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Sep 27th, 2024
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  1. [SMAPI] An error occurred in the overridden update loop: InvalidOperationException: Failed reading GameLocation (Farm) field 'GameLocation (Farm): characters'
  2. ---> InvalidOperationException: Operation is not valid due to the current state of the object.
  3. at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetRef.cs:line 368
  4. at Netcode.NetRefTypes.ReadType(BinaryReader reader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetRef.cs:line 345
  5. at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetRef.cs:line 221
  6. at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetDictionary.cs:line 426
  7. at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetDictionary.cs:line 603
  8. at Netcode.NetCollection`1.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetCollection.cs:line 268
  9. at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetFields.cs:line 236
  10. --- End of inner exception stack trace ---
  11. at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetFields.cs:line 240
  12. at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetRef.cs:line 264
  13. at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetRef.cs:line 223
  14. at Netcode.NetRoot`1.Connect(BinaryReader reader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetRoot.cs:line 83
  15. at StardewValley.Multiplayer.readObjectFull[T](BinaryReader reader) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 836
  16. at StardewValley.Multiplayer.readActiveLocation(IncomingMessage msg) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1347
  17. at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
  18. at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
  19. at StardewValley.SDKs.GogGalaxy.GalaxyNetClient.onReceiveMessage(GalaxyID peer, Stream messageStream)
  20. at StardewValley.SDKs.GogGalaxy.GalaxySocket.PreprocessMessage(GalaxyID peer, MemoryStream stream, Action`2 onMessage)
  21. at StardewValley.SDKs.GogGalaxy.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
  22. at StardewValley.SDKs.GogGalaxy.GalaxyNetClient.receiveMessagesImpl()
  23. at StardewValley.Network.Client.receiveMessages()
  24. at StardewValley.Menus.FarmhandMenu.update(GameTime time)
  25. at StardewValley.Menus.TitleMenu.update(GameTime time)
  26. at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
  27. at StardewValley.Game1._update(GameTime gameTime)
  28. at StardewValley.Game1.Update(GameTime gameTime)
  29. at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
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