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- rngone =Isaac:GetCollectibleRNG(17)
- keyone = rngone:RandomInt(100)
- rngtwo = Isaac:GetCollectibleRNG(175)
- keytwo = rngtwo:RandomInt(100)
- rngthree = Isaac:GetCollectibleRNG(199)
- keythree = rngthree:RandomInt(100)
- rngfour = Isaac:GetCollectibleRNG(343)
- keyfour = rngfour:RandomInt(100)
- rngfive = Isaac:GetPlayerRNG(player)
- keyfive = rngfive:RandomInt(100)
- ---------------------------------------------------
- if player:HasCollectible(17) then -- 17 == Skeleton Key
- if keyone < 20 then
- if player:HasCollectible(175) then -- 175 == Moms Key
- if keytwo < 25 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keythree < 66 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPERCLIP then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- if keyfive < 50 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- else
- if keyfive < 50 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetPlayer(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- end
- end
- elseif keytwo < 50 then
- if player:HasCollectible(343) then
- if keyfour < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyfour < 66 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- if keyfive 50 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- else
- if keyfive < 50 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif keytwo < 75 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- if keyfive < 33 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- elseif keyfive < 66 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- else
- if keyfive < 50 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- else
- if player:HasCollectible(343) then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- end
- else
- if player:HasCollectible(343) then
- if keyfour < 50 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- else
- if keyfive < 33 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- elseif keyfive < 66 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- if keyfive < 50 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- else
- if player:HasCollectible(343) then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- end
- else
- if player:HasCollectible(343) then
- if keyfive < 50 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
- -- -------------------------------------------------------
- elseif keyone < 40 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 25 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 33 then
- -- sapwn Latch Key
- elseif keytwo < 66 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 50 then
- -- spawn Latch Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- --spawn Latch Key
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- sapwn Store Key
- else
- if keyfive < 50 then
- -- spawn Latch Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- --spawn Latch Key
- end
- end
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keythree < 50 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 33 then
- -- spawn Moms Key
- elseif keyfour < 66 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- --spawn Moms Key
- end
- end
- end
- esle
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- sapwn Store Key
- else
- if keyfive < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- --spawn Moms Key
- end
- end
- end
- end
- else
- -- spawn Latch Key
- end
- elseif keythree < 75 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- -- spawn Latch Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- --spawn Latch Key
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keyfive < 66 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- --spawn Moms Key
- end
- end
- else
- -- spawn Latch Key
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 50 then
- if player:HasCollectible(175) then -- Moms Key
- -- spawn Latch Key
- else
- -- spawn Moms Key
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- -- spawn Moms Key
- else
- -- spawn Latch Key
- end
- end
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- sapwn Store Key
- else
- if keyfive < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- -- spawn Latch Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- --spawn Latch Key
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keyfive < 66 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- --spawn Moms Key
- end
- end
- else
- -- spawn Latch Key
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- sapwn Paper Clip
- else
- if keyfive < 50 then
- if player:HasCollectible(175) then -- Moms Key
- -- spawn Latch Key
- else
- -- spawn Moms Key
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- -- spawn Moms Key
- else
- -- spawn Latch Key
- end
- end
- end
- end
- end
- end
- end
- -- -------------------------------------------------------
- elseif keyone < 60 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 25 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 33 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- elseif keytwo < 66 then
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- end
- end
- else
- -- sapwn Moms Key
- end
- elseif keyfour < 50 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 33 then
- -- spawn Moms Key
- elseif keythree < 66 then
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- sapwn Store Key
- else
- -- spawn Moms Key
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- sapwn Paper Clip
- else
- -- spawn Moms Key
- end
- end
- end
- end
- end
- elseif keyfour < 75 then
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- sapwn Store Key
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keyfive < 66 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- sapwn Store Key
- else
- -- spawn Moms Key
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 50 then
- if player:HasCollectible(175) then -- Moms Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- end
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- sapwn Paper Clip
