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  1. --//====================================================\\--
  2. --|| CREATED BY ENEBEV
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://165704299"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37. <body>
  38. <p style="color:#FF0000";>Red paragraph text</p>
  39. </body>
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.Anchored = true
  82. if ANCHOR == false then
  83. NEWPART.Anchored = false
  84. end
  85. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  86. NEWPART.Name = NAME
  87. NEWPART.Size = SIZE
  88. NEWPART.Position = Torso.Position
  89. NEWPART.Material = MATERIAL
  90. NEWPART:BreakJoints()
  91. NEWPART.Parent = PARENT
  92. return NEWPART
  93. end
  94.  
  95. --//=================================\\
  96. --|| CUSTOMIZATION
  97. --\\=================================//
  98.  
  99. Player_Size = 1 --Size of the player.
  100. Animation_Speed = 3
  101. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  102.  
  103. local Speed = 20
  104. local Effects2 = {}
  105.  
  106. --//=================================\\
  107. --|| END OF CUSTOMIZATION
  108. --\\=================================//
  109.  
  110. local function weldBetween(a, b)
  111. local weldd = Instance.new("ManualWeld")
  112. weldd.Part0 = a
  113. weldd.Part1 = b
  114. weldd.C0 = CFrame.new()
  115. weldd.C1 = b.CFrame:inverse() * a.CFrame
  116. weldd.Parent = a
  117. return weldd
  118. end
  119.  
  120. --//=================================\\
  121. --|| USEFUL VALUES
  122. --\\=================================//
  123.  
  124. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  127. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  128. local CHANGEDEFENSE = 0
  129. local CHANGEDAMAGE = 0
  130. local CHANGEMOVEMENT = 0
  131. local ANIM = "Idle"
  132. local ATTACK = false
  133. local EQUIPPED = false
  134. local HOLD = false
  135. local COMBO = 1
  136. local Rooted = false
  137. local SINE = 0
  138. local KEYHOLD = false
  139. local CHANGE = 2 / Animation_Speed
  140. local WALKINGANIM = false
  141. local WALK = 0
  142. local VALUE1 = false
  143. local VALUE2 = false
  144. local ROBLOXIDLEANIMATION = IT("Animation")
  145. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  146. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  147. --ROBLOXIDLEANIMATION.Parent = Humanoid
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "Weapon GUI"
  150. local Weapon = IT("Model")
  151. Weapon.Name = "Adds"
  152. local HITFLOOR = nil
  153. local Effects = IT("Folder", Weapon)
  154. Effects.Name = "Effects"
  155. local ANIMATOR = Humanoid.Animator
  156. local ANIMATE = Character.Animate
  157. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  158. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  159. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  160. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  161. local UNANCHOR = true
  162.  
  163. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  164.  
  165. --//=================================\\
  166. --\\=================================//
  167.  
  168.  
  169. --//=================================\\
  170. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  171. --\\=================================//
  172.  
  173. ArtificialHB = Instance.new("BindableEvent", script)
  174. ArtificialHB.Name = "ArtificialHB"
  175.  
  176. script:WaitForChild("ArtificialHB")
  177.  
  178. frame = Frame_Speed
  179. tf = 0
  180. allowframeloss = false
  181. tossremainder = false
  182. lastframe = tick()
  183. script.ArtificialHB:Fire()
  184.  
  185. game:GetService("RunService").Heartbeat:connect(function(s, p)
  186. tf = tf + s
  187. if tf >= frame then
  188. if allowframeloss then
  189. script.ArtificialHB:Fire()
  190. lastframe = tick()
  191. else
  192. for i = 1, math.floor(tf / frame) do
  193. script.ArtificialHB:Fire()
  194. end
  195. lastframe = tick()
  196. end
  197. if tossremainder then
  198. tf = 0
  199. else
  200. tf = tf - frame * math.floor(tf / frame)
  201. end
  202. end
  203. end)
  204.  
  205. --//=================================\\
  206. --\\=================================//
  207.  
  208.  
  209.  
  210.  
