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  1. --//====================================================\\--
  2. --||               CREATED BY ENEBEV
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://165704299"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37. <body>
  38.   <p style="color:#FF0000";>Red paragraph text</p>
  39. </body>  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58.     local NEWMESH = IT(MESH)
  59.     if MESH == "SpecialMesh" then
  60.         NEWMESH.MeshType = MESHTYPE
  61.         if MESHID ~= "nil" and MESHID ~= "" then
  62.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63.         end
  64.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66.         end
  67.     end
  68.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69.     NEWMESH.Scale = SCALE
  70.     NEWMESH.Parent = PARENT
  71.     return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  75.     local NEWPART = IT("Part")
  76.     NEWPART.formFactor = FORMFACTOR
  77.     NEWPART.Reflectance = REFLECTANCE
  78.     NEWPART.Transparency = TRANSPARENCY
  79.     NEWPART.CanCollide = false
  80.     NEWPART.Locked = true
  81.     NEWPART.Anchored = true
  82.     if ANCHOR == false then
  83.         NEWPART.Anchored = false
  84.     end
  85.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  86.     NEWPART.Name = NAME
  87.     NEWPART.Size = SIZE
  88.     NEWPART.Position = Torso.Position
  89.     NEWPART.Material = MATERIAL
  90.     NEWPART:BreakJoints()
  91.     NEWPART.Parent = PARENT
  92.     return NEWPART
  93. end
  94.  
  95. --//=================================\\
  96. --||          CUSTOMIZATION
  97. --\\=================================//
  98.  
  99. Player_Size = 1 --Size of the player.
  100. Animation_Speed = 3
  101. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  102.  
  103. local Speed = 20
  104. local Effects2 = {}
  105.  
  106. --//=================================\\
  107. --||      END OF CUSTOMIZATION
  108. --\\=================================//
  109.  
  110.     local function weldBetween(a, b)
  111.         local weldd = Instance.new("ManualWeld")
  112.         weldd.Part0 = a
  113.         weldd.Part1 = b
  114.         weldd.C0 = CFrame.new()
  115.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  116.         weldd.Parent = a
  117.         return weldd
  118.     end
  119.  
  120. --//=================================\\
  121. --||          USEFUL VALUES
  122. --\\=================================//
  123.  
  124. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  127. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  128. local CHANGEDEFENSE = 0
  129. local CHANGEDAMAGE = 0
  130. local CHANGEMOVEMENT = 0
  131. local ANIM = "Idle"
  132. local ATTACK = false
  133. local EQUIPPED = false
  134. local HOLD = false
  135. local COMBO = 1
  136. local Rooted = false
  137. local SINE = 0
  138. local KEYHOLD = false
  139. local CHANGE = 2 / Animation_Speed
  140. local WALKINGANIM = false
  141. local WALK = 0
  142. local VALUE1 = false
  143. local VALUE2 = false
  144. local ROBLOXIDLEANIMATION = IT("Animation")
  145. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  146. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  147. --ROBLOXIDLEANIMATION.Parent = Humanoid
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "Weapon GUI"
  150. local Weapon = IT("Model")
  151. Weapon.Name = "Adds"
  152. local HITFLOOR = nil
  153. local Effects = IT("Folder", Weapon)
  154. Effects.Name = "Effects"
  155. local ANIMATOR = Humanoid.Animator
  156. local ANIMATE = Character.Animate
  157. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  158. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  159. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  160. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  161. local UNANCHOR = true
  162.  
  163. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  164.  
  165. --//=================================\\
  166. --\\=================================//
  167.  
  168.  
  169. --//=================================\\
  170. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  171. --\\=================================//
  172.  
  173. ArtificialHB = Instance.new("BindableEvent", script)
  174. ArtificialHB.Name = "ArtificialHB"
  175.  
  176. script:WaitForChild("ArtificialHB")
  177.  
  178. frame = Frame_Speed
  179. tf = 0
  180. allowframeloss = false
  181. tossremainder = false
  182. lastframe = tick()
  183. script.ArtificialHB:Fire()
  184.  
