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- Initialize engine version: 2017.2.2p2 (32bc645ba6f6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Driver: 23.21.13.8813
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.204 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.239662 ms
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2e3c -> priority: 1
- Thread -> id: 38c4 -> priority: 1
- Tried to load language English with no data
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bundle load took 0.1005162s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Joystick reconnected ("Controller (XBOX 360 For Windows)").
- (Filename: Line: 1323)
- Joystick reconnected ("Controller (XBOX 360 For Windows)").
- (Filename: Line: 1323)
- Loaded bundle em_data (UnityEngine.AssetBundle)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bundle load took 0.0178768s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded bundle em_scenes (UnityEngine.AssetBundle)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bundle load took 0.07818401s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded bundle kh_data (UnityEngine.AssetBundle)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bundle load took 0.01705945s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded bundle kh_scenes (UnityEngine.AssetBundle)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bundle load took 0.01788616s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded bundle mansionroomdefs (UnityEngine.AssetBundle)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bundle load took 0.0328933s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded bundle mansionrooms (UnityEngine.AssetBundle)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bundle load took 0.1089927s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded bundle specimen (UnityEngine.AssetBundle)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bundle load took 0.01699138s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded bundle (UnityEngine.AssetBundle)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "EndlessFloorMatPool" with 16 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "EMElevatorMainPosterPool" with 18 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "EMElevatorPosterPool" with 5 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "Spec1Endless" with 30 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "Spec1EndlessSounds" with 19 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "HospitalDoorSounds" with 4 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "HospitalLockedDoorSounds" with 4 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "Oho" with 1 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "DoorSounds" with 5 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "ElevatorMainPosterPool" with 4 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "ElevatorPosterPool" with 5 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "npcFootstep" with 6 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "GhostHit" with 4 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "PaintingArt" with 16 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "DigitalPaperSounds" with 2 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "PaperSounds" with 4 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "Specimen1ChopSound" with 4 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "Specimen1" with 11 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized pool "Specimen1Sound" with 8 items
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Data READY
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Next panel via keydown
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Next panel via keydown
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene DefaultMainMenu loaded
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Rebuilding Geo
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Next panel via keydown
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NOT READY
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Spooky's Jump Scare Mansion HD Renovation/SpookyUnity_Data/Mono/data-16507028.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Spooky's Jump Scare Mansion HD Renovation/SpookyUnity_Data/Mono/data-16463E50.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Spooky's Jump Scare Mansion HD Renovation/SpookyUnity_Data/Mono/data-376AA020.dll
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Discord: init
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Save C:/Users/kincaid/AppData/LocalLow/Albino Moose Games/SpookyHD\EM_Mansion.txt
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Save C:/Users/kincaid/AppData/LocalLow/Albino Moose Games/SpookyHD\global.txt
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Save C:/Users/kincaid/AppData/LocalLow/Albino Moose Games/SpookyHD\KH_Mansion.txt
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Save C:/Users/kincaid/AppData/LocalLow/Albino Moose Games/SpookyHD\save.txt
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loaded all saves
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scene Main loaded
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Load took 5.154155s
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Steam connected
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Trying to find leaderboards
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Got user stats sucessfully
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Achievement count 26
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Leaderboard find callback
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Got leaderboard handle!
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Next panel via timeout
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Discord: connected to Gaysbian#8951: 260956568131076096
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Next panel via keydown
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FOV 50 (Options: 50)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at OptionsManager.SensitivityKey (Rewired.ControllerMap controllerMap, Rewired.InputAction action) [0x00000] in <filename unknown>:0
- at InputBindingPanel.UpdateMap () [0x00000] in <filename unknown>:0
- at InputBindingPanel.OnEnable () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SetActive(Boolean)
- <MovePanelsLeft>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- OptionsMenu2:SetActivePanel(BasePanel2)
- InputDevicePanel:InGameSelected()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:Press()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.ExtInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.ExtInputModule:ProcessMouseEvent(MouseState)
- UnityEngine.EventSystems.ExtInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at OptionsManager.SensitivityKey (Rewired.ControllerMap controllerMap, Rewired.InputAction action) [0x00000] in <filename unknown>:0
- at InputBindingPanel.UpdateMap () [0x00000] in <filename unknown>:0
- at InputBindingPanel.OnEnable () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SetActive(Boolean)
- <MovePanelsLeft>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- OptionsMenu2:SetActivePanel(BasePanel2)
- InputDevicePanel:InGameSelected()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:Press()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.ExtInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.ExtInputModule:ProcessMouseEvent(MouseState)
- UnityEngine.EventSystems.ExtInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
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