youkeynob

VZDeco

Aug 1st, 2019
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  1. BlackVz85:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&0Black &8Vz.85&7"<ind>
  4. \\\\\\\\Item_Type: 293<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Right_Click_To_Shoot: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  10. \\\\\\\\Projectile_Amount: 1<ind>
  11. \\\\\\\\Projectile_Type: arrow<ind>
  12. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  13. \\\\\\\\Projectile_Speed: 250<ind>
  14. \\\\\\\\Projectile_Damage: 0<ind>
  15. \\\\\\\\Bullet_Spread: 0.6<ind>
  16. \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_IRON_DOOR-2-1-0,ENTITY_WITHER_SHOOT-1-2-0,BLOCK_NOTE_BLOCK_SNARE-2-0-0<ind>
  17. \\\\Sneak:<ind>
  18. \\\\\\\\Enable: true<ind>
  19. \\\\\\\\No_Recoil: true<ind>
  20. \\\\\\\\Bullet_Spread: 0.25<ind>
  21. \\\\Burstfire:<ind>
  22. \\\\\\\\Enable: true<ind>
  23. \\\\\\\\Shots_Per_Burst: 9<ind>
  24. \\\\\\\\Delay_Between_Shots_In_Burst: 1<ind>
  25. \\\\Reload:<ind>
  26. \\\\\\\\Enable: true<ind>
  27. \\\\\\\\Reload_Amount: 36<ind>
  28. \\\\\\\\Reload_Duration: 30<ind>
  29. \\\\\\\\Take_Ammo_On_Reload: true<ind>
  30. \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
  31. \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-8,ENTITY_PLAYER_HURT-1-0-9,BLOCK_WOODEN_DOOR_CLOSE-1-2-10<ind>
  32. \\\\Firearm_Action:<ind>
  33. \\\\\\\\Type: slide<ind>
  34. \\\\Abilities:<ind>
  35. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  36. \\\\Hit_Events:<ind>
  37. \\\\\\\\Enable: true<ind>
  38. \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
  39. \\\\Critical_Hits:<ind>
  40. \\\\\\\\Enable: true<ind>
  41. \\\\\\\\Bonus_Damage: 66666<ind>
  42. \\\\\\\\Chance: 12<ind>
  43. \\\\\\\\Sounds_Shooter: ORB_PICKUP-1-2-0<ind>
  44. \\\\Headshot:<ind>
  45. \\\\\\\\Enable: true<ind>
  46. \\\\\\\\Bonus_Damage: 100000<ind>
  47. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  48. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  49. <ind>
  50. BlueVz85:<ind>
  51. \\\\Item_Information:<ind>
  52. \\\\\\\\Item_Name: "&3Blue &9Vz.85&b"<ind>
  53. \\\\\\\\Item_Type: 293<ind>
  54. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  55. \\\\Shooting:<ind>
  56. \\\\\\\\Right_Click_To_Shoot: true<ind>
  57. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  58. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  59. \\\\\\\\Projectile_Amount: 1<ind>
  60. \\\\\\\\Projectile_Type: arrow<ind>
  61. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  62. \\\\\\\\Projectile_Speed: 85<ind>
  63. \\\\\\\\Projectile_Damage: 70000<ind>
  64. \\\\\\\\Bullet_Spread: 1.62<ind>
  65. \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-1-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-2-2-0,ENTITY_WITHER_SHOOT-1-2-0,BLOCK_NOTE_BLOCK_SNARE-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-0-0<ind>
  66. \\\\Sneak:<ind>
  67. \\\\\\\\Enable: true<ind>
  68. \\\\\\\\No_Recoil: true<ind>
  69. \\\\\\\\Bullet_Spread: 0.86<ind>
  70. \\\\Fully_Automatic:<ind>
  71. \\\\\\\\Enable: true<ind>
  72. \\\\\\\\Fire_Rate: 16<ind>
  73. \\\\Reload:<ind>
  74. \\\\\\\\Enable: true<ind>
  75. \\\\\\\\Reload_Amount: 256<ind>
  76. \\\\\\\\Reload_Duration: 90<ind>
  77. \\\\\\\\Take_Ammo_On_Reload: true<ind>
  78. \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
  79. \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-68,BLOCK_WOODEN_DOOR_CLOSE-1-2-69<ind>
  80. \\\\Firearm_Action:<ind>
  81. \\\\\\\\Type: slide<ind>
  82. \\\\Abilities:<ind>
  83. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  84. \\\\Hit_Events:<ind>
  85. \\\\\\\\Enable: true<ind>
  86. \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
  87. \\\\Headshot:<ind>
  88. \\\\\\\\Enable: true<ind>
  89. \\\\\\\\Bonus_Damage: 10<ind>
  90. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  91. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  92. <ind>
  93. RedVz85:<ind>
  94. \\\\Item_Information:<ind>
  95. \\\\\\\\Item_Name: "&4Red &cVz.85&f"<ind>
  96. \\\\\\\\Item_Type: 293<ind>
  97. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  98. \\\\Shooting:<ind>
  99. \\\\\\\\Right_Click_To_Shoot: true<ind>
  100. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  101. \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
  102. \\\\\\\\Projectile_Amount: 1<ind>
  103. \\\\\\\\Projectile_Type: arrow<ind>
  104. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  105. \\\\\\\\Projectile_Speed: 100<ind>
  106. \\\\\\\\Projectile_Damage: 200000<ind>
  107. \\\\\\\\Bullet_Spread: 0.8<ind>
  108. \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-0-0,BLOCK_NOTE_BLOCK_SNARE-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-0-0<ind>
  109. \\\\Sneak:<ind>
  110. \\\\\\\\Enable: true<ind>
  111. \\\\\\\\No_Recoil: true<ind>
  112. \\\\\\\\Bullet_Spread: 0.4<ind>
  113. \\\\Fully_Automatic:<ind>
  114. \\\\\\\\Enable: true<ind>
  115. \\\\\\\\Fire_Rate: 6<ind>
  116. \\\\Reload:<ind>
  117. \\\\\\\\Enable: true<ind>
  118. \\\\\\\\Reload_Amount: 50<ind>
  119. \\\\\\\\Reload_Duration: 50<ind>
  120. \\\\\\\\Take_Ammo_On_Reload: true<ind>
  121. \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
  122. \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38<ind>
  123. \\\\Firearm_Action:<ind>
  124. \\\\\\\\Type: slide<ind>
  125. \\\\Abilities:<ind>
  126. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  127. \\\\Hit_Events:<ind>
  128. \\\\\\\\Enable: true<ind>
  129. \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
  130. \\\\Headshot:<ind>
  131. \\\\\\\\Enable: true<ind>
  132. \\\\\\\\Bonus_Damage: 10000<ind>
  133. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  134. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
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