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ThenThereWereThings

Robert Nicholas Edward Mortimer

Feb 12th, 2017
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  1. Robert Nicholas Edward Mortimer
  2.  
  3. Total points: 150
  4. Points remaining: 0
  5.  
  6. ST 3 (+8 Electrical [-20%]) [-6]; DX 3 (+9 Electrical [-20%]) [4]; IQ 3 (+8 Electrical [-20%]) [-12]; HT 3 (+8 Electrical [-20%]) [-6]
  7.  
  8. HP 12 [2]; FP 11; Will 11; Per 11; Speed 6 [5]; Move 0 (+6 Electrical [-20%]) [-6]; Dodge 10
  9.  
  10. Advantages: Human;
  11. ETS (Electrical [-20%]) [36];
  12. Weapon Master (All, Electrical [-20%]) [36];
  13. Gunslinger (Electrical [-20%]) [20];
  14. Biotic Capability [5];
  15. Combat Drone [15];
  16. Ambidexterity [5];
  17. High Pain Threshold (Electrical [-20%]) [8];
  18. Very Fit (Electrical [-20%]) [12];
  19. Regeneration (Slow, Electrical [-20%], Heals Radiation [+40%]) [12];
  20. Signiature Gear (See below) [10];
  21. Unfazeable [15];
  22. Wealth (Wealthy) [20];
  23. Modular Abilities 49 (Chip Slots, Limited (Skills Only) [-10%], Electrical [-20%], 1 Swap/Day (Slow Reload, Link (Cooldown) [+10%]) [-42%], Six Second Cooldown On Swapping (Link (Use/Day) [+10%]) [-11%], Takes Extra Time 1 [-10%]) [50]
  24.  
  25. Perks: Deep Sleep;
  26. No Hangover;
  27.  
  28. Disadvantages: Flashbacks (Mild) [-5];
  29. Alcoholism [-15];
  30. Callous [-5];
  31. Impulsiveness (<=12) [-10];
  32. Overconfidence (<=12) [-5];
  33. Terminal Illness (One Month, Mitigator (Cybernetics, Constant) [-60%]) [-40];
  34. Addiction (Tobacco) [-5];
  35. Reputation -2 (Mercenaries) [-5];
  36.  
  37. Quirks: Staid;
  38. Proud;
  39. Distractible;
  40.  
  41. Skills Currently Slotted (Costs are for book-keeping on total slots used only) [49 ttl]:
  42. Battlesuit-15 [12];
  43. Guns (Rifles)-14 [4];
  44. Melee Weapon (Broadsword)-14 [8];
  45. Shield (Force)-12 [1];
  46. Knife-12 [1];
  47. Brawling-12 [1];
  48. Throwing-12 [2];
  49. Artillery (Guided Missile)-12 [4];
  50. Piloting (Flight Pack)-11 [1];
  51. Free Fall-11 [1];
  52. Stealth-11 [1];
  53. First Aid-11 [1];
  54. Soldier-11 [2];
  55. Observation-11 [2];
  56. Tracking-11 [2];
  57. Armoury (Battlesuits, Body Armour, Force Shields, Small Arms)-10 [4];
  58. Tactics-10 [2];
  59.  
  60. Gear: Sig Gear, Power Scabbard, Biotic Amp R5, 200 Medi-Gel, 500 Thermal Clips, 180 Shots for the grenade launcher, 50 Shaped Charge Grenades, 150 High Explosive Grenades, Machine Pistol*7, Holdout Pistol*10, Auto Shotgun*3, Riot Gun*3, Assault Rifle*3, Sniper Rifle, Light Support Weapon, MLAAWS, 30 MLAAWS Missiles, Small Superfine Knife*9, Large Superfine Vibroknife, appartment on Omega, assorted appliances and luxuries for my appartment
  61.  
  62.  
  63.  
  64. SIG GEAR:
  65.  
  66. 5mm Silent APFSDSDU-IUD+PMG modded for x6 Ammo Capacity
  67. Cost: $10000
  68.  
  69. ST Req: 1.1*9 = 10
  70. Armour Divisor: 2*0.5*10 = 20
  71.  
  72. Weapon: Gauss Rifle
  73.  
  74. Damage with Ammo 1: 6dx2(10) Imp inc
  75. Range with Ammo 1: 2400/9600
  76. Acc with Ammo 1: 14+10
  77. Ammo with Ammo 1: 360
  78.  
