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Robert666121

Kardic

Jul 5th, 2018
143
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Face = Head.face
  17. Neck = Torso.Neck
  18. it = Instance.new
  19. attacktype = 1
  20. attacktype2 = 1
  21. vt = Vector3.new
  22. cf = CFrame.new
  23. cn = CFrame.new
  24. euler = CFrame.fromEulerAnglesXYZ
  25. angles = CFrame.Angles
  26. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  27. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  28. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  29. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  30. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  31. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  32. RootPart = Character.HumanoidRootPart
  33. RootJoint = RootPart.RootJoint
  34. RootCF = euler(-1.57, 0, 3.14)
  35. attack = false
  36. attackdebounce = false
  37. trispeed = 0.2
  38. attackmode = "none"
  39. local idle = 0
  40. local Anim = "Idle"
  41. stance = false
  42. local ff = 2
  43. noleg = false
  44. evadecooldown = false
  45. Humanoid.Animator.Parent = nil
  46. equip = false
  47. Face.Texture = "http://www.roblox.com/asset/?id=0"
  48. attackspeed = 0.14
  49. df = false
  50. Swing = 1
  51. local sine = 0
  52. local change = 1
  53. local val = 0
  54. magic = false
  55. cam = workspace.CurrentCamera
  56. deb = game:GetService("Debris")
  57. RbxUtility = LoadLibrary("RbxUtility")
  58. Create = RbxUtility.Create
  59. local handee = Instance.new("Part")
  60. handee.Parent = Character
  61. handee.Size = Vector3.new(0.2, 0.2, 0.2)
  62. handee.Archivable = true
  63. handee.Transparency = 1
  64. handee.CanCollide = false
  65. handee.BrickColor = BrickColor.new("Cyan")
  66. handee.Material = "Neon"
  67. local handeeweld = Instance.new("Weld")
  68. handeeweld.Parent = handee
  69. handeeweld.Part0 = RightArm
  70. handeeweld.Part1 = handee
  71. handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  72. handeeweld.Part0 = RightArm
  73. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  74. local wld = Instance.new("Weld", wp1)
  75. wld.Part0 = wp0
  76. wld.Part1 = wp1
  77. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  78. end
  79. function weld(model)
  80. local parts, last = {}, nil
  81. local function scan(parent)
  82. for _, v in pairs(parent:GetChildren()) do
  83. if v:IsA("BasePart") then
  84. if last then
  85. local w = Instance.new("Weld")
  86. w.Name = ("%s_Weld"):format(v.Name)
  87. w.Part0, w.Part1 = last, v
  88. w.C0 = last.CFrame:inverse()
  89. w.C1 = v.CFrame:inverse()
  90. w.Parent = last
  91. end
  92. last = v
  93. table.insert(parts, v)
  94. end
  95. scan(v)
  96. end
  97. end
  98. scan(model)
  99. for _, v in pairs(parts) do
  100. v.Anchored = false
  101. v.Locked = true
  102. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  103. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  104. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  105. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  106. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  107. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  108. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
  109. end
  110. end
  111. for i, v in pairs(Character:GetChildren()) do
  112. if v:IsA("Accoutrement") then
  113. v:Destroy()
  114. elseif v:IsA("Part") then
  115. v.Transparency = 1
  116. end
  117. end
  118. Model0 = Instance.new("Model")
  119. Part1 = Instance.new("Part")
  120. SpecialMesh2 = Instance.new("SpecialMesh")
  121. Part3 = Instance.new("Part")
  122. Part4 = Instance.new("Part")
  123. Part5 = Instance.new("Part")
  124. Part6 = Instance.new("Part")
  125. Part7 = Instance.new("Part")
  126. SpecialMesh8 = Instance.new("SpecialMesh")
  127. Part9 = Instance.new("Part")
  128. Part10 = Instance.new("Part")
  129. Part11 = Instance.new("Part")
  130. Part12 = Instance.new("Part")
  131. Part13 = Instance.new("Part")
  132. Part14 = Instance.new("Part")
  133. Part15 = Instance.new("Part")
  134. SpecialMesh16 = Instance.new("SpecialMesh")
  135. Part17 = Instance.new("Part")
  136. BlockMesh18 = Instance.new("BlockMesh")
  137. Part19 = Instance.new("Part")
  138. BlockMesh20 = Instance.new("BlockMesh")
  139. Part21 = Instance.new("Part")
  140. BlockMesh22 = Instance.new("BlockMesh")
  141. Part23 = Instance.new("Part")
  142. SpecialMesh24 = Instance.new("SpecialMesh")
  143. Part25 = Instance.new("Part")
  144. Part26 = Instance.new("Part")
  145. Model0.Parent = Character
  146. Part1.Parent = Model0
  147. Part1.BrickColor = BrickColor.new("Really black")
  148. Part1.Anchored = true
  149. Part1.CanCollide = false
  150. Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  151. Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  152. Part1.BottomSurface = Enum.SurfaceType.Smooth
  153. Part1.TopSurface = Enum.SurfaceType.Smooth
  154. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  155. Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
  156. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  157. SpecialMesh2.Parent = Part1
  158. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  159. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  160. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  161. Part3.Parent = Model0
  162. Part3.BrickColor = BrickColor.new("Deep blue")
  163. Part3.Anchored = true
  164. Part3.CanCollide = false
  165. Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  166. Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  167. Part3.BottomSurface = Enum.SurfaceType.Smooth
  168. Part3.TopSurface = Enum.SurfaceType.Smooth
  169. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  170. Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
  171. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  172. Part4.Parent = Model0
  173. Part4.BrickColor = BrickColor.new("Institutional white")
  174. Part4.Anchored = true
  175. Part4.CanCollide = false
  176. Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  177. Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  178. Part4.BottomSurface = Enum.SurfaceType.Smooth
  179. Part4.TopSurface = Enum.SurfaceType.Smooth
  180. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  181. Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
  182. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  183. Part5.Parent = Model0
  184. Part5.BrickColor = BrickColor.new("Deep blue")
  185. Part5.Rotation = Vector3.new(0, 0, -30)
  186. Part5.Anchored = true
  187. Part5.CanCollide = false
  188. Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
  189. Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  190. Part5.BottomSurface = Enum.SurfaceType.Smooth
  191. Part5.TopSurface = Enum.SurfaceType.Smooth
  192. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  193. Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
  194. Part5.Orientation = Vector3.new(0, 0, -30)
  195. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  196. Part6.Parent = Model0
  197. Part6.BrickColor = BrickColor.new("Institutional white")
  198. Part6.Anchored = true
  199. Part6.CanCollide = false
  200. Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
  201. Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202. Part6.BottomSurface = Enum.SurfaceType.Smooth
  203. Part6.TopSurface = Enum.SurfaceType.Smooth
  204. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  205. Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
  206. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  207. Part7.Parent = Model0
  208. Part7.BrickColor = BrickColor.new("Institutional white")
  209. Part7.Rotation = Vector3.new(0, 90, 0)
  210. Part7.Anchored = true
  211. Part7.CanCollide = false
  212. Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  213. Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  214. Part7.BottomSurface = Enum.SurfaceType.Smooth
  215. Part7.TopSurface = Enum.SurfaceType.Smooth
  216. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  217. Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
  218. Part7.Orientation = Vector3.new(0, 90, 0)
  219. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  220. SpecialMesh8.Parent = Part7
  221. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  222. Part9.Name = "asd"
  223. Part9.Parent = Model0
  224. Part9.Transparency = 1
  225. Part9.Anchored = true
  226. Part9.CanCollide = false
  227. Part9.Size = Vector3.new(2, 2, 1)
  228. Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  229. Part9.BottomSurface = Enum.SurfaceType.Smooth
  230. Part9.TopSurface = Enum.SurfaceType.Smooth
  231. Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
  232. Part10.Parent = Model0
  233. Part10.BrickColor = BrickColor.new("Institutional white")
  234. Part10.Anchored = true
  235. Part10.CanCollide = false
  236. Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  237. Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  238. Part10.BottomSurface = Enum.SurfaceType.Smooth
  239. Part10.TopSurface = Enum.SurfaceType.Smooth
  240. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  241. Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
  242. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  243. Part11.Parent = Model0
  244. Part11.BrickColor = BrickColor.new("Institutional white")
  245. Part11.Anchored = true
  246. Part11.CanCollide = false
  247. Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
  248. Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  249. Part11.BottomSurface = Enum.SurfaceType.Smooth
  250. Part11.TopSurface = Enum.SurfaceType.Smooth
  251. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  252. Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
  253. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  254. Part12.Parent = Model0
  255. Part12.BrickColor = BrickColor.new("Institutional white")
  256. Part12.Anchored = true
  257. Part12.CanCollide = false
  258. Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  259. Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  260. Part12.BottomSurface = Enum.SurfaceType.Smooth
  261. Part12.TopSurface = Enum.SurfaceType.Smooth
  262. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  263. Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
  264. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  265. Part13.Parent = Model0
  266. Part13.BrickColor = BrickColor.new("Deep blue")
  267. Part13.Anchored = true
  268. Part13.CanCollide = false
  269. Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  270. Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  271. Part13.BottomSurface = Enum.SurfaceType.Smooth
  272. Part13.TopSurface = Enum.SurfaceType.Smooth
  273. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  274. Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
  275. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  276. Part14.Parent = Model0
  277. Part14.BrickColor = BrickColor.new("Deep blue")
  278. Part14.Anchored = true
  279. Part14.CanCollide = false
  280. Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  281. Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  282. Part14.BottomSurface = Enum.SurfaceType.Smooth
  283. Part14.TopSurface = Enum.SurfaceType.Smooth
  284. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  285. Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
  286. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  287. Part15.Parent = Model0
  288. Part15.BrickColor = BrickColor.new("Institutional white")
  289. Part15.Rotation = Vector3.new(0, -90, 0)
  290. Part15.Anchored = true
  291. Part15.CanCollide = false
  292. Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  293. Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
  294. Part15.BottomSurface = Enum.SurfaceType.Smooth
  295. Part15.TopSurface = Enum.SurfaceType.Smooth
  296. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  297. Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
  298. Part15.Orientation = Vector3.new(0, -90, 0)
  299. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  300. SpecialMesh16.Parent = Part15
  301. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  302. Part17.Parent = Model0
  303. Part17.BrickColor = BrickColor.new("Really black")
  304. Part17.Anchored = true
  305. Part17.CanCollide = false
  306. Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  307. Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
  308. Part17.BottomSurface = Enum.SurfaceType.Smooth
  309. Part17.TopSurface = Enum.SurfaceType.Smooth
  310. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  311. Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
  312. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  313. BlockMesh18.Parent = Part17
  314. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  315. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  316. Part19.Parent = Model0
  317. Part19.BrickColor = BrickColor.new("Really black")
  318. Part19.Rotation = Vector3.new(0, 0, -30)
  319. Part19.Anchored = true
  320. Part19.CanCollide = false
  321. Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  322. Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  323. Part19.BottomSurface = Enum.SurfaceType.Smooth
  324. Part19.TopSurface = Enum.SurfaceType.Smooth
  325. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  326. Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
  327. Part19.Orientation = Vector3.new(0, 0, -30)
  328. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  329. BlockMesh20.Parent = Part19
  330. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  331. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  332. Part21.Parent = Model0
  333. Part21.BrickColor = BrickColor.new("Really black")
  334. Part21.Rotation = Vector3.new(0, 0, 15)
  335. Part21.Anchored = true
  336. Part21.CanCollide = false
  337. Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  338. Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
  339. Part21.BottomSurface = Enum.SurfaceType.Smooth
  340. Part21.TopSurface = Enum.SurfaceType.Smooth
  341. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  342. Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
  343. Part21.Orientation = Vector3.new(0, 0, 15)
  344. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  345. BlockMesh22.Parent = Part21
  346. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  347. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  348. Part23.Parent = Model0
  349. Part23.BrickColor = BrickColor.new("Really black")
  350. Part23.Anchored = true
  351. Part23.CanCollide = false
  352. Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  353. Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  354. Part23.BottomSurface = Enum.SurfaceType.Smooth
  355. Part23.TopSurface = Enum.SurfaceType.Smooth
  356. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  357. Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
  358. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  359. SpecialMesh24.Parent = Part23
  360. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  361. SpecialMesh24.MeshType = Enum.MeshType.Sphere
  362. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  363. Part25.Parent = Model0
  364. Part25.BrickColor = BrickColor.new("Deep blue")
  365. Part25.Anchored = true
  366. Part25.CanCollide = false
  367. Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  368. Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  369. Part25.BottomSurface = Enum.SurfaceType.Smooth
  370. Part25.TopSurface = Enum.SurfaceType.Smooth
  371. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  372. Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
  373. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  374. Part26.Parent = Model0
  375. Part26.BrickColor = BrickColor.new("Deep blue")
  376. Part26.Rotation = Vector3.new(0, 0, -15)
  377. Part26.Anchored = true
  378. Part26.CanCollide = false
  379. Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
  380. Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
  381. Part26.BottomSurface = Enum.SurfaceType.Smooth
  382. Part26.TopSurface = Enum.SurfaceType.Smooth
  383. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  384. Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
  385. Part26.Orientation = Vector3.new(0, 0, -15)
  386. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  387. weld(Model0)
  388. newWeld(Torso, Model0.asd, 0, 0, 0)
  389. Model0 = Instance.new("Model")
  390. Part1 = Instance.new("Part")
  391. SpecialMesh2 = Instance.new("SpecialMesh")
  392. Part3 = Instance.new("Part")
  393. SpecialMesh4 = Instance.new("SpecialMesh")
  394. Part5 = Instance.new("Part")
  395. SpecialMesh6 = Instance.new("SpecialMesh")
  396. Part7 = Instance.new("Part")
  397. SpecialMesh8 = Instance.new("SpecialMesh")
  398. Part9 = Instance.new("Part")
  399. Part10 = Instance.new("Part")
  400. SpecialMesh11 = Instance.new("SpecialMesh")
  401. Part12 = Instance.new("Part")
  402. SpecialMesh13 = Instance.new("SpecialMesh")
  403. Part14 = Instance.new("Part")
  404. SpecialMesh15 = Instance.new("SpecialMesh")
  405. Part16 = Instance.new("Part")
  406. SpecialMesh17 = Instance.new("SpecialMesh")
  407. Part18 = Instance.new("Part")
  408. Part19 = Instance.new("Part")
  409. SpecialMesh20 = Instance.new("SpecialMesh")
  410. Part21 = Instance.new("Part")
  411. Part22 = Instance.new("Part")
  412. SpecialMesh23 = Instance.new("SpecialMesh")
  413. Part24 = Instance.new("Part")
  414. SpecialMesh25 = Instance.new("SpecialMesh")
  415. Part26 = Instance.new("Part")
  416. SpecialMesh27 = Instance.new("SpecialMesh")
  417. Part28 = Instance.new("Part")
  418. SpecialMesh29 = Instance.new("SpecialMesh")
  419. Part30 = Instance.new("Part")
  420. Part31 = Instance.new("Part")
  421. Model0.Parent = Character
  422. Part1.Parent = Model0
  423. Part1.BrickColor = BrickColor.new("Deep blue")
  424. Part1.Rotation = Vector3.new(0, -90, 0)
  425. Part1.Anchored = true
  426. Part1.CanCollide = false
  427. Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
  428. Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  429. Part1.BottomSurface = Enum.SurfaceType.Smooth
  430. Part1.TopSurface = Enum.SurfaceType.Smooth
  431. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  432. Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
  433. Part1.Orientation = Vector3.new(0, -90, 0)
  434. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  435. SpecialMesh2.Parent = Part1
  436. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  437. Part3.Parent = Model0
  438. Part3.BrickColor = BrickColor.new("Deep blue")
  439. Part3.Rotation = Vector3.new(0, -90, 0)
  440. Part3.Anchored = true
  441. Part3.CanCollide = false
  442. Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
  443. Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  444. Part3.BottomSurface = Enum.SurfaceType.Smooth
  445. Part3.TopSurface = Enum.SurfaceType.Smooth
  446. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  447. Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
  448. Part3.Orientation = Vector3.new(0, -90, 0)
  449. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  450. SpecialMesh4.Parent = Part3
  451. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  452. Part5.Parent = Model0
  453. Part5.BrickColor = BrickColor.new("Deep blue")
  454. Part5.Rotation = Vector3.new(0, -90, 0)
  455. Part5.Anchored = true
  456. Part5.CanCollide = false
  457. Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
  458. Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  459. Part5.BottomSurface = Enum.SurfaceType.Smooth
  460. Part5.TopSurface = Enum.SurfaceType.Smooth
  461. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  462. Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
  463. Part5.Orientation = Vector3.new(0, -90, 0)
  464. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  465. SpecialMesh6.Parent = Part5
  466. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  467. Part7.Parent = Model0
  468. Part7.BrickColor = BrickColor.new("Deep blue")
  469. Part7.Rotation = Vector3.new(0, -90, 0)
  470. Part7.Anchored = true
  471. Part7.CanCollide = false
  472. Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
  473. Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  474. Part7.BottomSurface = Enum.SurfaceType.Smooth
  475. Part7.TopSurface = Enum.SurfaceType.Smooth
  476. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  477. Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
  478. Part7.Orientation = Vector3.new(0, -90, 0)
  479. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  480. SpecialMesh8.Parent = Part7
  481. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  482. Part9.Parent = Model0
  483. Part9.BrickColor = BrickColor.new("New Yeller")
  484. Part9.Rotation = Vector3.new(0, 90, 0)
  485. Part9.Anchored = true
  486. Part9.CanCollide = false
  487. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  488. Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  489. Part9.BottomSurface = Enum.SurfaceType.Smooth
  490. Part9.TopSurface = Enum.SurfaceType.Smooth
  491. Part9.Color = Color3.new(1, 1, 0)
  492. Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
  493. Part9.Orientation = Vector3.new(0, 90, 0)
  494. Part9.Color = Color3.new(1, 1, 0)
  495. Part10.Parent = Model0
  496. Part10.BrickColor = BrickColor.new("Deep blue")
  497. Part10.Rotation = Vector3.new(0, -90, 0)
  498. Part10.Anchored = true
  499. Part10.CanCollide = false
  500. Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
  501. Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  502. Part10.BottomSurface = Enum.SurfaceType.Smooth
  503. Part10.TopSurface = Enum.SurfaceType.Smooth
  504. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  505. Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
  506. Part10.Orientation = Vector3.new(0, -90, 0)
  507. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  508. SpecialMesh11.Parent = Part10
  509. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  510. Part12.Parent = Model0
  511. Part12.BrickColor = BrickColor.new("Deep blue")
  512. Part12.Rotation = Vector3.new(0, -90, 0)
  513. Part12.Anchored = true
  514. Part12.CanCollide = false
  515. Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
  516. Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  517. Part12.BottomSurface = Enum.SurfaceType.Smooth
  518. Part12.TopSurface = Enum.SurfaceType.Smooth
  519. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  520. Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
  521. Part12.Orientation = Vector3.new(0, -90, 0)
  522. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  523. SpecialMesh13.Parent = Part12
  524. SpecialMesh13.MeshType = Enum.MeshType.Wedge
  525. Part14.Parent = Model0
  526. Part14.BrickColor = BrickColor.new("Deep blue")
  527. Part14.Rotation = Vector3.new(0, -90, 0)
  528. Part14.Anchored = true
  529. Part14.CanCollide = false
  530. Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
  531. Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  532. Part14.BottomSurface = Enum.SurfaceType.Smooth
  533. Part14.TopSurface = Enum.SurfaceType.Smooth
  534. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  535. Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
  536. Part14.Orientation = Vector3.new(0, -90, 0)
  537. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  538. SpecialMesh15.Parent = Part14
  539. SpecialMesh15.MeshType = Enum.MeshType.Wedge
  540. Part16.Parent = Model0
  541. Part16.BrickColor = BrickColor.new("Deep blue")
  542. Part16.Rotation = Vector3.new(0, -90, 0)
  543. Part16.Anchored = true