  185. game:GetService("RunService").Heartbeat:connect(function(s, p)
  186.     tf = tf + s
  187.     if tf >= frame then
  188.         if allowframeloss then
  189.             script.ArtificialHB:Fire()
  190.             lastframe = tick()
  191.         else
  192.             for i = 1, math.floor(tf / frame) do
  193.                 script.ArtificialHB:Fire()
  194.             end
  195.         lastframe = tick()
  196.         end
  197.         if tossremainder then
  198.             tf = 0
  199.         else
  200.             tf = tf - frame * math.floor(tf / frame)
  201.         end
  202.     end
  203. end)
  204.  
  205. --//=================================\\
  206. --\\=================================//
  207.  
  208.  
  209.  
  210.  
  211.  
  212. --//=================================\\
  213. --||          SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221.     if NUMBER >= 0 then
  222.         NUMBER = 0
  223.     end
  224.     return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228.     if NUMBER <= 0 then
  229.         NUMBER = 0
  230.     end
  231.     return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235.     if NUMBER == 0 or NUMBER == nil then
  236.         ArtificialHB.Event:wait()
  237.     else
  238.         for i = 1, NUMBER do
  239.             ArtificialHB.Event:wait()
  240.         end
  241.     end
  242. end
  243.  
  244. function QuaternionFromCFrame(cf)
  245.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  246.     local trace = m00 + m11 + m22
  247.     if trace > 0 then
  248.         local s = math.sqrt(1 + trace)
  249.         local recip = 0.5 / s
  250.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  251.     else
  252.         local i = 0
  253.         if m11 > m00 then
  254.             i = 1
  255.         end
  256.         if m22 > (i == 0 and m00 or m11) then
  257.             i = 2
  258.         end
  259.         if i == 0 then
  260.             local s = math.sqrt(m00 - m11 - m22 + 1)
  261.             local recip = 0.5 / s
  262.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  263.         elseif i == 1 then
  264.             local s = math.sqrt(m11 - m22 - m00 + 1)
  265.             local recip = 0.5 / s
  266.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  267.         elseif i == 2 then
  268.             local s = math.sqrt(m22 - m00 - m11 + 1)
  269.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  270.         end
  271.     end
  272. end
  273.  
  274. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  275.     local xs, ys, zs = x + x, y + y, z + z
  276.     local wx, wy, wz = w * xs, w * ys, w * zs
  277.     local xx = x * xs
  278.     local xy = x * ys
  279.     local xz = x * zs
  280.     local yy = y * ys
  281.     local yz = y * zs
  282.     local zz = z * zs
  283.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  284. end
  285.  
  286. function QuaternionSlerp(a, b, t)
  287.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  288.     local startInterp, finishInterp;
  289.     if cosTheta >= 0.0001 then
  290.         if (1 - cosTheta) > 0.0001 then
  291.             local theta = ACOS(cosTheta)
  292.             local invSinTheta = 1 / SIN(theta)
  293.             startInterp = SIN((1 - t) * theta) * invSinTheta
  294.             finishInterp = SIN(t * theta) * invSinTheta
  295.         else
  296.             startInterp = 1 - t
  297.             finishInterp = t
  298.         end
  299.     else
  300.         if (1 + cosTheta) > 0.0001 then
  301.             local theta = ACOS(-cosTheta)
  302.             local invSinTheta = 1 / SIN(theta)
  303.             startInterp = SIN((t - 1) * theta) * invSinTheta
  304.             finishInterp = SIN(t * theta) * invSinTheta
  305.         else
  306.             startInterp = t - 1
  307.             finishInterp = t
  308.         end
  309.     end
  310.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  311. end
  312.  
  313. function Clerp(a, b, t)
  314.     local qa = {QuaternionFromCFrame(a)}
  315.     local qb = {QuaternionFromCFrame(b)}
  316.     local ax, ay, az = a.x, a.y, a.z
  317.     local bx, by, bz = b.x, b.y, b.z
  318.     local _t = 1 - t
  319.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  320. end
  321.  
