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  1. ---------------------------------------------------------------------------------------
  2. [ Date and time of start debug ] : Wed Dec 14 05:26:48 PM HKT 2022
  3. ---------------------------------------------------------------------------------------
  4. [ Lutris Wine version ] : 0.75.5
  5. ---------------------------------------------------------------------------------------
  6. [ WINE version ] : lutris-7.2-2-x86_64
  7. ---------------------------------------------------------------------------------------
  8. [ Debug for program ] : /home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game/GenshinImpact.exe
  9. ---------------------------------------------------------------------------------------
  10. [ Operating system ] : Arch Linux
  11. ---------------------------------------------------------------------------------------
  12. [ GLIBC version ] : 2.36
  13. ---------------------------------------------------------------------------------------
  14. [ Desktop Environment ] : KDE - plasma tty
  15. ---------------------------------------------------------------------------------------
  16. [ Kernel ] : 6.0.12-arch1-1
  17. ---------------------------------------------------------------------------------------
  18. [ CPU ] : 8-physical 16-logical cores AMD Ryzen 7 5800H with Radeon Graphics
  19. ---------------------------------------------------------------------------------------
  20. [ Memory ] :
  21. total used free shared buff/cache available
  22. Mem: 23437 6418 5263 1324 11755 15311
  23. Swap: 0 0 0
  24. ---------------------------------------------------------------------------------------
  25. [ Disk info ] : ext4 (rw,relatime)
  26. Filesystem Size Used Avail Use% Mounted on
  27. /dev/nvme0n1p3 469G 231G 215G 52% /
  28. ---------------------------------------------------------------------------------------
  29. [ Graphic cards and drivers ] :
  30. 01:00.0 VGA compatible controller: NVIDIA Corporation GA106M [GeForce RTX 3060 Mobile / Max-Q] (rev a1)
  31. Subsystem: ASUSTeK Computer Inc. Device 11ac
  32. Kernel driver in use: nvidia
  33. Kernel modules: nouveau, nvidia_drm, nvidia
  34. --
  35. 07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c5)
  36. Subsystem: ASUSTeK Computer Inc. Device 11ac
  37. Kernel driver in use: amdgpu
  38. Kernel modules: amdgpu
  39. name of display: :0
  40. display: :0 screen: 0
  41. direct rendering: Yes
  42. Memory info (GL_NVX_gpu_memory_info):
  43. Dedicated video memory: 6144 MB
  44. Total available memory: 6144 MB
  45. Currently available dedicated video memory: 3681 MB
  46. OpenGL vendor string: NVIDIA Corporation
  47. OpenGL renderer string: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
  48. OpenGL core profile version string: 4.6.0 NVIDIA 525.60.11
  49. OpenGL core profile shading language version string: 4.60 NVIDIA
  50. OpenGL core profile context flags: (none)
  51. OpenGL core profile profile mask: core profile
  52.  
  53. OpenGL version string: 4.6.0 NVIDIA 525.60.11
  54. OpenGL shading language version string: 4.60 NVIDIA
  55. OpenGL context flags: (none)
  56. OpenGL profile mask: (none)
  57.  
  58. OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 525.60.11
  59. OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
  60.  
  61. ---------------------------------------------------------------------------------------
  62. [ Vulkan info device name ] : NVIDIA GeForce RTX 3060 Laptop GPU
  63. ---------------------------------------------------------------------------------------
  64. [ Vulkan cube test ] : Passed successfully!
  65. ---------------------------------------------------------------------------------------
  66. [ Winetricks log ] :
  67. w_workaround_wine_bug-50894
  68. vcrun2019
  69. mfc42
  70. ---------------------------------------------------------------------------------------
  71. [ WineD3D ] : OFF
  72. ---------------------------------------------------------------------------------------
  73. [ DXVK ] : ON
  74. ---------------------------------------------------------------------------------------
  75. [ DXVK version ] : v2.0
  76. ---------------------------------------------------------------------------------------
  77. [ VKD3D ] : ON
  78. ---------------------------------------------------------------------------------------
  79. [ VKD3D version ] : v2.5
  80. ---------------------------------------------------------------------------------------
  81. [ DXVK-NVAPI ] : ON
  82. ---------------------------------------------------------------------------------------
  83. [ DXVK-NVAPI version ] : v0.6
  84. ---------------------------------------------------------------------------------------
  85. [ D3D EXTRAS ] : OFF