  544. Part16.CanCollide = false
  545. Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
  546. Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  547. Part16.BottomSurface = Enum.SurfaceType.Smooth
  548. Part16.TopSurface = Enum.SurfaceType.Smooth
  549. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  550. Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
  551. Part16.Orientation = Vector3.new(0, -90, 0)
  552. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  553. SpecialMesh17.Parent = Part16
  554. SpecialMesh17.MeshType = Enum.MeshType.Wedge
  555. Part18.Parent = Model0
  556. Part18.BrickColor = BrickColor.new("Deep blue")
  557. Part18.Anchored = true
  558. Part18.CanCollide = false
  559. Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
  560. Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  561. Part18.BottomSurface = Enum.SurfaceType.Smooth
  562. Part18.TopSurface = Enum.SurfaceType.Smooth
  563. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  564. Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
  565. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  566. Part19.Parent = Model0
  567. Part19.BrickColor = BrickColor.new("Deep blue")
  568. Part19.Rotation = Vector3.new(0, -90, 0)
  569. Part19.Anchored = true
  570. Part19.CanCollide = false
  571. Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
  572. Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  573. Part19.BottomSurface = Enum.SurfaceType.Smooth
  574. Part19.TopSurface = Enum.SurfaceType.Smooth
  575. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  576. Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
  577. Part19.Orientation = Vector3.new(0, -90, 0)
  578. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  579. SpecialMesh20.Parent = Part19
  580. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  581. Part21.Name = "asd"
  582. Part21.Parent = Model0
  583. Part21.BrickColor = BrickColor.new("Institutional white")
  584. Part21.Anchored = true
  585. Part21.CanCollide = false
  586. Part21.Size = Vector3.new(1, 2, 1)
  587. Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  588. Part21.BottomSurface = Enum.SurfaceType.Smooth
  589. Part21.TopSurface = Enum.SurfaceType.Smooth
  590. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  591. Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
  592. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  593. Part22.Parent = Model0
  594. Part22.BrickColor = BrickColor.new("Deep blue")
  595. Part22.Rotation = Vector3.new(0, -90, 0)
  596. Part22.Anchored = true
  597. Part22.CanCollide = false
  598. Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
  599. Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  600. Part22.BottomSurface = Enum.SurfaceType.Smooth
  601. Part22.TopSurface = Enum.SurfaceType.Smooth
  602. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  603. Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
  604. Part22.Orientation = Vector3.new(0, -90, 0)
  605. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  606. SpecialMesh23.Parent = Part22
  607. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  608. Part24.Parent = Model0
  609. Part24.BrickColor = BrickColor.new("Deep blue")
  610. Part24.Rotation = Vector3.new(0, -90, 0)
  611. Part24.Anchored = true
  612. Part24.CanCollide = false
  613. Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
  614. Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  615. Part24.BottomSurface = Enum.SurfaceType.Smooth
  616. Part24.TopSurface = Enum.SurfaceType.Smooth
  617. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  618. Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
  619. Part24.Orientation = Vector3.new(0, -90, 0)
  620. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  621. SpecialMesh25.Parent = Part24
  622. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  623. Part26.Parent = Model0
  624. Part26.BrickColor = BrickColor.new("Deep blue")
  625. Part26.Rotation = Vector3.new(0, -90, 0)
  626. Part26.Anchored = true
  627. Part26.CanCollide = false
  628. Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
  629. Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  630. Part26.BottomSurface = Enum.SurfaceType.Smooth
  631. Part26.TopSurface = Enum.SurfaceType.Smooth
  632. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  633. Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
  634. Part26.Orientation = Vector3.new(0, -90, 0)
  635. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  636. SpecialMesh27.Parent = Part26
  637. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  638. Part28.Parent = Model0
  639. Part28.BrickColor = BrickColor.new("Deep blue")
  640. Part28.Rotation = Vector3.new(0, -90, 0)
  641. Part28.Anchored = true
  642. Part28.CanCollide = false
  643. Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
  644. Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  645. Part28.BottomSurface = Enum.SurfaceType.Smooth
  646. Part28.TopSurface = Enum.SurfaceType.Smooth
  647. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  648. Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
  649. Part28.Orientation = Vector3.new(0, -90, 0)
  650. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  651. SpecialMesh29.Parent = Part28
  652. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  653. Part30.Parent = Model0
  654. Part30.BrickColor = BrickColor.new("New Yeller")
  655. Part30.Rotation = Vector3.new(0, 90, 0)
  656. Part30.Anchored = true
  657. Part30.CanCollide = false
  658. Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  659. Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  660. Part30.BottomSurface = Enum.SurfaceType.Smooth
  661. Part30.TopSurface = Enum.SurfaceType.Smooth
  662. Part30.Color = Color3.new(0.682353, 1, 0)
  663. Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
  664. Part30.Orientation = Vector3.new(0, 90, 0)
  665. Part30.Color = Color3.new(0.682353, 1, 0)
  666. Part31.Parent = Model0
  667. Part31.BrickColor = BrickColor.new("Deep blue")
  668. Part31.Anchored = true
  669. Part31.CanCollide = false
  670. Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
  671. Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  672. Part31.BottomSurface = Enum.SurfaceType.Smooth
  673. Part31.TopSurface = Enum.SurfaceType.Smooth
  674. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  675. Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
  676. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  677. weld(Model0)
  678. Model1 = Model0:Clone()
  679. Model1.Parent = Character
  680. newWeld(LeftArm, Model0.asd, 0, 0, 0)
  681. newWeld(RightArm, Model1.asd, 0, 0, 0)
  682. Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
  683. Model0 = Instance.new("Model")
  684. Part1 = Instance.new("Part")
  685. Part2 = Instance.new("Part")
  686. Part3 = Instance.new("Part")
  687. Part4 = Instance.new("Part")
  688. Part5 = Instance.new("Part")
  689. Part6 = Instance.new("Part")
  690. Part7 = Instance.new("Part")
  691. Model0.Parent = Character
  692. Part1.Name = "asd"
  693. Part1.Parent = Model0
  694. Part1.BrickColor = BrickColor.new("Institutional white")
  695. Part1.Anchored = true
  696. Part1.CanCollide = false
  697. Part1.Size = Vector3.new(2, 2, 1)
  698. Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  699. Part1.BottomSurface = Enum.SurfaceType.Smooth
  700. Part1.TopSurface = Enum.SurfaceType.Smooth
  701. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  702. Part1.Position = Vector3.new(-50, 26.1124992, -15)
  703. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  704. Part2.Parent = Model0
  705. Part2.BrickColor = BrickColor.new("Cyan")
  706. Part2.Anchored = true
  707. Part2.CanCollide = false
  708. Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
  709. Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  710. Part2.BottomSurface = Enum.SurfaceType.Smooth
  711. Part2.TopSurface = Enum.SurfaceType.Smooth
  712. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  713. Part2.Position = Vector3.new(-50, 25.1749992, -15)
  714. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  715. Part3.Parent = Model0
  716. Part3.BrickColor = BrickColor.new("Cyan")
  717. Part3.Anchored = true
  718. Part3.CanCollide = false
  719. Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
  720. Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  721. Part3.BottomSurface = Enum.SurfaceType.Smooth
  722. Part3.TopSurface = Enum.SurfaceType.Smooth
  723. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  724. Part3.Position = Vector3.new(-50, 26.5249996, -15)
  725. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  726. Part4.Parent = Model0
  727. Part4.BrickColor = BrickColor.new("Cyan")
  728. Part4.Anchored = true
  729. Part4.CanCollide = false
  730. Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
  731. Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  732. Part4.BottomSurface = Enum.SurfaceType.Smooth
  733. Part4.TopSurface = Enum.SurfaceType.Smooth
  734. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  735. Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
  736. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  737. Part5.Parent = Model0
  738. Part5.BrickColor = BrickColor.new("Cyan")
  739. Part5.Anchored = true
  740. Part5.CanCollide = false
  741. Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
  742. Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  743. Part5.BottomSurface = Enum.SurfaceType.Smooth
  744. Part5.TopSurface = Enum.SurfaceType.Smooth
  745. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  746. Part5.Position = Vector3.new(-50, 25.3875008, -15)
  747. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  748. Part6.Parent = Model0
  749. Part6.BrickColor = BrickColor.new("Cyan")
  750. Part6.Anchored = true
  751. Part6.CanCollide = false
  752. Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
  753. Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  754. Part6.BottomSurface = Enum.SurfaceType.Smooth
  755. Part6.TopSurface = Enum.SurfaceType.Smooth
  756. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  757. Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
  758. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  759. Part7.Parent = Model0
  760. Part7.BrickColor = BrickColor.new("Cyan")
  761. Part7.Anchored = true
  762. Part7.CanCollide = false
  763. Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
  764. Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  765. Part7.BottomSurface = Enum.SurfaceType.Smooth
  766. Part7.TopSurface = Enum.SurfaceType.Smooth
  767. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  768. Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
  769. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  770. weld(Model0)
  771. newWeld(Torso, Model0.asd, 0, 0, 0)
  772. Model0 = Instance.new("Model")
  773. Part1 = Instance.new("Part")
  774. Part2 = Instance.new("Part")
  775. Part3 = Instance.new("Part")
  776. Part4 = Instance.new("Part")
  777. BlockMesh5 = Instance.new("BlockMesh")
  778. Part6 = Instance.new("Part")
  779. Part7 = Instance.new("Part")
  780. BlockMesh8 = Instance.new("BlockMesh")
  781. Part9 = Instance.new("Part")
  782. Model0.Parent = Character
  783. Part1.Parent = Model0
  784. Part1.BrickColor = BrickColor.new("Cyan")
  785. Part1.Anchored = true
  786. Part1.CanCollide = false
  787. Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
  788. Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  789. Part1.BottomSurface = Enum.SurfaceType.Smooth
  790. Part1.TopSurface = Enum.SurfaceType.Smooth
  791. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  792. Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
  793. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  794. Part2.Name = "asd"
  795. Part2.Parent = Model0
  796. Part2.BrickColor = BrickColor.new("Institutional white")
  797. Part2.Anchored = true
  798. Part2.CanCollide = false
  799. Part2.Size = Vector3.new(1, 2, 1)
  800. Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  801. Part2.BottomSurface = Enum.SurfaceType.Smooth
  802. Part2.TopSurface = Enum.SurfaceType.Smooth
  803. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  804. Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
  805. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  806. Part3.Parent = Model0
  807. Part3.BrickColor = BrickColor.new("New Yeller")
  808. Part3.Anchored = true
  809. Part3.CanCollide = false
  810. Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  811. Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  812. Part3.BottomSurface = Enum.SurfaceType.Smooth
  813. Part3.TopSurface = Enum.SurfaceType.Smooth
  814. Part3.Color = Color3.new(1, 1, 0)
  815. Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
  816. Part3.Color = Color3.new(1, 1, 0)
  817. Part4.Parent = Model0
  818. Part4.BrickColor = BrickColor.new("Cyan")
  819. Part4.Anchored = true
  820. Part4.CanCollide = false
  821. Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
  822. Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  823. Part4.BottomSurface = Enum.SurfaceType.Smooth
  824. Part4.TopSurface = Enum.SurfaceType.Smooth
  825. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  826. Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
  827. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  828. BlockMesh5.Parent = Part4
  829. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  830. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  831. Part6.Parent = Model0
  832. Part6.BrickColor = BrickColor.new("Cyan")
  833. Part6.Anchored = true
  834. Part6.CanCollide = false
  835. Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
  836. Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  837. Part6.BottomSurface = Enum.SurfaceType.Smooth
  838. Part6.TopSurface = Enum.SurfaceType.Smooth
  839. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  840. Part6.Position = Vector3.new(-109.5, 25, -15)
  841. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  842. Part7.Parent = Model0
  843. Part7.BrickColor = BrickColor.new("Cyan")
  844. Part7.Anchored = true
  845. Part7.CanCollide = false
  846. Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
  847. Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  848. Part7.BottomSurface = Enum.SurfaceType.Smooth
  849. Part7.TopSurface = Enum.SurfaceType.Smooth
  850. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  851. Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
  852. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  853. BlockMesh8.Parent = Part7
  854. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  855. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  856. Part9.Parent = Model0
  857. Part9.BrickColor = BrickColor.new("New Yeller")
  858. Part9.Anchored = true
  859. Part9.CanCollide = false
  860. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  861. Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  862. Part9.BottomSurface = Enum.SurfaceType.Smooth
  863. Part9.TopSurface = Enum.SurfaceType.Smooth
  864. Part9.Color = Color3.new(0.682353, 1, 0)
  865. Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
  866. Part9.Color = Color3.new(0.682353, 1, 0)
  867. weld(Model0)
  868. Model1 = Model0:Clone()
  869. Model1.Parent = Character
  870. newWeld(LeftLeg, Model0.asd, 0, 0, 0)
  871. newWeld(RightLeg, Model1.asd, 0, 0, 0)
  872. Model0 = Instance.new("Model")
  873. Part1 = Instance.new("Part")
  874. Part2 = Instance.new("Part")
  875. BlockMesh3 = Instance.new("BlockMesh")
  876. Part4 = Instance.new("Part")
  877. Part56 = Instance.new("Part")
  878. SpecialMesh6 = Instance.new("SpecialMesh")
  879. Part7 = Instance.new("Part")
  880. Part8 = Instance.new("Part")
  881. Part9 = Instance.new("Part")
  882. Part10 = Instance.new("Part")
  883. Part11 = Instance.new("Part")
  884. SpecialMesh12 = Instance.new("SpecialMesh")
  885. Part13 = Instance.new("Part")
  886. Part14 = Instance.new("Part")
  887. Part156 = Instance.new("Part")
  888. SpecialMesh16 = Instance.new("SpecialMesh")
  889. Part17 = Instance.new("Part")
  890. SpecialMesh18 = Instance.new("SpecialMesh")
  891. Part19 = Instance.new("Part")
  892. Part20 = Instance.new("Part")
  893. Part21 = Instance.new("Part")
  894. Part22 = Instance.new("Part")
  895. Part23 = Instance.new("Part")
  896. Part24 = Instance.new("Part")
  897. SpecialMesh25 = Instance.new("SpecialMesh")
  898. Part26 = Instance.new("Part")
  899. Part27 = Instance.new("Part")
  900. BlockMesh28 = Instance.new("BlockMesh")
  901. Part29 = Instance.new("Part")
  902. Part30 = Instance.new("Part")
  903. Part31 = Instance.new("Part")
  904. Part32 = Instance.new("Part")
  905. Part33 = Instance.new("Part")
  906. BlockMesh34 = Instance.new("BlockMesh")
  907. Part35 = Instance.new("Part")
  908. Part36 = Instance.new("Part")
  909. Part37 = Instance.new("Part")
  910. Part38 = Instance.new("Part")
  911. Part39 = Instance.new("Part")
  912. SpecialMesh40 = Instance.new("SpecialMesh")
  913. Part41 = Instance.new("Part")
  914. BlockMesh42 = Instance.new("BlockMesh")
  915. Part43 = Instance.new("Part")
  916. Part44 = Instance.new("Part")
  917. Part45 = Instance.new("Part")
  918. Part46 = Instance.new("Part")
  919. Part47 = Instance.new("Part")
  920. BlockMesh48 = Instance.new("BlockMesh")
  921. Part49 = Instance.new("Part")
  922. BlockMesh50 = Instance.new("BlockMesh")
  923. Part51 = Instance.new("Part")
  924. Part52 = Instance.new("Part")
  925. Part53 = Instance.new("Part")
  926. SpecialMesh54 = Instance.new("SpecialMesh")
  927. Part55 = Instance.new("Part")
  928. SpecialMesh56 = Instance.new("SpecialMesh")
  929. Part57 = Instance.new("Part")
  930. Part58 = Instance.new("Part")
  931. Part59 = Instance.new("Part")
  932. Part60 = Instance.new("Part")
  933. Part61 = Instance.new("Part")
  934. Part62 = Instance.new("Part")
  935. Part63 = Instance.new("Part")
  936. Part64 = Instance.new("Part")
  937. Part65 = Instance.new("Part")
  938. Part66 = Instance.new("Part")
  939. Part67 = Instance.new("Part")
  940. Part68 = Instance.new("Part")
  941. Part69 = Instance.new("Part")
  942. Part70 = Instance.new("Part")
  943. Part71 = Instance.new("Part")
  944. BlockMesh72 = Instance.new("BlockMesh")
  945. Part73 = Instance.new("Part")
  946. Part74 = Instance.new("Part")
  947. BlockMesh75 = Instance.new("BlockMesh")
  948. Part76 = Instance.new("Part")
  949. Part77 = Instance.new("Part")
  950. Part78 = Instance.new("Part")
  951. BlockMesh79 = Instance.new("BlockMesh")
  952. Part80 = Instance.new("Part")
  953. Part81 = Instance.new("Part")
  954. Part82 = Instance.new("Part")
  955. Part83 = Instance.new("Part")
  956. SpecialMesh84 = Instance.new("SpecialMesh")
  957. Part85 = Instance.new("Part")
  958. BlockMesh86 = Instance.new("BlockMesh")
  959. Part87 = Instance.new("Part")
  960. Part88 = Instance.new("Part")
  961. Part89 = Instance.new("Part")
  962. Part90 = Instance.new("Part")
  963. Part91 = Instance.new("Part")
  964. Part92 = Instance.new("Part")
  965. BlockMesh93 = Instance.new("BlockMesh")
  966. Part94 = Instance.new("Part")
  967. Part95 = Instance.new("Part")
  968. Part96 = Instance.new("Part")
  969. SpecialMesh97 = Instance.new("SpecialMesh")
  970. Part98 = Instance.new("Part")
  971. Part99 = Instance.new("Part")
  972. Part100 = Instance.new("Part")
  973. SpecialMesh101 = Instance.new("SpecialMesh")
  974. Part102 = Instance.new("Part")
  975. Part103 = Instance.new("Part")
  976. Part104 = Instance.new("Part")
  977. Part105 = Instance.new("Part")
  978. SpecialMesh106 = Instance.new("SpecialMesh")
  979. Part107 = Instance.new("Part")
  980. Part108 = Instance.new("Part")
  981. Part109 = Instance.new("Part")
  982. Model0.Parent = Character
  983. Part1.Parent = Model0
  984. Part1.BrickColor = BrickColor.new("Institutional white")
  985. Part1.Anchored = true
  986. Part1.CanCollide = false
  987. Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
  988. Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  989. Part1.BottomSurface = Enum.SurfaceType.Smooth
  990. Part1.TopSurface = Enum.SurfaceType.Smooth
  991. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  992. Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
  993. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  994. Part2.Parent = Model0
  995. Part2.BrickColor = BrickColor.new("Dark stone grey")
  996. Part2.Rotation = Vector3.new(-180, 0, -160)
  997. Part2.Anchored = true
  998. Part2.CanCollide = false
  999. Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1000. Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1001. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part2.TopSurface = Enum.SurfaceType.Smooth
  1003. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1004. Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
  1005. Part2.Orientation = Vector3.new(0, -180, 20)
  1006. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1007. BlockMesh3.Parent = Part2
  1008. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1009. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1010. Part4.Parent = Model0
  1011. Part4.BrickColor = BrickColor.new("Dark stone grey")
  1012. Part4.Rotation = Vector3.new(-180, 0, -160)
  1013. Part4.Anchored = true
  1014. Part4.CanCollide = false
  1015. Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1016. Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1017. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1018. Part4.TopSurface = Enum.SurfaceType.Smooth
  1019. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1020. Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
  1021. Part4.Orientation = Vector3.new(0, -180, 20)
  1022. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1023. Part56.Parent = Model0
  1024. Part56.Material = Enum.Material.Neon
  1025. Part56.BrickColor = BrickColor.new("New Yeller")
  1026. Part56.Rotation = Vector3.new(-180, 0, -180)
  1027. Part56.Anchored = true
  1028. Part56.CanCollide = false
  1029. Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1030. Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  1031. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1032. Part56.TopSurface = Enum.SurfaceType.Smooth
  1033. Part56.Color = Color3.new(0.682353, 1, 0)
  1034. Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
  1035. Part56.Orientation = Vector3.new(0, -180, 0)
  1036. Part56.Color = Color3.new(0.682353, 1, 0)
  1037. SpecialMesh6.Parent = Part56
  1038. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1039. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1040. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1041. Part7.Parent = Model0
  1042. Part7.BrickColor = BrickColor.new("Burnt Sienna")
  1043. Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1044. Part7.Anchored = true
  1045. Part7.CanCollide = false
  1046. Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1047. Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1048. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1049. Part7.TopSurface = Enum.SurfaceType.Smooth
  1050. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1051. Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
  1052. Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1053. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1054. Part8.Parent = Model0
  1055. Part8.BrickColor = BrickColor.new("Royal purple")
  1056. Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1057. Part8.Anchored = true
  1058. Part8.CanCollide = false
  1059. Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1060. Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1061. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1062. Part8.TopSurface = Enum.SurfaceType.Smooth