  322. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  323.     local frame = IT("Frame")
  324.     frame.BackgroundTransparency = TRANSPARENCY
  325.     frame.BorderSizePixel = BORDERSIZEPIXEL
  326.     frame.Position = POSITION
  327.     frame.Size = SIZE
  328.     frame.BackgroundColor3 = COLOR
  329.     frame.BorderColor3 = BORDERCOLOR
  330.     frame.Name = NAME
  331.     frame.Parent = PARENT
  332.     return frame
  333. end
  334.  
  335. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  336.     local label = IT("Ultimate Glove")
  337.     label.BackgroundTransparency = 1
  338.     label.Size = UD2(1, 0, 1, 0)
  339.     label.Position = UD2(0, 0, 0, 0)
  340.     label.TextColor3 = TEXTCOLOR
  341.     label.TextStrokeTransparency = STROKETRANSPARENCY
  342.     label.TextTransparency = TRANSPARENCY
  343.     label.FontSize = TEXTFONTSIZE
  344.     label.Font = TEXTFONT
  345.     label.BorderSizePixel = BORDERSIZEPIXEL
  346.     label.TextScaled = false
  347.     label.Text = TEXT
  348.     label.Name = NAME
  349.     label.Parent = PARENT
  350.     return label
  351. end
  352.  
  353. function NoOutlines(PART)
  354.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  355. end
  356.  
  357.  
  358. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  359.     local NEWWELD = IT(TYPE)
  360.     NEWWELD.Part0 = PART0
  361.     NEWWELD.Part1 = PART1
  362.     NEWWELD.C0 = C0
  363.     NEWWELD.C1 = C1
  364.     NEWWELD.Parent = PARENT
  365.     return NEWWELD
  366. end
  367.  
  368. function CreateSound(ID, PARENT, VOLUME, PITCH)
  369.     local NEWSOUND = nil
  370.     coroutine.resume(coroutine.create(function()
  371.         NEWSOUND = IT("Sound", PARENT)
  372.         NEWSOUND.Volume = VOLUME
  373.         NEWSOUND.Pitch = PITCH
  374.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  375.         Swait()
  376.         NEWSOUND:play()
  377.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  378.     end))
  379.     return NEWSOUND
  380. end
  381.  
  382. function CFrameFromTopBack(at, top, back)
  383.     local right = top:Cross(back)
  384.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  385. end
  386.  
  387. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  388.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  389.     local mesh = IT("SpecialMesh",wave)
  390.     mesh.MeshType = "FileMesh"
  391.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  392.     mesh.Scale = SIZE
  393.     mesh.Offset = VT(0,0,-SIZE.X/8)
  394.     wave.CFrame = CFRAME
  395.     coroutine.resume(coroutine.create(function(PART)
  396.         for i = 1, WAIT do
  397.             Swait()
  398.             mesh.Scale = mesh.Scale + GROW
  399.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  400.             if DOESROT == true then
  401.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  402.             end
  403.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  404.             if wave.Transparency > 0.99 then
  405.                 wave:remove()
  406.             end
  407.         end
  408.     end))
  409. end
  410.  
  411. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  412.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  413.     local mesh = IT("SpecialMesh",wave)
  414.     mesh.MeshType = "FileMesh"
  415.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  416.     mesh.Scale = SIZE
  417.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  418.     wave.CFrame = CFRAME
  419.     coroutine.resume(coroutine.create(function(PART)
  420.         for i = 1, WAIT do
  421.             Swait()
  422.             mesh.Scale = mesh.Scale + GROW
  423.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  424.             if DOESROT == true then
  425.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  426.             end
  427.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  428.             if wave.Transparency > 0.99 then
  429.                 wave:remove()
  430.             end
  431.         end
  432.     end))
  433. end
  434.  
  435. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  436.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  437.     local mesh = IT("SpecialMesh",wave)
  438.     mesh.MeshType = "FileMesh"
  439.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  440.     mesh.Scale = SIZE
  441.     wave.CFrame = CFRAME
  442.     coroutine.resume(coroutine.create(function(PART)
  443.         for i = 1, WAIT do
  444.             Swait()
  445.             mesh.Scale = mesh.Scale + GROW
  446.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  447.             if DOESROT == true then
  448.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  449.             end
  450.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  451.             if wave.Transparency > 0.99 then
  452.                 wave:remove()
  453.             end
  454.         end
  455.     end))
  456. end
  457.  
