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- BlackVz85:<ind>
- \\\\Item_Information:<ind>
- \\\\\\\\Item_Name: "&0Black &8Vz.85&7"<ind>
- \\\\\\\\Item_Type: 293<ind>
- \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
- \\\\Shooting:<ind>
- \\\\\\\\Right_Click_To_Shoot: true<ind>
- \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
- \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
- \\\\\\\\Projectile_Amount: 1<ind>
- \\\\\\\\Projectile_Type: arrow<ind>
- \\\\\\\\Remove_Arrows_On_Impact: true<ind>
- \\\\\\\\Projectile_Speed: 250<ind>
- \\\\\\\\Projectile_Damage: 0<ind>
- \\\\\\\\Bullet_Spread: 0.6<ind>
- \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_IRON_DOOR-2-1-0,ENTITY_WITHER_SHOOT-1-2-0,BLOCK_NOTE_BLOCK_SNARE-2-0-0<ind>
- \\\\Sneak:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\No_Recoil: true<ind>
- \\\\\\\\Bullet_Spread: 0.25<ind>
- \\\\Burstfire:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Shots_Per_Burst: 9<ind>
- \\\\\\\\Delay_Between_Shots_In_Burst: 1<ind>
- \\\\Reload:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Reload_Amount: 36<ind>
- \\\\\\\\Reload_Duration: 30<ind>
- \\\\\\\\Take_Ammo_On_Reload: true<ind>
- \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
- \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-8,ENTITY_PLAYER_HURT-1-0-9,BLOCK_WOODEN_DOOR_CLOSE-1-2-10<ind>
- \\\\Firearm_Action:<ind>
- \\\\\\\\Type: slide<ind>
- \\\\Abilities:<ind>
- \\\\\\\\Reset_Hit_Cooldown: true<ind>
- \\\\Hit_Events:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
- \\\\Critical_Hits:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Bonus_Damage: 66666<ind>
- \\\\\\\\Chance: 12<ind>
- \\\\\\\\Sounds_Shooter: ORB_PICKUP-1-2-0<ind>
- \\\\Headshot:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Bonus_Damage: 100000<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- <ind>
- BlueVz85:<ind>
- \\\\Item_Information:<ind>
- \\\\\\\\Item_Name: "&3Blue &9Vz.85&b"<ind>
- \\\\\\\\Item_Type: 293<ind>
- \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
- \\\\Shooting:<ind>
- \\\\\\\\Right_Click_To_Shoot: true<ind>
- \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
- \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
- \\\\\\\\Projectile_Amount: 1<ind>
- \\\\\\\\Projectile_Type: arrow<ind>
- \\\\\\\\Remove_Arrows_On_Impact: true<ind>
- \\\\\\\\Projectile_Speed: 85<ind>
- \\\\\\\\Projectile_Damage: 70000<ind>
- \\\\\\\\Bullet_Spread: 1.62<ind>
- \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-1-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-2-2-0,ENTITY_WITHER_SHOOT-1-2-0,BLOCK_NOTE_BLOCK_SNARE-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-0-0<ind>
- \\\\Sneak:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\No_Recoil: true<ind>
- \\\\\\\\Bullet_Spread: 0.86<ind>
- \\\\Fully_Automatic:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Fire_Rate: 16<ind>
- \\\\Reload:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Reload_Amount: 256<ind>
- \\\\\\\\Reload_Duration: 90<ind>
- \\\\\\\\Take_Ammo_On_Reload: true<ind>
- \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
- \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-68,BLOCK_WOODEN_DOOR_CLOSE-1-2-69<ind>
- \\\\Firearm_Action:<ind>
- \\\\\\\\Type: slide<ind>
- \\\\Abilities:<ind>
- \\\\\\\\Reset_Hit_Cooldown: true<ind>
- \\\\Hit_Events:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
- \\\\Headshot:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Bonus_Damage: 10<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- <ind>
- RedVz85:<ind>
- \\\\Item_Information:<ind>
- \\\\\\\\Item_Name: "&4Red &cVz.85&f"<ind>
- \\\\\\\\Item_Type: 293<ind>
- \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
- \\\\Shooting:<ind>
- \\\\\\\\Right_Click_To_Shoot: true<ind>
- \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
- \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
- \\\\\\\\Projectile_Amount: 1<ind>
- \\\\\\\\Projectile_Type: arrow<ind>
- \\\\\\\\Remove_Arrows_On_Impact: true<ind>
- \\\\\\\\Projectile_Speed: 100<ind>
- \\\\\\\\Projectile_Damage: 200000<ind>
- \\\\\\\\Bullet_Spread: 0.8<ind>
- \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-0-0,BLOCK_NOTE_BLOCK_SNARE-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-0-0,ENTITY_FIREWORK_ROCKET_BLAST-2-0-0<ind>
- \\\\Sneak:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\No_Recoil: true<ind>
- \\\\\\\\Bullet_Spread: 0.4<ind>
- \\\\Fully_Automatic:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Fire_Rate: 6<ind>
- \\\\Reload:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Reload_Amount: 50<ind>
- \\\\\\\\Reload_Duration: 50<ind>
- \\\\\\\\Take_Ammo_On_Reload: true<ind>
- \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
- \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38<ind>
- \\\\Firearm_Action:<ind>
- \\\\\\\\Type: slide<ind>
- \\\\Abilities:<ind>
- \\\\\\\\Reset_Hit_Cooldown: true<ind>
- \\\\Hit_Events:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
- \\\\Headshot:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Bonus_Damage: 10000<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
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