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- ---------------------------------------------------------------------------------------
- [ Date and time of start debug ] : Wed Dec 14 05:26:48 PM HKT 2022
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- [ Lutris Wine version ] : 0.75.5
- ---------------------------------------------------------------------------------------
- [ WINE version ] : lutris-7.2-2-x86_64
- ---------------------------------------------------------------------------------------
- [ Debug for program ] : /home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game/GenshinImpact.exe
- ---------------------------------------------------------------------------------------
- [ Operating system ] : Arch Linux
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- [ GLIBC version ] : 2.36
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- [ Desktop Environment ] : KDE - plasma tty
- ---------------------------------------------------------------------------------------
- [ Kernel ] : 6.0.12-arch1-1
- ---------------------------------------------------------------------------------------
- [ CPU ] : 8-physical 16-logical cores AMD Ryzen 7 5800H with Radeon Graphics
- ---------------------------------------------------------------------------------------
- [ Memory ] :
- total used free shared buff/cache available
- Mem: 23437 6418 5263 1324 11755 15311
- Swap: 0 0 0
- ---------------------------------------------------------------------------------------
- [ Disk info ] : ext4 (rw,relatime)
- Filesystem Size Used Avail Use% Mounted on
- /dev/nvme0n1p3 469G 231G 215G 52% /
- ---------------------------------------------------------------------------------------
- [ Graphic cards and drivers ] :
- 01:00.0 VGA compatible controller: NVIDIA Corporation GA106M [GeForce RTX 3060 Mobile / Max-Q] (rev a1)
- Subsystem: ASUSTeK Computer Inc. Device 11ac
- Kernel driver in use: nvidia
- Kernel modules: nouveau, nvidia_drm, nvidia
- --
- 07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c5)
- Subsystem: ASUSTeK Computer Inc. Device 11ac
- Kernel driver in use: amdgpu
- Kernel modules: amdgpu
- name of display: :0
- display: :0 screen: 0
- direct rendering: Yes
- Memory info (GL_NVX_gpu_memory_info):
- Dedicated video memory: 6144 MB
- Total available memory: 6144 MB
- Currently available dedicated video memory: 3681 MB
- OpenGL vendor string: NVIDIA Corporation
- OpenGL renderer string: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
- OpenGL core profile version string: 4.6.0 NVIDIA 525.60.11
- OpenGL core profile shading language version string: 4.60 NVIDIA
- OpenGL core profile context flags: (none)
- OpenGL core profile profile mask: core profile
- OpenGL version string: 4.6.0 NVIDIA 525.60.11
- OpenGL shading language version string: 4.60 NVIDIA
- OpenGL context flags: (none)
- OpenGL profile mask: (none)
- OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 525.60.11
- OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
- ---------------------------------------------------------------------------------------
- [ Vulkan info device name ] : NVIDIA GeForce RTX 3060 Laptop GPU
- ---------------------------------------------------------------------------------------
- [ Vulkan cube test ] : Passed successfully!