  458.  
  459. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  460.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  461.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  462.     wave.CFrame = CFRAME
  463.     coroutine.resume(coroutine.create(function(PART)
  464.         for i = 1, WAIT do
  465.             Swait()
  466.             mesh.Scale = mesh.Scale * GROW
  467.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  468.             if wave.Transparency > 0.99 then
  469.                 wave:remove()
  470.             end
  471.         end
  472.     end))
  473. end
  474.  
  475. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  476.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  477.     local mesh = IT("SpecialMesh",wave)
  478.     mesh.MeshType = "Sphere"
  479.     mesh.Scale = SIZE
  480.     mesh.Offset = VT(0,0,0)
  481.     wave.CFrame = CFRAME
  482.     coroutine.resume(coroutine.create(function(PART)
  483.         for i = 1, WAIT do
  484.             Swait()
  485.             mesh.Scale = mesh.Scale + GROW
  486.             wave.Transparency = wave.Transparency + (1/WAIT)
  487.             if wave.Transparency > 0.99 then
  488.                 wave:remove()
  489.             end
  490.         end
  491.     end))
  492. end
  493.  
  494. function MakeForm(PART,TYPE)
  495.     if TYPE == "Cyl" then
  496.         local MSH = IT("CylinderMesh",PART)
  497.     elseif TYPE == "Ball" then
  498.         local MSH = IT("SpecialMesh",PART)
  499.         MSH.MeshType = "Sphere"
  500.     elseif TYPE == "Wedge" then
  501.         local MSH = IT("SpecialMesh",PART)
  502.         MSH.MeshType = "Wedge"
  503.     end
  504. end
  505.  
  506. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  507.     if FLOOR ~= nil then
  508.         coroutine.resume(coroutine.create(function()
  509.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  510.             PART.CFrame = CF(POSITION)
  511.             for i = 1, 45 do
  512.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  513.                 RingPiece.Material = FLOOR.Material
  514.                 RingPiece.Color = FLOOR.Color
  515.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  516.                 Debris:AddItem(RingPiece,SWAIT/100)
  517.             end
  518.             PART:remove()
  519.         end))
  520.     end
  521. end
  522.  
  523. function CheckTableForString(Table, String)
  524.     for i, v in pairs(Table) do
  525.         if string.find(string.lower(String), string.lower(v)) then
  526.             return true
  527.         end
  528.     end
  529.     return false
  530. end
  531.  
  532. function CheckIntangible(Hit)
  533.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  534.     if Hit and Hit.Parent then
  535.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  536.             return true
  537.         end
  538.     end
  539.     return false
  540. end
  541.  
  542. Debris = game:GetService("Debris")
  543.  
  544. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  545.     local Direction = CFrame.new(StartPos, Vec).lookVector
  546.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  547.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  548.     if RayHit and CheckIntangible(RayHit) then
  549.         if DelayIfHit then
  550.             wait()
  551.         end
  552.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  553.     end
  554.     return RayHit, RayPos, RayNormal
  555. end
  556.  
  557. function turnto(position)
  558.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  559. end
  560.  
  561. --//=================================\\
  562. --||         WEAPON CREATION
  563. --\\=================================//
  564.  
  565. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  566. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  567. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  568. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  569.  
  570. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  571. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  572. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  577. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  578.  
  579. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  588. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  589.  
  590. for _, c in pairs(Weapon:GetChildren()) do
  591.     if c.ClassName == "Part" then
  592.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  593.     end
  594. end
  595.  
  596. Weapon.Parent = Character
  597.  
  598. Humanoid.Died:connect(function()
  599.     ATTACK = true
  600. end)
  601.  
  602. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  603. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  604. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  605. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  606.  
  607. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  608. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  609. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  610. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  611.  
  612. --//=================================\\
  613. --||         DAMAGE FUNCTIONS
  614. --\\=================================//
  615.  
