Texture {
- Tag: "texture[X]:texture_reflection"
- Value: "/material/environment/vehicle_reflection"
- TexCoord: ( -1 )
- }
- }
- Shader {
- PresetName: "dif.spec.over.dif.opac"
- Effect: "eut2.dif.spec.over.dif.opac"
- Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
- Flags: 0
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