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SpookysHD output log

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Feb 18th, 2019
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  1. Initialize engine version: 2017.2.2p2 (32bc645ba6f6)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor: NVIDIA
  7. VRAM: 3072 MB
  8. Driver: 23.21.13.8813
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.204 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 1.239662 ms
  18. Setting up 2 worker threads for Enlighten.
  19. Thread -> id: 2e3c -> priority: 1
  20. Thread -> id: 38c4 -> priority: 1
  21. Tried to load language English with no data
  22.  
  23. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  24.  
  25. bundle load took 0.1005162s
  26.  
  27. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  28.  
  29. Joystick reconnected ("Controller (XBOX 360 For Windows)").
  30.  
  31. (Filename: Line: 1323)
  32.  
  33. Joystick reconnected ("Controller (XBOX 360 For Windows)").
  34.  
  35. (Filename: Line: 1323)
  36.  
  37. Loaded bundle em_data (UnityEngine.AssetBundle)
  38.  
  39. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  40.  
  41. bundle load took 0.0178768s
  42.  
  43. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  44.  
  45. Loaded bundle em_scenes (UnityEngine.AssetBundle)
  46.  
  47. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  48.  
  49. bundle load took 0.07818401s
  50.  
  51. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  52.  
  53. Loaded bundle kh_data (UnityEngine.AssetBundle)
  54.  
  55. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  56.  
  57. bundle load took 0.01705945s
  58.  
  59. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  60.  
  61. Loaded bundle kh_scenes (UnityEngine.AssetBundle)
  62.  
  63. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  64.  
  65. bundle load took 0.01788616s
  66.  
  67. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  68.  
  69. Loaded bundle mansionroomdefs (UnityEngine.AssetBundle)
  70.  
  71. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  72.  
  73. bundle load took 0.0328933s
  74.  
  75. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  76.  
  77. Loaded bundle mansionrooms (UnityEngine.AssetBundle)
  78.  
  79. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  80.  
  81. bundle load took 0.1089927s
  82.  
  83. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  84.  
  85. Loaded bundle specimen (UnityEngine.AssetBundle)
  86.  
  87. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  88.  
  89. bundle load took 0.01699138s
  90.  
  91. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  92.  
  93. Loaded bundle (UnityEngine.AssetBundle)
  94.  
  95. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  96.  
  97. Initialized pool "EndlessFloorMatPool" with 16 items
  98.  
  99. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  100.  
  101. Initialized pool "EMElevatorMainPosterPool" with 18 items
  102.  
  103. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  104.  
  105. Initialized pool "EMElevatorPosterPool" with 5 items
  106.  
  107. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  108.  
  109. Initialized pool "Spec1Endless" with 30 items
  110.  
  111. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  112.  
  113. Initialized pool "Spec1EndlessSounds" with 19 items
  114.  
  115. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  116.  
  117. Initialized pool "HospitalDoorSounds" with 4 items
  118.  
  119. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  120.  
  121. Initialized pool "HospitalLockedDoorSounds" with 4 items
  122.  
  123. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  124.  
  125. Initialized pool "Oho" with 1 items
  126.  
  127. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  128.  
  129. Initialized pool "DoorSounds" with 5 items
  130.  
  131. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  132.  
  133. Initialized pool "ElevatorMainPosterPool" with 4 items
  134.  
  135. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  136.  
  137. Initialized pool "ElevatorPosterPool" with 5 items
  138.  
  139. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  140.  
  141. Initialized pool "npcFootstep" with 6 items
  142.  
  143. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  144.  
  145. Initialized pool "GhostHit" with 4 items
  146.  
  147. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  148.  
  149. Initialized pool "PaintingArt" with 16 items
  150.  
  151. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  152.  
  153. Initialized pool "DigitalPaperSounds" with 2 items
  154.  
  155. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  156.  
  157. Initialized pool "PaperSounds" with 4 items
  158.  
  159. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  160.  
  161. Initialized pool "Specimen1ChopSound" with 4 items
  162.  
  163. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  164.  
  165. Initialized pool "Specimen1" with 11 items
  166.  
  167. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  168.  
  169. Initialized pool "Specimen1Sound" with 8 items
  170.  
  171. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  172.  
  173. Data READY
  174.  
  175. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  176.  
  177. Next panel via keydown
  178.  
  179. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  180.  
  181. Next panel via keydown
  182.  
  183. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  184.  
  185. Scene DefaultMainMenu loaded
  186.  
  187. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  188.  
  189. Rebuilding Geo
  190.  
  191. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  192.  
  193. Next panel via keydown
  194.  
  195. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  196.  
  197. NOT READY
  198.  
  199. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  200.  
