zzFeVeRzz123

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Apr 24th, 2017
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  1. {
  2. label = "boot",
  3. lightLevel = 5,
  4. emitRedstone = true,
  5. shapes = {
  6. { 4,0,1,12,1,3,texture = "ic2:blockAlloy:1"},
  7. { 2,1,1,4,15,3,texture = "ic2:blockAlloy:1"},
  8. { 4,1,1,11,2,2,texture = "iron_block" },
  9. { 4,1,2,14,15,3,texture = "ic2:blockAlloy:1"},
  10. { 5,1,0,11,15,1,texture = "projectred:lights/lampon/14" },
  11. { 11,1,1,14,3,3,texture = "ic2:blockAlloy:1" },
  12. { 1,2,1,5,14,3,texture = "ic2:blockAlloy:1" },
  13. { 3,2,0,13,14,1,texture = "projectred:lights/lampon/14" },
  14. { 5,2,1,11,15,2,texture = "iron_block" },
  15. { 2,3,0,14,13,1,texture = "projectred:lights/lampon/14"},
  16. { 11,3,1,14,13,2,texture = "iron_block" },
  17. { 14,3,1,16,4,3,texture = "ic2:blockAlloy:1" },
  18. { 0,4,1,5,12,3,texture = "ic2:blockAlloy:1"},
  19. { 14,4,1,15,11,2,texture = "iron_block"},
  20. { 14,4,2,16,12,3,texture = "ic2:blockAlloy:1"},
  21. { 15,4,1,16,12,3,texture = "ic2:blockAlloy:1"},
  22. { 1,5,0,15,11,1,texture = "projectred:lights/lampon/14"},
  23. { 14,11,1,15,14,3,texture = "ic2:blockAlloy:1"},
  24. { 11,13,1,13,14,2,texture = "iron_block"},
  25. { 13,13,1,15,14,3,texture = "ic2:blockAlloy:1"},
  26. { 4,14,1,5,16,3,texture = "ic2:blockAlloy:1"},
  27. { 11,14,1,12,15,2,texture = "iron_block"},
  28. { 12,14,1,14,15,3,texture = "ic2:blockAlloy:1"},
  29. { 5,15,1,12,16,3,texture = "ic2:blockAlloy:1"},
  30.  
  31. { 4,0,1,12,1,3,texture = "ic2:blockAlloy:1"},
  32. { 2,1,1,4,15,3,texture = "ic2:blockAlloy:1"},
  33. { 4,1,1,11,2,2,texture = "iron_block" },
  34. { 4,1,2,14,15,3,texture = "ic2:blockAlloy:1"},
  35. { 5,1,0,11,15,1,texture = "projectred:lights/lampoff/14", state = true },
  36. { 11,1,1,14,3,3,texture = "ic2:blockAlloy:1" },
  37. { 1,2,1,5,14,3,texture = "ic2:blockAlloy:1" },
  38. { 3,2,0,13,14,1,texture = "projectred:lights/lampoff/14", state = true },
  39. { 5,2,1,11,15,2,texture = "iron_block" },
  40. { 2,3,0,14,13,1,texture = "projectred:lights/lampoff/14", state = true },
  41. { 11,3,1,14,13,2,texture = "iron_block" },
  42. { 14,3,1,16,4,3,texture = "ic2:blockAlloy:1" },
  43. { 0,4,1,5,12,3,texture = "ic2:blockAlloy:1"},
  44. { 14,4,1,15,11,2,texture = "iron_block"},
  45. { 14,4,2,16,12,3,texture = "ic2:blockAlloy:1"},
  46. { 15,4,1,16,12,3,texture = "ic2:blockAlloy:1"},
  47. { 1,5,0,15,11,1,texture = "projectred:lights/lamponff14", state = true },
  48. { 14,11,1,15,14,3,texture = "ic2:blockAlloy:1"},
  49. { 11,13,1,13,14,2,texture = "iron_block"},
  50. { 13,13,1,15,14,3,texture = "ic2:blockAlloy:1"},
  51. { 4,14,1,5,16,3,texture = "ic2:blockAlloy:1"},
  52. { 11,14,1,12,15,2,texture = "iron_block"},
  53. { 12,14,1,14,15,3,texture = "ic2:blockAlloy:1"},
  54. { 5,15,1,12,16,3,texture = "ic2:blockAlloy:1"},
  55. }
  56. },
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