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- local LimitsFile= "Limits.json";
- local Limits = nil;
- local LimitsIndexed = nil;
- function RefreshLimits()
- if Limits == nil then
- Limits= JsonSaveLoad.Load(LimitsFile);
- for i=1,#Limits do
- local item = Limits[i];
- local id = item.Fingerprint.id;
- if LimitsIndexed[id] == nil then
- LimitsIndexed[id] = {};
- end
- LimitsIndexed[id][#LimitsIndexed[id] + 1] = item;
- end
- end
- end
- function GetLimitForItem(fingerprint)
- local limits = LimitsIndexed[fingerprint.id];
- if limits then
- for i=1,#limits do
- local limit = limits[i];
- local limitFingerprint = limit.Fingerprint;
- if limitFingerprint.id == fingerprint.id and limitFingerprint.dmg == fingerprint.dmg and limitFingerprint.nbt_hash == fingerprint.nbt_hash then
- return limit.Limit;
- end
- end
- end
- end
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