- ---------------------------------------------------------------------------------------
- [ Winetricks log ] :
- w_workaround_wine_bug-50894
- vcrun2019
- mfc42
- ---------------------------------------------------------------------------------------
- [ WineD3D ] : OFF
- ---------------------------------------------------------------------------------------
- [ DXVK ] : ON
- ---------------------------------------------------------------------------------------
- [ DXVK version ] : v2.0
- ---------------------------------------------------------------------------------------
- [ VKD3D ] : ON
- ---------------------------------------------------------------------------------------
- [ VKD3D version ] : v2.5
- ---------------------------------------------------------------------------------------
- [ DXVK-NVAPI ] : ON
- ---------------------------------------------------------------------------------------
- [ DXVK-NVAPI version ] : v0.6
- ---------------------------------------------------------------------------------------
- [ D3D EXTRAS ] : OFF
- ---------------------------------------------------------------------------------------
- [ D3D EXTRAS version ] : v2
- ---------------------------------------------------------------------------------------
- [ DGVOODOO2 ] : ON
- ---------------------------------------------------------------------------------------
- [ DGVOODOO2 version ] : v2.79.1
- ---------------------------------------------------------------------------------------
- [ WINE-NVML ] : ON
- ---------------------------------------------------------------------------------------
- [ WINE-NVML version ] : v0.1
- ---------------------------------------------------------------------------------------
- [ PROTON BATTLEYE ] : ON
- ---------------------------------------------------------------------------------------
- [ PROTON EAC ] : ON
- ---------------------------------------------------------------------------------------
- [ Network status ] : ONLINE
- ---------------------------------------------------------------------------------------
- -------------------------------------------
- |[ Starting logging ]|
- -------------------------------------------
- [VAR] WINE_IN_USE="lutris-7.2-2-x86_64"
- [VAR] WINEDIR="/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64"
- [VAR] WINE="/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64/bin/wine"
- [VAR] WINEARCH="win64"
- [VAR] WINEPREFIX="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix"
- [VAR] WIN_VER="10"
- [VAR] CHK_UPDATE="7"
- [VAR] PRIME="0"
- [VAR] VKBASALT_EFFECTS="cas:Colourfulness:Tonemap"
- [VAR] WINE_MONO_OVERRIDES="Microsoft.Xna.Framework.*,Gac=n"
- [VAR] EXE_PATH="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game"
- [VAR] LU_EXE="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game/GenshinImpact.exe"
- [VAR] VKD3D_CONFIG="upload_hvv,dxr11"
- [VAR] LD_LIBRARY_PATH="/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64/lib64:/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64/lib:/usr/lib64:/usr/lib:/usr/lib32:/opt/cuda/lib64:/usr/lib/openmpi:/opt/cuda/extras/CUPTI/lib64:/opt/cuda/nvvm/lib64"
- [VAR] PATH="/home/cirno/.local/share/LutrisWine/runners/wine/lutris-7.2-2-x86_64/bin:/home/cirno/.npm-global/bin:/home/cirno/.npm-global/bin:/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl"
- [VAR] WINEDEBUG="fixme-all,err+loaddll,err+dll,err+file,err+reg"
- [VAR] CPU_LIMIT="0"
- [VAR] VSYNC="Default"
- [VAR] VKD3D_DEBUG="warn"
- [VAR] WINE_MONO_TRACE="E:System.NotImplementedException"
- [VAR] VKBASALT_LOG_LEVEL="debug"
- [VAR] DXVK_LOG_LEVEL="info"
- [VAR] EXE_ARG="-debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug -debug"
- [VAR] PULSE_LATENCY_MSEC="60"
- [VAR] VIRTUAL_DESKTOP="0"
- [VAR] FPS_LIMIT="75"
- [VAR] LW_CENV="/home/cirno/.local/share/LutrisWine/luwine.cenv"
- [VAR] LW_DIR="/home/cirno/.local/share/LutrisWine"
- [VAR] LW_CFG="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game/GenshinImpact.wcfg"
- [VAR] GSTREAMER="1"
- [VAR] HIDE_NVIDIA_GPU="0"
- [VAR] EXE_LWDB="1"
- [VAR] EXE_LWDBFL="/usr/share/lutris-wine/db/GenshinImpact.lwdb"
- [VAR] RUNTIME="0"
- [VAR] PREF_SYS_LIBS="1"
- [VAR] WINE_SANDBOX="1"
- [VAR] WINEFSYNC="1"
- [VAR] WINEFSYNC_FUTEX2="1"
- [VAR] WINE_FULLSCREEN_FSR=""
- [VAR] WINE_FULLSCREEN_FSR_STRENGTH=""