  79. Base Cost: $7100
  80. Mods: Upchamber to 5mm, double RoF
  81. Accessories: HUD Link, Multispectral Laser Sight, Enhanced Targetting Scope, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer, Hardened Tiny Computer, Wet Baffle Silencer, Flash Hider
  82.  
  83. Final Cost: $16000
  84.  
  85. Underbarelled Weapon: Underbarrelled EMGL
  86.  
  87. Base Cost: $1000
  88. Mods: Upchamber to 40mmG
  89. Accessories: HUD Link, Multispectral Laser Sight, Enhanced Targetting Scope, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator,
  90.  
  91. Diagnostic Computer, Hardened Tiny Computer
  92. Ammo of choice: 40mmG Smart Shaped HEAT Charge Limpet Warheads jacketed in UD ammo
  93. Increase mag size to 18
  94. Cost per shot: $200
  95. Impact damage: 6d(10) Imp
  96. Detonation damage: 6dx4(10) cr inc with a 6dx2 cr ex [4d] follow-up
  97.  
  98. Final Cost: $9000
  99.  
  100. Melee Weapon: Thrusting Bastard Sword
  101.  
  102. Base Cost: 750
  103. Modifications: Very Fine, Superfine, Hyperdense, Rocket Striker, Vibroblade, Nanomaterial, Vibrowire Blade, Balanced, Armour Piercer, Styling, Hooks
  104. Styling: Serrated Dark Gunmetal Blade, Fullers In Eezo Molecular Pattern, Light Gunmetal Cruciform Hilt
  105. Damage (2h): sw + 3d + 11 cut OR thr + 3d + 11 imp
  106. Damage (1h): sw + 3d + 10 cut OR thr + 3d + 10 imp
  107. Adds +1 to skill of user
  108. Requires 21ST
  109. Armour Divisor: 10*5*2*2*10 = 2000
  110. Final Cost: $15000
  111.  
  112. Armour: VERY Custom Armour
  113.  
  114. Components: Space Armour, Space Combat Helmet, Ranger Exoskeleton, Air Mask, Artifical Gill, Filter Mask, Respirator, Reducing Respirator, Nanoweave Tac Vest w/Trauma Plates, Nanoweave Suit, 3*Stealth Exoskeleton, 2*Light Infantry Helmet, Custom Nanoweave, Custom Reflex, Custom Light Clamshell Plating, Custom Nanoweave Tac Vest, Drysuit, Protective Suit, Desert Environmental Suit, Heatsuit, Expedition Suit, Thruster Pack, Gripboots, Magnetic Boots, Gecko Grips, IR Visor, Night Vision visor, Hyperspectral Visor, PESA Visor, Personal Chemsniffer, ESM Detector, Personal Sound Detector, Custom Sensor (Small Tactical Sonar + Small Tactical Ladar + Small Tactical Radar + Small Tactical Terraherz Radar), Personal Kinetic Barrier (R60 Class 3), Kinetic Shield, Cutting-Edge Military Omni-Tool, Combination Targetting + Silhouette + Tacnet Program (Complexity 6), Faraday Shielding, Nuclear Jetpack
  115.  
  116. Total Weight: 150
  117. Total Cost: 200000
  118. DR (All): 200
  119. PF: 50
  120. Bonuses: Lifting ST +24, Striking ST +24, Super Jump 3, Ground Move +2, all the environmental trimmings, all the sight trimmings, free flight, 48hrs life support
  121. Note: Extreme Cost/Weight Reduction Applied Through Repeated Combination Gearin
  122. Final Cost: $16000 for the gun, $9000 for the underbarrelled weapon, $10000 for the ammo mod, $15000 for the melee weapon, $200000 for the armour
  123.  
  124.  
  125.  
  126. COMBAT DRONE 1:
  127. Role: Sniper
  128. Number available: 1
  129. Total points: 75
  130. Points remaining: 0
  131.  
  132. ST 1 [-90]; DX 0 (+16 (Electrical [-20%], No Manipulators [-40%]) [-72]; IQ 1 [-180]; HT 12 [20]
  133.  
  134. SM -2; HP 30 (Electrical [-20%]) [58]; FP -; Will 14 [65]; Per 14 [65]; Speed 8; Move 0; Flight Move 16; Dodge 12
  135.  