  1063. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1064. Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
  1065. Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1066. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1067. Part9.Parent = Model0
  1068. Part9.BrickColor = BrickColor.new("Dark stone grey")
  1069. Part9.Rotation = Vector3.new(-180, 0, -160)
  1070. Part9.Anchored = true
  1071. Part9.CanCollide = false
  1072. Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1073. Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1074. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1075. Part9.TopSurface = Enum.SurfaceType.Smooth
  1076. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1077. Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
  1078. Part9.Orientation = Vector3.new(0, -180, 20)
  1079. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1080. Part10.Parent = Model0
  1081. Part10.BrickColor = BrickColor.new("Dark stone grey")
  1082. Part10.Rotation = Vector3.new(-180, 0, -160)
  1083. Part10.Anchored = true
  1084. Part10.CanCollide = false
  1085. Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1086. Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1087. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1088. Part10.TopSurface = Enum.SurfaceType.Smooth
  1089. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1090. Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
  1091. Part10.Orientation = Vector3.new(0, -180, 20)
  1092. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1093. Part11.Parent = Model0
  1094. Part11.BrickColor = BrickColor.new("Navy blue")
  1095. Part11.Rotation = Vector3.new(-180, 0, -180)
  1096. Part11.Anchored = true
  1097. Part11.CanCollide = false
  1098. Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1099. Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1100. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1101. Part11.TopSurface = Enum.SurfaceType.Smooth
  1102. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1103. Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
  1104. Part11.Orientation = Vector3.new(0, -180, 0)
  1105. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1106. SpecialMesh12.Parent = Part11
  1107. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1108. SpecialMesh12.MeshType = Enum.MeshType.Sphere
  1109. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1110. Part13.Parent = Model0
  1111. Part13.BrickColor = BrickColor.new("Institutional white")
  1112. Part13.Rotation = Vector3.new(15, 0, 0)
  1113. Part13.Anchored = true
  1114. Part13.CanCollide = false
  1115. Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
  1116. Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  1117. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1118. Part13.TopSurface = Enum.SurfaceType.Smooth
  1119. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1120. Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
  1121. Part13.Orientation = Vector3.new(15, 0, 0)
  1122. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1123. Part14.Parent = Model0
  1124. Part14.BrickColor = BrickColor.new("New Yeller")
  1125. Part14.Rotation = Vector3.new(-180, 0, -160)
  1126. Part14.Anchored = true
  1127. Part14.CanCollide = false
  1128. Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1129. Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1130. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1131. Part14.TopSurface = Enum.SurfaceType.Smooth
  1132. Part14.Color = Color3.new(0.682353, 1, 0)
  1133. Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
  1134. Part14.Orientation = Vector3.new(0, -180, 20)
  1135. Part14.Color = Color3.new(0.682353, 1, 0)
  1136. Part156.Parent = Model0
  1137. Part156.Material = Enum.Material.Neon
  1138. Part156.BrickColor = BrickColor.new("New Yeller")
  1139. Part156.Anchored = true
  1140. Part156.CanCollide = false
  1141. Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1142. Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1143. Part156.BottomSurface = Enum.SurfaceType.Smooth
  1144. Part156.TopSurface = Enum.SurfaceType.Smooth
  1145. Part156.Color = Color3.new(0.682353, 1, 0)
  1146. Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
  1147. Part156.Color = Color3.new(0.682353, 1, 0)
  1148. SpecialMesh16.Parent = Part156
  1149. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1150. SpecialMesh16.MeshType = Enum.MeshType.Sphere
  1151. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1152. Part17.Parent = Model0
  1153. Part17.BrickColor = BrickColor.new("Deep blue")
  1154. Part17.Rotation = Vector3.new(-180, 0, 130)
  1155. Part17.Anchored = true
  1156. Part17.CanCollide = false
  1157. Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  1158. Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
  1159. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1160. Part17.TopSurface = Enum.SurfaceType.Smooth
  1161. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1162. Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
  1163. Part17.Orientation = Vector3.new(0, -180, -50)
  1164. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1165. SpecialMesh18.Parent = Part17
  1166. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1167. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1168. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1169. Part19.Parent = Model0
  1170. Part19.BrickColor = BrickColor.new("New Yeller")
  1171. Part19.Rotation = Vector3.new(-180, 0, -160)
  1172. Part19.Anchored = true
  1173. Part19.CanCollide = false
  1174. Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1175. Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1176. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1177. Part19.TopSurface = Enum.SurfaceType.Smooth
  1178. Part19.Color = Color3.new(0.682353, 1, 0)
  1179. Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
  1180. Part19.Orientation = Vector3.new(0, -180, 20)
  1181. Part19.Color = Color3.new(0.682353, 1, 0)
  1182. Part20.Parent = Model0
  1183. Part20.BrickColor = BrickColor.new("Institutional white")
  1184. Part20.Anchored = true
  1185. Part20.CanCollide = false
  1186. Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
  1187. Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1188. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1189. Part20.TopSurface = Enum.SurfaceType.Smooth
  1190. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1191. Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
  1192. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1193. Part21.Parent = Model0
  1194. Part21.BrickColor = BrickColor.new("Dark stone grey")
  1195. Part21.Rotation = Vector3.new(-180, 0, -160)
  1196. Part21.Anchored = true
  1197. Part21.CanCollide = false
  1198. Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1199. Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1200. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1201. Part21.TopSurface = Enum.SurfaceType.Smooth
  1202. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1203. Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
  1204. Part21.Orientation = Vector3.new(0, -180, 20)
  1205. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1206. Part22.Parent = Model0
  1207. Part22.BrickColor = BrickColor.new("Institutional white")
  1208. Part22.Rotation = Vector3.new(-90, 0, -174.289993)
  1209. Part22.Anchored = true
  1210. Part22.CanCollide = false
  1211. Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1212. Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
  1213. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1214. Part22.TopSurface = Enum.SurfaceType.Smooth
  1215. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1216. Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
  1217. Part22.Orientation = Vector3.new(-90, -174.289993, 0)
  1218. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1219. Part23.Parent = Model0
  1220. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1221. Part23.Rotation = Vector3.new(-180, 0, -160)
  1222. Part23.Anchored = true
  1223. Part23.CanCollide = false
  1224. Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1225. Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1226. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1227. Part23.TopSurface = Enum.SurfaceType.Smooth
  1228. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1229. Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
  1230. Part23.Orientation = Vector3.new(0, -180, 20)
  1231. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1232. Part24.Parent = Model0
  1233. Part24.BrickColor = BrickColor.new("Really black")
  1234. Part24.Rotation = Vector3.new(-180, 0, 175)
  1235. Part24.Anchored = true
  1236. Part24.CanCollide = false
  1237. Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1238. Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
  1239. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1240. Part24.TopSurface = Enum.SurfaceType.Smooth
  1241. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1242. Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
  1243. Part24.Orientation = Vector3.new(0, -180, -5)
  1244. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1245. SpecialMesh25.Parent = Part24
  1246. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1247. SpecialMesh25.MeshType = Enum.MeshType.Sphere
  1248. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1249. Part26.Parent = Model0
  1250. Part26.BrickColor = BrickColor.new("Burnt Sienna")
  1251. Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1252. Part26.Anchored = true
  1253. Part26.CanCollide = false
  1254. Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1255. Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1256. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1257. Part26.TopSurface = Enum.SurfaceType.Smooth
  1258. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1259. Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
  1260. Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1261. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1262. Part27.Parent = Model0
  1263. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1264. Part27.Rotation = Vector3.new(-180, 0, -160)
  1265. Part27.Anchored = true
  1266. Part27.CanCollide = false
  1267. Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1268. Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1269. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1270. Part27.TopSurface = Enum.SurfaceType.Smooth
  1271. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1272. Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
  1273. Part27.Orientation = Vector3.new(0, -180, 20)
  1274. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1275. BlockMesh28.Parent = Part27
  1276. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1277. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1278. Part29.Parent = Model0
  1279. Part29.BrickColor = BrickColor.new("Burnt Sienna")
  1280. Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1281. Part29.Anchored = true
  1282. Part29.CanCollide = false
  1283. Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  1284. Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1285. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1286. Part29.TopSurface = Enum.SurfaceType.Smooth
  1287. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1288. Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
  1289. Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1290. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1291. Part30.Parent = Model0
  1292. Part30.BrickColor = BrickColor.new("Institutional white")
  1293. Part30.Rotation = Vector3.new(-90, 0, 174.289993)
  1294. Part30.Anchored = true
  1295. Part30.CanCollide = false
  1296. Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1297. Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
  1298. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1299. Part30.TopSurface = Enum.SurfaceType.Smooth
  1300. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1301. Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
  1302. Part30.Orientation = Vector3.new(-90, 174.289993, 0)
  1303. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1304. Part31.Parent = Model0
  1305. Part31.BrickColor = BrickColor.new("Burnt Sienna")
  1306. Part31.Rotation = Vector3.new(-25, 0, 20)
  1307. Part31.Anchored = true
  1308. Part31.CanCollide = false
  1309. Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1310. Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1311. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1312. Part31.TopSurface = Enum.SurfaceType.Smooth
  1313. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1314. Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
  1315. Part31.Orientation = Vector3.new(-25, 0, 20)
  1316. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1317. Part32.Parent = Model0
  1318. Part32.BrickColor = BrickColor.new("Burnt Sienna")
  1319. Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1320. Part32.Anchored = true
  1321. Part32.CanCollide = false
  1322. Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1323. Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1324. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1325. Part32.TopSurface = Enum.SurfaceType.Smooth
  1326. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1327. Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
  1328. Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1329. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1330. Part33.Parent = Model0
  1331. Part33.BrickColor = BrickColor.new("Institutional white")
  1332. Part33.Anchored = true
  1333. Part33.CanCollide = false
  1334. Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
  1335. Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1336. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1337. Part33.TopSurface = Enum.SurfaceType.Smooth
  1338. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1339. Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
  1340. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1341. BlockMesh34.Parent = Part33
  1342. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1343. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1344. Part35.Parent = Model0
  1345. Part35.BrickColor = BrickColor.new("Institutional white")
  1346. Part35.Rotation = Vector3.new(-15, 0, 0)
  1347. Part35.Anchored = true
  1348. Part35.CanCollide = false
  1349. Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
  1350. Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1351. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1352. Part35.TopSurface = Enum.SurfaceType.Smooth
  1353. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1354. Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
  1355. Part35.Orientation = Vector3.new(-15, 0, 0)
  1356. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1357. Part36.Parent = Model0
  1358. Part36.BrickColor = BrickColor.new("New Yeller")
  1359. Part36.Rotation = Vector3.new(-180, 0, -160)
  1360. Part36.Anchored = true
  1361. Part36.CanCollide = false
  1362. Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1363. Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1364. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1365. Part36.TopSurface = Enum.SurfaceType.Smooth
  1366. Part36.Color = Color3.new(1, 1, 0)
  1367. Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
  1368. Part36.Orientation = Vector3.new(0, -180, 20)
  1369. Part36.Color = Color3.new(1, 1, 0)
  1370. Part37.Parent = Model0
  1371. Part37.BrickColor = BrickColor.new("Burnt Sienna")
  1372. Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1373. Part37.Anchored = true
  1374. Part37.CanCollide = false
  1375. Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1376. Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1377. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1378. Part37.TopSurface = Enum.SurfaceType.Smooth
  1379. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1380. Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
  1381. Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1382. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1383. Part38.Parent = Model0
  1384. Part38.BrickColor = BrickColor.new("New Yeller")
  1385. Part38.Rotation = Vector3.new(-180, 0, -160)
  1386. Part38.Anchored = true
  1387. Part38.CanCollide = false
  1388. Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1389. Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1390. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1391. Part38.TopSurface = Enum.SurfaceType.Smooth
  1392. Part38.Color = Color3.new(0.682353, 1, 0)
  1393. Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
  1394. Part38.Orientation = Vector3.new(0, -180, 20)
  1395. Part38.Color = Color3.new(0.682353, 1, 0)
  1396. Part39.Parent = Model0
  1397. Part39.BrickColor = BrickColor.new("Really black")
  1398. Part39.Rotation = Vector3.new(0, 0, -5)
  1399. Part39.Anchored = true
  1400. Part39.CanCollide = false
  1401. Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1402. Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
  1403. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1404. Part39.TopSurface = Enum.SurfaceType.Smooth
  1405. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1406. Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
  1407. Part39.Orientation = Vector3.new(0, 0, -5)
  1408. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1409. SpecialMesh40.Parent = Part39
  1410. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1411. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  1412. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1413. Part41.Parent = Model0
  1414. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1415. Part41.Rotation = Vector3.new(-180, 0, -160)
  1416. Part41.Anchored = true
  1417. Part41.CanCollide = false
  1418. Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1419. Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1420. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1421. Part41.TopSurface = Enum.SurfaceType.Smooth
  1422. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1423. Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
  1424. Part41.Orientation = Vector3.new(0, -180, 20)
  1425. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1426. BlockMesh42.Parent = Part41
  1427. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1428. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1429. Part43.Parent = Model0
  1430. Part43.BrickColor = BrickColor.new("New Yeller")
  1431. Part43.Rotation = Vector3.new(-180, 0, -160)
  1432. Part43.Anchored = true
  1433. Part43.CanCollide = false
  1434. Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
  1435. Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1436. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1437. Part43.TopSurface = Enum.SurfaceType.Smooth
  1438. Part43.Color = Color3.new(0.682353, 1, 0)
  1439. Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
  1440. Part43.Orientation = Vector3.new(0, -180, 20)
  1441. Part43.Color = Color3.new(0.682353, 1, 0)
  1442. Part44.Parent = Model0
  1443. Part44.BrickColor = BrickColor.new("New Yeller")
  1444. Part44.Rotation = Vector3.new(-180, 0, -160)
  1445. Part44.Anchored = true
  1446. Part44.CanCollide = false
  1447. Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1448. Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1449. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1450. Part44.TopSurface = Enum.SurfaceType.Smooth
  1451. Part44.Color = Color3.new(1, 1, 0)
  1452. Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
  1453. Part44.Orientation = Vector3.new(0, -180, 20)
  1454. Part44.Color = Color3.new(1, 1, 0)
  1455. Part45.Parent = Model0
  1456. Part45.BrickColor = BrickColor.new("Royal purple")
  1457. Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1458. Part45.Anchored = true
  1459. Part45.CanCollide = false
  1460. Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  1461. Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1462. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1463. Part45.TopSurface = Enum.SurfaceType.Smooth
  1464. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1465. Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
  1466. Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1467. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1468. Part46.Parent = Model0
  1469. Part46.BrickColor = BrickColor.new("Burnt Sienna")
  1470. Part46.Rotation = Vector3.new(-25, 0, 20)
  1471. Part46.Anchored = true
  1472. Part46.CanCollide = false
  1473. Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  1474. Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1475. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1476. Part46.TopSurface = Enum.SurfaceType.Smooth
  1477. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1478. Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
  1479. Part46.Orientation = Vector3.new(-25, 0, 20)
  1480. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1481. Part47.Parent = Model0
  1482. Part47.BrickColor = BrickColor.new("Dark stone grey")
  1483. Part47.Rotation = Vector3.new(-180, 0, -160)
  1484. Part47.Anchored = true
  1485. Part47.CanCollide = false
  1486. Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1487. Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1488. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1489. Part47.TopSurface = Enum.SurfaceType.Smooth
  1490. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1491. Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
  1492. Part47.Orientation = Vector3.new(0, -180, 20)
  1493. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1494. BlockMesh48.Parent = Part47
  1495. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1496. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1497. Part49.Parent = Model0
  1498. Part49.BrickColor = BrickColor.new("Dark stone grey")
  1499. Part49.Rotation = Vector3.new(-180, 0, -160)
  1500. Part49.Anchored = true
  1501. Part49.CanCollide = false
  1502. Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1503. Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1504. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1505. Part49.TopSurface = Enum.SurfaceType.Smooth
  1506. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1507. Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
  1508. Part49.Orientation = Vector3.new(0, -180, 20)
  1509. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1510. BlockMesh50.Parent = Part49
  1511. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1512. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1513. Part51.Parent = Model0
  1514. Part51.BrickColor = BrickColor.new("Burnt Sienna")
  1515. Part51.Rotation = Vector3.new(-25, 0, 20)
  1516. Part51.Anchored = true
  1517. Part51.CanCollide = false
  1518. Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1519. Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1520. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1521. Part51.TopSurface = Enum.SurfaceType.Smooth
  1522. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1523. Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
  1524. Part51.Orientation = Vector3.new(-25, 0, 20)
  1525. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1526. Part52.Parent = Model0
  1527. Part52.BrickColor = BrickColor.new("Burnt Sienna")
  1528. Part52.Rotation = Vector3.new(-25, 0, 20)
  1529. Part52.Anchored = true
  1530. Part52.CanCollide = false