- [VAR] STAGING_SHARED_MEMORY="1"
- [VAR] WINEESYNC="1"
- [VAR] VKBASALT_LOG_FILE=""
- [VAR] LOG_FILE="/home/cirno/.local/share/LutrisWine/wprefixes/defprefix/drive_c/Program Files/Genshin Impact/Genshin Impact game/GenshinImpact_2022-12-14_172648.log"
- [VAR] WINE_LARGE_ADDRESS_AWARE="1"
- [VAR] TERM_APP="/usr/bin/konsole -e"
- [VAR] VKBASALT="1"
- [VAR] DXVK_NVAPIHACK="0"
- [VAR] MANGOHUD=""
- [VAR] MANGOHUD_USER_CONF="0"
- [VAR] RUN_GAMEMODE="gamemoderun"
- [VAR] VKD3D_LOG_FILE=""
- [VAR] VKBASALT_CONFIG_FILE="/home/cirno/.local/share/LutrisWine/vkBasalt.conf"
- [VAR] VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/nvidia_icd.json"
- [VAR] __GL_THREADED_OPTIMIZATIONS="1"
- [VAR] DXVK_STATE_CACHE_PATH="/home/cirno/.local/share/LutrisWine/cache/dxvk_cache"
- [VAR] __GLX_VENDOR_LIBRARY_NAME=""
- [VAR] __NV_PRIME_RENDER_OFFLOAD=""
- [VAR] WINE_FULLSCREEN_FSR_MODE=""
- [VAR] DXVK_STATE_CACHE="1"
- [VAR] __GL_DXVK_OPTIMIZATIONS="1"
- [VAR] __GL_SHADER_DISK_CACHE_PATH="/home/cirno/.local/share/LutrisWine/cache/gl_shader_cache"
- [VAR] __GL_SHADER_DISK_CACHE="1"
- [VAR] __GL_SHADER_DISK_CACHE_SIZE="1000000000"
- [VAR] WD3DMODE="DXVK+NVAPI+VKD3D"
- [VAR] LW_STEAMAPPS_DIR="/home/cirno/.local/share/Steam/steamapps/common"
- MultiThreadStackTrace init success!
- GCGMAH active
- vkBasalt info: config file: /home/cirno/.local/share/LutrisWine/vkBasalt.conf
- vkBasalt info: reshadeTexturePath = /opt/reshade/textures
- vkBasalt info: reshadeIncludePath = /opt/reshade/shaders
- vkBasalt info: toggleKey = Home
- vkBasalt info: effects = cas:Colourfulness:Tonemap
- vkBasalt info: casSharpness = 0.6
- vkBasalt debug: device supports VK_KHR_swapchain_mutable_format
- vkBasalt debug: activating mutable_format
- vkBasalt debug: Found graphics capable queue
- vkBasalt debug: 50 44
- vkBasalt debug: format 50
- vkBasalt debug: fake image size: 33423360
- vkBasalt debug: fake image alignment: 1024
- vkBasalt debug: created fake swapchain images
- vkBasalt debug: current effectString cas
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: not using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating SimpleEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created sampler
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: created CasEffect
- vkBasalt debug: current effectString Colourfulness
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: not using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating ReshadeEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created reshade shaderModule
- vkBasalt debug: Stencil Format: 129
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: created Pipeline layout
- vkBasalt debug: output writes: 0
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: after writing ImageSamplerDescriptorSets
- vkBasalt debug: render target:
- vkBasalt debug: render target:
- vkBasalt debug: 3840 x 2160
- vkBasalt debug: vertex entry: F__PostProcessVS
- vkBasalt debug: fragment entry: F__Colourfulness
- vkBasalt debug: finished creating Reshade effect
- vkBasalt debug: created ReshadeEffect
- vkBasalt debug: current effectString Tonemap
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating ReshadeEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created reshade shaderModule
- vkBasalt debug: Stencil Format: 129
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: created Pipeline layout
- vkBasalt debug: output writes: 0
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: after writing ImageSamplerDescriptorSets
- vkBasalt debug: render target:
- vkBasalt debug: render target:
- vkBasalt debug: 3840 x 2160
- vkBasalt debug: vertex entry: F__PostProcessVS
- vkBasalt debug: fragment entry: F__TonemapPass
- vkBasalt debug: finished creating Reshade effect
- vkBasalt debug: created ReshadeEffect
- vkBasalt debug: effect string count: 3
- vkBasalt debug: effect count: 3
- vkBasalt debug: allocated ComandBuffers 2 for swapchain 0x7f2d8490
- vkBasalt debug: before applying effect 0x7f36b450
- vkBasalt debug: applying SimpleEffect to cb 0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after binding image sampler
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f4a0690
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f488eb0
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f36b450