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionFromCFrame(cf)
  245. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  246. local trace = m00 + m11 + m22
  247. if trace > 0 then
  248. local s = math.sqrt(1 + trace)
  249. local recip = 0.5 / s
  250. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  251. else
  252. local i = 0
  253. if m11 > m00 then
  254. i = 1
  255. end
  256. if m22 > (i == 0 and m00 or m11) then
  257. i = 2
  258. end
  259. if i == 0 then
  260. local s = math.sqrt(m00 - m11 - m22 + 1)
  261. local recip = 0.5 / s
  262. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  263. elseif i == 1 then
  264. local s = math.sqrt(m11 - m22 - m00 + 1)
  265. local recip = 0.5 / s
  266. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  267. elseif i == 2 then
  268. local s = math.sqrt(m22 - m00 - m11 + 1)
  269. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  270. end
  271. end
  272. end
  273.  
  274. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  275. local xs, ys, zs = x + x, y + y, z + z
  276. local wx, wy, wz = w * xs, w * ys, w * zs
  277. local xx = x * xs
  278. local xy = x * ys
  279. local xz = x * zs
  280. local yy = y * ys
  281. local yz = y * zs
  282. local zz = z * zs
  283. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  284. end
  285.  
  286. function QuaternionSlerp(a, b, t)
  287. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  288. local startInterp, finishInterp;
  289. if cosTheta >= 0.0001 then
  290. if (1 - cosTheta) > 0.0001 then
  291. local theta = ACOS(cosTheta)
  292. local invSinTheta = 1 / SIN(theta)
  293. startInterp = SIN((1 - t) * theta) * invSinTheta
  294. finishInterp = SIN(t * theta) * invSinTheta
  295. else
  296. startInterp = 1 - t
  297. finishInterp = t
  298. end
  299. else
  300. if (1 + cosTheta) > 0.0001 then
  301. local theta = ACOS(-cosTheta)
  302. local invSinTheta = 1 / SIN(theta)
  303. startInterp = SIN((t - 1) * theta) * invSinTheta
  304. finishInterp = SIN(t * theta) * invSinTheta
  305. else
  306. startInterp = t - 1
  307. finishInterp = t
  308. end
  309. end
  310. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  311. end
  312.  
  313. function Clerp(a, b, t)
  314. local qa = {QuaternionFromCFrame(a)}
  315. local qb = {QuaternionFromCFrame(b)}
  316. local ax, ay, az = a.x, a.y, a.z
  317. local bx, by, bz = b.x, b.y, b.z
  318. local _t = 1 - t
  319. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  320. end
  321.  
  322. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  323. local frame = IT("Frame")
  324. frame.BackgroundTransparency = TRANSPARENCY
  325. frame.BorderSizePixel = BORDERSIZEPIXEL
  326. frame.Position = POSITION
  327. frame.Size = SIZE
  328. frame.BackgroundColor3 = COLOR
  329. frame.BorderColor3 = BORDERCOLOR
  330. frame.Name = NAME
  331. frame.Parent = PARENT
  332. return frame
  333. end
  334.  
  335. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  336. local label = IT("Ultimate Glove")
  337. label.BackgroundTransparency = 1
  338. label.Size = UD2(1, 0, 1, 0)
  339. label.Position = UD2(0, 0, 0, 0)
  340. label.TextColor3 = TEXTCOLOR
  341. label.TextStrokeTransparency = STROKETRANSPARENCY
  342. label.TextTransparency = TRANSPARENCY
  343. label.FontSize = TEXTFONTSIZE
  344. label.Font = TEXTFONT
  345. label.BorderSizePixel = BORDERSIZEPIXEL
  346. label.TextScaled = false
  347. label.Text = TEXT
  348. label.Name = NAME
  349. label.Parent = PARENT
  350. return label
  351. end
  352.  
  353. function NoOutlines(PART)
  354. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  355. end
  356.  
  357.  
  358. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  359. local NEWWELD = IT(TYPE)
  360. NEWWELD.Part0 = PART0
  361. NEWWELD.Part1 = PART1
  362. NEWWELD.C0 = C0
  363. NEWWELD.C1 = C1
  364. NEWWELD.Parent = PARENT
  365. return NEWWELD
  366. end
  367.  
