SecretBoss

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Jan 8th, 2016
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  1. case 0: // MP5 29
  2. {
  3. if (playerData[playerid][playerMoney] >= 1500)
  4. {
  5. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased an {FFDC2E}MP5{FFFFFF}.");
  6. playerTakeMoney(playerid, 1500);
  7. GivePlayerWeaponEx(playerid, 29, 400);
  8.  
  9. // Pay Dealer
  10. playerGiveMoney(playerData[playerid][playerGunDealer], 1500);
  11.  
  12. if(IsPlayerInAnyVehicle(playerid))
  13. {
  14. //SetPlayerArmedWeapon(playerid, 0);
  15. }
  16. }
  17. else
  18. {
  19. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
  20. }
  21. }
  22. case 1: // Combat Shotgun 27
  23. {
  24. if (playerData[playerid][playerMoney] >= 3000)
  25. {
  26. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {FFDC2E}Combat Shotgun{FFFFFF}.");
  27. playerTakeMoney(playerid, 3000);
  28. GivePlayerWeaponEx(playerid, 27, 250);
  29.  
  30. // Pay Dealer
  31. playerGiveMoney(playerData[playerid][playerGunDealer], 3000);
  32.  
  33. if(IsPlayerInAnyVehicle(playerid))
  34. {
  35. //SetPlayerArmedWeapon(playerid, 0);
  36. }
  37. }
  38. else
  39. {
  40. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
  41. }
  42. }
  43. case 2: // Sawnoff Shotgun 26
  44. {
  45. if (playerData[playerid][playerMoney] >= 5000)
  46. {
  47. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {FFDC2E}Sawnoff Shotgun{FFFFFF}.");
  48. playerTakeMoney(playerid, 5000);
  49. GivePlayerWeaponEx(playerid, 26, 350);
  50.  
  51. // Pay Dealer
  52. playerGiveMoney(playerData[playerid][playerGunDealer], 5000);
  53.  
  54. if(IsPlayerInAnyVehicle(playerid))
  55. {
  56. //SetPlayerArmedWeapon(playerid, 0);
  57. }
  58. }
  59. else
  60. {
  61. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
  62. }
  63. }
  64. case 3: // Desert Eagle 24
  65. {
  66. if (playerData[playerid][playerMoney] >= 3500)
  67. {
  68. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {FFDC2E}Desert Eagle{FFFFFF}.");
  69. playerTakeMoney(playerid, 3500);
  70. GivePlayerWeaponEx(playerid, 24, 150);
  71.  
  72. // Pay Dealer
  73. playerGiveMoney(playerData[playerid][playerGunDealer], 3500);
  74.  
  75. if(IsPlayerInAnyVehicle(playerid))
  76. {
  77. //SetPlayerArmedWeapon(playerid, 0);
  78. }
  79. }
  80. else
  81. {
  82. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
  83. }
  84. }
  85. }
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