  1531. Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1532. Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1533. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1534. Part52.TopSurface = Enum.SurfaceType.Smooth
  1535. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1536. Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
  1537. Part52.Orientation = Vector3.new(-25, 0, 20)
  1538. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1539. Part53.Name = "Handle"
  1540. Part53.Parent = Model0
  1541. Part53.BrickColor = BrickColor.new("Cyan")
  1542. Part53.Anchored = true
  1543. Part53.CanCollide = false
  1544. Part53.FormFactor = Enum.FormFactor.Custom
  1545. Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
  1546. Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1547. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1548. Part53.TopSurface = Enum.SurfaceType.Smooth
  1549. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1550. Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
  1551. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1552. SpecialMesh54.Parent = Part53
  1553. SpecialMesh54.MeshId = "rbxassetid://167554431"
  1554. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1555. SpecialMesh54.MeshType = Enum.MeshType.FileMesh
  1556. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1557. Part55.Parent = Model0
  1558. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1559. Part55.Rotation = Vector3.new(0, 90, 0)
  1560. Part55.Anchored = true
  1561. Part55.CanCollide = false
  1562. Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
  1563. Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  1564. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1565. Part55.TopSurface = Enum.SurfaceType.Smooth
  1566. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1567. Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
  1568. Part55.Orientation = Vector3.new(0, 90, 0)
  1569. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1570. SpecialMesh56.Parent = Part55
  1571. SpecialMesh56.MeshType = Enum.MeshType.Cylinder
  1572. Part57.Parent = Model0
  1573. Part57.BrickColor = BrickColor.new("Royal purple")
  1574. Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1575. Part57.Anchored = true
  1576. Part57.CanCollide = false
  1577. Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1578. Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1579. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1580. Part57.TopSurface = Enum.SurfaceType.Smooth
  1581. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1582. Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
  1583. Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1584. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1585. Part58.Parent = Model0
  1586. Part58.BrickColor = BrickColor.new("Burnt Sienna")
  1587. Part58.Rotation = Vector3.new(-25, 0, 20)
  1588. Part58.Anchored = true
  1589. Part58.CanCollide = false
  1590. Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1591. Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1592. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1593. Part58.TopSurface = Enum.SurfaceType.Smooth
  1594. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1595. Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
  1596. Part58.Orientation = Vector3.new(-25, 0, 20)
  1597. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1598. Part59.Parent = Model0
  1599. Part59.BrickColor = BrickColor.new("New Yeller")
  1600. Part59.Rotation = Vector3.new(-180, 0, -160)
  1601. Part59.Anchored = true
  1602. Part59.CanCollide = false
  1603. Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1604. Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1605. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1606. Part59.TopSurface = Enum.SurfaceType.Smooth
  1607. Part59.Color = Color3.new(0.682353, 1, 0)
  1608. Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
  1609. Part59.Orientation = Vector3.new(0, -180, 20)
  1610. Part59.Color = Color3.new(0.682353, 1, 0)
  1611. Part60.Parent = Model0
  1612. Part60.BrickColor = BrickColor.new("Burnt Sienna")
  1613. Part60.Rotation = Vector3.new(-25, 0, 20)
  1614. Part60.Anchored = true
  1615. Part60.CanCollide = false
  1616. Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1617. Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1618. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1619. Part60.TopSurface = Enum.SurfaceType.Smooth
  1620. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1621. Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
  1622. Part60.Orientation = Vector3.new(-25, 0, 20)
  1623. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1624. Part61.Parent = Model0
  1625. Part61.BrickColor = BrickColor.new("Burnt Sienna")
  1626. Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1627. Part61.Anchored = true
  1628. Part61.CanCollide = false
  1629. Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1630. Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1631. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1632. Part61.TopSurface = Enum.SurfaceType.Smooth
  1633. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1634. Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
  1635. Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1636. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1637. Part62.Parent = Model0
  1638. Part62.BrickColor = BrickColor.new("Burnt Sienna")
  1639. Part62.Rotation = Vector3.new(-25, 0, 20)
  1640. Part62.Anchored = true
  1641. Part62.CanCollide = false
  1642. Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1643. Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1644. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1645. Part62.TopSurface = Enum.SurfaceType.Smooth
  1646. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1647. Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
  1648. Part62.Orientation = Vector3.new(-25, 0, 20)
  1649. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1650. Part63.Parent = Model0
  1651. Part63.BrickColor = BrickColor.new("Burnt Sienna")
  1652. Part63.Rotation = Vector3.new(-25, 0, 20)
  1653. Part63.Anchored = true
  1654. Part63.CanCollide = false
  1655. Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1656. Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1657. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1658. Part63.TopSurface = Enum.SurfaceType.Smooth
  1659. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1660. Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
  1661. Part63.Orientation = Vector3.new(-25, 0, 20)
  1662. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1663. Part64.Parent = Model0
  1664. Part64.BrickColor = BrickColor.new("Royal purple")
  1665. Part64.Rotation = Vector3.new(-25, 0, 20)
  1666. Part64.Anchored = true
  1667. Part64.CanCollide = false
  1668. Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1669. Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1670. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1671. Part64.TopSurface = Enum.SurfaceType.Smooth
  1672. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1673. Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
  1674. Part64.Orientation = Vector3.new(-25, 0, 20)
  1675. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1676. Part65.Parent = Model0
  1677. Part65.BrickColor = BrickColor.new("Royal purple")
  1678. Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1679. Part65.Anchored = true
  1680. Part65.CanCollide = false
  1681. Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1682. Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1683. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1684. Part65.TopSurface = Enum.SurfaceType.Smooth
  1685. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1686. Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
  1687. Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1688. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1689. Part66.Parent = Model0
  1690. Part66.BrickColor = BrickColor.new("Burnt Sienna")
  1691. Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1692. Part66.Anchored = true
  1693. Part66.CanCollide = false
  1694. Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1695. Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1696. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1697. Part66.TopSurface = Enum.SurfaceType.Smooth
  1698. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1699. Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
  1700. Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1701. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1702. Part67.Parent = Model0
  1703. Part67.BrickColor = BrickColor.new("New Yeller")
  1704. Part67.Rotation = Vector3.new(-180, 0, -160)
  1705. Part67.Anchored = true
  1706. Part67.CanCollide = false
  1707. Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  1708. Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1709. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1710. Part67.TopSurface = Enum.SurfaceType.Smooth
  1711. Part67.Color = Color3.new(0.682353, 1, 0)
  1712. Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
  1713. Part67.Orientation = Vector3.new(0, -180, 20)
  1714. Part67.Color = Color3.new(0.682353, 1, 0)
  1715. Part68.Parent = Model0
  1716. Part68.BrickColor = BrickColor.new("Burnt Sienna")
  1717. Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1718. Part68.Anchored = true
  1719. Part68.CanCollide = false
  1720. Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1721. Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1722. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1723. Part68.TopSurface = Enum.SurfaceType.Smooth
  1724. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1725. Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
  1726. Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1727. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1728. Part69.Parent = Model0
  1729. Part69.BrickColor = BrickColor.new("Burnt Sienna")
  1730. Part69.Rotation = Vector3.new(-25, 0, 20)
  1731. Part69.Anchored = true
  1732. Part69.CanCollide = false
  1733. Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1734. Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1735. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1736. Part69.TopSurface = Enum.SurfaceType.Smooth
  1737. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1738. Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
  1739. Part69.Orientation = Vector3.new(-25, 0, 20)
  1740. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1741. Part70.Parent = Model0
  1742. Part70.BrickColor = BrickColor.new("Burnt Sienna")
  1743. Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1744. Part70.Anchored = true
  1745. Part70.CanCollide = false
  1746. Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1747. Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1748. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1749. Part70.TopSurface = Enum.SurfaceType.Smooth
  1750. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1751. Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
  1752. Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1753. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1754. Part71.Parent = Model0
  1755. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1756. Part71.Rotation = Vector3.new(-180, 0, -160)
  1757. Part71.Anchored = true
  1758. Part71.CanCollide = false
  1759. Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1760. Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1761. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1762. Part71.TopSurface = Enum.SurfaceType.Smooth
  1763. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1764. Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
  1765. Part71.Orientation = Vector3.new(0, -180, 20)
  1766. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1767. BlockMesh72.Parent = Part71
  1768. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1769. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1770. Part73.Parent = Model0
  1771. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1772. Part73.Rotation = Vector3.new(-180, 0, -160)
  1773. Part73.Anchored = true
  1774. Part73.CanCollide = false
  1775. Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1776. Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1777. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1778. Part73.TopSurface = Enum.SurfaceType.Smooth
  1779. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1780. Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
  1781. Part73.Orientation = Vector3.new(0, -180, 20)
  1782. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1783. Part74.Parent = Model0
  1784. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1785. Part74.Rotation = Vector3.new(-180, 0, -160)
  1786. Part74.Anchored = true
  1787. Part74.CanCollide = false
  1788. Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1789. Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1790. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1791. Part74.TopSurface = Enum.SurfaceType.Smooth
  1792. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1793. Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
  1794. Part74.Orientation = Vector3.new(0, -180, 20)
  1795. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1796. BlockMesh75.Parent = Part74
  1797. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1798. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1799. Part76.Parent = Model0
  1800. Part76.BrickColor = BrickColor.new("New Yeller")
  1801. Part76.Rotation = Vector3.new(-180, 0, -160)
  1802. Part76.Anchored = true
  1803. Part76.CanCollide = false
  1804. Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1805. Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1806. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1807. Part76.TopSurface = Enum.SurfaceType.Smooth
  1808. Part76.Color = Color3.new(1, 1, 0)
  1809. Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
  1810. Part76.Orientation = Vector3.new(0, -180, 20)
  1811. Part76.Color = Color3.new(1, 1, 0)
  1812. Part77.Parent = Model0
  1813. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1814. Part77.Rotation = Vector3.new(-180, 0, -160)
  1815. Part77.Anchored = true
  1816. Part77.CanCollide = false
  1817. Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1818. Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1819. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1820. Part77.TopSurface = Enum.SurfaceType.Smooth
  1821. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1822. Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
  1823. Part77.Orientation = Vector3.new(0, -180, 20)
  1824. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1825. Part78.Parent = Model0
  1826. Part78.BrickColor = BrickColor.new("Dark stone grey")
  1827. Part78.Rotation = Vector3.new(-180, 0, -160)
  1828. Part78.Anchored = true
  1829. Part78.CanCollide = false
  1830. Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1831. Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1832. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1833. Part78.TopSurface = Enum.SurfaceType.Smooth
  1834. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1835. Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
  1836. Part78.Orientation = Vector3.new(0, -180, 20)
  1837. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1838. BlockMesh79.Parent = Part78
  1839. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1840. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1841. Part80.Parent = Model0
  1842. Part80.BrickColor = BrickColor.new("New Yeller")
  1843. Part80.Rotation = Vector3.new(-180, 0, -160)
  1844. Part80.Anchored = true
  1845. Part80.CanCollide = false
  1846. Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1847. Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1848. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1849. Part80.TopSurface = Enum.SurfaceType.Smooth
  1850. Part80.Color = Color3.new(0.682353, 1, 0)
  1851. Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
  1852. Part80.Orientation = Vector3.new(0, -180, 20)
  1853. Part80.Color = Color3.new(0.682353, 1, 0)
  1854. Part81.Parent = Model0
  1855. Part81.BrickColor = BrickColor.new("New Yeller")
  1856. Part81.Rotation = Vector3.new(0, 0, -20)
  1857. Part81.Anchored = true
  1858. Part81.CanCollide = false
  1859. Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1860. Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  1861. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1862. Part81.TopSurface = Enum.SurfaceType.Smooth
  1863. Part81.Color = Color3.new(1, 1, 0)
  1864. Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
  1865. Part81.Orientation = Vector3.new(0, 0, -20)
  1866. Part81.Color = Color3.new(1, 1, 0)
  1867. Part82.Parent = Model0
  1868. Part82.BrickColor = BrickColor.new("New Yeller")
  1869. Part82.Rotation = Vector3.new(0, 0, -20)
  1870. Part82.Anchored = true
  1871. Part82.CanCollide = false
  1872. Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  1873. Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  1874. Part82.BottomSurface = Enum.SurfaceType.Smooth
  1875. Part82.TopSurface = Enum.SurfaceType.Smooth
  1876. Part82.Color = Color3.new(1, 1, 0)
  1877. Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
  1878. Part82.Orientation = Vector3.new(0, 0, -20)
  1879. Part82.Color = Color3.new(1, 1, 0)
  1880. Part83.Parent = Model0
  1881. Part83.BrickColor = BrickColor.new("Navy blue")
  1882. Part83.Anchored = true
  1883. Part83.CanCollide = false
  1884. Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1885. Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  1886. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1887. Part83.TopSurface = Enum.SurfaceType.Smooth
  1888. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1889. Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
  1890. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1891. SpecialMesh84.Parent = Part83
  1892. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  1893. SpecialMesh84.MeshType = Enum.MeshType.Sphere
  1894. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  1895. Part85.Parent = Model0
  1896. Part85.BrickColor = BrickColor.new("Navy blue")
  1897. Part85.Rotation = Vector3.new(-180, 0, -180)
  1898. Part85.Anchored = true
  1899. Part85.CanCollide = false
  1900. Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  1901. Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1902. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1903. Part85.TopSurface = Enum.SurfaceType.Smooth
  1904. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  1905. Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
  1906. Part85.Orientation = Vector3.new(0, -180, 0)
  1907. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  1908. BlockMesh86.Parent = Part85
  1909. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  1910. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  1911. Part87.Parent = Model0
  1912. Part87.BrickColor = BrickColor.new("Institutional white")
  1913. Part87.Rotation = Vector3.new(0, 90, 0)
  1914. Part87.Anchored = true
  1915. Part87.CanCollide = false
  1916. Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
  1917. Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  1918. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1919. Part87.TopSurface = Enum.SurfaceType.Smooth
  1920. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1921. Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
  1922. Part87.Orientation = Vector3.new(0, 90, 0)
  1923. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1924. Part88.Parent = Model0
  1925. Part88.BrickColor = BrickColor.new("Royal purple")
  1926. Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1927. Part88.Anchored = true
  1928. Part88.CanCollide = false
  1929. Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  1930. Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1931. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1932. Part88.TopSurface = Enum.SurfaceType.Smooth
  1933. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1934. Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
  1935. Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1936. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1937. Part89.Parent = Model0
  1938. Part89.BrickColor = BrickColor.new("New Yeller")
  1939. Part89.Rotation = Vector3.new(-180, 0, -160)
  1940. Part89.Anchored = true
  1941. Part89.CanCollide = false
  1942. Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  1943. Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1944. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1945. Part89.TopSurface = Enum.SurfaceType.Smooth
  1946. Part89.Color = Color3.new(1, 1, 0)
  1947. Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
  1948. Part89.Orientation = Vector3.new(0, -180, 20)
  1949. Part89.Color = Color3.new(1, 1, 0)
  1950. Part90.Parent = Model0
  1951. Part90.BrickColor = BrickColor.new("New Yeller")
  1952. Part90.Rotation = Vector3.new(-180, 0, -160)
  1953. Part90.Anchored = true
  1954. Part90.CanCollide = false
  1955. Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  1956. Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1957. Part90.BottomSurface = Enum.SurfaceType.Smooth
  1958. Part90.TopSurface = Enum.SurfaceType.Smooth
  1959. Part90.Color = Color3.new(1, 1, 0)
  1960. Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
  1961. Part90.Orientation = Vector3.new(0, -180, 20)
  1962. Part90.Color = Color3.new(1, 1, 0)
  1963. Part91.Parent = Model0
  1964. Part91.BrickColor = BrickColor.new("Burnt Sienna")
  1965. Part91.Rotation = Vector3.new(-25, 0, 20)
  1966. Part91.Anchored = true
  1967. Part91.CanCollide = false
  1968. Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1969. Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1970. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1971. Part91.TopSurface = Enum.SurfaceType.Smooth
  1972. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1973. Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
  1974. Part91.Orientation = Vector3.new(-25, 0, 20)
  1975. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1976. Part92.Parent = Model0
  1977. Part92.BrickColor = BrickColor.new("Navy blue")
  1978. Part92.Anchored = true
  1979. Part92.CanCollide = false
  1980. Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  1981. Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  1982. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1983. Part92.TopSurface = Enum.SurfaceType.Smooth
  1984. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  1985. Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
  1986. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  1987. BlockMesh93.Parent = Part92
  1988. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  1989. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  1990. Part94.Parent = Model0
  1991. Part94.BrickColor = BrickColor.new("New Yeller")
  1992. Part94.Rotation = Vector3.new(-180, 0, -160)
  1993. Part94.Anchored = true
  1994. Part94.CanCollide = false
  1995. Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  1996. Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1997. Part94.BottomSurface = Enum.SurfaceType.Smooth
  1998. Part94.TopSurface = Enum.SurfaceType.Smooth
  1999. Part94.Color = Color3.new(0.682353, 1, 0)
  2000. Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
  2001. Part94.Orientation = Vector3.new(0, -180, 20)
  2002. Part94.Color = Color3.new(0.682353, 1, 0)
