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- var SlowMo : float = 0.1;///Smaller the number is bigger slowmotion
- var Realtime : float = 1;///1 meens no slow motion
- function Update () {
- if (Input.GetKeyDown ("w")) {
- Time.timeScale = Realtime;
- Time.fixedDeltaTime = 0.02 * Time.timeScale;
- }
- if (Input.GetKeyDown ("s")) {
- Time.timeScale = Realtime;
- Time.fixedDeltaTime = 0.02 * Time.timeScale;
- }
- if (Input.GetKeyDown ("a")) {
- Time.timeScale = Realtime;
- Time.fixedDeltaTime = 0.02 * Time.timeScale;
- }
- if (Input.GetKeyDown ("d")) {
- Time.timeScale = Realtime;
- Time.fixedDeltaTime = 0.02 * Time.timeScale;
- }
- }
- function FixedUpdate () {
- if (Input.GetKeyUp ("w")) {
- Time.timeScale = SlowMo;
- Time.fixedDeltaTime = 0.02 * Time.timeScale;
- }
- if (Input.GetKeyUp ("s")) {
- Time.timeScale = SlowMo;
- Time.fixedDeltaTime = 0.02 * Time.timeScale;
- }
- if (Input.GetKeyUp ("a")) {
- Time.timeScale = SlowMo;
- Time.fixedDeltaTime = 0.02 * Time.timeScale;
- }
- if (Input.GetKeyUp ("d")) {
- Time.timeScale = SlowMo;
- Time.fixedDeltaTime = 0.02 * Time.timeScale;
- }
- }
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