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keyfive < 66 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- sapwn Paper Clip
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 50 then
- if player:HasCollectible(175) then -- Moms Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- end
- end
- end
- end
- end
- end
- -- -------------------------------------------------------
- elseif keyone < 80 then
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 25 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 33 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- -- Latch Key
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- -- spawn Latch Key
- end
- end
- end
- elseif keytwo < 66 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- else
- -- spawn Latch Key
- end
- else
- if player:GetTrinket(0) ~= TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 50 then
- if player:HasCollectible(343) then -- Latch Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true else
- -- spawn Latch Key
- end
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- end
- end
- end
- else
- -- spawn Moms Key
- end
- elseif key five < 50 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- -- spawn Latch Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- -- spawn Latch Key
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keythree < 66 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- -- spawn Moms Key
- end
- end
- else
- -- spawn Latch Key
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 50 then
- if player:HasCollectible(175) then -- Moms Key
- -- spawn Latch Key
- else
- -- spawn Moms Key
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- -- spawn Moms Key
- else
- -- spawn Latch Key
- end
- end
- end
- end
- end
- elseif keyfive < 75 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keyfour < 66 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- -- spawn Moms Key
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 50 then
- if player:HasCollectible(175) then -- Moms Key
- -- spawn Moms Key
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- end
- end
- end
- else
- -- spawn Latch Key
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Latch Key
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Latch Key
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keyfive < 66 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- if player:HasCollectible(175) then -- Moms Key
- -- spawn Latch Key
- else
- -- spawn Moms Key
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- -- spawn Moms Key
- else
- -- spawn Latch Key
- end
- end
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 50 then
- if player:HasCollectible(175) then -- Moms Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- end
- else
- -- spawn Latch Key
- end
- end
- end
- end
- end
- -- -------------------------------------------------------
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 25 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 33 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- -- Latch Key
- else
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- -- spawn Latch Key
- end
- end
- end
- elseif keytwo < 66 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- else
- -- spawn Latch Key
- end
- else
- if player:GetTrinket(0) ~= TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 50 then
- if player:HasCollectible(343) then -- Latch Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true else
- -- spawn Latch Key
- end
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- end
- end
- end
- else
- -- spawn Moms Key
- end
- elseif key five < 50 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- -- spawn Latch Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- -- spawn Latch Key
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keythree < 66 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- -- spawn Moms Key
- end
- end
- else
- -- spawn Latch Key
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 50 then
- if player:HasCollectible(175) then -- Moms Key
- -- spawn Latch Key
- else
- -- spawn Moms Key
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- -- spawn Moms Key
- else
- -- spawn Latch Key
- end
- end
- end
- end
- end
- elseif keyfive < 75 then
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keyfour < 66 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- -- spawn Moms Key
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- -- spawn Moms Key
- end
- end
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_STORE_KEY
- and player:GetTrinket(1) ~= TrinketType.TRINKET_STORE_KEY then
- -- spawn Store Key
- else
- if keyfive < 50 then
- if player:HasCollectible(175) then -- Moms Key
- -- spawn Moms Key
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- end
- end
- end
- else
- -- spawn Latch Key
- end
- else
- if player:GetTrinket(0) ~= TrinketType.TRINKET_PAPER_CLIP
- and player:GetTrinket(1) ~= TrinketType.TRINKET_PAPER_CLIP then
- -- spawn Paper Clip
- else
- if keyfive < 33 then
- if player:HasCollectible(175) then -- Moms Key
- if keytwo < 50 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Latch Key
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Latch Key
- end
- end
- else
- -- spawn Moms Key
- end
- elseif keyfive < 66 then
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- if keythree < 50 then
- if player:HasCollectible(175) then -- Moms Key
- -- spawn Latch Key
- else
- -- spawn Moms Key
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- -- spawn Moms Key
- else
- -- spawn Latch Key
- end
- end
- end
- else
- if player:HasCollectible(343) then -- Latch Key
- if keyfour < 50 then
- if player:HasCollectible(175) then -- Moms Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- else
- if DadsKey == false then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- -- spawn Moms Key
- end
- end
- else
- -- spawn Latch Key
- end
- end
- end
- end
- end
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- end
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