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- The game starts out with your childhood friend, Sayori - a naive, clumsy, and overly-optimistic girl - chasing you down before school after having overslept again. She bugs you to pick a club to join, to which your character begrudgingly complies. Ultimately, after school, Sayori convinces your character to visit the Literature Club, of which Sayori is vice president, by bribing you with cupcakes. Upon arriving, you meet the three other members: Yuri, the shy and polite girl; Natsuki, the hot-tempered tsundere who is the youngest in the club; and Monika, the club president who was in your class last year and is extremely popular and athletic, and seems to have a bit of a crush on you. After some discussion, your character agrees to join the club for the sake of getting to spend more time with these girls, with the hope of getting closer to one of them.
- The majority of the game's first act plays like a regular visual novel, with you playing poetry-writing minigames at the end of each in-game day for the purpose of impressing one of the girls (Sayori, Natsuki, or Yuri - Monika strangely does not have her own route). Depending on who your choose on each minigame, you'll get special scenes the next day that give you more information about the characters and their backstories.
- On Sayori's route, you get interactions with her that showcase the kind of close friendship the two of you have, which seems to very closely border on romantic attraction, but the two of you both seem to be either oblivious or in denial about it. On Natsuki's route, you learn that she has an interest in manga just like your character does, that the reason for her sour attitude is because she's extremely insecure about herself and tries to act tough and confident to make up for it, and that she seems to have unspecified issues with her father. And on Yuri's route, you find out that she has serious problems socializing, having both severe social anxiety and a tendency to get absorbed in her own interests even in conversation (implied to be high-functioning autism, though never stated), but you'll also find that she's extremely deep and intelligent and has wisdom beyond her years hiding beneath her quiet exterior.
- A subplot in the first act is the tension between Yuri's and Natsuki's writing styles. Yuri's style is very complex and full of symbolism, while Natsuki's is very simple and to-the-point. Part of Natsuki's insecurity is that she feels like her writing is inadequate compared to Yuri's, which she tries to hide by pretending that she thinks Yuri's style is overly fancy and pretentious. Yuri, meanwhile, sees right through this and (possibly not realizing what Natsuki is trying to do, due to Yuri's social awkwardness) tries to give Natsuki advice, which starts a fight between them over whose writing style is better. At this point, you can choose to either side with Natsuki or Yuri (which gains you favor with one while the other one gets salty, despite your character being fair to both sides in each case), or deflect the conversation to Sayori, in which case Sayori resolves the conflict. After this, writing more for Natsuki will make Yuri avoid you out of guilt, while writing more for Yuri will make Natsuki increasingly jealous - in both cases, the one you've written for will give you a special poem of gratitude on the last day, while the other will refuse to read your poem.
- Eventually, preparations begin for something simply called the "Festival", a whole school day of fun activities and events organized by the various clubs at the school. Sayori and Monika decide to have a poetry recital event, to which both Yuri and Natsuki object at first (due to being socially anxious and insecure about herself, respectively), but warm up to after your character gives a speech of encouragement. After this, everyone practices reciting their poems in front of the club members in order to get more comfortable with it.
- At this point, Sayori begins to behave strangely. Usually "full of sunshine" (as your character puts it), she starts to become quiet and seems bothered by something, asking you on the way home whether you would still walk home with her if given the chance to walk home with one of the other girls. On the last day, Sayori is quiet and gloomy, unconvincingly pretending to be happy when you ask her what's wrong, and telling you to go play with everyone else and not worry about her. Your character goes to Monika for help, and Monika agrees to talk to Sayori for you, suspecting that this may have to do with her having a crush on you. Sayori goes home early after you show her your poem, and Monika insists that Sayori is fine, despite dodging questions about what they talked about.
- After the last poetry reading, everyone makes plans to prepare for the festival over the weekend - Natsuki volunteers to bake cupcakes, Monika says she'll work with Sayori to make pamphlets and posters, and Yuri (being picked last and having to have Monika come up with something for her to do) agrees to make decorations and atmospheric enhancements. You are given a choice to help either Natsuki or Yuri over the weekend (you can pick Monika or Sayori here as well, but both options get vetoed by the other members because they're already helping each other). Whichever you pick, you'll exchange phone numbers and agree to meet at your house on Sunday afternoon.
- On Sunday afternoon, your character decides to go check on Sayori before Natsuki/Yuri comes over. When you meet Sayori in her bedroom, she reveals the reason for her gloominess: She's had really bad depression her whole life, and her cheery attitude is just an act to prevent people from worrying about her because she doesn't feel like she deserves to be cared about. (She reveals this is also the reason she always oversleeps - she's so depressed she can hardly get out of bed.) She tells you that she pressured you into joining the club for partially selfish reasons, and that she wanted everyone to get along and be friends, but that she was also secretly heartbroken over seeing you having so much fun with everyone else, and figures this is her punishment for being selfish. Your character comforts her and tells her that he's going to be there for her and get her through this, and (at Sayori's insistence) the two of you part ways so that you can help Natsuki/Yuri with the festival preparations.
