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- Sonic trilogy race, glitchless rules:
- - General
- * The original games released in 1991-1994 for the Sega Genesis/Mega Drive must be played in order as Sonic. Official rereleases that do not change layout or add features such as spindash in Sonic 1 are allowed. Unofficial emulators allowed are Kega Fusion 3.64 and Regen 0.97. Gens and its derivatives is not allowed.
- * S3K must be played as a whole game, not S3 and S&K separately.
- * Using the 2nd controller port is forbidden, but Tails is allowed to be a sidekick.
- * All forms of zips and wraps (level, camera) are forbidden except for where it is intended (e.g. levels that wrap vertically).
- * Abusing the camera position to manipulate level triggers or object spawns is forbidden (going through solid objects that are offscreen, clipping into walls, Sky Sanctuary trick).
- * In S3K, Sonic may not fight Knuckles bosses. You may not jump through otherwise solid walls/stairs (e.g. Lava Reef 1)
- * "Mega Sonic" glitch (Oil Ocean 2), Slope glitch and Wheel glitch (Carnival Night) is not allowed.
- * In the event of a Game Over in S1 or S2, level select can be used to enter the first act of the zone you last died in. For S3K you can only use the save files.
- * If a glitch does occur you must reset your console/emulator or forfeit.
- - Level specific
- Sonic 1
- Marble - You may not pass the first spike crusher in act 1 in any other way than pressing the switch
- Sonic 2
- Oil Ocean - You may not pass under pillars on the oil.
- Sonic 3
- Hydrocity - You may not jump through the blue tubes
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