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- case 0: // MP5 29
- {
- if (playerData[playerid][playerMoney] >= 1500)
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased an {FFDC2E}MP5{FFFFFF}.");
- playerTakeMoney(playerid, 1500);
- GivePlayerWeaponEx(playerid, 29, 400);
- // Pay Dealer
- playerGiveMoney(playerData[playerid][playerGunDealer], 1500);
- if(IsPlayerInAnyVehicle(playerid))
- {
- //SetPlayerArmedWeapon(playerid, 0);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
- }
- }
- case 1: // Combat Shotgun 27
- {
- if (playerData[playerid][playerMoney] >= 3000)
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {FFDC2E}Combat Shotgun{FFFFFF}.");
- playerTakeMoney(playerid, 3000);
- GivePlayerWeaponEx(playerid, 27, 250);
- // Pay Dealer
- playerGiveMoney(playerData[playerid][playerGunDealer], 3000);
- if(IsPlayerInAnyVehicle(playerid))
- {
- //SetPlayerArmedWeapon(playerid, 0);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
- }
- }
- case 2: // Sawnoff Shotgun 26
- {
- if (playerData[playerid][playerMoney] >= 5000)
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {FFDC2E}Sawnoff Shotgun{FFFFFF}.");
- playerTakeMoney(playerid, 5000);
- GivePlayerWeaponEx(playerid, 26, 350);
- // Pay Dealer
- playerGiveMoney(playerData[playerid][playerGunDealer], 5000);
- if(IsPlayerInAnyVehicle(playerid))
- {
- //SetPlayerArmedWeapon(playerid, 0);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
- }
- }
- case 3: // Desert Eagle 24
- {
- if (playerData[playerid][playerMoney] >= 3500)
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {FFDC2E}Desert Eagle{FFFFFF}.");
- playerTakeMoney(playerid, 3500);
- GivePlayerWeaponEx(playerid, 24, 150);
- // Pay Dealer
- playerGiveMoney(playerData[playerid][playerGunDealer], 3500);
- if(IsPlayerInAnyVehicle(playerid))
- {
- //SetPlayerArmedWeapon(playerid, 0);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
- }
- }
- }
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