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TTT Weapon Changes January, 2020

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Jan 8th, 2020
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  1. AUG:
  2. The AUG has received a small accuracy buff, while receiving a recoil nerf. This change is mainly reflecting with the changes made with the SG552.
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  4. Vector:
  5. This one was a long time coming. The Vector was one of, if not one of the best primary weapons in the game. We decided that it did need to be turned down a notch. The Damage has been lowered to be in the realm of guns like the AK47, Famas, and other weapons. The RPM has also been tweaked. We will however keep the damage higher than weapons like the AK, as this weapon has a fair amount of recoil, and to compensate for 5 less bullets.
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  7. M16:
  8. The M16 was kinda nuts, and way overtuned when changes were made to it. While we suggested for it's buff awhile back, we didn't expect it to become a beast of a weapon. We have decided to change its RPM back to around where it was previous to it's buff, and tweak it's accuracy in the process. In it's place, we decided to increase the Damage in order for it to be a 4Tap Body Shot. Just so this gun is still viable. M16's will still remain a 2 Tap headshot.
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  11. MP5:
  12. The MP5 and a few other guns on this list had it's Headshot Multiplier adjusted. We want to keep most if not all full automatic weapons 3 tap headshot. We adjusted the MP5's Headshot multiplier to reflect this.
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  14. SG552:
  15. The SG552 is also another weapon that was kinda busted. While the con was it's use of Rifle Ammo, the pros still outweighed those cons, and was a deadly weapon. We have since reduced the accuracy, damage, recoil, and a small tweak to the RPM. And to make up for it, you will now be able to use / pick up SMG ammo. This weapon should be viable still
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  18. AR2 (Pulse Rifle):
  19. Same thing here with the Pulse Rifle here like the MP5. Didn't need a 2 Shot Headshot, and so it was adjusted to be a 3 shot Headshot.
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  21. Deagle:
  22. Interesting Fact: The Deagle was not able to 1 Tap through a Player with more than 125HP. We have since Increased the Headshot Multiplier to 6, to be on par with the S&W and Bull$hite. As this weapon should have the same multiplier as these weapons. A small increase to accuracy has also been made.
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  24. Mac10:
  25. Small changes made to the Mac10 in damage and accuracy.
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  29. P90:
  30. This one I'm going to be interested in seeing. While the P90 is in no way a bad gun, we did want to increase the mag like the normal weapon is. We wanted to try something new with this weapon, so we decided to slightly lower the damage, remove the scope, decrease it's Headshot Multiplier, and give it the 50 mag. I'll be curious if people start to use this weapon more with this change.
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  32. Striker 12:
  33. The Striker 12 was busted. Period. We went about reducing the mag down to 12, as well as decreasing the Pellets, DMG per Pellet, and RPM. This one was also a long time coming, and needed to be done. This gun will still be very viable, but not as OP as it used to be.
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  35. Pump Shotgun:
  36. Mag Reduced to reflect Striker 12 Mag Change.
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  38. Stock Shotgun:
  39. Mag Reduced to reflect Striker 12 Mag Change.
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  41. Ares Shrike:
  42. This gun isn't used as much with the "HUGE Meta" but this gun was dumb. Basically in the Famas Tier, with less RPM, and a bigger mag. For those reasons, RPM, and Damage have been reduced. We may have went overkill with this weapon, so RPM buffs may be considered in the future.
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  44. S&W :
  45. Arguably the best/broken secondary on the server, will be getting a nerf. In it's place, the RPM, accuracy, will be decreased, and the recoil will be increased. Will still be viable, just not as broken.
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  48. Silenced Sniper:
  49. The Silenced Sniper Accuracy has been tweaked to be on par with the Scout.
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  51. MP5SD:
  52. Another weapon that shot a lil too fast. We lowered the RPM, but did increase the damage. Making this weapon a 7 shot body shot weapon now, instead of 8.
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  55. Bull$hite:
  56. We're going to increase the recoil on the Bull$hite, Mainly because the S&W will receive a recoil increase as well. Just don't let the values deceive you.
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  59. MP7SD:
  60. The MP7SD has been kinda forgotten, ever since the gun became broken. And I do mean, not working fully as intended broken. To fix this, we added a missing line in the weapon file, as it will now be able to pick up , and drop ammo. We also replaced the Sprite for the Scope, as the reticle was something straight out of MSPaint. We also did a complete rework on the weapon, putting it right around where the Mac10 is cuurently. Hopefully we'll get to see this weapon used again, now that it is fixed.
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  63. AS VAL:
  64. The VAL was also kinda busted, but we didn't want to remove the firerate to keep it close to the weapon irl. We decided to just make some small DMG and RPM tweaks, and increase the recoil.
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  66. M24:
  67. M24 was way too accurate. While the downside was the obnoxious zoom, it's pros included laser accuracy, and high body shot damage. We have since only tweaked the accuracy to be slightly less accurate.
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  70. Briefcase (Traitor & Detective Equipment):
  71. Briefcase will be given slightly more Ammo Spawned to compensate for maps that have bad rearms. Deagle ammo has also been added.
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  73. M4Slam (Traitor Equipment):
  74. We decided the damage that the Slam did was absurd. Somewhere in the Quadruple digits. We decided to tweak the range a little to help with survivability in scenarios where Traitors throw them into a crowd of people, and that people that were well out of range would be killed. As we also tweaked the damage for those same reasons, also Quadruple digits.
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  76. They will still have the range and damage to Insta Kill either via being Thrown, or by Tripwire. However the chances will be slightly lower for the throwing portion. This change doesn't really hurt the Tripwire portion in the slightest.
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