  136. Advantages: AI [32];
  137. Machine [25];
  138. Doesn't Eat/Drink (Electrical [-20%]) [8];
  139. Doesn't Sleep (Electrical [-20%]) [16];
  140. Doesn't Breathe (Electrical [-20%]) [16];
  141. Extra Arm (Weapon Mount [-80%]) [2];
  142. Arm Lifting ST (Extra Arm Only [-80%]) +11 [11];
  143. ETS (Electrical [-20%]) [36];
  144. Flight (Electrical [-20%]) [32];
  145. Enhanced Move 2 (Flight) (Electrical [-20%]) [32];
  146. Signiature Gear (Clone of above gun, ammo mod and underbarrelled weapon, plus ten thermal clips, eighteen shots for the underbarrelled weapon and an R100 Class 3 Personal Kinetic Barrier) [3];
  147. Gunslinger (Electrical [-20%]) [20];
  148. Hyperspectral Vision (Extended Low-Band [+30%], Extended High-Band [+30%], Electrical [-20%]) [35];
  149. 360 Degree Vision (Electrical [-20%]) [20];
  150. DR 8 [40];
  151. Injury Tolerance (No Neck, No Vitals, No Head, No Eyes, No Brain, No Blood, Electrical [-20%]) [26];
  152. Telecommunication (Radio, Short Wave [+50%], Electrical [-20%], Video [+40%], Secure [+20%], Burst x1000 [+90%]) [28];
  153. Invisibility (Switchable [+10%], Affects Machines [+50%], Electrical [-20%], Fringe [-10%]) [52]
  154.  
  155. Disadvantages: Automaton [-85];
  156. Electrical [-20];
  157. No Legs (Flying) [-0];
  158. No Manipulators [-50];
  159. Dead Broke [-25];
  160. Short Lifespan 5 [-50];
  161. Self-Destruct [-10];
  162. Fragile (Explosive) [-15];
  163.  
  164. Skills: Guns (Rifles/TL)-18 [4];
  165. Stealth-18 [4];
  166. Observation-16 [8];
  167. Tracking-16 [8];
  168.  
  169. COMBAT DRONE 2:
  170. Role: Techie
  171. Number available: 0
  172. Total points: 75
  173. Points remaining: 0
  174.  
  175. ST 1 [-90]; DX 0 (+10 (Electrical [-20%]) [-40]; IQ 0 (+12 Electrical [-20%]) [-8]; HT 10
  176.  
  177. SM -2; HP 10 (Electrical [-20%]) [18]; FP -; Will 14 [20]; Per 14 [20]; Speed 5; Move 0; Flight Move 10; Dodge 8
  178.  
  179. Advantages: AI [32];
  180. Machine [25];
  181. Doesn't Eat/Drink (Electrical [-20%]) [8];
  182. Doesn't Sleep (Electrical [-20%]) [16];
  183. Doesn't Breathe (Electrical [-20%]) [16];
  184. Flight (Electrical [-20%]) [32];
  185. Enhanced Move 2 (Flight) (Electrical [-20%]) [32];
  186. Hyperspectral Vision (Extended Low-Band [+30%], Extended High-Band [+30%], Electrical [-20%]) [35];
  187. 360 Degree Vision (Electrical [-20%]) [20];
  188. DR 8 [40];
  189. Injury Tolerance (No Neck, No Vitals, No Head, No Eyes, No Brain, No Blood, Electrical [-20%]) [26];
  190. Telecommunication (Radio, Short Wave [+50%], Electrical [-20%], Video [+40%], Secure [+20%], Burst x1000 [+90%]) [28];
  191.  
  192. Disadvantages: Automaton [-85];
  193. Electrical [-20];
  194. No Legs (Flying) [-0];
  195. Dead Broke [-25];
  196. Short Lifespan 5 [-50];
  197. Self-Destruct [-10];
  198. Fragile (Explosive) [-15];
  199.  
  200. Skills: Computer Operation-{IQ} [1]
  201. Computer Programming-{IQ} [4]
  202. Cryptography-{IQ} [4]
  203. Computer Hacking-{IQ} [8]
  204. Electronics Repair (Computers)-{IQ} [2]
  205. Electrician-{IQ} [2]
  206. Expert Skill (Computer Security)-{IQ} [4]
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