  368. function CreateSound(ID, PARENT, VOLUME, PITCH)
  369. local NEWSOUND = nil
  370. coroutine.resume(coroutine.create(function()
  371. NEWSOUND = IT("Sound", PARENT)
  372. NEWSOUND.Volume = VOLUME
  373. NEWSOUND.Pitch = PITCH
  374. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  375. Swait()
  376. NEWSOUND:play()
  377. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  378. end))
  379. return NEWSOUND
  380. end
  381.  
  382. function CFrameFromTopBack(at, top, back)
  383. local right = top:Cross(back)
  384. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  385. end
  386.  
  387. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  388. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  389. local mesh = IT("SpecialMesh",wave)
  390. mesh.MeshType = "FileMesh"
  391. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  392. mesh.Scale = SIZE
  393. mesh.Offset = VT(0,0,-SIZE.X/8)
  394. wave.CFrame = CFRAME
  395. coroutine.resume(coroutine.create(function(PART)
  396. for i = 1, WAIT do
  397. Swait()
  398. mesh.Scale = mesh.Scale + GROW
  399. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  400. if DOESROT == true then
  401. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  402. end
  403. wave.Transparency = wave.Transparency + (0.5/WAIT)
  404. if wave.Transparency > 0.99 then
  405. wave:remove()
  406. end
  407. end
  408. end))
  409. end
  410.  
  411. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  412. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  413. local mesh = IT("SpecialMesh",wave)
  414. mesh.MeshType = "FileMesh"
  415. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  416. mesh.Scale = SIZE
  417. --mesh.Offset = VT(0,0,-SIZE.X/8)
  418. wave.CFrame = CFRAME
  419. coroutine.resume(coroutine.create(function(PART)
  420. for i = 1, WAIT do
  421. Swait()
  422. mesh.Scale = mesh.Scale + GROW
  423. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  424. if DOESROT == true then
  425. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  426. end
  427. wave.Transparency = wave.Transparency + (0.5/WAIT)
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  436. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  437. local mesh = IT("SpecialMesh",wave)
  438. mesh.MeshType = "FileMesh"
  439. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  440. mesh.Scale = SIZE
  441. wave.CFrame = CFRAME
  442. coroutine.resume(coroutine.create(function(PART)
  443. for i = 1, WAIT do
  444. Swait()
  445. mesh.Scale = mesh.Scale + GROW
  446. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  447. if DOESROT == true then
  448. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  449. end
  450. wave.Transparency = wave.Transparency + (0.5/WAIT)
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458.  
  459. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  460. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  461. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. mesh.Scale = mesh.Scale * GROW
  467. wave.Transparency = wave.Transparency + (0.5/WAIT)
  468. if wave.Transparency > 0.99 then
  469. wave:remove()
  470. end
  471. end
  472. end))
  473. end
  474.  
  475. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  477. local mesh = IT("SpecialMesh",wave)
  478. mesh.MeshType = "Sphere"
  479. mesh.Scale = SIZE
  480. mesh.Offset = VT(0,0,0)
  481. wave.CFrame = CFRAME
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, WAIT do
  484. Swait()
  485. mesh.Scale = mesh.Scale + GROW
  486. wave.Transparency = wave.Transparency + (1/WAIT)
  487. if wave.Transparency > 0.99 then
  488. wave:remove()
  489. end
  490. end
  491. end))
  492. end
  493.  
  494. function MakeForm(PART,TYPE)
  495. if TYPE == "Cyl" then
  496. local MSH = IT("CylinderMesh",PART)
  497. elseif TYPE == "Ball" then
  498. local MSH = IT("SpecialMesh",PART)
  499. MSH.MeshType = "Sphere"
  500. elseif TYPE == "Wedge" then
  501. local MSH = IT("SpecialMesh",PART)
  502. MSH.MeshType = "Wedge"
  503. end
  504. end
  505.  