  616. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  617.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  618.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  619.     local BODYGYRO = IT("BodyGyro", STATPART)
  620.     local BODYPOSITION = IT("BodyPosition", STATPART)
  621.     BODYPOSITION.P = 2000
  622.     BODYPOSITION.D = 100
  623.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  624.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  625.     game:GetService("Debris"):AddItem(STATPART ,5)
  626.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  627.     BILLBOARDGUI.Adornee = STATPART
  628.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  629.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  630.     BILLBOARDGUI.AlwaysOnTop = false
  631.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  632.     TEXTLABEL.BackgroundTransparency = 1
  633.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  634.     TEXTLABEL.Text = TEXT
  635.     TEXTLABEL.Font = "SciFi"
  636.     TEXTLABEL.FontSize="Size42"
  637.     TEXTLABEL.TextColor3 = COLOR
  638.     TEXTLABEL.TextStrokeTransparency = 1
  639.     TEXTLABEL.TextScaled = true
  640.     TEXTLABEL.TextWrapped = true
  641.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  642.         if LABELTYPE == "Normal" then
  643.             for i = 1, 30 do
  644.                 Swait()
  645.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  646.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  647.             end
  648.         elseif LABELTYPE == "Debuff" then
  649.             for i = 1, 30 do
  650.                 Swait()
  651.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  652.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  653.             end
  654.         elseif LABELTYPE == "Shock" then
  655.             local ORIGIN = STATPART.Position
  656.             for i = 1, 30 do
  657.                 Swait()
  658.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  659.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  660.             end
  661.         end
  662.         THEPART.Parent = nil
  663.     end),STATPART, BODYPOSITION, TEXTLABEL)
  664. end
  665.  
  666. --//=================================\\
  667. --||            DAMAGING
  668. --\\=================================//
  669.  
  670. function killnearest(position,range,maxstrength,direction)
  671.     for i,v in ipairs(workspace:GetChildren()) do
  672.     local body = v:GetChildren()
  673.         for part = 1, #body do
  674.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  675.                 if(body[part].Position - position).Magnitude < range then
  676.                     if v.ClassName == "Model" then
  677.                         --v:BreakJoints()
  678.                     end
  679.                     local POS = position
  680.                     coroutine.resume(coroutine.create(function()
  681.                         body[part].Anchored = true
  682.                         body[part].Parent = Effects
  683.                         body[part].CanCollide = true
  684.                         local SIZE = body[part].Size
  685.                         body[part].Material = "Neon"
  686.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  687.                         for i = 1, 75 do
  688.                             Swait()
  689.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  690.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  691.                         end
  692.                         coroutine.resume(coroutine.create(function()
  693.                             while true do
  694.                                 Swait()
  695.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  696.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  697.                             end
  698.                         end))
  699.                         body[part].Anchored = false
  700.                         body[part].Velocity = direction.lookVector*maxstrength
  701.                     end))
  702.                 end
  703.             end
  704.         end
  705.         if v.ClassName == "Part" then
  706.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  707.                 local POS = position
  708.                 coroutine.resume(coroutine.create(function()
  709.                     v.Anchored = true
  710.                     v.Parent = Effects
  711.                     local SIZE = v.Size
  712.                     v.Material = "Neon"
  713.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  714.                     for i = 1, 75 do
  715.                         Swait()
  716.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  717.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  718.                     end
  719.                     coroutine.resume(coroutine.create(function()
  720.                         while true do
  721.                             Swait()
  722.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  723.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  724.                         end
  725.                     end))
  726.                     v.Anchored = false
  727.                     v.Velocity = direction.lookVector*maxstrength
  728.                 end))
  729.             end
  730.         end
  731.     end
  732. end
  733.  
  734. --//=================================\\
  735. --||    ATTACK FUNCTIONS AND STUFF
  736. --\\=================================//
  737.  
  738. function AttackTemplate()
  739.     ATTACK = true
  740.     Rooted = false
  741.     for i=0, 1, 0.1 / Animation_Speed do
  742.         Swait()
  743.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  744.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  745.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  746.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  747.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  748.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  749.     end
  750.     ATTACK = false
  751.     Rooted = false
  752. end
  753.  
