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Failed to build RiderLink plugin

Oct 12th, 2023
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  1. Running AutomationTool...
  2. Using bundled DotNet SDK version: 6.0.302
  3. Starting AutomationTool...
  4. Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\User\AppData\Local\Temp\UnrealLink\Hulefum\RiderLink.uplugin -Package=C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj
  5. Initializing script modules...
  6. Total script module initialization time: 0.64 s.
  7. Executing commands...
  8. Copying 387 file(s) using max 64 thread(s)
  9. Reading plugin from C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\RiderLink.uplugin...
  10. Building plugin for host platforms: Win64
  11. Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\HostProject.uproject" -plugin="C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\RiderLink.uplugin" -noubtmakefiles -manifest="C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
  12. Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
  13. C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Source\RD\RD.Build.cs(12,3): warning CS0618: 'ModuleRules.bEnforceIWYU' is obsolete: 'Deprecated in UE5.2 - Use IWYUSupport instead.'
  14. C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Source\RD\RD.Build.cs(12,3): warning CS0618: 'ModuleRules.bEnforceIWYU' is obsolete: 'Deprecated in UE5.2 - Use IWYUSupport instead.'
  15. Parsing headers for UnrealEditor
  16. Running Internal UnrealHeaderTool C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\HostProject.uproject C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
  17. Total of 0 written
  18. Reflection code generated for UnrealEditor in 3.1120452 seconds
  19. Writing manifest to C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
  20. Building UnrealEditor...
  21. Using Visual Studio 2022 14.37.32824 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.37.32822) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  22. Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
  23. Executing up to 6 processes, one per physical core
  24. ------ Building 79 action(s) started ------
  25. [1/79] Compile [x64] thirdparty.cpp
  26. [2/79] Compile [x64] InternScheduler.cpp
  27. [3/79] Compile [x64] PassiveSocket.cpp
  28. [4/79] Compile [x64] DateTime.cpp
  29. [5/79] Compile [x64] LifetimeImpl.cpp
  30. [6/79] Compile [x64] countdownlatch.cpp
  31. [7/79] Compile [x64] color_sinks.cpp
  32. [8/79] Compile [x64] RName.cpp
  33. [9/79] Compile [x64] hashing.cpp
  34. [10/79] Compile [x64] Polymorphic.cpp
  35. [11/79] Compile [x64] SequentialLifetimes.cpp
  36. [12/79] Compile [x64] DefaultAbstractDeclaration.cpp
  37. [13/79] Compile [x64] Buffer.cpp
  38. [14/79] Compile [x64] RdExtBase.cpp
  39. [15/79] Compile [x64] MessageBroker.cpp
  40. [16/79] Compile [x64] SingleThreadSchedulerBase.cpp
  41. [17/79] Compile [x64] InternRoot.cpp
  42. [18/79] Compile [x64] RdTextBuffer.cpp
  43. [19/79] Compile [x64] SignalCookie.cpp
  44. [20/79] Compile [x64] ActiveSocket.cpp
  45. [21/79] Compile [x64] SynchronousScheduler.cpp
  46. [22/79] Compile [x64] SimpleScheduler.cpp
  47. [23/79] Compile [x64] RdId.cpp
  48. [24/79] Compile [x64] PkgInputStream.cpp
  49. [25/79] Compile [x64] fmt.cpp
  50. [26/79] Compile [x64] RdBindableBase.cpp
  51. [27/79] Compile [x64] ByteBufferAsyncProcessor.cpp
  52. [28/79] Compile [x64] thread_util.cpp
  53. [29/79] Compile [x64] ISerializable.cpp
  54. [30/79] Compile [x64] Serializers.cpp
  55. [31/79] Compile [x64] LifetimeDefinition.cpp
  56. [32/79] Compile [x64] cfg.cpp
  57. [33/79] Compile [x64] WireUtil.cpp
  58. [34/79] Compile [x64] ExtWire.cpp
  59. [35/79] Compile [x64] IUnknownInstance.cpp
  60. [36/79] Compile [x64] stdout_sinks.cpp
  61. [37/79] Compile [x64] ISerializersOwner.cpp
  62. [38/79] Compile [x64] SimpleSocket.cpp
  63. [39/79] Compile [x64] Protocol.cpp
  64. [40/79] Compile [x64] PumpScheduler.cpp
  65. [41/79] Compile [x64] spdlog.cpp
  66. [42/79] Compile [x64] IScheduler.cpp
  67. [43/79] Compile [x64] IRdWireable.cpp
  68. [44/79] Compile [x64] file_sinks.cpp
  69. [45/79] Compile [x64] SingleThreadScheduler.cpp
  70. [46/79] Compile [x64] WireBase.cpp
  71. [47/79] Compile [x64] RD.cpp
  72. [48/79] Compile [x64] IProtocol.cpp
  73. [49/79] Compile [x64] SerializationCtx.cpp
  74. [50/79] Compile [x64] Identities.cpp
  75. [51/79] Resource Default.rc2
  76. [52/79] Compile [x64] Lifetime.cpp
  77. [53/79] Resource Default.rc2
  78. [54/79] Compile [x64] async.cpp
  79. [55/79] Resource Default.rc2
  80. [56/79] Compile [x64] RdAny.cpp
  81. [57/79] Compile [x64] RdReactiveBase.cpp
  82. [58/79] Compile [x64] SocketWire.cpp
  83. [59/79] Link [x64] UnrealEditor-RD.lib
  84. Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.exp
  85. [60/79] Compile [x64] Module.RiderBlueprint.cpp
  86. C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Source\RiderBlueprint\Private\BlueprintProvider.cpp(4): fatal error C1083: Cannot open include file: 'AssetData.h': No such file or directory
  87. [61/79] Resource Default.rc2
  88. [62/79] Link [x64] UnrealEditor-RD.dll
  89. Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.sup.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.sup.exp
  90. [63/79] Resource Default.rc2
  91. [64/79] Resource Default.rc2
  92. [65/79] Compile [x64] Module.RiderShaderInfo.cpp
  93. [66/79] Link [x64] UnrealEditor-RiderShaderInfo.lib
  94. Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.exp
  95. [67/79] Link [x64] UnrealEditor-RiderShaderInfo.dll
  96. Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.sup.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.sup.exp
  97. [68/79] Compile [x64] Module.RiderLogging.cpp
  98. [69/79] Link [x64] UnrealEditor-RiderLogging.lib
  99. Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.exp
  100. [70/79] Compile [x64] Module.RiderLink.cpp
  101. [71/79] Link [x64] UnrealEditor-RiderLink.lib
  102. Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.exp
  103. [72/79] Link [x64] UnrealEditor-RiderLink.dll
  104. Creating library C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.sup.lib and object C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.sup.exp
  105. [73/79] Compile [x64] Module.RiderGameControl.cpp
  106. C:\Users\User\AppData\Local\Temp\UnrealLink\Tenunoj\HostProject\Plugins\RiderLink\Source\RiderGameControl\Private\RiderGameControl.cpp(20): fatal error C1083: Cannot open include file: 'UnrealEd/Public/Editor.h': No such file or directory
  107. Total time in Parallel executor: 110.39 seconds
  108. Total execution time: 128.96 seconds
  109. Took 129.23s to run dotnet.exe, ExitCode=6
  110. UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
  111. AutomationTool executed for 0h 2m 11s
  112. AutomationTool exiting with ExitCode=6 (6)
  113. BUILD FAILED
  114. Failed to build RiderLink plugin
  115. Failed to build RiderLink plugin
  116.  
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