  506. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  507. if FLOOR ~= nil then
  508. coroutine.resume(coroutine.create(function()
  509. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  510. PART.CFrame = CF(POSITION)
  511. for i = 1, 45 do
  512. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  513. RingPiece.Material = FLOOR.Material
  514. RingPiece.Color = FLOOR.Color
  515. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  516. Debris:AddItem(RingPiece,SWAIT/100)
  517. end
  518. PART:remove()
  519. end))
  520. end
  521. end
  522.  
  523. function CheckTableForString(Table, String)
  524. for i, v in pairs(Table) do
  525. if string.find(string.lower(String), string.lower(v)) then
  526. return true
  527. end
  528. end
  529. return false
  530. end
  531.  
  532. function CheckIntangible(Hit)
  533. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  534. if Hit and Hit.Parent then
  535. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  536. return true
  537. end
  538. end
  539. return false
  540. end
  541.  
  542. Debris = game:GetService("Debris")
  543.  
  544. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  545. local Direction = CFrame.new(StartPos, Vec).lookVector
  546. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  547. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  548. if RayHit and CheckIntangible(RayHit) then
  549. if DelayIfHit then
  550. wait()
  551. end
  552. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  553. end
  554. return RayHit, RayPos, RayNormal
  555. end
  556.  
  557. function turnto(position)
  558. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  559. end
  560.  
  561. --//=================================\\
  562. --|| WEAPON CREATION
  563. --\\=================================//
  564.  
  565. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  566. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  567. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  568. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  569.  
  570. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  571. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  572. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  577. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  578.  
  579. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  588. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  589.  
  590. for _, c in pairs(Weapon:GetChildren()) do
  591. if c.ClassName == "Part" then
  592. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  593. end
  594. end
  595.  
  596. Weapon.Parent = Character
  597.  
  598. Humanoid.Died:connect(function()
  599. ATTACK = true
  600. end)
  601.  
  602. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  603. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  604. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  605. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  606.  
  607. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  608. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  609. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  610. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  611.  
  612. --//=================================\\
  613. --|| DAMAGE FUNCTIONS
  614. --\\=================================//
  615.  
  616. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  617. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  618. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  619. local BODYGYRO = IT("BodyGyro", STATPART)
  620. local BODYPOSITION = IT("BodyPosition", STATPART)
  621. BODYPOSITION.P = 2000
  622. BODYPOSITION.D = 100
  623. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  624. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  625. game:GetService("Debris"):AddItem(STATPART ,5)
  626. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  627. BILLBOARDGUI.Adornee = STATPART
  628. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  629. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  630. BILLBOARDGUI.AlwaysOnTop = false
  631. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  632. TEXTLABEL.BackgroundTransparency = 1
  633. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  634. TEXTLABEL.Text = TEXT
  635. TEXTLABEL.Font = "SciFi"
  636. TEXTLABEL.FontSize="Size42"
  637. TEXTLABEL.TextColor3 = COLOR
  638. TEXTLABEL.TextStrokeTransparency = 1
  639. TEXTLABEL.TextScaled = true
  640. TEXTLABEL.TextWrapped = true
  641. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  642. if LABELTYPE == "Normal" then
  643. for i = 1, 30 do
  644. Swait()
  645. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  646. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  647. end
  648. elseif LABELTYPE == "Debuff" then
  649. for i = 1, 30 do
  650. Swait()
  651. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  652. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  653. end
  654. elseif LABELTYPE == "Shock" then
  655. local ORIGIN = STATPART.Position
  656. for i = 1, 30 do
  657. Swait()
  658. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  659. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  660. end
  661. end
  662. THEPART.Parent = nil
  663. end),STATPART, BODYPOSITION, TEXTLABEL)
  664. end
  665.  
  666. --//=================================\\
  667. --|| DAMAGING
  668. --\\=================================//
  669.  