- After this, you get a scene with either Natsuki or Yuri, depending on who you picked. For Natsuki, the two of you bake cupcakes together, and you find out that Natsuki is a much kinder and gentler person outside of school when it's just the two of you together (which is unsurprising if you did her route with the poems). You also get some hints about her father, when she says that she needs to get home for dinner because when her dad cooks, she needs to "eat as much of it as possible". With Yuri, the two of you work on decorations, and you learn that Yuri collects knives. Afterwards, you see her unrolling her sleeve back over her arm when you come back into the room after fetching supplies - implying that she likely has a self-harming problem.
- Regardless of which girl you helped, you get a short moment of romantic tension as they're about to leave, only to be interrupted by Sayori. Natsuki/Yuri runs off in embarrassment, and Sayori breaks into tears and confesses her love to you in a moment of desperation (while noting that she doesn't want anything to change between the two of you). (She also lets a subtle hint slip that Monika may have told her that she should kill herself, but doesn't outright say it.) At this point, you're given a choice - either confess your love for her, or insist on remaining friends so that she can have things stay the same. If you confess to her, you get a scene of the two of you hugging, and Sayori leaves on a relatively positive note, hinting that being a couple isn't really making her any happier but saying that she trusts you anyway. If you insist on remaining friends, Sayori has an emotional breakdown and runs off. (The choice you pick doesn't actually matter; the plot will continue the same regardless.)
- The next day is the festival. Sayori isn't answering her phone, and when you get to the clubroom, Monika is acting somewhat strangely, somehow knowing about what happened the previous day without anyone having had the chance to tell her. Looking at one of the pamphlets, you see that Sayori's poem is a bunch of insane jibberish that heavily implies suicidal thoughts. You rush to her house to check on her, and find her dead, hanging by a noose in her bedroom. At this point, the game displays an error message in the background and begins to glitch out, and your character gives a monologue lamenting that he made the wrong choices and that this isn't "some kind of game where I can reset and try something else". The word "END" appears on the screen, and you return to the title screen.
- And that's the first half of the game.
- The second half of the game is much more chaotic and less coherent, and it isn't really feasible to go into extreme details about it. However, I do have a more surface-level plot summary that I typed for someone else, which I will paste here:
- -sayori killing herself broke the game so badly that the only way monika could fix it was by deleting her from the game
- -game starts over without sayori having ever existed, and everything goes to shit very very quickly because sayori isnt there to stop conflicts from escalating
- -characters start randomly saying creepy out-of-character things in black corrupted text as a result of monika tampering with the programming
- -yuri slowly becomes more and more obsessive to the point where your choices on the poems no longer matter and yuri forces you to spend time with her no matter what, and she starts doing and saying crazy shit involuntarily while insisting that something is wrong with her
- -eventually she snaps and confesses her "love" for you ("I want to open up your skin and crawl inside you" is one of the highlights of this section)
- -no matter what you say, she stabs herself to death for no apparent reason. the game falls the fuck apart and types out literally thousands of lines of garbage text for three straight days of in-game time
- -monika realizes she broke the script beyond repair, deletes yuri and natsuki, and reboots it into her room where she traps you on a "date" forever
- -you defeat her by deleting her character file, after which she realizes she was wrong, restores everyone except herself, and lets you start the game over
- -the intro plays out again with sayori as the club president, with her and the main character seeming to have a much healthier relationship in general, as the main character joins the literature club without sayori pestering him
- -after the first day of club, sayori reveals that she now knows everything since she took over monika's role as club president
- at this point, there are two branches:
- -if you did NOT do all the characters' routes in the first half by saving and loading, sayori goes evil like monika did, and monika realizes the literature club was a mistake and deletes the whole game
- -if you DID do all the characters' routes, sayori thanks you for trying so hard to help everyone with their problems, says they all love you, and asks you to come visit sometime
- Some things I forgot to mention:
- -Monika confirms that Natsuki's dad abuses and starves her
- -You find Yuri cutting herself in the hallway which confirms what literally everyone was thinking after her festival preparation scene
- -I left out a lot of details and this stuff really needs to be experienced to get the full effect
- And that's Doki Doki Literature Club, folks. If you think you're brave enough, you really should experience the game for yourself. It's honestly one of the tamer horror games that I've played in terms of gore and jumpscares; it's more of a mindfuck than anything else.
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