  86. ---------------------------------------------------------------------------------------
  87. [ D3D EXTRAS version ] : v2
  88. ---------------------------------------------------------------------------------------
  89. [ DGVOODOO2 ] : ON
  90. ---------------------------------------------------------------------------------------
  91. [ DGVOODOO2 version ] : v2.79.1
  92. ---------------------------------------------------------------------------------------
  93. [ WINE-NVML ] : ON
  94. ---------------------------------------------------------------------------------------
  95. [ WINE-NVML version ] : v0.1
  96. ---------------------------------------------------------------------------------------
  97. [ PROTON BATTLEYE ] : ON
  98. ---------------------------------------------------------------------------------------
  99. [ PROTON EAC ] : ON
  100. ---------------------------------------------------------------------------------------
  101. [ Network status ] : ONLINE
  102. ---------------------------------------------------------------------------------------
  103. -------------------------------------------
  104. |[ Starting logging ]|
  105. -------------------------------------------
  106. [VAR] WINE_IN_USE="lutris-7.2-2-x86_64"
  107. [VAR] WINEDIR="/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64"
  108. [VAR] WINE="/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64/bin/wine"
  109. [VAR] WINEARCH="win64"
  110. [VAR] WINEPREFIX="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix"
  111. [VAR] WIN_VER="10"
  112. [VAR] CHK_UPDATE="7"
  113. [VAR] PRIME="0"
  114. [VAR] VKBASALT_EFFECTS="cas:Colourfulness:Tonemap"
  115. [VAR] WINE_MONO_OVERRIDES="Microsoft.Xna.Framework.*,Gac=n"
  116. [VAR] EXE_PATH="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game"
  117. [VAR] LU_EXE="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game/GenshinImpact.exe"
  118. [VAR] VKD3D_CONFIG="upload_hvv,dxr11"
  119. [VAR] LD_LIBRARY_PATH="/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64/lib64:/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64/lib:/usr/lib64:/usr/lib:/usr/lib32:/opt/cuda/lib64:/usr/lib/openmpi:/opt/cuda/extras/CUPTI/lib64:/opt/cuda/nvvm/lib64"
  120. [VAR] PATH="/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64/bin:/home/cirno/.npm-global/bin:/home/cirno/.npm-global/bin:/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl"
  121. [VAR] WINEDEBUG="fixme-all,err+loaddll,err+dll,err+file,err+reg"
  122. [VAR] CPU_LIMIT="0"
  123. [VAR] VSYNC="Default"
  124. [VAR] VKD3D_DEBUG="warn"
  125. [VAR] WINE_MONO_TRACE="E:System.NotImplementedException"
  126. [VAR] VKBASALT_LOG_LEVEL="debug"
  127. [VAR] DXVK_LOG_LEVEL="info"
  128. [VAR] EXE_ARG="-debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug"
  129. [VAR] PULSE_LATENCY_MSEC="60"
  130. [VAR] VIRTUAL_DESKTOP="0"
  131. [VAR] FPS_LIMIT="75"
  132. [VAR] LW_CENV="/home/cirno/.local/share/LutrisWine/luwine.cenv"
  133. [VAR] LW_DIR="/home/cirno/.local/share/LutrisWine"
  134. [VAR] LW_CFG="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game/GenshinImpact.wcfg"
  135. [VAR] GSTREAMER="1"
  136. [VAR] HIDE_NVIDIA_GPU="0"
  137. [VAR] EXE_LWDB="1"
  138. [VAR] EXE_LWDBFL="/usr/share/lutris-wine/db/GenshinImpact.lwdb"
  139. [VAR] RUNTIME="0"
  140. [VAR] PREF_SYS_LIBS="1"
  141. [VAR] WINE_SANDBOX="1"
  142. [VAR] WINEFSYNC="1"
  143. [VAR] WINEFSYNC_FUTEX2="1"
  144. [VAR] WINE_FULLSCREEN_FSR=""
  145. [VAR] WINE_FULLSCREEN_FSR_STRENGTH=""
  146. [VAR] STAGING_SHARED_MEMORY="1"
  147. [VAR] WINEESYNC="1"
  148. [VAR] VKBASALT_LOG_FILE=""
  149. [VAR] LOG_FILE="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game/GenshinImpact_2022-12-14_172648.log"
  150. [VAR] WINE_LARGE_ADDRESS_AWARE="1"
  151. [VAR] TERM_APP="/usr/bin/konsole -e"
  152. [VAR] VKBASALT="1"
  153. [VAR] DXVK_NVAPIHACK="0"
  154. [VAR] MANGOHUD=""
  155. [VAR] MANGOHUD_USER_CONF="0"
  156. [VAR] RUN_GAMEMODE="gamemoderun"
  157. [VAR] VKD3D_LOG_FILE=""
  158. [VAR] VKBASALT_CONFIG_FILE="/home/cirno/.local/share/LutrisWine/vkBasalt.conf"
  159. [VAR] VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/nvidia_icd.json"
  160. [VAR] __GL_THREADED_OPTIMIZATIONS="1"
  161. [VAR] DXVK_STATE_CACHE_PATH="/home/cirno/.local/share/LutrisWine/cache/dxvk_cache"
  162. [VAR] __GLX_VENDOR_LIBRARY_NAME=""
  163. [VAR] __NV_PRIME_RENDER_OFFLOAD=""
  164. [VAR] WINE_FULLSCREEN_FSR_MODE=""
  165. [VAR] DXVK_STATE_CACHE="1"
  166. [VAR] __GL_DXVK_OPTIMIZATIONS="1"
  167. [VAR] __GL_SHADER_DISK_CACHE_PATH="/home/cirno/.local/share/LutrisWine/cache/gl_shader_cache"
  168. [VAR] __GL_SHADER_DISK_CACHE="1"
  169. [VAR] __GL_SHADER_DISK_CACHE_SIZE="1000000000"
  170. [VAR] WD3DMODE="DXVK+NVAPI+VKD3D"
  171. [VAR] LW_STEAMAPPS_DIR="/home/cirno/.local/share/Steam/steamapps/common"
  172.  