  2003. Part95.Parent = Model0
  2004. Part95.BrickColor = BrickColor.new("Burnt Sienna")
  2005. Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2006. Part95.Anchored = true
  2007. Part95.CanCollide = false
  2008. Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  2009. Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2010. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2011. Part95.TopSurface = Enum.SurfaceType.Smooth
  2012. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2013. Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
  2014. Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2015. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2016. Part96.Parent = Model0
  2017. Part96.BrickColor = BrickColor.new("Deep blue")
  2018. Part96.Anchored = true
  2019. Part96.CanCollide = false
  2020. Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2021. Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2022. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2023. Part96.TopSurface = Enum.SurfaceType.Smooth
  2024. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2025. Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
  2026. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2027. SpecialMesh97.Parent = Part96
  2028. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2029. SpecialMesh97.MeshType = Enum.MeshType.Sphere
  2030. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2031. Part98.Parent = Model0
  2032. Part98.BrickColor = BrickColor.new("Burnt Sienna")
  2033. Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2034. Part98.Anchored = true
  2035. Part98.CanCollide = false
  2036. Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2037. Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2038. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2039. Part98.TopSurface = Enum.SurfaceType.Smooth
  2040. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2041. Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
  2042. Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2043. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2044. Part99.Parent = Model0
  2045. Part99.BrickColor = BrickColor.new("New Yeller")
  2046. Part99.Rotation = Vector3.new(-180, 0, -160)
  2047. Part99.Anchored = true
  2048. Part99.CanCollide = false
  2049. Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2050. Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2051. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2052. Part99.TopSurface = Enum.SurfaceType.Smooth
  2053. Part99.Color = Color3.new(1, 1, 0)
  2054. Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
  2055. Part99.Orientation = Vector3.new(0, -180, 20)
  2056. Part99.Color = Color3.new(1, 1, 0)
  2057. Part100.Parent = Model0
  2058. Part100.BrickColor = BrickColor.new("Deep blue")
  2059. Part100.Rotation = Vector3.new(-180, 0, -180)
  2060. Part100.Anchored = true
  2061. Part100.CanCollide = false
  2062. Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2063. Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  2064. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2065. Part100.TopSurface = Enum.SurfaceType.Smooth
  2066. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2067. Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
  2068. Part100.Orientation = Vector3.new(0, -180, 0)
  2069. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2070. SpecialMesh101.Parent = Part100
  2071. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2072. SpecialMesh101.MeshType = Enum.MeshType.Sphere
  2073. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2074. Part102.Parent = Model0
  2075. Part102.BrickColor = BrickColor.new("Institutional white")
  2076. Part102.Rotation = Vector3.new(0, 90, 0)
  2077. Part102.Anchored = true
  2078. Part102.CanCollide = false
  2079. Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
  2080. Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2081. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2082. Part102.TopSurface = Enum.SurfaceType.Smooth
  2083. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2084. Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
  2085. Part102.Orientation = Vector3.new(0, 90, 0)
  2086. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2087. Part103.Name = "Head"
  2088. Part103.Parent = Model0
  2089. Part103.BrickColor = BrickColor.new("Institutional white")
  2090. Part103.Anchored = true
  2091. Part103.CanCollide = false
  2092. Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
  2093. Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2094. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2095. Part103.TopSurface = Enum.SurfaceType.Smooth
  2096. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2097. Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
  2098. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2099. Part104.Parent = Model0
  2100. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2101. Part104.Rotation = Vector3.new(-180, 0, -160)
  2102. Part104.Anchored = true
  2103. Part104.CanCollide = false
  2104. Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  2105. Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2106. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2107. Part104.TopSurface = Enum.SurfaceType.Smooth
  2108. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2109. Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
  2110. Part104.Orientation = Vector3.new(0, -180, 20)
  2111. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2112. Part105.Parent = Model0
  2113. Part105.BrickColor = BrickColor.new("Deep blue")
  2114. Part105.Rotation = Vector3.new(0, 0, -50)
  2115. Part105.Anchored = true
  2116. Part105.CanCollide = false
  2117. Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  2118. Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
  2119. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2120. Part105.TopSurface = Enum.SurfaceType.Smooth
  2121. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2122. Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
  2123. Part105.Orientation = Vector3.new(0, 0, -50)
  2124. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2125. SpecialMesh106.Parent = Part105
  2126. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2127. SpecialMesh106.MeshType = Enum.MeshType.Sphere
  2128. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2129. Part107.Parent = Model0
  2130. Part107.BrickColor = BrickColor.new("New Yeller")
  2131. Part107.Anchored = true
  2132. Part107.CanCollide = false
  2133. Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
  2134. Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2135. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2136. Part107.TopSurface = Enum.SurfaceType.Smooth
  2137. Part107.Color = Color3.new(0.682353, 1, 0)
  2138. Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
  2139. Part107.Color = Color3.new(0.682353, 1, 0)
  2140. Part108.Parent = Model0
  2141. Part108.BrickColor = BrickColor.new("Burnt Sienna")
  2142. Part108.Rotation = Vector3.new(-25, 0, 20)
  2143. Part108.Anchored = true
  2144. Part108.CanCollide = false
  2145. Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  2146. Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2147. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2148. Part108.TopSurface = Enum.SurfaceType.Smooth
  2149. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2150. Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
  2151. Part108.Orientation = Vector3.new(-25, 0, 20)
  2152. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2153. Part109.Parent = Model0
  2154. Part109.BrickColor = BrickColor.new("Institutional white")
  2155. Part109.Anchored = true
  2156. Part109.CanCollide = false
  2157. Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
  2158. Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2159. Part109.BottomSurface = Enum.SurfaceType.Smooth
  2160. Part109.TopSurface = Enum.SurfaceType.Smooth
  2161. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2162. Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
  2163. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2164. weld(Model0)
  2165. newWeld(Head, Model0.Head, 0, 0.5, -0.25)
  2166. furry_color = Color3.new(1, 1, 1)
  2167. Model0 = Instance.new("Model")
  2168. Part1 = Instance.new("Part")
  2169. Part3 = Instance.new("Part")
  2170. Part5 = Instance.new("Part")
  2171. Part7 = Instance.new("Part")
  2172. Part9 = Instance.new("Part")
  2173. Part11 = Instance.new("Part")
  2174. Part13 = Instance.new("Part")
  2175. Part15 = Instance.new("Part")
  2176. Part17 = Instance.new("Part")
  2177. Part19 = Instance.new("Part")
  2178. Part21 = Instance.new("Part")
  2179. Part23 = Instance.new("Part")
  2180. Part25 = Instance.new("Part")
  2181. Part27 = Instance.new("Part")
  2182. Part29 = Instance.new("Part")
  2183. Part31 = Instance.new("Part")
  2184. Part33 = Instance.new("Part")
  2185. Part35 = Instance.new("Part")
  2186. Part37 = Instance.new("Part")
  2187. Part39 = Instance.new("Part")
  2188. Part41 = Instance.new("Part")
  2189. Part43 = Instance.new("Part")
  2190. Part45 = Instance.new("Part")
  2191. Model0.Name = "Tail"
  2192. Model0.Parent = Character
  2193. Part1.Name = "Origin"
  2194. Part1.Parent = Model0
  2195. Part1.BrickColor = BrickColor.new("Really red")
  2196. Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
  2197. Part1.FormFactor = Enum.FormFactor.Symmetric
  2198. Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
  2199. Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
  2200. Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2201. Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2202. Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2203. Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2204. Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2205. Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2206. Part1.Color = furry_color
  2207. Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
  2208. Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
  2209. Part1.Color = furry_color
  2210. Part3.Parent = Model0
  2211. Part3.BrickColor = BrickColor.new("Really red")
  2212. Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
  2213. Part3.FormFactor = Enum.FormFactor.Symmetric
  2214. Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
  2215. Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
  2216. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2217. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2218. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2219. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2220. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2221. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2222. Part3.Color = furry_color
  2223. Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
  2224. Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
  2225. Part3.Color = furry_color
  2226. Part5.Parent = Model0
  2227. Part5.BrickColor = BrickColor.new("Hot pink")
  2228. Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2229. Part5.FormFactor = Enum.FormFactor.Symmetric
  2230. Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
  2231. Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
  2232. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2234. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2235. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2236. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2237. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2238. Part5.Color = furry_color
  2239. Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
  2240. Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2241. Part5.Color = furry_color
  2242. Part7.Parent = Model0
  2243. Part7.BrickColor = BrickColor.new("New Yeller")
  2244. Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2245. Part7.FormFactor = Enum.FormFactor.Symmetric
  2246. Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2247. Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
  2248. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2249. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2250. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. Part7.Color = furry_color
  2255. Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
  2256. Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2257. Part7.Color = furry_color
  2258. Part9.Parent = Model0
  2259. Part9.BrickColor = BrickColor.new("New Yeller")
  2260. Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2261. Part9.FormFactor = Enum.FormFactor.Symmetric
  2262. Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2263. Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
  2264. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2265. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2266. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2267. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2268. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2269. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2270. Part9.Color = furry_color
  2271. Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
  2272. Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2273. Part9.Color = furry_color
  2274. Part11.Parent = Model0
  2275. Part11.BrickColor = BrickColor.new("Really red")
  2276. Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2277. Part11.FormFactor = Enum.FormFactor.Symmetric
  2278. Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
  2279. Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
  2280. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2281. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2282. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2283. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2284. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2285. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2286. Part11.Color = furry_color
  2287. Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
  2288. Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2289. Part11.Color = furry_color
  2290. Part13.Parent = Model0
  2291. Part13.BrickColor = BrickColor.new("Really red")
  2292. Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
  2293. Part13.FormFactor = Enum.FormFactor.Symmetric
  2294. Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
  2295. Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
  2296. Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2297. Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2298. Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2299. Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2300. Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2301. Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2302. Part13.Color = furry_color
  2303. Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
  2304. Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
  2305. Part13.Color = furry_color
  2306. Part15.Parent = Model0
  2307. Part15.BrickColor = BrickColor.new("Really red")
  2308. Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
  2309. Part15.FormFactor = Enum.FormFactor.Symmetric
  2310. Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
  2311. Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
  2312. Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2313. Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2314. Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2315. Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2316. Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2317. Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2318. Part15.Color = furry_color
  2319. Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
  2320. Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
  2321. Part15.Color = furry_color
  2322. Part17.Parent = Model0
  2323. Part17.BrickColor = BrickColor.new("Really red")
  2324. Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2325. Part17.FormFactor = Enum.FormFactor.Symmetric
  2326. Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
  2327. Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
  2328. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2329. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2330. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2333. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2334. Part17.Color = furry_color
  2335. Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
  2336. Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2337. Part17.Color = furry_color
  2338. Part19.Parent = Model0
  2339. Part19.BrickColor = BrickColor.new("New Yeller")
  2340. Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2341. Part19.FormFactor = Enum.FormFactor.Symmetric
  2342. Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
  2343. Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
  2344. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2345. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2346. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2348. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. Part19.Color = furry_color
  2351. Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
  2352. Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2353. Part19.Color = furry_color
  2354. Part21.Parent = Model0
  2355. Part21.BrickColor = BrickColor.new("Hot pink")
  2356. Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2357. Part21.FormFactor = Enum.FormFactor.Symmetric
  2358. Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
  2359. Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
  2360. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2361. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2362. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part21.Color = furry_color
  2367. Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
  2368. Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2369. Part21.Color = furry_color
  2370. Part23.Parent = Model0
  2371. Part23.BrickColor = BrickColor.new("Hot pink")
  2372. Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
  2373. Part23.FormFactor = Enum.FormFactor.Symmetric
  2374. Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
  2375. Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
  2376. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2377. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2378. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2379. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2380. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2381. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part23.Color = furry_color
  2383. Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
  2384. Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
  2385. Part23.Color = furry_color
  2386. Part25.Parent = Model0
  2387. Part25.BrickColor = BrickColor.new("Hot pink")
  2388. Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
  2389. Part25.FormFactor = Enum.FormFactor.Symmetric
  2390. Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
  2391. Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
  2392. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2393. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2394. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2395. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2396. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2397. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2398. Part25.Color = furry_color
  2399. Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
  2400. Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
  2401. Part25.Color = furry_color
  2402. Part27.Parent = Model0
  2403. Part27.BrickColor = BrickColor.new("Hot pink")
  2404. Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
  2405. Part27.FormFactor = Enum.FormFactor.Symmetric
  2406. Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
  2407. Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
  2408. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2410. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2411. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2414. Part27.Color = furry_color
  2415. Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
  2416. Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
  2417. Part27.Color = furry_color
  2418. Part29.Parent = Model0
  2419. Part29.BrickColor = BrickColor.new("Hot pink")
  2420. Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
  2421. Part29.FormFactor = Enum.FormFactor.Symmetric
  2422. Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
  2423. Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
  2424. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2427. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2428. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2429. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2430. Part29.Color = furry_color
  2431. Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
  2432. Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
  2433. Part29.Color = furry_color
  2434. Part31.Parent = Model0
  2435. Part31.BrickColor = BrickColor.new("Hot pink")
  2436. Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2437. Part31.FormFactor = Enum.FormFactor.Symmetric
  2438. Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
  2439. Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
  2440. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2441. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2442. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part31.Color = furry_color
  2447. Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
  2448. Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2449. Part31.Color = furry_color
  2450. Part33.Parent = Model0
  2451. Part33.BrickColor = BrickColor.new("New Yeller")
  2452. Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2453. Part33.FormFactor = Enum.FormFactor.Symmetric
  2454. Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
  2455. Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
  2456. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2457. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2458. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2459. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2460. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2461. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part33.Color = furry_color
  2463. Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
  2464. Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2465. Part33.Color = furry_color
  2466. Part35.Parent = Model0
  2467. Part35.BrickColor = BrickColor.new("Hot pink")
  2468. Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
  2469. Part35.FormFactor = Enum.FormFactor.Symmetric
  2470. Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
  2471. Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
  2472. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2473. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2474. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2475. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2476. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2477. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2478. Part35.Color = furry_color
  2479. Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
  2480. Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
  2481. Part35.Color = furry_color
  2482. Part37.Parent = Model0
  2483. Part37.BrickColor = BrickColor.new("Hot pink")
  2484. Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
  2485. Part37.FormFactor = Enum.FormFactor.Symmetric
  2486. Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
