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- sts_type[0] = [" million", " billion", " trillion", " quadrillion", " quintillion", " sextillion", " septillion", " octillion", " nonillion", " decillion"];
- CM_Short_Numbers = function() {
- switch (settings[7] * 1) {
- case 1:
- return "ON";
- case 2:
- return "ON (T)";
- case 0:
- return "OFF";
- default:
- return "OFF"
- }
- }
- CM_Option_Toggle = function(e) {
- e = $(e);
- var t = e.text();
- switch (t) {
- case "Flash Screen ON":
- settings[0] = 0;
- e.text("Flash Screen OFF");
- break;
- case "Flash Screen OFF":
- settings[0] = 1;
- e.text("Flash Screen ON");
- break;
- case "Cookie Sound ON":
- settings[8] = 0;
- e.text("Cookie Sound OFF");
- break;
- case "Cookie Sound OFF":
- settings[8] = 1;
- e.text("Cookie Sound ON");
- break;
- case "Cookie Timer ON":
- settings[1] = 0;
- e.text("Cookie Timer OFF");
- break;
- case "Cookie Timer OFF":
- settings[1] = 1;
- e.text("Cookie Timer ON");
- break;
- case "Next Cookie Timer ON":
- settings[4] = 0;
- e.text("Next Cookie Timer OFF");
- break;
- case "Next Cookie Timer OFF":
- settings[4] = 1;
- e.text("Next Cookie Timer ON");
- break;
- case "Update Title ON":
- settings[9] = 0;
- e.text("Update Title OFF");
- break;
- case "Update Title OFF":
- settings[9] = 1;
- e.text("Update Title ON");
- break;
- case "Buff Bars ON":
- settings[2] = 0;
- e.text("Buff Bars OFF");
- break;
- case "Buff Bars OFF":
- settings[2] = 1;
- e.text("Buff Bars ON");
- break;
- case "Bottom Bar ON":
- settings[5] = 0;
- e.text("Bottom Bar OFF");
- break;
- case "Bottom Bar OFF":
- settings[5] = 1;
- e.text("Bottom Bar ON");
- break;
- case "Colored Prices ON":
- settings[6] = 0;
- e.text("Colored Prices OFF");
- Update_Tooltips("ob");
- break;
- case "Colored Prices OFF":
- settings[6] = 1;
- e.text("Colored Prices ON");
- Update_Tooltips("ob");
- break;
- case "Upgrade Icons ON":
- settings[11] = 0;
- e.text("Upgrade Icons OFF");
- Game.RebuildUpgrades();
- break;
- case "Upgrade Icons OFF":
- settings[11] = 1;
- e.text("Upgrade Icons ON");
- Game.RebuildUpgrades();
- break;
- case "Upgrade Display (All)":
- settings[12] = 0;
- e.text("Upgrade Display (None)");
- Update_Upgrade_Display();
- break;
- case "Upgrade Display (None)":
- settings[12] = 1;
- e.text("Upgrade Display (Normal)");
- Update_Upgrade_Display();
- break;
- case "Upgrade Display (Normal)":
- settings[12] = 2;
- e.text("Upgrade Display (All)");
- Update_Upgrade_Display();
- break;
- case "Short Numbers ON (T)":
- settings[7] = 0;
- e.text("Short Numbers OFF");
- Game.RebuildStore();
- Game.RebuildUpgrades();
- Update_Table();
- break;
- case "Short Numbers OFF":
- settings[7] = 1;
- e.text("Short Numbers ON");
- Game.RebuildStore();
- Game.RebuildUpgrades();
- Update_Table();
- break;
- case "Short Numbers ON":
- settings[7] = 2;
- e.text("Short Numbers ON (T)");
- Game.RebuildStore();
- Game.RebuildUpgrades();
- Update_Table();
- break;
- case "Lucky Alert (Both)":
- settings[10] = 2;
- e.text("Lucky Alert (Icons)");
- break;
- case "Lucky Alert (Icons)":
- settings[10] = 3;
- e.text("Lucky Alert (Notes)");
- break;
- case "Lucky Alert (Notes)":
- settings[10] = 0;
- e.text("Lucky Alert (Off)");
- break;
- case "Lucky Alert (Off)":
- settings[10] = 1;
- e.text("Lucky Alert (Both)");
- break;
- case "Refresh Rate (1 fps)":
- settings[3] = 500;
- e.text("Refresh Rate (2 fps)");
- break;
- case "Refresh Rate (2 fps)":
- settings[3] = 250;
- e.text("Refresh Rate (4 fps)");
- break;
- case "Refresh Rate (4 fps)":
- settings[3] = 100;
- e.text("Refresh Rate (10 fps)");
- break;
- case "Refresh Rate (10 fps)":
- settings[3] = 33;
- e.text("Refresh Rate (30 fps)");
- break;
- case "Refresh Rate (30 fps)":
- settings[3] = 1e3;
- e.text("Refresh Rate (1 fps)");
- break
- }
- Save_Settings()
- }
- _sts = function(e, t) {
- var n = settings[7];
- if (n != 2){
- if (n > 0) {
- var r = 1e33;
- for (var i = sts_type[n - 1].length - 1; i >= 0; i--) {
- var s = (e / r % 999).toFixed(3);
- if (s >= 1) return s + sts_type[n - 1][i];
- r /= 1e3
- }
- }
- if (t) {
- return Math.round(e)
- }
- return Math.round(e * 100) / 100
- }
- else
- {
- var f = 0;
- if(Game.frenzy > 0){f = Game.cookiesPs / Game.frenzyPower;}
- else{f = Game.cookiesPs;}
- var str='';
- var ms = Math.round((e*1000) / f);
- var s = Math.floor(e / f);
- ms = ms - (s * 1000);
- var m = Math.floor(e / f / 60);
- s = s - (m * 60);
- var h = Math.floor(e / f / 3600);
- m = m - (h * 60)
- var d = Math.floor(e / f / 86400);
- h = h - (d * 24);
- if(ms >= 1000)
- {
- s += 1;
- ms -= 1000;
- }
- if(ms < 100)
- {
- if(ms > 10){ms = '0' + ms;}
- else{ms = '00' + ms;}
- }
- if (f==0 || e=="Infinity"){str='∞'}
- else
- {
- if(d >= 1){str = d+"d "+h+"h "+m+"m "+s+"."+ms+"s"}
- else if(h >= 1){str = h+"h "+m+"m "+s+"."+ms+"s"}
- else if(m >= 1){str = m+"m "+s+"."+ms+"s"}
- else if(ms >= 1 || s >= 1){str = s+"."+ms+"s"}
- else{str = Math.round(e * 100) / 100}
- }
- return str;
- }
- }
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