  173. MultiThreadStackTrace init success!
  174. GCGMAH active
  175. vkBasalt info: config file: /home/cirno/.local/share/LutrisWine/vkBasalt.conf
  176. vkBasalt info: reshadeTexturePath = /opt/reshade/textures
  177. vkBasalt info: reshadeIncludePath = /opt/reshade/shaders
  178. vkBasalt info: toggleKey = Home
  179. vkBasalt info: effects = cas:Colourfulness:Tonemap
  180. vkBasalt info: casSharpness = 0.6
  181. vkBasalt debug: device supports VK_KHR_swapchain_mutable_format
  182. vkBasalt debug: activating mutable_format
  183. vkBasalt debug: Found graphics capable queue
  184. vkBasalt debug: 50 44
  185. vkBasalt debug: format 50
  186. vkBasalt debug: fake image size: 33423360
  187. vkBasalt debug: fake image alignment: 1024
  188. vkBasalt debug: created fake swapchain images
  189. vkBasalt debug: current effectString cas
  190. vkBasalt debug: 2 images in firstImages
  191. vkBasalt debug: not using swapchain images as second images
  192. vkBasalt debug: 2 images in secondImages
  193. vkBasalt debug: in creating SimpleEffect
  194. vkBasalt debug: created input ImageViews
  195. vkBasalt debug: created ImageViews
  196. vkBasalt debug: created sampler
  197. vkBasalt debug: created descriptorSetLayouts
  198. vkBasalt debug: created descriptorPool
  199. vkBasalt debug: before allocating descriptor Sets
  200. vkBasalt debug: before writing descriptor Sets
  201. vkBasalt debug: before writing descriptor Sets
  202. vkBasalt debug: created CasEffect
  203. vkBasalt debug: current effectString Colourfulness
  204. vkBasalt debug: 2 images in firstImages
  205. vkBasalt debug: not using swapchain images as second images
  206. vkBasalt debug: 2 images in secondImages
  207. vkBasalt debug: in creating ReshadeEffect
  208. vkBasalt debug: created input ImageViews
  209. vkBasalt debug: created ImageViews
  210. vkBasalt debug: created reshade shaderModule
  211. vkBasalt debug: Stencil Format: 129
  212. vkBasalt debug: created descriptorSetLayouts
  213. vkBasalt debug: created descriptorPool
  214. vkBasalt debug: created Pipeline layout
  215. vkBasalt debug: output writes: 0
  216. vkBasalt debug: before allocating descriptor Sets
  217. vkBasalt debug: before writing descriptor Sets
  218. vkBasalt debug: before writing descriptor Sets
  219. vkBasalt debug: after writing ImageSamplerDescriptorSets
  220. vkBasalt debug: render target:
  221. vkBasalt debug: render target:
  222. vkBasalt debug: 3840 x 2160
  223. vkBasalt debug: vertex entry: F__PostProcessVS
  224. vkBasalt debug: fragment entry: F__Colourfulness
  225. vkBasalt debug: finished creating Reshade effect
  226. vkBasalt debug: created ReshadeEffect
  227. vkBasalt debug: current effectString Tonemap
  228. vkBasalt debug: 2 images in firstImages
  229. vkBasalt debug: using swapchain images as second images
  230. vkBasalt debug: 2 images in secondImages
  231. vkBasalt debug: in creating ReshadeEffect
  232. vkBasalt debug: created input ImageViews
  233. vkBasalt debug: created ImageViews
  234. vkBasalt debug: created reshade shaderModule
  235. vkBasalt debug: Stencil Format: 129
  236. vkBasalt debug: created descriptorSetLayouts
  237. vkBasalt debug: created descriptorPool
  238. vkBasalt debug: created Pipeline layout
  239. vkBasalt debug: output writes: 0
  240. vkBasalt debug: before allocating descriptor Sets
  241. vkBasalt debug: before writing descriptor Sets
  242. vkBasalt debug: before writing descriptor Sets
  243. vkBasalt debug: after writing ImageSamplerDescriptorSets
  244. vkBasalt debug: render target:
  245. vkBasalt debug: render target:
  246. vkBasalt debug: 3840 x 2160
  247. vkBasalt debug: vertex entry: F__PostProcessVS
  248. vkBasalt debug: fragment entry: F__TonemapPass
  249. vkBasalt debug: finished creating Reshade effect
  250. vkBasalt debug: created ReshadeEffect
  251. vkBasalt debug: effect string count: 3
  252. vkBasalt debug: effect count: 3
  253. vkBasalt debug: allocated ComandBuffers 2 for swapchain 0x7f2d8490
  254. vkBasalt debug: before applying effect 0x7f36b450
  255. vkBasalt debug: applying SimpleEffect to cb 0x7f8070e0
  256. vkBasalt debug: after the first pipeline barrier
  257. vkBasalt debug: before beginn renderpass
  258. vkBasalt debug: after beginn renderpass
  259. vkBasalt debug: after binding image sampler
  260. vkBasalt debug: after bind pipeliene
  261. vkBasalt debug: after draw
  262. vkBasalt debug: after end renderpass
  263. vkBasalt debug: after the second pipeline barrier
  264. vkBasalt debug: before applying effect 0x7f4a0690
  265. vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
  266. vkBasalt debug: after the first pipeline barrier
  267. vkBasalt debug: after binding image sampler
  268. vkBasalt debug: before beginn renderpass
  269. vkBasalt debug: after beginn renderpass
  270. vkBasalt debug: after bind pipeliene
  271. vkBasalt debug: after draw
  272. vkBasalt debug: after end renderpass
  273. vkBasalt debug: after the second pipeline barrier