  670. function killnearest(position,range,maxstrength,direction)
  671. for i,v in ipairs(workspace:GetChildren()) do
  672. local body = v:GetChildren()
  673. for part = 1, #body do
  674. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  675. if(body[part].Position - position).Magnitude < range then
  676. if v.ClassName == "Model" then
  677. --v:BreakJoints()
  678. end
  679. local POS = position
  680. coroutine.resume(coroutine.create(function()
  681. body[part].Anchored = true
  682. body[part].Parent = Effects
  683. body[part].CanCollide = true
  684. local SIZE = body[part].Size
  685. body[part].Material = "Neon"
  686. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  687. for i = 1, 75 do
  688. Swait()
  689. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  690. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  691. end
  692. coroutine.resume(coroutine.create(function()
  693. while true do
  694. Swait()
  695. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  696. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  697. end
  698. end))
  699. body[part].Anchored = false
  700. body[part].Velocity = direction.lookVector*maxstrength
  701. end))
  702. end
  703. end
  704. end
  705. if v.ClassName == "Part" then
  706. if v.Anchored == false and (v.Position - position).Magnitude < range then
  707. local POS = position
  708. coroutine.resume(coroutine.create(function()
  709. v.Anchored = true
  710. v.Parent = Effects
  711. local SIZE = v.Size
  712. v.Material = "Neon"
  713. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  714. for i = 1, 75 do
  715. Swait()
  716. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  717. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  718. end
  719. coroutine.resume(coroutine.create(function()
  720. while true do
  721. Swait()
  722. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  723. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  724. end
  725. end))
  726. v.Anchored = false
  727. v.Velocity = direction.lookVector*maxstrength
  728. end))
  729. end
  730. end
  731. end
  732. end
  733.  
  734. --//=================================\\
  735. --|| ATTACK FUNCTIONS AND STUFF
  736. --\\=================================//
  737.  
  738. function AttackTemplate()
  739. ATTACK = true
  740. Rooted = false
  741. for i=0, 1, 0.1 / Animation_Speed do
  742. Swait()
  743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  749. end
  750. ATTACK = false
  751. Rooted = false
  752. end
  753.  
  754. function GoldenPunch()
  755. ATTACK = true
  756. Rooted = false
  757. local SPEED = Speed
  758. Speed = 8
  759. CreateSound("169445572", RightArm, 10, 1.1)
  760. for i=0, 4, 0.1 / Animation_Speed do
  761. Swait()
  762. turnto(Mouse.Hit.p)
  763. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  764. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  769. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  771. end
  772. for i=0, 0.15, 0.1 / Animation_Speed do
  773. Swait()
  774. turnto(Mouse.Hit.p)
  775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  779. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  781. end
  782. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  783. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  784. PART.Shape = "Ball"
  785. local bv = Instance.new("BodyVelocity")
  786. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  787. bv.velocity = RootPart.CFrame.lookVector*600
  788. bv.Parent = PART
  789. bv.Name = "PROJECTILEVELOCITY"
  790. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
  791. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  792. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  793. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
  794. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  795. coroutine.resume(coroutine.create(function()
  796. for i = 1, 10 do
  797. Swait()
  798. PART.Transparency = PART.Transparency + 0.2/10
  799. PART.Size = PART.Size + VT(5,5,5)
  800. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  801. end
  802. PART:Destroy()
  803. end))
  804. for i=0, 1, 0.1 / Animation_Speed do
  805. Swait()
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  812. end
  813. Speed = SPEED
  814. ATTACK = false
  815. Rooted = false
  816. end
  817.  
  818. function GoldenGrasp()
  819. ATTACK = true
  820. Rooted = false
  821. local HASGRABBED = false
  822. local WELD = nil
  823. local TORS = nil
  824. local hitting = FIST.Touched:connect(function(hit)
  825. if hit.Parent:FindFirstChild("Humanoid") then
  826. if hit.Parent.Humanoid.Health ~= 0 then
  827. UNANCHOR = false
  828. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  829. TORS.Anchored = true
  830. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  831. WELD = weldBetween(RightArm,TORS)
  832. HASGRABBED = true
  833. Rooted = true
  834. end
  835. end
  836. end)
  837. for i=0, 1, 0.1 / Animation_Speed do
  838. Swait()
  839. if HASGRABBED == true then
  840. break
  841. end
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  848. end
  849. hitting:disconnect()
  850. if HASGRABBED == true then
  851. TORS.Anchored = false
  852. RootPart.Anchored = true
  853. for i=0, 2, 0.1 / Animation_Speed do
  854. Swait()
  855. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  861. end
  862. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  863. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  864. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  865. SOUNDPART.CFrame = RootPart.CFrame
  866. Debris:AddItem(SOUNDPART,5)
  867. CreateSound("1295446488", SOUNDPART, 2, 1)
  868. for i = 1, 15 do
  869. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  870. end
  871. for i=0, 2, 0.1 / Animation_Speed do
  872. Swait()
  873. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  879. end
  880. for i=0, 0.25, 0.1 / Animation_Speed do
  881. Swait()
  882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  888. end
  889. if HITFLOOR ~= nil then
  890. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  891. end
  892. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  893. WELD:remove()
  894. for i = 1, 25 do
  895. Swait()
  896. killnearest(RootPart.Position,45,100,Torso.CFrame)
  897. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  898. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
  899. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
  900. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  901. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
  902. end
  903. end
  904. UNANCHOR = true
  905. ATTACK = false
  906. Rooted = false
  907. end
  908.  