- vkBasalt debug: applying SimpleEffect to cb 0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after binding image sampler
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f4a0690
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f488eb0
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: wrote CommandBuffers
- vkBasalt debug: created semaphores
- vkBasalt debug: 0 written commandbuffer 0x7f8070e0
- vkBasalt debug: 1 written commandbuffer 0x7f4fa4b0
- vkBasalt debug: before applying effect 0x7f4f4300
- vkBasalt debug: before applying effect 0x7f4f4300
- vkBasalt debug: 0 written commandbuffer 0x7f7f8320
- vkBasalt debug: 1 written commandbuffer 0x7f48a960
- [2022-12-14 17:27:01.579] [MANGOHUD] [error] [vulkan.cpp:1366] 'device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())' line 1366 failed with VK_INCOMPLETE
- vkBasalt debug: destroying SimpleEffect 0x7f36b450
- vkBasalt debug: after DestroyImageView
- vkBasalt debug: destroying ReshadeEffect0x7f4a0690
- vkBasalt debug: destroying ReshadeEffect0x7f488eb0
- vkBasalt debug: after free commandbuffer
- vkBasalt debug: after DestroySemaphore
- vkBasalt debug: 50 44
- vkBasalt debug: format 50
- vkBasalt debug: fake image size: 33423360
- vkBasalt debug: fake image alignment: 1024
- vkBasalt debug: created fake swapchain images
- vkBasalt debug: current effectString cas
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: not using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating SimpleEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created sampler
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: created CasEffect
- vkBasalt debug: current effectString Colourfulness
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: not using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating ReshadeEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created reshade shaderModule
- vkBasalt debug: Stencil Format: 129
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: created Pipeline layout
- vkBasalt debug: output writes: 0
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: after writing ImageSamplerDescriptorSets
- vkBasalt debug: render target:
- vkBasalt debug: render target:
- vkBasalt debug: 3840 x 2160
- vkBasalt debug: vertex entry: F__PostProcessVS
- vkBasalt debug: fragment entry: F__Colourfulness
- vkBasalt debug: finished creating Reshade effect
- vkBasalt debug: created ReshadeEffect
- vkBasalt debug: current effectString Tonemap
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating ReshadeEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created reshade shaderModule
- vkBasalt debug: Stencil Format: 129
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: created Pipeline layout
- vkBasalt debug: output writes: 0
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: after writing ImageSamplerDescriptorSets
- vkBasalt debug: render target:
- vkBasalt debug: render target:
- vkBasalt debug: 3840 x 2160
- vkBasalt debug: vertex entry: F__PostProcessVS
- vkBasalt debug: fragment entry: F__TonemapPass
- vkBasalt debug: finished creating Reshade effect
- vkBasalt debug: created ReshadeEffect
- vkBasalt debug: effect string count: 3
- vkBasalt debug: effect count: 3
- vkBasalt debug: allocated ComandBuffers 2 for swapchain 0x7f2d8490
- vkBasalt debug: before applying effect 0x7f36b450
- vkBasalt debug: applying SimpleEffect to cb 0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after binding image sampler
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f487910
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f7fdb70
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f36b450
- vkBasalt debug: applying SimpleEffect to cb 0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after binding image sampler
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f487910
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f7fdb70
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: wrote CommandBuffers
- vkBasalt debug: created semaphores
- vkBasalt debug: 0 written commandbuffer 0x7f8070e0
- vkBasalt debug: 1 written commandbuffer 0x7f4fa4b0
- vkBasalt debug: before applying effect 0x7f7f1350
- vkBasalt debug: before applying effect 0x7f7f1350
- vkBasalt debug: 0 written commandbuffer 0x7f7f8320