  754. function GoldenPunch()
  755.     ATTACK = true
  756.     Rooted = false
  757.     local SPEED = Speed
  758.     Speed = 8
  759.     CreateSound("169445572", RightArm, 10, 1.1)
  760.     for i=0, 4, 0.1 / Animation_Speed do
  761.         Swait()
  762.         turnto(Mouse.Hit.p)
  763.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  764.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  765.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  766.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  767.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  768.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  769.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  770.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  771.     end
  772.     for i=0, 0.15, 0.1 / Animation_Speed do
  773.         Swait()
  774.         turnto(Mouse.Hit.p)
  775.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  776.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  777.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  778.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  779.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  780.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  781.     end
  782.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  783.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  784.     PART.Shape = "Ball"
  785.     local bv = Instance.new("BodyVelocity")
  786.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  787.     bv.velocity = RootPart.CFrame.lookVector*600
  788.     bv.Parent = PART
  789.     bv.Name = "PROJECTILEVELOCITY"
  790.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
  791.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  792.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  793.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
  794.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  795.     coroutine.resume(coroutine.create(function()
  796.         for i = 1, 10 do
  797.             Swait()
  798.             PART.Transparency = PART.Transparency + 0.2/10
  799.             PART.Size = PART.Size + VT(5,5,5)
  800.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  801.         end
  802.         PART:Destroy()
  803.     end))
  804.     for i=0, 1, 0.1 / Animation_Speed do
  805.         Swait()
  806.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  807.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  808.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  809.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  810.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  811.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  812.     end
  813.     Speed = SPEED
  814.     ATTACK = false
  815.     Rooted = false
  816. end
  817.  
  818. function GoldenGrasp()
  819.     ATTACK = true
  820.     Rooted = false
  821.     local HASGRABBED = false
  822.     local WELD = nil
  823.     local TORS = nil
  824.     local hitting = FIST.Touched:connect(function(hit)
  825.         if hit.Parent:FindFirstChild("Humanoid") then
  826.             if hit.Parent.Humanoid.Health ~= 0 then
  827.                 UNANCHOR = false
  828.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  829.                 TORS.Anchored = true
  830.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  831.                 WELD = weldBetween(RightArm,TORS)
  832.                 HASGRABBED = true
  833.                 Rooted = true
  834.             end
  835.         end
  836.     end)
  837.     for i=0, 1, 0.1 / Animation_Speed do
  838.         Swait()
  839.         if HASGRABBED == true then
  840.             break
  841.         end
  842.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  843.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  844.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  845.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  846.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  847.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  848.     end
  849.     hitting:disconnect()
  850.     if HASGRABBED == true then
  851.         TORS.Anchored = false
  852.         RootPart.Anchored = true
  853.         for i=0, 2, 0.1 / Animation_Speed do
  854.             Swait()
  855.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  856.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  857.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  858.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  859.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  860.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  861.         end
  862.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  863.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  864.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  865.         SOUNDPART.CFrame = RootPart.CFrame
  866.         Debris:AddItem(SOUNDPART,5)
  867.         CreateSound("1295446488", SOUNDPART, 2, 1)
  868.         for i = 1, 15 do
  869.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  870.         end
  871.         for i=0, 2, 0.1 / Animation_Speed do
  872.             Swait()
  873.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  874.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  875.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  876.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  877.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  878.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  879.         end
  880.         for i=0, 0.25, 0.1 / Animation_Speed do
  881.             Swait()
  882.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  883.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  884.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  885.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  886.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  887.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  888.         end
  889.         if HITFLOOR ~= nil then
  890.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  891.         end
  892.         CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  893.         WELD:remove()
  894.         for i = 1, 25 do
  895.             Swait()
  896.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  897.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  898.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
  899.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
  900.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  901.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
  902.         end
  903.     end
  904.     UNANCHOR = true
  905.     ATTACK = false
  906.     Rooted = false
  907. end
  908.  