  909. function Mach20()
  910. local ORIGIN = RootPart.Position
  911. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  912. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  913. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  914. SOUNDPART.CFrame = RootPart.CFrame
  915. Debris:AddItem(SOUNDPART,5)
  916. CreateSound("1295446488", SOUNDPART, 2, 1)
  917. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  918. Swait()
  919. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  920. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  921. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  922. SOUNDPART.CFrame = RootPart.CFrame
  923. Debris:AddItem(SOUNDPART,5)
  924. CreateSound("1295446488", SOUNDPART, 2, 1)
  925. if MRANDOM(1,8) == 1 then
  926. ATTACK = true
  927. Rooted = true
  928. local FRUITSTABLE = {
  929. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  930. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  931. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  932. }
  933. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  934. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  935. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  936. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  937. weldBetween(RightArm,FRUITMODEL)
  938. for i=0, 4, 0.1 / Animation_Speed do
  939. Swait()
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  946. end
  947. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  948. FRUITMODEL:remove()
  949. for i = 1, 15 do
  950. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  951. end
  952. for i=0, 0.5, 0.1 / Animation_Speed do
  953. Swait()
  954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  960. end
  961. ATTACK = false
  962. Rooted = false
  963. end
  964. end
  965.  
  966. function ImplosionCollision()
  967. ATTACK = true
  968. Rooted = true
  969. CreateSound("169445572", RightArm, 10, 0.8)
  970. for i=0, 8, 0.1 / Animation_Speed do
  971. Swait()
  972. turnto(Mouse.Hit.p)
  973. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  974. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  975. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  976. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  977. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  978. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. end
  986. for i=0, 0.15, 0.1 / Animation_Speed do
  987. Swait()
  988. turnto(Mouse.Hit.p)
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. end
  996. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  997. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  998. coroutine.resume(coroutine.create(function()
  999. Swait(100)
  1000. for i = 1, 5 do
  1001. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1002. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  1003. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  1004. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  1005. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  1006. end
  1007. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1008. for i = 1, 5 do
  1009. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1010. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1011. end
  1012. coroutine.resume(coroutine.create(function()
  1013. for i = 1, 50 do
  1014. Swait()
  1015. for i = 1, 1 do
  1016. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1017. end
  1018. for i = 1, 2 do
  1019. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1020. end
  1021. end
  1022. end))
  1023. end))
  1024. for i=0, 4, 0.1 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1032. end
  1033. ATTACK = false
  1034. Rooted = false
  1035. end
  1036.  
  1037. --//=================================\\
  1038. --|| ASSIGN THINGS TO KEYS
  1039. --\\=================================//
  1040.  
  1041. function MouseDown(Mouse)
  1042. if ATTACK == false then
  1043. end
  1044. end
  1045.  
  1046. function MouseUp(Mouse)
  1047. HOLD = false
  1048. end
  1049.  
  1050. function KeyDown(Key)
  1051. KEYHOLD = true
  1052. if Key == "z" and ATTACK == false then
  1053. GoldenPunch()
  1054. end
  1055.  
  1056. if Key == "b" and ATTACK == false then
  1057. GoldenGrasp()
  1058. end
  1059.  
