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- int item;
- int Hotkey;
- int item1;
- int item2;
- int item3;
- int item4;
- int item5;
- int item6;
- int a;
- int b;
- int c;
- int d;
- int e;
- int f;
- if (GetAsyncKeyState(VK_HOME))
- {
- std::cout << "Select Numpad Number from 1 through 6 " << std::endl;
- std::cin >> Hotkey;
- std::cout << "Select an items number" << std::endl;
- std::cin >> item;
- std::cout << "Item selected : " << item; Sleep(50);
- }
- if (Hotkey = 1)
- {
- item1 = item;
- }
- if (Hotkey = 2)
- {
- item2 = item;
- }
- if (Hotkey = 3)
- {
- item3 = item;
- }
- if (Hotkey = 4)
- {
- item4 = item;
- }
- if (Hotkey = 5)
- {
- item6 = item;
- }
- if (Hotkey = 6)
- {
- item6 = item;
- }
- if (GetAsyncKeyState(VK_NUMPAD1))
- {
- ((AavaPlayerController*)g_PC)->ShowGameChatMessage(Spawn[item1]); Sleep(100);
- ((AavaPlayerController*)g_PC)->TransmogrifyWeapon(Spawn[item1], Spawn[item1], true); Sleep(50);
- }
- if (GetAsyncKeyState(VK_NUMPAD2))
- {
- ((AavaPlayerController*)g_PC)->ShowGameChatMessage(Spawn[item2]); Sleep(100);
- ((AavaPlayerController*)g_PC)->TransmogrifyWeapon(Spawn[item2], Spawn[item2], true); Sleep(50);
- }
- if (GetAsyncKeyState(VK_NUMPAD3))
- {
- ((AavaPlayerController*)g_PC)->ShowGameChatMessage(Spawn[item3]); Sleep(100);
- ((AavaPlayerController*)g_PC)->TransmogrifyWeapon(Spawn[item3], Spawn[item3], true); Sleep(50);
- }
- if (GetAsyncKeyState(VK_NUMPAD4))
- {
- ((AavaPlayerController*)g_PC)->ShowGameChatMessage(Spawn[item4]); Sleep(100);
- ((AavaPlayerController*)g_PC)->TransmogrifyWeapon(Spawn[item4], Spawn[item4], true); Sleep(50);
- }
- if (GetAsyncKeyState(VK_NUMPAD5))
- {
- ((AavaPlayerController*)g_PC)->ShowGameChatMessage(Spawn[item5]); Sleep(100);
- ((AavaPlayerController*)g_PC)->TransmogrifyWeapon(Spawn[item5], Spawn[item5], true); Sleep(50);
- }
- if (GetAsyncKeyState(VK_NUMPAD6))
- {
- ((AavaPlayerController*)g_PC)->ShowGameChatMessage(Spawn[item6]); Sleep(100);
- ((AavaPlayerController*)g_PC)->TransmogrifyWeapon(Spawn[item6], Spawn[item6], true); Sleep(50);
- }
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