  2487. Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
  2488. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2489. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2490. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2491. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2492. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2493. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2494. Part37.Color = furry_color
  2495. Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
  2496. Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
  2497. Part37.Color = furry_color
  2498. Part39.Parent = Model0
  2499. Part39.BrickColor = BrickColor.new("New Yeller")
  2500. Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
  2501. Part39.FormFactor = Enum.FormFactor.Symmetric
  2502. Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
  2503. Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
  2504. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2505. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2506. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2509. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2510. Part39.Color = furry_color
  2511. Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
  2512. Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
  2513. Part39.Color = furry_color
  2514. Part41.Parent = Model0
  2515. Part41.BrickColor = BrickColor.new("Really red")
  2516. Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
  2517. Part41.FormFactor = Enum.FormFactor.Symmetric
  2518. Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
  2519. Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
  2520. Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2521. Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2522. Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part41.Color = furry_color
  2527. Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
  2528. Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
  2529. Part41.Color = furry_color
  2530. Part43.Parent = Model0
  2531. Part43.BrickColor = BrickColor.new("Really red")
  2532. Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2533. Part43.FormFactor = Enum.FormFactor.Symmetric
  2534. Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
  2535. Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
  2536. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2537. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2538. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2539. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2540. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2541. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2542. Part43.Color = furry_color
  2543. Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
  2544. Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2545. Part43.Color = furry_color
  2546. Part45.Parent = Model0
  2547. Part45.BrickColor = BrickColor.new("Really red")
  2548. Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2549. Part45.FormFactor = Enum.FormFactor.Symmetric
  2550. Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
  2551. Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
  2552. Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2553. Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2554. Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2555. Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2556. Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. Part45.Color = furry_color
  2559. Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
  2560. Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2561. Part45.Color = furry_color
  2562. Weld2 = Instance.new("Weld")
  2563. Weld4 = Instance.new("Weld")
  2564. Weld6 = Instance.new("Weld")
  2565. Weld8 = Instance.new("Weld")
  2566. Weld10 = Instance.new("Weld")
  2567. Weld12 = Instance.new("Weld")
  2568. Weld14 = Instance.new("Weld")
  2569. Weld16 = Instance.new("Weld")
  2570. Weld18 = Instance.new("Weld")
  2571. Weld20 = Instance.new("Weld")
  2572. Weld22 = Instance.new("Weld")
  2573. Weld24 = Instance.new("Weld")
  2574. Weld26 = Instance.new("Weld")
  2575. Weld28 = Instance.new("Weld")
  2576. Weld30 = Instance.new("Weld")
  2577. Weld32 = Instance.new("Weld")
  2578. Weld34 = Instance.new("Weld")
  2579. Weld36 = Instance.new("Weld")
  2580. Weld38 = Instance.new("Weld")
  2581. Weld40 = Instance.new("Weld")
  2582. Weld42 = Instance.new("Weld")
  2583. Weld44 = Instance.new("Weld")
  2584. Weld2.Name = "Part_Weld"
  2585. Weld2.Parent = Part1
  2586. Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
  2587. Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2588. Weld2.Part0 = Part1
  2589. Weld2.Part1 = Part3
  2590. Weld4.Name = "Part_Weld"
  2591. Weld4.Parent = Part3
  2592. Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2593. Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2594. Weld4.Part0 = Part3
  2595. Weld4.Part1 = Part5
  2596. Weld6.Name = "Part_Weld"
  2597. Weld6.Parent = Part5
  2598. Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2599. Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2600. Weld6.Part0 = Part5
  2601. Weld6.Part1 = Part7
  2602. Weld10.Name = "Part_Weld"
  2603. Weld10.Parent = Part9
  2604. Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2605. Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2606. Weld10.Part0 = Part9
  2607. Weld10.Part1 = Part11
  2608. Weld12.Name = "Part_Weld"
  2609. Weld12.Parent = Part11
  2610. Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2611. Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2612. Weld12.Part0 = Part11
  2613. Weld12.Part1 = Part13
  2614. Weld14.Name = "Part_Weld"
  2615. Weld14.Parent = Part13
  2616. Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2617. Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
  2618. Weld14.Part0 = Part13
  2619. Weld14.Part1 = Part15
  2620. Weld18.Name = "Part_Weld"
  2621. Weld18.Parent = Part17
  2622. Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2623. Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2624. Weld18.Part0 = Part17
  2625. Weld18.Part1 = Part19
  2626. Weld20.Name = "Part_Weld"
  2627. Weld20.Parent = Part19
  2628. Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2629. Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2630. Weld20.Part0 = Part19
  2631. Weld20.Part1 = Part21
  2632. Weld22.Name = "Part_Weld"
  2633. Weld22.Parent = Part21
  2634. Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2635. Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2636. Weld22.Part0 = Part21
  2637. Weld22.Part1 = Part23
  2638. Weld24.Name = "Part_Weld"
  2639. Weld24.Parent = Part23
  2640. Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2641. Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
  2642. Weld24.Part0 = Part23
  2643. Weld24.Part1 = Part25
  2644. Weld28.Name = "Part_Weld"
  2645. Weld28.Parent = Part27
  2646. Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
  2647. Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2648. Weld28.Part0 = Part27
  2649. Weld28.Part1 = Part29
  2650. Weld30.Name = "Part_Weld"
  2651. Weld30.Parent = Part29
  2652. Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2653. Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2654. Weld30.Part0 = Part29
  2655. Weld30.Part1 = Part31
  2656. Weld32.Name = "Part_Weld"
  2657. Weld32.Parent = Part31
  2658. Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2659. Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2660. Weld32.Part0 = Part31
  2661. Weld32.Part1 = Part33
  2662. Weld34.Name = "Part_Weld"
  2663. Weld34.Parent = Part33
  2664. Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2665. Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2666. Weld34.Part0 = Part33
  2667. Weld34.Part1 = Part35
  2668. Weld36.Name = "Part_Weld"
  2669. Weld36.Parent = Part35
  2670. Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2671. Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2672. Weld36.Part0 = Part35
  2673. Weld36.Part1 = Part37
  2674. Weld38.Name = "Part_Weld"
  2675. Weld38.Parent = Part37
  2676. Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2677. Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2678. Weld38.Part0 = Part37
  2679. Weld38.Part1 = Part39
  2680. Weld40.Name = "Part_Weld"
  2681. Weld40.Parent = Part39
  2682. Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2683. Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2684. Weld40.Part0 = Part39
  2685. Weld40.Part1 = Part41
  2686. Weld42.Name = "Part_Weld"
  2687. Weld42.Parent = Part41
  2688. Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2689. Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2690. Weld42.Part0 = Part41
  2691. Weld42.Part1 = Part43
  2692. Weld44.Name = "Part_Weld"
  2693. Weld44.Parent = Part43
  2694. Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2695. Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2696. Weld44.Part0 = Part43
  2697. Weld44.Part1 = Part45
  2698. tail = Part1
  2699. tail2 = Part9
  2700. tail3 = Part17
  2701. tail4 = Part25
  2702. newWeld(Torso, tail, 0, -0.6, -0.5)
  2703. tail.Weld.C1 = CFrame.new(0, 0, -0.9)
  2704. newWeld(Part7, tail2, 0, 0, 0)
  2705. tail2.Weld.C1 = CFrame.new(0, 0, 0)
  2706. newWeld(Part15, tail3, 0, 0, 0.2)
  2707. tail3.Weld.C1 = CFrame.new(0, 0, 0)
  2708. newWeld(Part27, tail4, 0, 0, -0.2)
  2709. tail4.Weld.C1 = CFrame.new(0, 0, 0)
  2710. music = Instance.new("Sound", Torso)
  2711. music.Volume = 1
  2712. music.TimePosition = 0
  2713. music.Pitch = 1
  2714. music.SoundId = "rbxassetid://1466277933"
  2715. music.Looped = true
  2716. music:Play()
  2717. function so(id, par, vol, pit)
  2718. coroutine.resume(coroutine.create(function()
  2719. local sou = Instance.new("Sound", par or workspace)
  2720. sou.Volume = vol
  2721. sou.Pitch = pit or 1
  2722. sou.SoundId = id
  2723. swait()
  2724. sou:play()
  2725. game:GetService("Debris"):AddItem(sou, 8)
  2726. end))
  2727. end
  2728. RSH, LSH = nil, nil
  2729. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  2730. RW.Name = "Right Shoulder"
  2731. LW.Name = "Left Shoulder"
  2732. LH = Torso["Left Hip"]
  2733. RH = Torso["Right Hip"]
  2734. TorsoColor = Torso.BrickColor
  2735. function NoOutline(Part)
  2736. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  2737. end
  2738. player = Player
  2739. ch = Character
  2740. RSH = ch.Torso["Right Shoulder"]
  2741. LSH = ch.Torso["Left Shoulder"]
  2742. RSH.Parent = nil
  2743. LSH.Parent = nil
  2744. RW.Name = "Right Shoulder"
  2745. RW.Part0 = ch.Torso
  2746. RW.C0 = cf(1.5, 0.5, 0)
  2747. RW.C1 = cf(0, 0.5, 0)
  2748. RW.Part1 = ch["Right Arm"]
  2749. RW.Parent = ch.Torso
  2750. LW.Name = "Left Shoulder"
  2751. LW.Part0 = ch.Torso
  2752. LW.C0 = cf(-1.5, 0.5, 0)
  2753. LW.C1 = cf(0, 0.5, 0)
  2754. LW.Part1 = ch["Left Arm"]
  2755. LW.Parent = ch.Torso
  2756. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  2757. local wld = Instance.new("Weld", wp1)
  2758. wld.Part0 = wp0
  2759. wld.Part1 = wp1
  2760. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2761. end
  2762. newWeld(RootPart, Torso, 0, -1, 0)
  2763. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  2764. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  2765. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2766. newWeld(Torso, RightLeg, 0.5, -1, 0)
  2767. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2768. Player = game:GetService("Players").LocalPlayer
  2769. Character = Player.Character
  2770. mouse = Player:GetMouse()
  2771. m = Instance.new("Model", Character)
  2772. local weldBetween = function(a, b)
  2773. local weldd = Instance.new("ManualWeld")
  2774. weldd.Part0 = a
  2775. weldd.Part1 = b
  2776. weldd.C0 = CFrame.new()
  2777. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2778. weldd.Parent = a
  2779. return weldd
  2780. end
  2781. ArtificialHB = Instance.new("BindableEvent", script)
  2782. ArtificialHB.Name = "Heartbeat"
  2783. script:WaitForChild("Heartbeat")
  2784. frame = 0.016666666666666666
  2785. tf = 0
  2786. allowframeloss = false
  2787. tossremainder = false
  2788. lastframe = tick()
  2789. script.Heartbeat:Fire()
  2790. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2791. tf = tf + s
  2792. if tf >= frame then
  2793. if allowframeloss then
  2794. script.Heartbeat:Fire()
  2795. lastframe = tick()
  2796. else
  2797. for i = 1, math.floor(tf / frame) do
  2798. script.Heartbeat:Fire()
  2799. end
  2800. lastframe = tick()
  2801. end
  2802. if tossremainder then
  2803. tf = 0
  2804. else
  2805. tf = tf - frame * math.floor(tf / frame)
  2806. end
  2807. end
  2808. end)
  2809. function swait(num)
  2810. if num == 0 or num == nil then
  2811. ArtificialHB.Event:wait()
  2812. else
  2813. for i = 0, num do
  2814. ArtificialHB.Event:wait()
  2815. end
  2816. end
  2817. end
  2818. function RemoveOutlines(part)
  2819. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2820. end
  2821. CFuncs = {
  2822. Part = {
  2823. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2824. local Part = Create("Part")({
  2825. Parent = Parent,
  2826. Reflectance = Reflectance,
  2827. Transparency = Transparency,
  2828. CanCollide = false,
  2829. Locked = true,
  2830. BrickColor = BrickColor.new(tostring(BColor)),
  2831. Name = Name,
  2832. Size = Size,
  2833. Material = Material
  2834. })
  2835. RemoveOutlines(Part)
  2836. return Part
  2837. end
  2838. },
  2839. Mesh = {
  2840. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2841. local Msh = Create(Mesh)({
  2842. Parent = Part,
  2843. Offset = OffSet,
  2844. Scale = Scale
  2845. })
  2846. if Mesh == "SpecialMesh" then
  2847. Msh.MeshType = MeshType
  2848. Msh.MeshId = MeshId
  2849. end
  2850. return Msh
  2851. end
  2852. },
  2853. Mesh = {
  2854. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2855. local Msh = Create(Mesh)({
  2856. Parent = Part,
  2857. Offset = OffSet,
  2858. Scale = Scale
  2859. })
  2860. if Mesh == "SpecialMesh" then
  2861. Msh.MeshType = MeshType
  2862. Msh.MeshId = MeshId
  2863. end
  2864. return Msh
  2865. end
  2866. },
  2867. Weld = {
  2868. Create = function(Parent, Part0, Part1, C0, C1)
  2869. local Weld = Create("Weld")({
  2870. Parent = Parent,
  2871. Part0 = Part0,
  2872. Part1 = Part1,
  2873. C0 = C0,
  2874. C1 = C1
  2875. })
  2876. return Weld
  2877. end
  2878. },
  2879. Sound = {
  2880. Create = function(id, par, vol, pit)
  2881. coroutine.resume(coroutine.create(function()
  2882. local S = Create("Sound")({
  2883. Volume = vol,
  2884. Pitch = pit or 1,
  2885. SoundId = id,
  2886. Parent = par or workspace
  2887. })
  2888. wait()
  2889. S:play()
  2890. game:GetService("Debris"):AddItem(S, 6)
  2891. end))
  2892. end
  2893. },
  2894. ParticleEmitter = {
  2895. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2896. local fp = Create("ParticleEmitter")({
  2897. Parent = Parent,
  2898. Color = ColorSequence.new(Color1, Color2),
  2899. LightEmission = LightEmission,
  2900. Size = Size,
  2901. Texture = Texture,
  2902. Transparency = Transparency,
  2903. ZOffset = ZOffset,
  2904. Acceleration = Accel,
  2905. Drag = Drag,
  2906. LockedToPart = LockedToPart,
  2907. VelocityInheritance = VelocityInheritance,
  2908. EmissionDirection = EmissionDirection,
  2909. Enabled = Enabled,
  2910. Lifetime = LifeTime,
  2911. Rate = Rate,
  2912. Rotation = Rotation,
  2913. RotSpeed = RotSpeed,
  2914. Speed = Speed,
  2915. VelocitySpread = VelocitySpread
  2916. })
  2917. return fp
  2918. end
  2919. },
  2920. CreateTemplate = {}
  2921. }
  2922. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  2923. Effects = {
  2924. Block = {
  2925. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2926. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2927. prt.Anchored = true
  2928. prt.CFrame = cframe
  2929. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2930. game:GetService("Debris"):AddItem(prt, 2)
  2931. if Type == 1 or Type == nil then
  2932. table.insert(Effects, {
  2933. prt,
  2934. "Block1",
  2935. delay,
  2936. x3,
  2937. y3,
  2938. z3,
  2939. msh
  2940. })
  2941. elseif Type == 2 then
  2942. table.insert(Effects, {
  2943. prt,
  2944. "Block2",
  2945. delay,
  2946. x3,
  2947. y3,
  2948. z3,
  2949. msh
  2950. })
  2951. end
  2952. end
  2953. },
  2954. Cylinder = {
  2955. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2957. prt.Anchored = true
  2958. prt.CFrame = cframe
  2959. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2960. game:GetService("Debris"):AddItem(prt, 10)
  2961. table.insert(Effects, {
  2962. prt,
  2963. "Cylinder",
  2964. delay,
  2965. x3,
  2966. y3,
  2967. z3,
  2968. msh
  2969. })
  2970. end
  2971. },
  2972. Head = {
  2973. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2974. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2975. prt.Anchored = true
  2976. prt.CFrame = cframe
  2977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2978. game:GetService("Debris"):AddItem(prt, 10)
  2979. table.insert(Effects, {
  2980. prt,
  2981. "Cylinder",
  2982. delay,
  2983. x3,
  2984. y3,
  2985. z3,
  2986. msh
  2987. })
  2988. end
  2989. },
  2990. Sphere = {
  2991. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2992. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2993. prt.Anchored = true
  2994. prt.CFrame = cframe
  2995. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2996. game:GetService("Debris"):AddItem(prt, 10)
  2997. table.insert(Effects, {
  2998. prt,
  2999. "Cylinder",
  3000. delay,
  3001. x3,
  3002. y3,
  3003. z3,
  3004. msh
  3005. })
  3006. end
  3007. },
  3008. Elect = {
  3009. Create = function(cff, x, y, z)
  3010. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  3011. prt.Anchored = true
  3012. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  3013. prt.CFrame = CFrame.new(prt.Position)
  3014. game:GetService("Debris"):AddItem(prt, 2)
  3015. local xval = math.random() / 2
  3016. local yval = math.random() / 2
  3017. local zval = math.random() / 2
  3018. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  3019. table.insert(Effects, {
  3020. prt,
  3021. "Elec",
  3022. 0.1,
  3023. x,
  3024. y,
  3025. z,
  3026. xval,
  3027. yval,
  3028. zval
  3029. })
  3030. end
  3031. },
  3032. Ring = {
  3033. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3034. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3035. prt.Anchored = true
  3036. prt.CFrame = cframe
  3037. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3038. game:GetService("Debris"):AddItem(prt, 10)
  3039. table.insert(Effects, {
  3040. prt,
  3041. "Cylinder",
  3042. delay,
  3043. x3,
  3044. y3,
  3045. z3,
  3046. msh
  3047. })
  3048. end
  3049. },
  3050. Wave = {
  3051. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3052. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3053. prt.Anchored = true
  3054. prt.CFrame = cframe
  3055. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3056. game:GetService("Debris"):AddItem(prt, 10)
  3057. table.insert(Effects, {
  3058. prt,
  3059. "Cylinder",
  3060. delay,
  3061. x3,
  3062. y3,
  3063. z3,
  3064. msh
  3065. })
  3066. end
  3067. },
  3068. Break = {
  3069. Create = function(brickcolor, cframe, x1, y1, z1)
  3070. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3071. prt.Anchored = true
  3072. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3073. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3074. local num = math.random(10, 50) / 1000
  3075. game:GetService("Debris"):AddItem(prt, 10)
  3076. table.insert(Effects, {
  3077. prt,
  3078. "Shatter",
  3079. num,
  3080. prt.CFrame,
  3081. math.random() - math.random(),
  3082. 0,
  3083. math.random(50, 100) / 100
  3084. })
  3085. end
  3086. },
  3087. Fire = {
  3088. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  3089. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3090. prt.Anchored = true
  3091. prt.CFrame = cframe
  3092. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3093. game:GetService("Debris"):AddItem(prt, 10)
  3094. table.insert(Effects, {
  3095. prt,
  3096. "Fire",
  3097. delay,
  3098. 1,
  3099. 1,
  3100. 1,
  3101. msh
  3102. })
  3103. end
  3104. },
  3105. FireWave = {
  3106. Create = function(brickcolor, cframe, x1, y1, z1)
  3107. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  3108. prt.Anchored = true
  3109. prt.CFrame = cframe
  3110. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3111. local d = Create("Decal")({
  3112. Parent = prt,
  3113. Texture = "rbxassetid://26356434",
  3114. Face = "Top"
  3115. })
  3116. local d = Create("Decal")({
  3117. Parent = prt,
  3118. Texture = "rbxassetid://26356434",
  3119. Face = "Bottom"
  3120. })
  3121. game:GetService("Debris"):AddItem(prt, 10)
  3122. table.insert(Effects, {
  3123. prt,
  3124. "FireWave",
  3125. 1,
  3126. 30,
  3127. math.random(400, 600) / 100,
  3128. msh
  3129. })
  3130. end
  3131. },
  3132. Lightning = {
  3133. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  3134. local magz = (p0 - p1).magnitude
  3135. local curpos = p0
  3136. local trz = {
  3137. -ofs,
  3138. ofs
  3139. }
  3140. for i = 1, tym do
  3141. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  3142. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3143. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  3144. li.Material = "Neon"
  3145. if tym == i then
  3146. local magz2 = (curpos - p1).magnitude
  3147. li.Size = Vector3.new(th, th, magz2)
  3148. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  3149. table.insert(Effects, {
  3150. li,
  3151. "Disappear",
  3152. last
  3153. })
  3154. else
  3155. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  3156. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  3157. game.Debris:AddItem(li, 10)
  3158. table.insert(Effects, {
  3159. li,
  3160. "Disappear",
  3161. last
  3162. })
  3163. end
  3164. end
  3165. end
  3166. },
  3167. EffectTemplate = {}
  3168. }
  3169. function New(Object, Parent, Name, Data)
  3170. local Object = Instance.new(Object)
  3171. for Index, Value in pairs(Data or {}) do
  3172. Object[Index] = Value
  3173. end
  3174. Object.Parent = Parent
  3175. Object.Name = Name
  3176. return Object
  3177. end
  3178. function clerp(a, b, t)
  3179. local qa = {
  3180. QuaternionFromCFrame(a)
  3181. }
  3182. local qb = {
  3183. QuaternionFromCFrame(b)
  3184. }
  3185. local ax, ay, az = a.x, a.y, a.z
  3186. local bx, by, bz = b.x, b.y, b.z
  3187. local _t = 1 - t
  3188. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3189. end
  3190. function QuaternionFromCFrame(cf)
  3191. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3192. local trace = m00 + m11 + m22
  3193. if trace > 0 then
  3194. local s = math.sqrt(1 + trace)
  3195. local recip = 0.5 / s
  3196. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3197. else
  3198. local i = 0
  3199. if m00 < m11 then
  3200. i = 1
  3201. end
  3202. if m22 > (i == 0 and m00 or m11) then
  3203. i = 2
  3204. end
  3205. if i == 0 then
  3206. local s = math.sqrt(m00 - m11 - m22 + 1)
  3207. local recip = 0.5 / s
  3208. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3209. elseif i == 1 then
  3210. local s = math.sqrt(m11 - m22 - m00 + 1)
  3211. local recip = 0.5 / s
  3212. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3213. elseif i == 2 then
  3214. local s = math.sqrt(m22 - m00 - m11 + 1)
  3215. local recip = 0.5 / s
  3216. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3217. end
  3218. end
  3219. end
  3220. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3221. local xs, ys, zs = x + x, y + y, z + z