  909. function Mach20()
  910.     local ORIGIN = RootPart.Position
  911.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  912.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  913.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  914.     SOUNDPART.CFrame = RootPart.CFrame
  915.     Debris:AddItem(SOUNDPART,5)
  916.     CreateSound("1295446488", SOUNDPART, 2, 1)
  917.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  918.     Swait()
  919.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  920.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  921.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  922.     SOUNDPART.CFrame = RootPart.CFrame
  923.     Debris:AddItem(SOUNDPART,5)
  924.     CreateSound("1295446488", SOUNDPART, 2, 1)
  925.     if MRANDOM(1,8) == 1 then
  926.         ATTACK = true
  927.         Rooted = true
  928.         local FRUITSTABLE = {
  929.             {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  930.             {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  931.             {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  932.         }
  933.         local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  934.         local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  935.         CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  936.         FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  937.         weldBetween(RightArm,FRUITMODEL)
  938.         for i=0, 4, 0.1 / Animation_Speed do
  939.             Swait()
  940.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  943.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  944.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  946.         end
  947.         CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  948.         FRUITMODEL:remove()
  949.         for i = 1, 15 do
  950.             Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  951.         end
  952.         for i=0, 0.5, 0.1 / Animation_Speed do
  953.             Swait()
  954.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  955.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  957.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  958.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  960.         end
  961.         ATTACK = false
  962.         Rooted = false
  963.     end
  964. end
  965.  
  966. function ImplosionCollision()
  967.     ATTACK = true
  968.     Rooted = true
  969.     CreateSound("169445572", RightArm, 10, 0.8)
  970.     for i=0, 8, 0.1 / Animation_Speed do
  971.         Swait()
  972.         turnto(Mouse.Hit.p)
  973.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  974.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  975.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  976.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  977.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  978.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  979.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  980.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  981.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  982.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  983.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985.     end
  986.     for i=0, 0.15, 0.1 / Animation_Speed do
  987.         Swait()
  988.         turnto(Mouse.Hit.p)
  989.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  990.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  991.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  992.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  993.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995.     end
  996.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  997.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  998.     coroutine.resume(coroutine.create(function()
  999.         Swait(100)
  1000.         for i = 1, 5 do
  1001.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1002.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  1003.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  1004.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  1005.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  1006.         end
  1007.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1008.         for i = 1, 5 do
  1009.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1010.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1011.         end
  1012.         coroutine.resume(coroutine.create(function()
  1013.             for i = 1, 50 do
  1014.                 Swait()
  1015.                 for i = 1, 1 do
  1016.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1017.                 end
  1018.                 for i = 1, 2 do
  1019.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1020.                 end
  1021.             end
  1022.         end))
  1023.     end))
  1024.     for i=0, 4, 0.1 / Animation_Speed do
  1025.         Swait()
  1026.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1027.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1028.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1029.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1030.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1031.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1032.     end
  1033.     ATTACK = false
  1034.     Rooted = false
  1035. end
  1036.  
  1037. --//=================================\\
  1038. --||      ASSIGN THINGS TO KEYS
  1039. --\\=================================//
  1040.  
  1041. function MouseDown(Mouse)
  1042.     if ATTACK == false then
  1043.     end
  1044. end
  1045.  
  1046. function MouseUp(Mouse)
  1047. HOLD = false
  1048. end
  1049.  
  1050. function KeyDown(Key)
  1051.     KEYHOLD = true
  1052.     if Key == "z" and ATTACK == false then
  1053.         GoldenPunch()
  1054.     end
  1055.  
  1056.     if Key == "b" and ATTACK == false then
  1057.         GoldenGrasp()
  1058.     end
  1059.  
  1060.     if Key == "c" and ATTACK == false then
  1061.         Teleport()
  1062.     end
  1063.  
  1064.     if Key == "x" and ATTACK == false then
  1065.         ImplosionCollision()
  1066.     end
  1067.  
  1068.     if Key == "p" and ATTACK == false then
  1069.         if Speed == 20 then
  1070.             Speed = 150
  1071.         elseif Speed == 150 then
  1072.             Speed = 20
  1073.         end
  1074.     end
  1075. end
  1076.  
