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- Running AutomationTool...
- Using bundled DotNet SDK version: 6.0.302
- Starting AutomationTool...
- Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\User\AppData\Local\Temp\UnrealLink\Hulefum\RiderLink.uplugin -Package=C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj
- Initializing script modules...
- Total script module initialization time: 0.64 s.
- Executing commands...
- Copying 387 file(s) using max 64 thread(s)
- Reading plugin from C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\RiderLink.uplugin...
- Building plugin for host platforms: Win64
- Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\HostProject.uproject" -plugin="C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\RiderLink.uplugin" -noubtmakefiles -manifest="C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
- Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
- C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Source\RD\RD.Build.cs(12,3): warning CS0618: 'ModuleRules.bEnforceIWYU' is obsolete: 'Deprecated in UE5.2 - Use IWYUSupport instead.'
- C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Source\RD\RD.Build.cs(12,3): warning CS0618: 'ModuleRules.bEnforceIWYU' is obsolete: 'Deprecated in UE5.2 - Use IWYUSupport instead.'
- Parsing headers for UnrealEditor
- Running Internal UnrealHeaderTool C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\HostProject.uproject C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
- Total of 0 written
- Reflection code generated for UnrealEditor in 3.1120452 seconds
- Writing manifest to C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
- Building UnrealEditor...
- Using Visual Studio 2022 14.37.32824 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.37.32822) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
- Executing up to 6 processes, one per physical core
- ------ Building 79 action(s) started ------
- [1/79] Compile [x64] thirdparty.cpp
- [2/79] Compile [x64] InternScheduler.cpp
- [3/79] Compile [x64] PassiveSocket.cpp
- [4/79] Compile [x64] DateTime.cpp
- [5/79] Compile [x64] LifetimeImpl.cpp
- [6/79] Compile [x64] countdownlatch.cpp
- [7/79] Compile [x64] color_sinks.cpp
- [8/79] Compile [x64] RName.cpp
- [9/79] Compile [x64] hashing.cpp
- [10/79] Compile [x64] Polymorphic.cpp
- [11/79] Compile [x64] SequentialLifetimes.cpp
- [12/79] Compile [x64] DefaultAbstractDeclaration.cpp
- [13/79] Compile [x64] Buffer.cpp
- [14/79] Compile [x64] RdExtBase.cpp
- [15/79] Compile [x64] MessageBroker.cpp
- [16/79] Compile [x64] SingleThreadSchedulerBase.cpp
- [17/79] Compile [x64] InternRoot.cpp
- [18/79] Compile [x64] RdTextBuffer.cpp
- [19/79] Compile [x64] SignalCookie.cpp
- [20/79] Compile [x64] ActiveSocket.cpp
- [21/79] Compile [x64] SynchronousScheduler.cpp
- [22/79] Compile [x64] SimpleScheduler.cpp
- [23/79] Compile [x64] RdId.cpp
- [24/79] Compile [x64] PkgInputStream.cpp
- [25/79] Compile [x64] fmt.cpp
- [26/79] Compile [x64] RdBindableBase.cpp
- [27/79] Compile [x64] ByteBufferAsyncProcessor.cpp
- [28/79] Compile [x64] thread_util.cpp
- [29/79] Compile [x64] ISerializable.cpp
- [30/79] Compile [x64] Serializers.cpp
- [31/79] Compile [x64] LifetimeDefinition.cpp
- [32/79] Compile [x64] cfg.cpp
- [33/79] Compile [x64] WireUtil.cpp
- [34/79] Compile [x64] ExtWire.cpp
- [35/79] Compile [x64] IUnknownInstance.cpp
- [36/79] Compile [x64] stdout_sinks.cpp
- [37/79] Compile [x64] ISerializersOwner.cpp
- [38/79] Compile [x64] SimpleSocket.cpp
- [39/79] Compile [x64] Protocol.cpp
- [40/79] Compile [x64] PumpScheduler.cpp
- [41/79] Compile [x64] spdlog.cpp
- [42/79] Compile [x64] IScheduler.cpp
- [43/79] Compile [x64] IRdWireable.cpp
- [44/79] Compile [x64] file_sinks.cpp
- [45/79] Compile [x64] SingleThreadScheduler.cpp
- [46/79] Compile [x64] WireBase.cpp
- [47/79] Compile [x64] RD.cpp
- [48/79] Compile [x64] IProtocol.cpp
- [49/79] Compile [x64] SerializationCtx.cpp
- [50/79] Compile [x64] Identities.cpp
- [51/79] Resource Default.rc2
- [52/79] Compile [x64] Lifetime.cpp
- [53/79] Resource Default.rc2
- [54/79] Compile [x64] async.cpp
- [55/79] Resource Default.rc2
- [56/79] Compile [x64] RdAny.cpp
- [57/79] Compile [x64] RdReactiveBase.cpp
- [58/79] Compile [x64] SocketWire.cpp
- [59/79] Link [x64] UnrealEditor-RD.lib
- Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.exp
- [60/79] Compile [x64] Module.RiderBlueprint.cpp
- C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Source\RiderBlueprint\Private\BlueprintProvider.cpp(4): fatal error C1083: Cannot open include file: 'AssetData.h': No such file or directory
- [61/79] Resource Default.rc2
- [62/79] Link [x64] UnrealEditor-RD.dll
- Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.sup.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.sup.exp
- [63/79] Resource Default.rc2
- [64/79] Resource Default.rc2
- [65/79] Compile [x64] Module.RiderShaderInfo.cpp
- [66/79] Link [x64] UnrealEditor-RiderShaderInfo.lib
- Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.exp
- [67/79] Link [x64] UnrealEditor-RiderShaderInfo.dll
- Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.sup.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.sup.exp
- [68/79] Compile [x64] Module.RiderLogging.cpp
- [69/79] Link [x64] UnrealEditor-RiderLogging.lib
- Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.exp
- [70/79] Compile [x64] Module.RiderLink.cpp
- [71/79] Link [x64] UnrealEditor-RiderLink.lib
- Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.exp
- [72/79] Link [x64] UnrealEditor-RiderLink.dll
- Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.sup.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.sup.exp
- [73/79] Compile [x64] Module.RiderGameControl.cpp
- C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Source\RiderGameControl\Private\RiderGameControl.cpp(20): fatal error C1083: Cannot open include file: 'UnrealEd/Public/Editor.h': No such file or directory
- Total time in Parallel executor: 110.39 seconds
- Total execution time: 128.96 seconds
- Took 129.23s to run dotnet.exe, ExitCode=6
- UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
- AutomationTool executed for 0h 2m 11s
- AutomationTool exiting with ExitCode=6 (6)
- BUILD FAILED
- Failed to build RiderLink plugin
- Failed to build RiderLink plugin
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