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Jan 28th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  8. Vendor:
  9. VRAM: 4018 MB
  10. Driver: 26.21.14.4112
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.133 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.940100 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/28/2020 5:27:59 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.8
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 3a28 -> priority: 1
  32. Thread -> id: 3204 -> priority: 1
  33. Thread -> id: af4 -> priority: 1
  34. Thread -> id: 28dc -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36.  
  37. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174626.
  38. Total: 314.868700 ms (FindLiveObjects: 11.129300 ms CreateObjectMapping: 15.171300 ms MarkObjects: 288.055400 ms DeleteObjects: 0.512300 ms)
  39.  
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  42. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  43. Tamer ID: 90192
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175425.
  50. Total: 288.014900 ms (FindLiveObjects: 8.554800 ms CreateObjectMapping: 13.248700 ms MarkObjects: 265.734400 ms DeleteObjects: 0.476600 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  53.  
  54. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 177985.
  55. Total: 289.691500 ms (FindLiveObjects: 11.168600 ms CreateObjectMapping: 15.345600 ms MarkObjects: 262.728800 ms DeleteObjects: 0.448100 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 178013.
  60. Total: 283.633300 ms (FindLiveObjects: 8.071100 ms CreateObjectMapping: 13.768400 ms MarkObjects: 261.340600 ms DeleteObjects: 0.452600 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 178013.
  65. Total: 282.575400 ms (FindLiveObjects: 8.067100 ms CreateObjectMapping: 13.444900 ms MarkObjects: 260.589400 ms DeleteObjects: 0.473600 ms)
  66.  
  67. Close Time: 1/28/2020 5:43:04 PM
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  70.  
  71. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: Engelleyici bir işlem, bir WSACancelBlockingCall çağrısıyla kesildi.
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