- vkBasalt debug: 1 written commandbuffer 0x7f48a960
- [2022-12-14 17:27:01.874] [MANGOHUD] [error] [vulkan.cpp:1366] 'device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())' line 1366 failed with VK_INCOMPLETE
- vkBasalt debug: destroying SimpleEffect 0x7f36b450
- vkBasalt debug: after DestroyImageView
- vkBasalt debug: destroying ReshadeEffect0x7f487910
- vkBasalt debug: destroying ReshadeEffect0x7f7fdb70
- vkBasalt debug: after free commandbuffer
- vkBasalt debug: after DestroySemaphore
- vkBasalt debug: 50 44
- vkBasalt debug: format 50
- vkBasalt debug: fake image size: 33423360
- vkBasalt debug: fake image alignment: 1024
- vkBasalt debug: created fake swapchain images
- vkBasalt debug: current effectString cas
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: not using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating SimpleEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created sampler
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: created CasEffect
- vkBasalt debug: current effectString Colourfulness
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: not using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating ReshadeEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created reshade shaderModule
- vkBasalt debug: Stencil Format: 129
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: created Pipeline layout
- vkBasalt debug: output writes: 0
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: after writing ImageSamplerDescriptorSets
- vkBasalt debug: render target:
- vkBasalt debug: render target:
- vkBasalt debug: 3840 x 2160
- vkBasalt debug: vertex entry: F__PostProcessVS
- vkBasalt debug: fragment entry: F__Colourfulness
- vkBasalt debug: finished creating Reshade effect
- vkBasalt debug: created ReshadeEffect
- vkBasalt debug: current effectString Tonemap
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating ReshadeEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created reshade shaderModule
- vkBasalt debug: Stencil Format: 129
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: created Pipeline layout
- vkBasalt debug: output writes: 0
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: after writing ImageSamplerDescriptorSets
- vkBasalt debug: render target:
- vkBasalt debug: render target:
- vkBasalt debug: 3840 x 2160
- vkBasalt debug: vertex entry: F__PostProcessVS
- vkBasalt debug: fragment entry: F__TonemapPass
- vkBasalt debug: finished creating Reshade effect
- vkBasalt debug: created ReshadeEffect
- vkBasalt debug: effect string count: 3
- vkBasalt debug: effect count: 3
- vkBasalt debug: allocated ComandBuffers 2 for swapchain 0x7f35c180
- vkBasalt debug: before applying effect 0x7f7f1170
- vkBasalt debug: applying SimpleEffect to cb 0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after binding image sampler
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f31c420
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7fbb92e0
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f7f1170
- vkBasalt debug: applying SimpleEffect to cb 0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after binding image sampler
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f31c420
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7fbb92e0
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: wrote CommandBuffers
- vkBasalt debug: created semaphores
- vkBasalt debug: 0 written commandbuffer 0x7f8070e0
- vkBasalt debug: 1 written commandbuffer 0x7f4fa4b0
- vkBasalt debug: before applying effect 0x7f487140
- vkBasalt debug: before applying effect 0x7f487140
- vkBasalt debug: 0 written commandbuffer 0x7f7f8320
- vkBasalt debug: 1 written commandbuffer 0x7f48a960
- [2022-12-14 17:27:02.054] [MANGOHUD] [error] [vulkan.cpp:1366] 'device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())' line 1366 failed with VK_INCOMPLETE
- vkBasalt debug: destroying SimpleEffect 0x7f7f1170
- vkBasalt debug: after DestroyImageView
- vkBasalt debug: destroying ReshadeEffect0x7f31c420
- vkBasalt debug: destroying ReshadeEffect0x7fbb92e0
- vkBasalt debug: after free commandbuffer
- vkBasalt debug: after DestroySemaphore
- vkBasalt debug: 50 44
- vkBasalt debug: format 50
- vkBasalt debug: fake image size: 33423360
- vkBasalt debug: fake image alignment: 1024
- vkBasalt debug: created fake swapchain images