  3222. local wx, wy, wz = w * xs, w * ys, w * zs
  3223. local xx = x * xs
  3224. local xy = x * ys
  3225. local xz = x * zs
  3226. local yy = y * ys
  3227. local yz = y * zs
  3228. local zz = z * zs
  3229. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3230. end
  3231. function QuaternionSlerp(a, b, t)
  3232. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3233. local startInterp, finishInterp
  3234. if cosTheta >= 1.0E-4 then
  3235. if 1 - cosTheta > 1.0E-4 then
  3236. local theta = math.acos(cosTheta)
  3237. local invSinTheta = 1 / math.sin(theta)
  3238. startInterp = math.sin((1 - t) * theta) * invSinTheta
  3239. finishInterp = math.sin(t * theta) * invSinTheta
  3240. else
  3241. startInterp = 1 - t
  3242. finishInterp = t
  3243. end
  3244. elseif 1 + cosTheta > 1.0E-4 then
  3245. local theta = math.acos(-cosTheta)
  3246. local invSinTheta = 1 / math.sin(theta)
  3247. startInterp = math.sin((t - 1) * theta) * invSinTheta
  3248. finishInterp = math.sin(t * theta) * invSinTheta
  3249. else
  3250. startInterp = t - 1
  3251. finishInterp = t
  3252. end
  3253. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3254. end
  3255. function weld5(part0, part1, c0, c1)
  3256. weeld = Instance.new("Weld", part0)
  3257. weeld.Part0 = part0
  3258. weeld.Part1 = part1
  3259. weeld.C0 = c0
  3260. weeld.C1 = c1
  3261. return weeld
  3262. end
  3263. function rayCast(Pos, Dir, Max, Ignore)
  3264. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3265. end
  3266. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  3267. if hit.Parent == nil then
  3268. return
  3269. end
  3270. h = hit.Parent:FindFirstChild("Humanoid")
  3271. for _, v in pairs(hit.Parent:children()) do
  3272. if v:IsA("Humanoid") then
  3273. h = v
  3274. end
  3275. end
  3276. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  3277. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  3278. end
  3279. if hit.Parent.className == "Hat" then
  3280. hit = hit.Parent.Parent:findFirstChild("Head")
  3281. end
  3282. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3283. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3284. return
  3285. end
  3286. c = Instance.new("ObjectValue")
  3287. c.Name = "creator"
  3288. c.Value = game:service("Players").LocalPlayer
  3289. c.Parent = h
  3290. game:GetService("Debris"):AddItem(c, 0.5)
  3291. Damage = math.random(minim, maxim)
  3292. blocked = false
  3293. block = hit.Parent:findFirstChild("Block")
  3294. if block ~= nil then
  3295. print(block.className)
  3296. if block.className == "NumberValue" and block.Value > 0 then
  3297. blocked = true
  3298. if decreaseblock == nil then
  3299. block.Value = block.Value - 1
  3300. end
  3301. end
  3302. if block.className == "IntValue" and block.Value > 0 then
  3303. blocked = true
  3304. if decreaseblock ~= nil then
  3305. block.Value = block.Value - 1
  3306. end
  3307. end
  3308. end
  3309. if blocked == false then
  3310. h.Health = h.Health - Damage
  3311. showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
  3312. else
  3313. h.Health = h.Health - Damage / 2
  3314. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  3315. end
  3316. h.Health = h.Health - Damage
  3317. if Type == "Knockdown" then
  3318. hum = hit.Parent.Humanoid
  3319. hum.PlatformStand = true
  3320. coroutine.resume(coroutine.create(function(HHumanoid)
  3321. swait(5)
  3322. HHumanoid.PlatformStand = false
  3323. end), hum)
  3324. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3325. local bodvol = Instance.new("BodyVelocity")
  3326. bodvol.velocity = angle * knockback
  3327. bodvol.P = 5000
  3328. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3329. bodvol.Parent = hit
  3330. rl = Instance.new("BodyAngularVelocity")
  3331. rl.P = 30000
  3332. rl.maxTorque = Vector3.new(0, 10, 10) * 5000
  3333. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
  3334. rl.Parent = hit
  3335. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3336. game:GetService("Debris"):AddItem(rl, 0.5)
  3337. elseif Type == "Normal" then
  3338. vp = Instance.new("BodyVelocity")
  3339. vp.P = 500
  3340. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  3341. if KnockbackType == 1 then
  3342. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3343. elseif KnockbackType == 2 then
  3344. vp.velocity = Property.CFrame.lookVector * knockback
  3345. end
  3346. if knockback > 0 then
  3347. vp.Parent = hit.Parent.Torso
  3348. end
  3349. game:GetService("Debris"):AddItem(vp, 0.5)
  3350. elseif Type == "Up" then
  3351. local bodyVelocity = Instance.new("BodyVelocity")
  3352. bodyVelocity.velocity = vt(0, 4, 0)
  3353. bodyVelocity.P = 1000
  3354. bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3355. bodyVelocity.Parent = hit
  3356. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3357. rl = Instance.new("BodyAngularVelocity")
  3358. rl.P = 3000
  3359. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3360. rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3361. rl.Parent = hit
  3362. game:GetService("Debris"):AddItem(rl, 0.5)
  3363. elseif Type == "Slam" then
  3364. local bodyVelocity2 = Instance.new("BodyVelocity")
  3365. bodyVelocity2.velocity = vt(0, 4, 0)
  3366. bodyVelocity2.P = 1000
  3367. bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3368. bodyVelocity2.Parent = hit
  3369. game:GetService("Debris"):AddItem(bodyVelocity2, 1)
  3370. rl2 = Instance.new("BodyAngularVelocity")
  3371. rl2.P = 3000
  3372. rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3373. rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3374. rl2.Parent = hit
  3375. game:GetService("Debris"):AddItem(rl2, 0.5)
  3376. elseif Type == "Snare" then
  3377. bp = Instance.new("BodyPosition")
  3378. bp.P = 2000
  3379. bp.D = 100
  3380. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3381. bp.position = hit.Parent.Torso.Position
  3382. bp.Parent = hit.Parent.Torso
  3383. game:GetService("Debris"):AddItem(bp, 1)
  3384. elseif Type == "Target" and Targetting == false then
  3385. ZTarget = hit.Parent.Torso
  3386. coroutine.resume(coroutine.create(function(Part)
  3387. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3388. swait(5)
  3389. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3390. end), ZTarget)
  3391. TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  3392. targetgui = Instance.new("BillboardGui")
  3393. targetgui.Parent = ZTarget
  3394. targetgui.Size = UDim2.new(10, 100, 10, 100)
  3395. targ = Instance.new("ImageLabel")
  3396. targ.Parent = targetgui
  3397. targ.BackgroundTransparency = 1
  3398. targ.Image = "rbxassetid://4834067"
  3399. targ.Size = UDim2.new(1, 0, 1, 0)
  3400. cam.CameraType = "Scriptable"
  3401. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3402. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3403. workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3404. Targetting = true
  3405. RocketTarget = ZTarget
  3406. for i = 1, Property do
  3407. if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  3408. swait()
  3409. end
  3410. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3411. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3412. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  3413. end
  3414. Targetting = false
  3415. RocketTarget = nil
  3416. targetgui.Parent = nil
  3417. cam.CameraType = "Custom"
  3418. end
  3419. debounce = Instance.new("BoolValue")
  3420. debounce.Name = "DebounceHit"
  3421. debounce.Parent = hit.Parent
  3422. debounce.Value = true
  3423. game:GetService("Debris"):AddItem(debounce, Delay)
  3424. c = Instance.new("ObjectValue")
  3425. c.Name = "creator"
  3426. c.Value = Player
  3427. c.Parent = h
  3428. game:GetService("Debris"):AddItem(c, 0.5)
  3429. CRIT = false
  3430. hitDeb = true
  3431. AttackPos = 6
  3432. end
  3433. end
  3434. function showDamage(Char, Dealt, du, Color)
  3435. m = Instance.new("Model")
  3436. m.Name = tostring(Dealt)
  3437. h = Instance.new("Humanoid")
  3438. h.Health = 0
  3439. h.MaxHealth = 0
  3440. h.Parent = m
  3441. c = Instance.new("Part")
  3442. c.Transparency = 0
  3443. c.BrickColor = Color
  3444. c.Name = "Head"
  3445. c.TopSurface = 0
  3446. c.Material = "Neon"
  3447. c.BrickColor = BrickColor.new("Toothpaste")
  3448. c.BottomSurface = 0
  3449. c.formFactor = "Plate"
  3450. c.Size = Vector3.new(1, 0.4, 1)
  3451. ms = Instance.new("CylinderMesh")
  3452. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  3453. if CRIT == true then
  3454. ms.Scale = Vector3.new(1, 1.25, 1)
  3455. end
  3456. ms.Parent = c
  3457. c.Reflectance = 0
  3458. Instance.new("BodyGyro").Parent = c
  3459. c.Parent = m
  3460. if Char:findFirstChild("Head") ~= nil then
  3461. c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3462. elseif Char.Parent:findFirstChild("Head") ~= nil then
  3463. c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3464. end
  3465. f = Instance.new("BodyPosition")
  3466. f.P = 2000
  3467. f.D = 100
  3468. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3469. f.position = c.Position + Vector3.new(0, 3, 0)
  3470. f.Parent = c
  3471. game:GetService("Debris"):AddItem(m, 0.5 + du)
  3472. c.CanCollide = false
  3473. m.Parent = workspace
  3474. c.CanCollide = false
  3475. end
  3476. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3477. local Part = Create("Part")({
  3478. formFactor = FormFactor,
  3479. Parent = Parent,
  3480. Reflectance = Reflectance,
  3481. Transparency = Transparency,
  3482. CanCollide = false,
  3483. Locked = true,
  3484. BrickColor = BrickColor.new(tostring(BColor)),
  3485. Name = Name,
  3486. Size = Size,
  3487. Material = Material
  3488. })
  3489. RemoveOutlines(Part)
  3490. return Part
  3491. end
  3492. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3493. local Msh = Create(Mesh)({
  3494. Parent = Part,
  3495. Offset = OffSet,
  3496. Scale = Scale
  3497. })
  3498. if Mesh == "SpecialMesh" then
  3499. Msh.MeshType = MeshType
  3500. Msh.MeshId = MeshId
  3501. end
  3502. return Msh
  3503. end
  3504. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3505. local Weld = Create("Weld")({
  3506. Parent = Parent,
  3507. Part0 = Part0,
  3508. Part1 = Part1,
  3509. C0 = C0,
  3510. C1 = C1
  3511. })
  3512. return Weld
  3513. end
  3514. function attackone()
  3515. attack = true
  3516. for i = 0, 2, attackspeed + 0.16 do
  3517. swait()
  3518. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  3519. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
  3520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
  3522. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  3523. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
  3524. end
  3525. so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
  3526. RootPart.Velocity = RootPart.CFrame.lookVector * 34
  3527. con5 = Humanoid.Touched:connect(function(hit)
  3528. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3529. attackdebounce = true
  3530. Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
  3531. so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
  3532. wait(0.2)
  3533. attackdebounce = false
  3534. end
  3535. end)
  3536. for i = 0, 1, attackspeed do
  3537. swait()
  3538. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  3539. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
  3540. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
  3541. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
  3542. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
  3543. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  3544. end
  3545. attack = false
  3546. con5:Disconnect()
  3547. end
  3548. function attacktwo()
  3549. attack = true
  3550. for i = 0, 2, 0.15 do
  3551. swait()
  3552. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  3553. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
  3554. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
  3555. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
  3556. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
  3557. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
  3558. end
  3559. so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
  3560. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3561. con5 = Humanoid.Touched:connect(function(hit)
  3562. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3563. attackdebounce = true
  3564. Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
  3565. so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
  3566. wait(0.3)
  3567. attackdebounce = false
  3568. end
  3569. end)
  3570. for i = 0, 1, 0.07 do
  3571. swait()
  3572. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
  3573. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
  3574. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
  3575. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
  3576. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
  3577. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
  3578. end
  3579. con5:Disconnect()
  3580. attack = false
  3581. end
  3582. function attackthree()
  3583. attack = true
  3584. noleg = true
  3585. for i = 0, 2.3, 0.16 do
  3586. swait()
  3587. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3588. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3590. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3591. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3592. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3593. end
  3594. con5 = Humanoid.Touched:connect(function(hit)
  3595. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3596. attackdebounce = true
  3597. Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
  3598. so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
  3599. wait(0.17)
  3600. attackdebounce = false
  3601. end
  3602. end)
  3603. so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
  3604. so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
  3605. for i = 0, 3.17, 0.11 do
  3606. swait()
  3607. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3608. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
  3609. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
  3610. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
  3612. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
  3613. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
  3614. end
  3615. for i = 0, 1, attackspeed do
  3616. swait()
  3617. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
  3618. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  3619. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3620. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
  3621. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
  3622. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  3623. end
  3624. noleg = false
  3625. attack = false
  3626. con5:Disconnect()
  3627. end
  3628. function Fdash()
  3629. evadecooldown = true
  3630. attack = true
  3631. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3632. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3633. Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3634. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3635. Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3636. Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
  3637. Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3638. Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
  3639. Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3640. for i = 0, 2, 0.064 do
  3641. swait()
  3642. RootPart.Velocity = RootPart.CFrame.lookVector * 145
  3643. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3644. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3645. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3646. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3647. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3648. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3649. end
  3650. attack = false
  3651. wait(0.13)
  3652. evadecooldown = false
  3653. end
  3654. function Adash()
  3655. evadecooldown = true
  3656. attack = true
  3657. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3658. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3659. Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3660. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3661. Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3662. Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
  3663. for i = 0, 2, 0.064 do
  3664. swait()
  3665. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3666. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3667. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3668. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3669. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3670. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3671. end
  3672. attack = false
  3673. wait(0.13)
  3674. evadecooldown = false
  3675. end
  3676. function Ldash()
  3677. evadecooldown = true
  3678. attack = true
  3679. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3680. for i = 0, 2, 0.064 do
  3681. swait()
  3682. RootPart.Velocity = RootPart.CFrame.rightVector * -75
  3683. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  3684. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
  3685. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
  3686. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
  3687. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  3688. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  3689. end
  3690. attack = false
  3691. wait(0.13)
  3692. evadecooldown = false
  3693. end
  3694. function Rdash()
  3695. evadecooldown = true
  3696. attack = true
  3697. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3698. for i = 0, 2, 0.064 do
  3699. swait()
  3700. RootPart.Velocity = RootPart.CFrame.rightVector * 75
  3701. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  3702. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
  3703. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
  3704. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
  3705. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  3706. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  3707. end
  3708. attack = false
  3709. wait(0.13)
  3710. evadecooldown = false
  3711. end
  3712. function Bdash()
  3713. evadecooldown = true
  3714. attack = true
  3715. for i = 0, 8.4, 0.21 do
  3716. swait()
  3717. RootPart.Velocity = RootPart.CFrame.lookVector * -90
  3718. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
  3719. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  3720. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
  3721. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
  3722. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3723. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3724. end
  3725. attack = false
  3726. wait(0.9)
  3727. evadecooldown = false
  3728. end
  3729. function bullets()
  3730. local X = Instance.new("Part", Workspace)
  3731. local O = Instance.new("ObjectValue", X)
  3732. O.Name = "creator"
  3733. X.Locked = true
  3734. X.Name = "Shell"
  3735. X.Anchored = false
  3736. X.CanCollide = false
  3737. X.Transparency = 0.24
  3738. X.Reflectance = 0
  3739. X.BottomSurface = 0
  3740. X.TopSurface = 0
  3741. X.Shape = 0
  3742. local V = Instance.new("ObjectValue", X)
  3743. V.Value = Character
  3744. V.Name = "creator"
  3745. X.BrickColor = BrickColor.new("Cyan")
  3746. X.Size = Vector3.new(2, 2, 2)
  3747. X.Material = "Neon"
  3748. local Z = Instance.new("SpecialMesh", X)
  3749. Z.MeshType = "Sphere"
  3750. Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3751. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3752. local bv = Instance.new("BodyVelocity", X)
  3753. bv.maxForce = Vector3.new(99999, 99999, 99999)
  3754. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  3755. bv.velocity = X.CFrame.lookVector * 445
  3756. so("http://roblox.com/asset/?id=200633327", X, 1, 1)
  3757. local X2 = Instance.new("Part", Workspace)
  3758. local O2 = Instance.new("ObjectValue", X2)
  3759. O2.Name = "creator"
  3760. X2.Locked = true
  3761. X2.Name = "Shell"
  3762. X2.Anchored = false
  3763. X2.CanCollide = false
  3764. X2.Transparency = 0.24
  3765. X2.Reflectance = 0
  3766. X2.BottomSurface = 0
  3767. X2.TopSurface = 0
  3768. X2.Shape = 0
  3769. local V2 = Instance.new("ObjectValue", X2)
  3770. V2.Value = Character
  3771. V2.Name = "creator"
  3772. X2.BrickColor = BrickColor.new("New Yeller")
  3773. X2.Size = Vector3.new(2, 2, 2)
  3774. X2.Material = "Neon"
  3775. local Z2 = Instance.new("SpecialMesh", X2)
  3776. Z2.MeshType = "Sphere"
  3777. Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3778. X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3779. local bv2 = Instance.new("BodyVelocity", X2)
  3780. bv2.maxForce = Vector3.new(99999, 99999, 99999)
  3781. X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
  3782. bv2.velocity = X2.CFrame.lookVector * 345
  3783. so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
  3784. local X3 = Instance.new("Part", Workspace)
  3785. local O3 = Instance.new("ObjectValue", X3)
  3786. O3.Name = "creator"
  3787. X3.Locked = true
  3788. X3.Name = "Shell"
  3789. X3.Anchored = false
  3790. X3.CanCollide = false
  3791. X3.Transparency = 0.24
  3792. X3.Reflectance = 0
  3793. X3.BottomSurface = 0
  3794. X3.TopSurface = 0
  3795. X3.Shape = 0
  3796. local V3 = Instance.new("ObjectValue", X3)
  3797. V3.Value = Character
  3798. V3.Name = "creator"
  3799. X3.BrickColor = BrickColor.new("White")
  3800. X3.Size = Vector3.new(2, 2, 2)
  3801. X3.Material = "Neon"
  3802. local Z3 = Instance.new("SpecialMesh", X3)
  3803. Z3.MeshType = "Sphere"
  3804. Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3805. X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3806. local bv3 = Instance.new("BodyVelocity", X3)
  3807. bv3.maxForce = Vector3.new(99999, 99999, 99999)
  3808. X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
  3809. bv3.velocity = X3.CFrame.lookVector * 545
  3810. so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
  3811. local con5 = X.Touched:connect(function(hit)
  3812. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3813. X:Destroy()
  3814. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3815. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
  3816. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3817. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3818. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3819. X:Destroy()
  3820. end
  3821. end)
  3822. local con5 = X2.Touched:connect(function(hit)
  3823. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3824. X2:Destroy()
  3825. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3826. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
  3827. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3828. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3829. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3830. X2:Destroy()
  3831. end
  3832. end)
  3833. local con5 = X3.Touched:connect(function(hit)
  3834. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3835. X3:Destroy()
  3836. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3837. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
  3838. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3839. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3840. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3841. X3:Destroy()
  3842. end
  3843. end)
  3844. end
  3845. function Fkickcombo()
  3846. attack = true
  3847. for i = 0, 2.3, 0.16 do
  3848. swait()