  274. vkBasalt debug: before applying effect 0x7f488eb0
  275. vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
  276. vkBasalt debug: after the first pipeline barrier
  277. vkBasalt debug: after binding image sampler
  278. vkBasalt debug: before beginn renderpass
  279. vkBasalt debug: after beginn renderpass
  280. vkBasalt debug: after bind pipeliene
  281. vkBasalt debug: after draw
  282. vkBasalt debug: after end renderpass
  283. vkBasalt debug: after the second pipeline barrier
  284. vkBasalt debug: before applying effect 0x7f36b450
  285. vkBasalt debug: applying SimpleEffect to cb 0x7f4fa4b0
  286. vkBasalt debug: after the first pipeline barrier
  287. vkBasalt debug: before beginn renderpass
  288. vkBasalt debug: after beginn renderpass
  289. vkBasalt debug: after binding image sampler
  290. vkBasalt debug: after bind pipeliene
  291. vkBasalt debug: after draw
  292. vkBasalt debug: after end renderpass
  293. vkBasalt debug: after the second pipeline barrier
  294. vkBasalt debug: before applying effect 0x7f4a0690
  295. vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
  296. vkBasalt debug: after the first pipeline barrier
  297. vkBasalt debug: after binding image sampler
  298. vkBasalt debug: before beginn renderpass
  299. vkBasalt debug: after beginn renderpass
  300. vkBasalt debug: after bind pipeliene
  301. vkBasalt debug: after draw
  302. vkBasalt debug: after end renderpass
  303. vkBasalt debug: after the second pipeline barrier
  304. vkBasalt debug: before applying effect 0x7f488eb0
  305. vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
  306. vkBasalt debug: after the first pipeline barrier
  307. vkBasalt debug: after binding image sampler
  308. vkBasalt debug: before beginn renderpass
  309. vkBasalt debug: after beginn renderpass
  310. vkBasalt debug: after bind pipeliene
  311. vkBasalt debug: after draw
  312. vkBasalt debug: after end renderpass
  313. vkBasalt debug: after the second pipeline barrier
  314. vkBasalt debug: wrote CommandBuffers
  315. vkBasalt debug: created semaphores
  316. vkBasalt debug: 0 written commandbuffer 0x7f8070e0
  317. vkBasalt debug: 1 written commandbuffer 0x7f4fa4b0
  318. vkBasalt debug: before applying effect 0x7f4f4300
  319. vkBasalt debug: before applying effect 0x7f4f4300
  320. vkBasalt debug: 0 written commandbuffer 0x7f7f8320
  321. vkBasalt debug: 1 written commandbuffer 0x7f48a960
  322. [2022-12-14 17:27:01.579] [MANGOHUD] [error] [vulkan.cpp:1366] 'device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())' line 1366 failed with VK_INCOMPLETE
  323. vkBasalt debug: destroying SimpleEffect 0x7f36b450
  324. vkBasalt debug: after DestroyImageView
  325. vkBasalt debug: destroying ReshadeEffect0x7f4a0690
  326. vkBasalt debug: destroying ReshadeEffect0x7f488eb0
  327. vkBasalt debug: after free commandbuffer
  328. vkBasalt debug: after DestroySemaphore
  329. vkBasalt debug: 50 44
  330. vkBasalt debug: format 50
  331. vkBasalt debug: fake image size: 33423360
  332. vkBasalt debug: fake image alignment: 1024
  333. vkBasalt debug: created fake swapchain images
  334. vkBasalt debug: current effectString cas
  335. vkBasalt debug: 2 images in firstImages
  336. vkBasalt debug: not using swapchain images as second images
  337. vkBasalt debug: 2 images in secondImages
  338. vkBasalt debug: in creating SimpleEffect
  339. vkBasalt debug: created input ImageViews
  340. vkBasalt debug: created ImageViews
  341. vkBasalt debug: created sampler
  342. vkBasalt debug: created descriptorSetLayouts
  343. vkBasalt debug: created descriptorPool
  344. vkBasalt debug: before allocating descriptor Sets
  345. vkBasalt debug: before writing descriptor Sets
  346. vkBasalt debug: before writing descriptor Sets
  347. vkBasalt debug: created CasEffect
  348. vkBasalt debug: current effectString Colourfulness
  349. vkBasalt debug: 2 images in firstImages
  350. vkBasalt debug: not using swapchain images as second images
  351. vkBasalt debug: 2 images in secondImages
  352. vkBasalt debug: in creating ReshadeEffect
  353. vkBasalt debug: created input ImageViews
  354. vkBasalt debug: created ImageViews
  355. vkBasalt debug: created reshade shaderModule
  356. vkBasalt debug: Stencil Format: 129
  357. vkBasalt debug: created descriptorSetLayouts
  358. vkBasalt debug: created descriptorPool
  359. vkBasalt debug: created Pipeline layout
  360. vkBasalt debug: output writes: 0
  361. vkBasalt debug: before allocating descriptor Sets
  362. vkBasalt debug: before writing descriptor Sets
  363. vkBasalt debug: before writing descriptor Sets
  364. vkBasalt debug: after writing ImageSamplerDescriptorSets
  365. vkBasalt debug: render target:
  366. vkBasalt debug: render target:
  367. vkBasalt debug: 3840 x 2160
  368. vkBasalt debug: vertex entry: F__PostProcessVS
  369. vkBasalt debug: fragment entry: F__Colourfulness
  370. vkBasalt debug: finished creating Reshade effect
  371. vkBasalt debug: created ReshadeEffect