  1077. function KeyUp(Key)
  1078.     KEYHOLD = false
  1079. end
  1080.  
  1081.     Mouse.Button1Down:connect(function(NEWKEY)
  1082.         MouseDown(NEWKEY)
  1083.     end)
  1084.     Mouse.Button1Up:connect(function(NEWKEY)
  1085.         MouseUp(NEWKEY)
  1086.     end)
  1087.     Mouse.KeyDown:connect(function(NEWKEY)
  1088.         KeyDown(NEWKEY)
  1089.     end)
  1090.     Mouse.KeyUp:connect(function(NEWKEY)
  1091.         KeyUp(NEWKEY)
  1092.     end)
  1093.  
  1094. --//=================================\\
  1095. --\\=================================//
  1096.  
  1097.  
  1098. function unanchor()
  1099.     if UNANCHOR == true then
  1100.         g = Character:GetChildren()
  1101.         for i = 1, #g do
  1102.             if g[i].ClassName == "Part" then
  1103.                 g[i].Anchored = false
  1104.             end
  1105.         end
  1106.     end
  1107. end
  1108.  
  1109.  
  1110. --//=================================\\
  1111. --||    WRAP THE WHOLE SCRIPT UP
  1112. --\\=================================//
  1113.  
  1114. Humanoid.Changed:connect(function(Jump)
  1115.     if Jump == "Jump" and (Disable_Jump == true) then
  1116.         Humanoid.Jump = false
  1117.     end
  1118. end)
  1119.  
  1120. while true do
  1121.     Swait()
  1122.     ANIMATE.Parent = nil
  1123.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1124.     IDLEANIMATION:Play()
  1125.     SINE = SINE + CHANGE
  1126.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1127.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1128.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1129.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1130.     local WALKSPEEDVALUE = 0
  1131.     if Speed < 35 then
  1132.         WALKSPEEDVALUE = 6
  1133.     else
  1134.         WALKSPEEDVALUE = 3
  1135.     end
  1136.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1137.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1138.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1139.         if Speed < 35 then
  1140.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1141.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1142.         else
  1143.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1144.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1145.         end
  1146.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1147.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1148.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1149.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1150.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151.     end
  1152.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1153.         ANIM = "Jump"
  1154.         if ATTACK == false then
  1155.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1156.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1157.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1158.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1159.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1160.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1161.         end
  1162.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1163.         ANIM = "Fall"
  1164.         if ATTACK == false then
  1165.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1166.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1168.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1169.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1170.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1171.         end
  1172.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1173.         ANIM = "Idle"
  1174.         if ATTACK == false then
  1175.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1176.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1178.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1179.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1180.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181.         end
  1182.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1183.         ANIM = "Walk"
  1184.         WALK = WALK + 1 / Animation_Speed
  1185.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1186.             WALK = 0
  1187.             if WALKINGANIM == true then
  1188.                 WALKINGANIM = false
  1189.             elseif WALKINGANIM == false then
  1190.                 WALKINGANIM = true
  1191.             end
  1192.         end
  1193.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1194.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1195.         if ATTACK == false then
  1196.             if Speed < 35 then
  1197.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1202.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1203.             else
  1204.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1205.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1206.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1209.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1210.             end
  1211.         end
  1212.     end
  1213.     unanchor()
  1214.     Humanoid.MaxHealth = "inf"
  1215.     Humanoid.Health = "inf"
  1216.     if Rooted == false then
  1217.         Disable_Jump = false
  1218.         Humanoid.WalkSpeed = Speed
  1219.     elseif Rooted == true then
  1220.         Disable_Jump = true
  1221.         Humanoid.WalkSpeed = 0
  1222.     end
  1223.     local MATHS = {"0","1"}
  1224.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1225.     Humanoid.PlatformStand = false
  1226. end
  1227.  
  1228. --//=================================\\
  1229. --\\=================================//
  1230.  
  1231.  
  1232.  
  1233.  
  1234.  
  1235. --//====================================================\\--
  1236. --||                     END OF SCRIPT
  1237. --\\====================================================//--
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