  3849. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3850. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3851. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3852. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3853. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3854. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3855. end
  3856. con5 = Humanoid.Touched:connect(function(hit)
  3857. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3858. attackdebounce = true
  3859. Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
  3860. so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
  3861. wait(0.14)
  3862. attackdebounce = false
  3863. end
  3864. end)
  3865. so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
  3866. noleg = true
  3867. for i = 0, 3.3, 0.11 do
  3868. swait()
  3869. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
  3870. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
  3871. RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
  3872. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
  3873. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
  3874. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
  3875. end
  3876. attack = false
  3877. noleg = false
  3878. con5:disconnect()
  3879. end
  3880. function Magicform()
  3881. df = true
  3882. attack = true
  3883. music.TimePosition = 0
  3884. music.SoundId = "rbxassetid://1228696343"
  3885. swait(1)
  3886. for i = 0, 4, 0.1 do
  3887. swait()
  3888. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  3889. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  3890. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  3891. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  3892. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  3893. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  3894. end
  3895. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  3896. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3897. Part56.BrickColor = BrickColor.new("Cyan")
  3898. Part156.BrickColor = BrickColor.new("Cyan")
  3899. for i = 0, 4, 0.1 do
  3900. swait()
  3901. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  3902. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  3903. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  3904. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  3905. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  3906. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  3907. end
  3908. attack = false
  3909. end
  3910. function Magicrevert()
  3911. df = false
  3912. attack = true
  3913. music.TimePosition = 0
  3914. music.SoundId = "rbxassetid://1343241846"
  3915. swait(1)
  3916. for i = 0, 4, 0.1 do
  3917. swait()
  3918. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  3919. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  3920. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  3921. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  3922. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  3923. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  3924. end
  3925. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  3926. Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3927. Part56.BrickColor = BrickColor.new("New Yeller")
  3928. Part156.BrickColor = BrickColor.new("New Yeller")
  3929. for i = 0, 4, 0.1 do
  3930. swait()
  3931. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  3932. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  3933. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  3934. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  3935. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  3936. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  3937. end
  3938. attack = false
  3939. end
  3940. function Sphere1()
  3941. magic = true
  3942. while magic == true do
  3943. do
  3944. local thing = Instance.new("BodyGyro", RootPart)
  3945. thing.D = 30
  3946. thing.P = 3000
  3947. thing.MaxTorque = vt(math.huge, math.huge, 0)
  3948. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  3949. attack = true
  3950. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  3951. for i = 0, 1.6, 0.22 do
  3952. swait()
  3953. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
  3954. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
  3955. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3956. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
  3957. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
  3958. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
  3959. end
  3960. local X = Instance.new("Part", Workspace)
  3961. local O = Instance.new("ObjectValue", X)
  3962. O.Name = "creator"
  3963. X.Locked = true
  3964. X.Name = "Shell"
  3965. X.Anchored = false
  3966. X.CanCollide = false
  3967. X.Transparency = 0.24
  3968. X.Reflectance = 0
  3969. X.BottomSurface = 0
  3970. X.TopSurface = 0
  3971. X.Shape = 0
  3972. local V = Instance.new("ObjectValue", X)
  3973. V.Value = char
  3974. V.Name = "creator"
  3975. X.BrickColor = BrickColor.new("Cyan")
  3976. X.Size = Vector3.new(2, 2, 2)
  3977. X.Material = "Neon"
  3978. local Z = Instance.new("SpecialMesh", X)
  3979. Z.MeshType = "Sphere"
  3980. Z.Scale = Vector3.new(1.5, 1.5, 2)
  3981. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
  3982. local bv = Instance.new("BodyVelocity", X)
  3983. bv.maxForce = Vector3.new(99999, 99999, 99999)
  3984. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  3985. bv.velocity = X.CFrame.lookVector * 245
  3986. RootPart.Velocity = RootPart.CFrame.lookVector * -43
  3987. Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
  3988. game:service("Debris"):AddItem(X, 9)
  3989. local con5 = X.Touched:connect(function(hit)
  3990. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3991. X:Destroy()
  3992. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3993. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3994. attackdebounce = true
  3995. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3996. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3997. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3998. X:Destroy()
  3999. wait()
  4000. attackdebounce = false
  4001. end
  4002. end)
  4003. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4004. for i = 0, 2.86, 0.22 do
  4005. swait()
  4006. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4007. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4008. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4009. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4010. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4011. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4012. end
  4013. thing:Destroy()
  4014. attack = false
  4015. end
  4016. end
  4017. end
  4018. function Sphere2()
  4019. attack = true
  4020. local thing = Instance.new("BodyGyro", RootPart)
  4021. thing.D = 30
  4022. thing.P = 3000
  4023. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4024. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4025. for i = 0, 2.86, 0.22 do
  4026. swait()
  4027. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4028. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4029. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4030. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4031. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4032. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4033. end
  4034. for i = 1, 215 do
  4035. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4036. bullets()
  4037. swait()
  4038. bullets()
  4039. bullets()
  4040. wait(0.2)
  4041. bullets()
  4042. bullets()
  4043. RootPart.Velocity = RootPart.CFrame.lookVector * -23
  4044. end
  4045. thing:Destroy()
  4046. attack = false
  4047. end
  4048. function laser()
  4049. local thing = Instance.new("BodyGyro", RootPart)
  4050. thing.D = 0
  4051. thing.P = 7000
  4052. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4053. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4054. attack = true
  4055. so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
  4056. for i = 0, 1, 0.1 do
  4057. swait()
  4058. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4059. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4060. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  4061. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4062. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4063. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4064. end
  4065. local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
  4066. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  4067. local beam = Instance.new("Part", workspace)
  4068. beam.BrickColor = BrickColor.new("Navy blue")
  4069. beam.FormFactor = "Custom"
  4070. beam.Material = "Neon"
  4071. beam.Transparency = 0
  4072. beam.Anchored = true
  4073. beam.Locked = true
  4074. beam.CanCollide = false
  4075. local beam1 = Instance.new("Part", workspace)
  4076. beam1.BrickColor = BrickColor.new("Navy blue")
  4077. beam1.FormFactor = "Custom"
  4078. beam1.Material = "Neon"
  4079. beam1.Transparency = 0
  4080. beam1.Anchored = false
  4081. beam1.Locked = true
  4082. beam1.CanCollide = false
  4083. local distance = (handee.CFrame.p - position).magnitude
  4084. beam.Size = Vector3.new(1.71, 1.71, distance)
  4085. beam1.Size = Vector3.new(2.71, 2.71, distance)
  4086. beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4087. beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4088. local Z = Instance.new("SpecialMesh", beam)
  4089. Z.MeshType = "Sphere"
  4090. local Z1 = Instance.new("SpecialMesh", beam1)
  4091. Z1.MeshType = "Sphere"
  4092. local bv = Instance.new("BodyVelocity", beam1)
  4093. bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4094. beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
  4095. bv.velocity = beam1.CFrame.lookVector * 350
  4096. so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
  4097. Torso.Anchored = true
  4098. Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
  4099. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4100. if part then
  4101. local humanoid = part.Parent:FindFirstChild("Humanoid")
  4102. humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
  4103. if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4104. attackdebounce = true
  4105. Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
  4106. swait()
  4107. attackdebounce = false
  4108. end
  4109. end
  4110. for i = 0, 3.8, 0.1 do
  4111. swait()
  4112. beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
  4113. beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
  4114. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4115. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4116. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4117. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4118. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4119. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4120. end
  4121. for i = 0, 3.8, 0.1 do
  4122. swait()
  4123. beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
  4124. beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
  4125. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4126. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4127. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4128. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4129. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4130. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4131. end
  4132. Torso.Anchored = false
  4133. game:GetService("Debris"):AddItem(beam, 0.1)
  4134. game:GetService("Debris"):AddItem(beam1, 0.1)
  4135. attack = false
  4136. thing:Destroy()
  4137. end
  4138. mouse.Button1Down:connect(function()
  4139. if attack == false and attacktype == 1 and df == false then
  4140. attacktype = 2
  4141. attackone()
  4142. elseif attack == false and attacktype == 2 and df == false then
  4143. attacktype = 3
  4144. attacktwo()
  4145. elseif attack == false and attacktype == 3 and df == false then
  4146. attacktype = 1
  4147. attackthree()
  4148. elseif attack == false and attacktype == 4 and df == false then
  4149. attacktype = 1
  4150. attackfour()
  4151. elseif attack == false and attacktype2 == 1 and df == true then
  4152. attacktype = 1
  4153. Sphere1()
  4154. end
  4155. end)
  4156. mouse.Button1Up:connect(function()
  4157. if attack == true and df == true then
  4158. magic = false
  4159. end
  4160. end)
  4161. mouse.KeyDown:connect(function(key)
  4162. if key == "f" and attack == false and evadecooldown == false then
  4163. Fdash()
  4164. end
  4165. end)
  4166. mouse.KeyDown:connect(function(key)
  4167. if key == "g" and attack == false and evadecooldown == false then
  4168. Adash()
  4169. end
  4170. end)
  4171. mouse.KeyDown:connect(function(key)
  4172. if key == "e" and attack == false and evadecooldown == false then
  4173. Ldash()
  4174. end
  4175. end)
  4176. mouse.KeyDown:connect(function(key)
  4177. if key == "r" and attack == false and evadecooldown == false then
  4178. Rdash()
  4179. end
  4180. end)
  4181. mouse.KeyDown:connect(function(key)
  4182. if key == "q" and attack == false and df == false then
  4183. Fkickcombo()
  4184. end
  4185. end)
  4186. mouse.KeyDown:connect(function(key)
  4187. if key == "t" and attack == false then
  4188. Bdash()
  4189. end
  4190. end)
  4191. mouse.KeyDown:connect(function(key)
  4192. if key == "y" and attack == false and df == false then
  4193. Magicform()
  4194. end
  4195. end)
  4196. mouse.KeyDown:connect(function(key)
  4197. if key == "u" and attack == false and df == true then
  4198. Magicrevert()
  4199. end
  4200. end)
  4201. mouse.KeyDown:connect(function(key)
  4202. if key == "l" and attack == false and df == true then
  4203. laser()
  4204. end
  4205. end)
  4206. mouse.KeyDown:connect(function(key)
  4207. if key == "h" and attack == false and df == true then
  4208. Sphere2()
  4209. end
  4210. end)
  4211. mouse.KeyDown:connect(function(key)
  4212. if string.byte(key) == 32 then
  4213. local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
  4214. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  4215. if hit and hit ~= lastwall then
  4216. print("walljump")
  4217. local velo = Instance.new("BodyVelocity", Torso)
  4218. velo.MaxForce = Vector3.new(400000, 400000, 400000)
  4219. velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
  4220. game.Debris:AddItem(velo, 0.1)
  4221. lastwall = hit
  4222. wait(0.4)
  4223. lastwall = nil
  4224. end
  4225. end
  4226. end)
  4227. for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
  4228. if v:IsA("BasePart") then
  4229. local BF = Instance.new("BodyForce", v)
  4230. BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
  4231. end
  4232. end
  4233. mouse.KeyDown:connect(function(key)
  4234. if string.byte(key) == 48 then
  4235. Swing = 2
  4236. if df == true then
  4237. Character.Humanoid.WalkSpeed = 38.82
  4238. end
  4239. if df == false then
  4240. Character.Humanoid.WalkSpeed = 28.82
  4241. end
  4242. end
  4243. end)
  4244. mouse.KeyUp:connect(function(key)
  4245. if string.byte(key) == 48 then
  4246. Swing = 1
  4247. Character.Humanoid.WalkSpeed = 8
  4248. end
  4249. end)
  4250. Humanoid.JumpPower = 43.3
  4251. Character.Humanoid.WalkSpeed = 8
  4252. while true do
  4253. swait()
  4254. sine = sine + change
  4255. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4256. local velderp = RootPart.Velocity.y
  4257. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4258. if attack == true or attack == false then
  4259. if attack == false then
  4260. idle = idle + 1
  4261. else
  4262. idle = 0
  4263. end
  4264. if not (idle >= 500) or attack == false then
  4265. end
  4266. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4267. Anim = "Jump"
  4268. if attack == false then
  4269. change = 1
  4270. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4271. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  4272. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4273. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
  4274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
  4275. end
  4276. if attack == false then
  4277. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4278. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
  4279. end
  4280. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4281. Anim = "Fall"
  4282. change = 1
  4283. if attack == false then
  4284. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4285. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4286. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
  4287. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
  4288. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
  4289. end
  4290. if attack == false or attack == true then
  4291. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
  4292. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  4293. end
  4294. elseif torvel < 1 and hitfloor ~= nil then
  4295. Anim = "Idle"
  4296. change = 1.54
  4297. if attack == false and equip == false then
  4298. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4299. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
  4300. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
  4301. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
  4302. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
  4303. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
  4304. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
  4305. end
  4306. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4307. Anim = "Walk"
  4308. change = 0.76
  4309. if attack == false and equip == false then
  4310. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4311. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
  4312. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
  4313. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
  4314. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
  4315. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
  4316. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
  4317. end
  4318. if attack == true and noleg == false then
  4319. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
  4320. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
  4321. end
  4322. elseif torvel >= 25 and hitfloor ~= nil then
  4323. Anim = "Run"
  4324. if df == false then
  4325. change = 1
  4326. end
  4327. if df == true then
  4328. change = 1.35
  4329. end
  4330. if attack == false and equip == false then
  4331. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4332. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
  4333. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
  4334. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
  4335. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
  4336. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4337. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4338. end
  4339. if attack == true and noleg == false then
  4340. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4341. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4342. end
  4343. end
  4344. end
  4345. if 0 < #Effects then
  4346. for e = 1, #Effects do
  4347. if Effects[e] ~= nil then
  4348. local Thing = Effects[e]
  4349. if Thing ~= nil then
  4350. local Part = Thing[1]
  4351. local Mode = Thing[2]
  4352. local Delay = Thing[3]
  4353. local IncX = Thing[4]
  4354. local IncY = Thing[5]
  4355. local IncZ = Thing[6]
  4356. if Thing[2] == "Shoot" then
  4357. local Look = Thing[1]
  4358. local move = 30
  4359. if Thing[8] == 3 then
  4360. move = 10
  4361. end
  4362. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  4363. if Thing[10] ~= nil then
  4364. da = pos
  4365. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  4366. cfa = CFrame.new(Thing[4], pos)
  4367. tehCF = cfa:lerp(cf2, 0.2)
  4368. Thing[1] = tehCF.lookVector
  4369. end
  4370. local mag = (Thing[4] - pos).magnitude
  4371. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  4372. if Thing[8] == 2 then
  4373. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  4374. end
  4375. Thing[4] = Thing[4] + Look * move
  4376. Thing[3] = Thing[3] - 1
  4377. if 2 < Thing[5] then
  4378. Thing[5] = Thing[5] - 0.3
  4379. Thing[6] = Thing[6] - 0.3
  4380. end
  4381. if hit ~= nil then
  4382. Thing[3] = 0
  4383. if Thing[8] == 1 or Thing[8] == 3 then
  4384. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4385. elseif Thing[8] == 2 then
  4386. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4387. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  4388. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4389. ref.Anchored = true
  4390. ref.CFrame = CFrame.new(pos)
  4391. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  4392. game:GetService("Debris"):AddItem(ref, 0.2)
  4393. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  4394. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  4395. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  4396. end
  4397. end
  4398. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4399. ref.Anchored = true
  4400. ref.CFrame = CFrame.new(pos)
  4401. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  4402. game:GetService("Debris"):AddItem(ref, 1)
  4403. end
  4404. if Thing[3] <= 0 then
  4405. table.remove(Effects, e)
  4406. end
  4407. end
  4408. if Thing[2] == "FireWave" then
  4409. if Thing[3] <= Thing[4] then
  4410. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  4411. Thing[3] = Thing[3] + 1
  4412. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  4413. else
  4414. Part.Parent = nil
  4415. table.remove(Effects, e)
  4416. end
  4417. end
  4418. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  4419. if Thing[1].Transparency <= 1 then
  4420. if Thing[2] == "Block1" then
  4421. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4422. Mesh = Thing[7]
  4423. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4424. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4425. elseif Thing[2] == "Block2" then
  4426. Thing[1].CFrame = Thing[1].CFrame
  4427. Mesh = Thing[7]
  4428. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4429. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4430. elseif Thing[2] == "Fire" then
  4431. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  4432. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4433. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4434. elseif Thing[2] == "Cylinder" then
  4435. Mesh = Thing[7]
  4436. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4437. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4438. elseif Thing[2] == "Blood" then
  4439. Mesh = Thing[7]
  4440. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  4441. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4442. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4443. elseif Thing[2] == "Elec" then
  4444. Mesh = Thing[10]
  4445. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4446. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4447. elseif Thing[2] == "Disappear" then
  4448. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4449. elseif Thing[2] == "Shatter" then
  4450. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4451. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4452. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4453. Thing[6] = Thing[6] + Thing[5]
  4454. end
  4455. else
  4456. Part.Parent = nil
  4457. table.remove(Effects, e)
  4458. end
  4459. end
  4460. end
  4461. end
  4462. end
  4463. end
  4464. end
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