  372. vkBasalt debug: current effectString Tonemap
  373. vkBasalt debug: 2 images in firstImages
  374. vkBasalt debug: using swapchain images as second images
  375. vkBasalt debug: 2 images in secondImages
  376. vkBasalt debug: in creating ReshadeEffect
  377. vkBasalt debug: created input ImageViews
  378. vkBasalt debug: created ImageViews
  379. vkBasalt debug: created reshade shaderModule
  380. vkBasalt debug: Stencil Format: 129
  381. vkBasalt debug: created descriptorSetLayouts
  382. vkBasalt debug: created descriptorPool
  383. vkBasalt debug: created Pipeline layout
  384. vkBasalt debug: output writes: 0
  385. vkBasalt debug: before allocating descriptor Sets
  386. vkBasalt debug: before writing descriptor Sets
  387. vkBasalt debug: before writing descriptor Sets
  388. vkBasalt debug: after writing ImageSamplerDescriptorSets
  389. vkBasalt debug: render target:
  390. vkBasalt debug: render target:
  391. vkBasalt debug: 3840 x 2160
  392. vkBasalt debug: vertex entry: F__PostProcessVS
  393. vkBasalt debug: fragment entry: F__TonemapPass
  394. vkBasalt debug: finished creating Reshade effect
  395. vkBasalt debug: created ReshadeEffect
  396. vkBasalt debug: effect string count: 3
  397. vkBasalt debug: effect count: 3
  398. vkBasalt debug: allocated ComandBuffers 2 for swapchain 0x7f2d8490
  399. vkBasalt debug: before applying effect 0x7f36b450
  400. vkBasalt debug: applying SimpleEffect to cb 0x7f8070e0
  401. vkBasalt debug: after the first pipeline barrier
  402. vkBasalt debug: before beginn renderpass
  403. vkBasalt debug: after beginn renderpass
  404. vkBasalt debug: after binding image sampler
  405. vkBasalt debug: after bind pipeliene
  406. vkBasalt debug: after draw
  407. vkBasalt debug: after end renderpass
  408. vkBasalt debug: after the second pipeline barrier
  409. vkBasalt debug: before applying effect 0x7f487910
  410. vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
  411. vkBasalt debug: after the first pipeline barrier
  412. vkBasalt debug: after binding image sampler
  413. vkBasalt debug: before beginn renderpass
  414. vkBasalt debug: after beginn renderpass
  415. vkBasalt debug: after bind pipeliene
  416. vkBasalt debug: after draw
  417. vkBasalt debug: after end renderpass
  418. vkBasalt debug: after the second pipeline barrier
  419. vkBasalt debug: before applying effect 0x7f7fdb70
  420. vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
  421. vkBasalt debug: after the first pipeline barrier
  422. vkBasalt debug: after binding image sampler
  423. vkBasalt debug: before beginn renderpass
  424. vkBasalt debug: after beginn renderpass
  425. vkBasalt debug: after bind pipeliene
  426. vkBasalt debug: after draw
  427. vkBasalt debug: after end renderpass
  428. vkBasalt debug: after the second pipeline barrier
  429. vkBasalt debug: before applying effect 0x7f36b450
  430. vkBasalt debug: applying SimpleEffect to cb 0x7f4fa4b0
  431. vkBasalt debug: after the first pipeline barrier
  432. vkBasalt debug: before beginn renderpass
  433. vkBasalt debug: after beginn renderpass
  434. vkBasalt debug: after binding image sampler
  435. vkBasalt debug: after bind pipeliene
  436. vkBasalt debug: after draw
  437. vkBasalt debug: after end renderpass
  438. vkBasalt debug: after the second pipeline barrier
  439. vkBasalt debug: before applying effect 0x7f487910
  440. vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
  441. vkBasalt debug: after the first pipeline barrier
  442. vkBasalt debug: after binding image sampler
  443. vkBasalt debug: before beginn renderpass
  444. vkBasalt debug: after beginn renderpass
  445. vkBasalt debug: after bind pipeliene
  446. vkBasalt debug: after draw
  447. vkBasalt debug: after end renderpass
  448. vkBasalt debug: after the second pipeline barrier
  449. vkBasalt debug: before applying effect 0x7f7fdb70
  450. vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
  451. vkBasalt debug: after the first pipeline barrier
  452. vkBasalt debug: after binding image sampler
  453. vkBasalt debug: before beginn renderpass
  454. vkBasalt debug: after beginn renderpass
  455. vkBasalt debug: after bind pipeliene
  456. vkBasalt debug: after draw
  457. vkBasalt debug: after end renderpass
  458. vkBasalt debug: after the second pipeline barrier
  459. vkBasalt debug: wrote CommandBuffers
  460. vkBasalt debug: created semaphores
  461. vkBasalt debug: 0 written commandbuffer 0x7f8070e0
  462. vkBasalt debug: 1 written commandbuffer 0x7f4fa4b0
  463. vkBasalt debug: before applying effect 0x7f7f1350
  464. vkBasalt debug: before applying effect 0x7f7f1350
  465. vkBasalt debug: 0 written commandbuffer 0x7f7f8320
  466. vkBasalt debug: 1 written commandbuffer 0x7f48a960
  467. [2022-12-14 17:27:01.874] [MANGOHUD] [error] [vulkan.cpp:1366] 'device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())' line 1366 failed with VK_INCOMPLETE
  468. vkBasalt debug: destroying SimpleEffect 0x7f36b450