  1060. if Key == "c" and ATTACK == false then
  1061. Teleport()
  1062. end
  1063.  
  1064. if Key == "x" and ATTACK == false then
  1065. ImplosionCollision()
  1066. end
  1067.  
  1068. if Key == "p" and ATTACK == false then
  1069. if Speed == 20 then
  1070. Speed = 150
  1071. elseif Speed == 150 then
  1072. Speed = 20
  1073. end
  1074. end
  1075. end
  1076.  
  1077. function KeyUp(Key)
  1078. KEYHOLD = false
  1079. end
  1080.  
  1081. Mouse.Button1Down:connect(function(NEWKEY)
  1082. MouseDown(NEWKEY)
  1083. end)
  1084. Mouse.Button1Up:connect(function(NEWKEY)
  1085. MouseUp(NEWKEY)
  1086. end)
  1087. Mouse.KeyDown:connect(function(NEWKEY)
  1088. KeyDown(NEWKEY)
  1089. end)
  1090. Mouse.KeyUp:connect(function(NEWKEY)
  1091. KeyUp(NEWKEY)
  1092. end)
  1093.  
  1094. --//=================================\\
  1095. --\\=================================//
  1096.  
  1097.  
  1098. function unanchor()
  1099. if UNANCHOR == true then
  1100. g = Character:GetChildren()
  1101. for i = 1, #g do
  1102. if g[i].ClassName == "Part" then
  1103. g[i].Anchored = false
  1104. end
  1105. end
  1106. end
  1107. end
  1108.  
  1109.  
  1110. --//=================================\\
  1111. --|| WRAP THE WHOLE SCRIPT UP
  1112. --\\=================================//
  1113.  
  1114. Humanoid.Changed:connect(function(Jump)
  1115. if Jump == "Jump" and (Disable_Jump == true) then
  1116. Humanoid.Jump = false
  1117. end
  1118. end)
  1119.  
  1120. while true do
  1121. Swait()
  1122. ANIMATE.Parent = nil
  1123. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1124. IDLEANIMATION:Play()
  1125. SINE = SINE + CHANGE
  1126. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1127. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1128. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1129. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1130. local WALKSPEEDVALUE = 0
  1131. if Speed < 35 then
  1132. WALKSPEEDVALUE = 6
  1133. else
  1134. WALKSPEEDVALUE = 3
  1135. end
  1136. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1137. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1138. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1139. if Speed < 35 then
  1140. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1141. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1142. else
  1143. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1144. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1145. end
  1146. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1147. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1148. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1149. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1150. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151. end
  1152. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1153. ANIM = "Jump"
  1154. if ATTACK == false then
  1155. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1161. end
  1162. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1163. ANIM = "Fall"
  1164. if ATTACK == false then
  1165. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1171. end
  1172. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1173. ANIM = "Idle"
  1174. if ATTACK == false then
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. end
  1182. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1183. ANIM = "Walk"
  1184. WALK = WALK + 1 / Animation_Speed
  1185. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1186. WALK = 0
  1187. if WALKINGANIM == true then
  1188. WALKINGANIM = false
  1189. elseif WALKINGANIM == false then
  1190. WALKINGANIM = true
  1191. end
  1192. end
  1193. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1194. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1195. if ATTACK == false then
  1196. if Speed < 35 then
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1203. else
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1210. end
  1211. end
  1212. end
  1213. unanchor()
  1214. Humanoid.MaxHealth = "inf"
  1215. Humanoid.Health = "inf"
  1216. if Rooted == false then
  1217. Disable_Jump = false
  1218. Humanoid.WalkSpeed = Speed
  1219. elseif Rooted == true then
  1220. Disable_Jump = true
  1221. Humanoid.WalkSpeed = 0
  1222. end
  1223. local MATHS = {"0","1"}
  1224. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1225. Humanoid.PlatformStand = false
  1226. end
  1227.  
  1228. --//=================================\\
  1229. --\\=================================//
  1230.  
  1231.  
  1232.  
  1233.  
  1234.  
  1235. --//====================================================\\--
  1236. --|| END OF SCRIPT
  1237. --\\====================================================//--
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