  201. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Spooky's Jump Scare Mansion HD Renovation/SpookyUnity_Data/Mono/data-16507028.dll
  202. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Spooky's Jump Scare Mansion HD Renovation/SpookyUnity_Data/Mono/data-16463E50.dll
  203. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Spooky's Jump Scare Mansion HD Renovation/SpookyUnity_Data/Mono/data-376AA020.dll
  204. Searching for compatible XInput library...
  205. Found Xinput1_4.dll.
  206. Discord: init
  207.  
  208. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  209.  
  210. Save C:/Users/kincaid/AppData/LocalLow/Albino Moose Games/SpookyHD\EM_Mansion.txt
  211.  
  212. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  213.  
  214. Save C:/Users/kincaid/AppData/LocalLow/Albino Moose Games/SpookyHD\global.txt
  215.  
  216. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  217.  
  218. Save C:/Users/kincaid/AppData/LocalLow/Albino Moose Games/SpookyHD\KH_Mansion.txt
  219.  
  220. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  221.  
  222. Save C:/Users/kincaid/AppData/LocalLow/Albino Moose Games/SpookyHD\save.txt
  223.  
  224. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  225.  
  226. Loaded all saves
  227.  
  228. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  229.  
  230. Scene Main loaded
  231.  
  232. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  233.  
  234. Load took 5.154155s
  235.  
  236. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  237.  
  238. Steam connected
  239.  
  240. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  241.  
  242. Trying to find leaderboards
  243.  
  244. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  245.  
  246. Got user stats sucessfully
  247.  
  248. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  249.  
  250. Achievement count 26
  251.  
  252. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  253.  
  254. Leaderboard find callback
  255.  
  256. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  257.  
  258. Got leaderboard handle!
  259.  
  260. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  261.  
  262. Next panel via timeout
  263.  
  264. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  265.  
  266. Discord: connected to Gaysbian#8951: 260956568131076096
  267.  
  268. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  269.  
  270. Next panel via keydown
  271.  
  272. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  273.  
  274. FOV 50 (Options: 50)
  275.  
  276. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  277.  
  278. NullReferenceException: Object reference not set to an instance of an object
  279. at OptionsManager.SensitivityKey (Rewired.ControllerMap controllerMap, Rewired.InputAction action) [0x00000] in <filename unknown>:0
  280. at InputBindingPanel.UpdateMap () [0x00000] in <filename unknown>:0
  281. at InputBindingPanel.OnEnable () [0x00000] in <filename unknown>:0
  282. UnityEngine.GameObject:SetActive(Boolean)
  283. <MovePanelsLeft>c__Iterator0:MoveNext()
  284. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  285. UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
  286. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  287. OptionsMenu2:SetActivePanel(BasePanel2)
  288. InputDevicePanel:InGameSelected()
  289. UnityEngine.Events.InvokableCall:Invoke()
  290. UnityEngine.Events.UnityEvent:Invoke()
  291. UnityEngine.UI.Button:Press()
  292. UnityEngine.UI.Button:OnPointerClick(PointerEventData)
  293. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
  294. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  295. UnityEngine.EventSystems.ExtInputModule:ProcessMousePress(MouseButtonEventData)
  296. UnityEngine.EventSystems.ExtInputModule:ProcessMouseEvent(MouseState)
  297. UnityEngine.EventSystems.ExtInputModule:Process()
  298. UnityEngine.EventSystems.EventSystem:Update()
  299.  
  300. (Filename: Line: -1)
  301.  
  302. NullReferenceException: Object reference not set to an instance of an object
  303. at OptionsManager.SensitivityKey (Rewired.ControllerMap controllerMap, Rewired.InputAction action) [0x00000] in <filename unknown>:0
  304. at InputBindingPanel.UpdateMap () [0x00000] in <filename unknown>:0
  305. at InputBindingPanel.OnEnable () [0x00000] in <filename unknown>:0
  306. UnityEngine.GameObject:SetActive(Boolean)
  307. <MovePanelsLeft>c__Iterator0:MoveNext()
  308. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  309. UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
  310. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  311. OptionsMenu2:SetActivePanel(BasePanel2)
  312. InputDevicePanel:InGameSelected()
  313. UnityEngine.Events.InvokableCall:Invoke()
  314. UnityEngine.Events.UnityEvent:Invoke()
  315. UnityEngine.UI.Button:Press()
  316. UnityEngine.UI.Button:OnPointerClick(PointerEventData)
  317. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
  318. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  319. UnityEngine.EventSystems.ExtInputModule:ProcessMousePress(MouseButtonEventData)
  320. UnityEngine.EventSystems.ExtInputModule:ProcessMouseEvent(MouseState)
  321. UnityEngine.EventSystems.ExtInputModule:Process()
  322. UnityEngine.EventSystems.EventSystem:Update()
  323.  
  324. (Filename: Line: -1)
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