  469. vkBasalt debug: after DestroyImageView
  470. vkBasalt debug: destroying ReshadeEffect0x7f487910
  471. vkBasalt debug: destroying ReshadeEffect0x7f7fdb70
  472. vkBasalt debug: after free commandbuffer
  473. vkBasalt debug: after DestroySemaphore
  474. vkBasalt debug: 50 44
  475. vkBasalt debug: format 50
  476. vkBasalt debug: fake image size: 33423360
  477. vkBasalt debug: fake image alignment: 1024
  478. vkBasalt debug: created fake swapchain images
  479. vkBasalt debug: current effectString cas
  480. vkBasalt debug: 2 images in firstImages
  481. vkBasalt debug: not using swapchain images as second images
  482. vkBasalt debug: 2 images in secondImages
  483. vkBasalt debug: in creating SimpleEffect
  484. vkBasalt debug: created input ImageViews
  485. vkBasalt debug: created ImageViews
  486. vkBasalt debug: created sampler
  487. vkBasalt debug: created descriptorSetLayouts
  488. vkBasalt debug: created descriptorPool
  489. vkBasalt debug: before allocating descriptor Sets
  490. vkBasalt debug: before writing descriptor Sets
  491. vkBasalt debug: before writing descriptor Sets
  492. vkBasalt debug: created CasEffect
  493. vkBasalt debug: current effectString Colourfulness
  494. vkBasalt debug: 2 images in firstImages
  495. vkBasalt debug: not using swapchain images as second images
  496. vkBasalt debug: 2 images in secondImages
  497. vkBasalt debug: in creating ReshadeEffect
  498. vkBasalt debug: created input ImageViews
  499. vkBasalt debug: created ImageViews
  500. vkBasalt debug: created reshade shaderModule
  501. vkBasalt debug: Stencil Format: 129
  502. vkBasalt debug: created descriptorSetLayouts
  503. vkBasalt debug: created descriptorPool
  504. vkBasalt debug: created Pipeline layout
  505. vkBasalt debug: output writes: 0
  506. vkBasalt debug: before allocating descriptor Sets
  507. vkBasalt debug: before writing descriptor Sets
  508. vkBasalt debug: before writing descriptor Sets
  509. vkBasalt debug: after writing ImageSamplerDescriptorSets
  510. vkBasalt debug: render target:
  511. vkBasalt debug: render target:
  512. vkBasalt debug: 3840 x 2160
  513. vkBasalt debug: vertex entry: F__PostProcessVS
  514. vkBasalt debug: fragment entry: F__Colourfulness
  515. vkBasalt debug: finished creating Reshade effect
  516. vkBasalt debug: created ReshadeEffect
  517. vkBasalt debug: current effectString Tonemap
  518. vkBasalt debug: 2 images in firstImages
  519. vkBasalt debug: using swapchain images as second images
  520. vkBasalt debug: 2 images in secondImages
  521. vkBasalt debug: in creating ReshadeEffect
  522. vkBasalt debug: created input ImageViews
  523. vkBasalt debug: created ImageViews
  524. vkBasalt debug: created reshade shaderModule
  525. vkBasalt debug: Stencil Format: 129
  526. vkBasalt debug: created descriptorSetLayouts
  527. vkBasalt debug: created descriptorPool
  528. vkBasalt debug: created Pipeline layout
  529. vkBasalt debug: output writes: 0
  530. vkBasalt debug: before allocating descriptor Sets
  531. vkBasalt debug: before writing descriptor Sets
  532. vkBasalt debug: before writing descriptor Sets
  533. vkBasalt debug: after writing ImageSamplerDescriptorSets
  534. vkBasalt debug: render target:
  535. vkBasalt debug: render target:
  536. vkBasalt debug: 3840 x 2160
  537. vkBasalt debug: vertex entry: F__PostProcessVS
  538. vkBasalt debug: fragment entry: F__TonemapPass
  539. vkBasalt debug: finished creating Reshade effect
  540. vkBasalt debug: created ReshadeEffect
  541. vkBasalt debug: effect string count: 3
  542. vkBasalt debug: effect count: 3
  543. vkBasalt debug: allocated ComandBuffers 2 for swapchain 0x7f35c180
  544. vkBasalt debug: before applying effect 0x7f7f1170
  545. vkBasalt debug: applying SimpleEffect to cb 0x7f8070e0
  546. vkBasalt debug: after the first pipeline barrier
  547. vkBasalt debug: before beginn renderpass
  548. vkBasalt debug: after beginn renderpass
  549. vkBasalt debug: after binding image sampler
  550. vkBasalt debug: after bind pipeliene
  551. vkBasalt debug: after draw
  552. vkBasalt debug: after end renderpass
  553. vkBasalt debug: after the second pipeline barrier
  554. vkBasalt debug: before applying effect 0x7f31c420
  555. vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
  556. vkBasalt debug: after the first pipeline barrier
  557. vkBasalt debug: after binding image sampler
  558. vkBasalt debug: before beginn renderpass
  559. vkBasalt debug: after beginn renderpass
  560. vkBasalt debug: after bind pipeliene
  561. vkBasalt debug: after draw
  562. vkBasalt debug: after end renderpass
  563. vkBasalt debug: after the second pipeline barrier
  564. vkBasalt debug: before applying effect 0x7fbb92e0
  565. vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
  566. vkBasalt debug: after the first pipeline barrier
  567. vkBasalt debug: after binding image sampler
  568. vkBasalt debug: before beginn renderpass
  569. vkBasalt debug: after beginn renderpass