- vkBasalt debug: current effectString cas
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: not using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating SimpleEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created sampler
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: created CasEffect
- vkBasalt debug: current effectString Colourfulness
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: not using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating ReshadeEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created reshade shaderModule
- vkBasalt debug: Stencil Format: 129
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: created Pipeline layout
- vkBasalt debug: output writes: 0
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: after writing ImageSamplerDescriptorSets
- vkBasalt debug: render target:
- vkBasalt debug: render target:
- vkBasalt debug: 3840 x 2160
- vkBasalt debug: vertex entry: F__PostProcessVS
- vkBasalt debug: fragment entry: F__Colourfulness
- vkBasalt debug: finished creating Reshade effect
- vkBasalt debug: created ReshadeEffect
- vkBasalt debug: current effectString Tonemap
- vkBasalt debug: 2 images in firstImages
- vkBasalt debug: using swapchain images as second images
- vkBasalt debug: 2 images in secondImages
- vkBasalt debug: in creating ReshadeEffect
- vkBasalt debug: created input ImageViews
- vkBasalt debug: created ImageViews
- vkBasalt debug: created reshade shaderModule
- vkBasalt debug: Stencil Format: 129
- vkBasalt debug: created descriptorSetLayouts
- vkBasalt debug: created descriptorPool
- vkBasalt debug: created Pipeline layout
- vkBasalt debug: output writes: 0
- vkBasalt debug: before allocating descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: before writing descriptor Sets
- vkBasalt debug: after writing ImageSamplerDescriptorSets
- vkBasalt debug: render target:
- vkBasalt debug: render target:
- vkBasalt debug: 3840 x 2160
- vkBasalt debug: vertex entry: F__PostProcessVS
- vkBasalt debug: fragment entry: F__TonemapPass
- vkBasalt debug: finished creating Reshade effect
- vkBasalt debug: created ReshadeEffect
- vkBasalt debug: effect string count: 3
- vkBasalt debug: effect count: 3
- vkBasalt debug: allocated ComandBuffers 2 for swapchain 0x7f35c180
- vkBasalt debug: before applying effect 0x7f7f1170
- vkBasalt debug: applying SimpleEffect to cb 0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after binding image sampler
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f4eea20
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7fbb8b40
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f8070e0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f7f1170
- vkBasalt debug: applying SimpleEffect to cb 0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after binding image sampler
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7f4eea20
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: before applying effect 0x7fbb8b40
- vkBasalt debug: applying ReshadeEffect to command buffer0x7f4fa4b0
- vkBasalt debug: after the first pipeline barrier
- vkBasalt debug: after binding image sampler
- vkBasalt debug: before beginn renderpass
- vkBasalt debug: after beginn renderpass
- vkBasalt debug: after bind pipeliene
- vkBasalt debug: after draw
- vkBasalt debug: after end renderpass
- vkBasalt debug: after the second pipeline barrier
- vkBasalt debug: wrote CommandBuffers
- vkBasalt debug: created semaphores
- vkBasalt debug: 0 written commandbuffer 0x7f8070e0
- vkBasalt debug: 1 written commandbuffer 0x7f4fa4b0
- vkBasalt debug: before applying effect 0x7f4fe540
- vkBasalt debug: before applying effect 0x7f4fe540
- vkBasalt debug: 0 written commandbuffer 0x7f7f8320
- vkBasalt debug: 1 written commandbuffer 0x7f48a960
- [2022-12-14 17:27:02.238] [MANGOHUD] [error] [vulkan.cpp:1366] 'device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())' line 1366 failed with VK_INCOMPLETE
- vkBasalt debug: destroying SimpleEffect 0x7f7f1170
- vkBasalt debug: after DestroyImageView
- vkBasalt debug: destroying ReshadeEffect0x7f4eea20
- vkBasalt debug: destroying ReshadeEffect0x7fbb8b40
- vkBasalt debug: after free commandbuffer
- vkBasalt debug: after DestroySemaphore
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