  570. vkBasalt debug: after bind pipeliene
  571. vkBasalt debug: after draw
  572. vkBasalt debug: after end renderpass
  573. vkBasalt debug: after the second pipeline barrier
  574. vkBasalt debug: before applying effect 0x7f7f1170
  575. vkBasalt debug: applying SimpleEffect to cb 0x7f4fa4b0
  576. vkBasalt debug: after the first pipeline barrier
  577. vkBasalt debug: before beginn renderpass
  578. vkBasalt debug: after beginn renderpass
  579. vkBasalt debug: after binding image sampler
  580. vkBasalt debug: after bind pipeliene
  581. vkBasalt debug: after draw
  582. vkBasalt debug: after end renderpass
  583. vkBasalt debug: after the second pipeline barrier
  584. vkBasalt debug: before applying effect 0x7f31c420
  585. vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
  586. vkBasalt debug: after the first pipeline barrier
  587. vkBasalt debug: after binding image sampler
  588. vkBasalt debug: before beginn renderpass
  589. vkBasalt debug: after beginn renderpass
  590. vkBasalt debug: after bind pipeliene
  591. vkBasalt debug: after draw
  592. vkBasalt debug: after end renderpass
  593. vkBasalt debug: after the second pipeline barrier
  594. vkBasalt debug: before applying effect 0x7fbb92e0
  595. vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
  596. vkBasalt debug: after the first pipeline barrier
  597. vkBasalt debug: after binding image sampler
  598. vkBasalt debug: before beginn renderpass
  599. vkBasalt debug: after beginn renderpass
  600. vkBasalt debug: after bind pipeliene
  601. vkBasalt debug: after draw
  602. vkBasalt debug: after end renderpass
  603. vkBasalt debug: after the second pipeline barrier
  604. vkBasalt debug: wrote CommandBuffers
  605. vkBasalt debug: created semaphores
  606. vkBasalt debug: 0 written commandbuffer 0x7f8070e0
  607. vkBasalt debug: 1 written commandbuffer 0x7f4fa4b0
  608. vkBasalt debug: before applying effect 0x7f487140
  609. vkBasalt debug: before applying effect 0x7f487140
  610. vkBasalt debug: 0 written commandbuffer 0x7f7f8320
  611. vkBasalt debug: 1 written commandbuffer 0x7f48a960
  612. [2022-12-14 17:27:02.054] [MANGOHUD] [error] [vulkan.cpp:1366] 'device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())' line 1366 failed with VK_INCOMPLETE
  613. vkBasalt debug: destroying SimpleEffect 0x7f7f1170
  614. vkBasalt debug: after DestroyImageView
  615. vkBasalt debug: destroying ReshadeEffect0x7f31c420
  616. vkBasalt debug: destroying ReshadeEffect0x7fbb92e0
  617. vkBasalt debug: after free commandbuffer
  618. vkBasalt debug: after DestroySemaphore
  619. vkBasalt debug: 50 44
  620. vkBasalt debug: format 50
  621. vkBasalt debug: fake image size: 33423360
  622. vkBasalt debug: fake image alignment: 1024
  623. vkBasalt debug: created fake swapchain images
  624. vkBasalt debug: current effectString cas
  625. vkBasalt debug: 2 images in firstImages
  626. vkBasalt debug: not using swapchain images as second images
  627. vkBasalt debug: 2 images in secondImages
  628. vkBasalt debug: in creating SimpleEffect
  629. vkBasalt debug: created input ImageViews
  630. vkBasalt debug: created ImageViews
  631. vkBasalt debug: created sampler
  632. vkBasalt debug: created descriptorSetLayouts
  633. vkBasalt debug: created descriptorPool
  634. vkBasalt debug: before allocating descriptor Sets
  635. vkBasalt debug: before writing descriptor Sets
  636. vkBasalt debug: before writing descriptor Sets
  637. vkBasalt debug: created CasEffect
  638. vkBasalt debug: current effectString Colourfulness
  639. vkBasalt debug: 2 images in firstImages
  640. vkBasalt debug: not using swapchain images as second images
  641. vkBasalt debug: 2 images in secondImages
  642. vkBasalt debug: in creating ReshadeEffect
  643. vkBasalt debug: created input ImageViews
  644. vkBasalt debug: created ImageViews
  645. vkBasalt debug: created reshade shaderModule
  646. vkBasalt debug: Stencil Format: 129
  647. vkBasalt debug: created descriptorSetLayouts
  648. vkBasalt debug: created descriptorPool
  649. vkBasalt debug: created Pipeline layout
  650. vkBasalt debug: output writes: 0
  651. vkBasalt debug: before allocating descriptor Sets
  652. vkBasalt debug: before writing descriptor Sets
  653. vkBasalt debug: before writing descriptor Sets
  654. vkBasalt debug: after writing ImageSamplerDescriptorSets
  655. vkBasalt debug: render target:
  656. vkBasalt debug: render target:
  657. vkBasalt debug: 3840 x 2160
  658. vkBasalt debug: vertex entry: F__PostProcessVS
  659. vkBasalt debug: fragment entry: F__Colourfulness
  660. vkBasalt debug: finished creating Reshade effect
  661. vkBasalt debug: created ReshadeEffect
  662. vkBasalt debug: current effectString Tonemap
  663. vkBasalt debug: 2 images in firstImages
  664. vkBasalt debug: using swapchain images as second images
  665. vkBasalt debug: 2 images in secondImages
  666. vkBasalt debug: in creating ReshadeEffect
  667. vkBasalt debug: created input ImageViews
  668. vkBasalt debug: created ImageViews
  669. vkBasalt debug: created reshade shaderModule
  670. vkBasalt debug: Stencil Format: 129
  671. vkBasalt debug: created descriptorSetLayouts
  672. vkBasalt debug: created descriptorPool
  673. vkBasalt debug: created Pipeline layout
  674. vkBasalt debug: output writes: 0
  675. vkBasalt debug: before allocating descriptor Sets
  676. vkBasalt debug: before writing descriptor Sets
  677. vkBasalt debug: before writing descriptor Sets
  678. vkBasalt debug: after writing ImageSamplerDescriptorSets
  679. vkBasalt debug: render target:
  680. vkBasalt debug: render target:
  681. vkBasalt debug: 3840 x 2160
  682. vkBasalt debug: vertex entry: F__PostProcessVS
  683. vkBasalt debug: fragment entry: F__TonemapPass
  684. vkBasalt debug: finished creating Reshade effect
  685. vkBasalt debug: created ReshadeEffect
  686. vkBasalt debug: effect string count: 3
  687. vkBasalt debug: effect count: 3
  688. vkBasalt debug: allocated ComandBuffers 2 for swapchain 0x7f35c180
  689. vkBasalt debug: before applying effect 0x7f7f1170
  690. vkBasalt debug: applying SimpleEffect to cb 0x7f8070e0
  691. vkBasalt debug: after the first pipeline barrier
  692. vkBasalt debug: before beginn renderpass
  693. vkBasalt debug: after beginn renderpass
  694. vkBasalt debug: after binding image sampler
  695. vkBasalt debug: after bind pipeliene
  696. vkBasalt debug: after draw
  697. vkBasalt debug: after end renderpass
  698. vkBasalt debug: after the second pipeline barrier
  699. vkBasalt debug: before applying effect 0x7f4eea20
  700. vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
  701. vkBasalt debug: after the first pipeline barrier
  702. vkBasalt debug: after binding image sampler
  703. vkBasalt debug: before beginn renderpass
  704. vkBasalt debug: after beginn renderpass
  705. vkBasalt debug: after bind pipeliene
  706. vkBasalt debug: after draw
  707. vkBasalt debug: after end renderpass
  708. vkBasalt debug: after the second pipeline barrier
  709. vkBasalt debug: before applying effect 0x7fbb8b40
  710. vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
  711. vkBasalt debug: after the first pipeline barrier
  712. vkBasalt debug: after binding image sampler
  713. vkBasalt debug: before beginn renderpass
  714. vkBasalt debug: after beginn renderpass
  715. vkBasalt debug: after bind pipeliene
  716. vkBasalt debug: after draw
  717. vkBasalt debug: after end renderpass
  718. vkBasalt debug: after the second pipeline barrier
  719. vkBasalt debug: before applying effect 0x7f7f1170
  720. vkBasalt debug: applying SimpleEffect to cb 0x7f4fa4b0
  721. vkBasalt debug: after the first pipeline barrier
  722. vkBasalt debug: before beginn renderpass
  723. vkBasalt debug: after beginn renderpass
  724. vkBasalt debug: after binding image sampler
  725. vkBasalt debug: after bind pipeliene
  726. vkBasalt debug: after draw
  727. vkBasalt debug: after end renderpass
  728. vkBasalt debug: after the second pipeline barrier
  729. vkBasalt debug: before applying effect 0x7f4eea20
  730. vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
  731. vkBasalt debug: after the first pipeline barrier
  732. vkBasalt debug: after binding image sampler
  733. vkBasalt debug: before beginn renderpass
  734. vkBasalt debug: after beginn renderpass
  735. vkBasalt debug: after bind pipeliene
  736. vkBasalt debug: after draw
  737. vkBasalt debug: after end renderpass
  738. vkBasalt debug: after the second pipeline barrier
  739. vkBasalt debug: before applying effect 0x7fbb8b40
  740. vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
  741. vkBasalt debug: after the first pipeline barrier
  742. vkBasalt debug: after binding image sampler
  743. vkBasalt debug: before beginn renderpass
  744. vkBasalt debug: after beginn renderpass
  745. vkBasalt debug: after bind pipeliene
  746. vkBasalt debug: after draw
  747. vkBasalt debug: after end renderpass
  748. vkBasalt debug: after the second pipeline barrier
  749. vkBasalt debug: wrote CommandBuffers
  750. vkBasalt debug: created semaphores
  751. vkBasalt debug: 0 written commandbuffer 0x7f8070e0
  752. vkBasalt debug: 1 written commandbuffer 0x7f4fa4b0
  753. vkBasalt debug: before applying effect 0x7f4fe540
  754. vkBasalt debug: before applying effect 0x7f4fe540
  755. vkBasalt debug: 0 written commandbuffer 0x7f7f8320
  756. vkBasalt debug: 1 written commandbuffer 0x7f48a960
  757. [2022-12-14 17:27:02.238] [MANGOHUD] [error] [vulkan.cpp:1366] 'device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())' line 1366 failed with VK_INCOMPLETE
  758. vkBasalt debug: destroying SimpleEffect 0x7f7f1170
  759. vkBasalt debug: after DestroyImageView
  760. vkBasalt debug: destroying ReshadeEffect0x7f4eea20
  761. vkBasalt debug: destroying ReshadeEffect0x7fbb8b40
  762. vkBasalt debug: after free commandbuffer
  763. vkBasalt debug: after DestroySemaphore
  764.  
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