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- Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp] [Line: 260] Slate can only be accessed from the GameThread or the SlateLoadingThread!
- UnrealEditor_Slate!FSlateEditableTextLayout::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:260]
- UnrealEditor_Slate!SMultiLineEditableText::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SMultiLineEditableText.cpp:109]
- UnrealEditor_Slate!SMultiLineEditableTextBox::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SMultiLineEditableTextBox.h:258]
- UnrealEditor_UMG!UMultiLineEditableTextBox::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\MultiLineEditableTextBox.cpp:157]
- UnrealEditor_UMG!UMultiLineEditableTextBox::execGetText() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\MultiLineEditableTextBox.gen.cpp:171]
- UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
- UnrealEditor_CoreUObject!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012]
- UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871]
- UnrealEditor_CoreUObject!UObject::execLet() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2656]
- UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
- UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912]
- UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143]
- UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
- UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912]
- UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143]
- UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
- UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170]
- UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
- UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003]
- UnrealEditor_PhotonCloudAPI!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [X:\UDK\UE_5.0\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
- UnrealEditor_PhotonCloudAPI!PhotonChatListener::onStateChange() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Private\PhotonChatListener.cpp:82]
- UnrealEditor_PhotonCloudAPI!ExitGames::Chat::Client::onStatusChanged()
- UnrealEditor_PhotonCloudAPI!ExitGames::Photon::Internal::EnetPeer::execute()
- UnrealEditor_PhotonCloudAPI!ExitGames::Photon::Internal::EnetPeer::onReceiveData()
- UnrealEditor_PhotonCloudAPI!ExitGames::Photon::Internal::SocketConnect::service()
- UnrealEditor_PhotonCloudAPI!ExitGames::Photon::Internal::PeerBase::serviceBasic()
- UnrealEditor_PhotonCloudAPI!UPhotonChat::ServiceBasic_SendAcksOnly() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Public\PhotonChat.h:192]
- UnrealEditor_PhotonCloudAPI!FPhotonBackgroundRunnable::Run() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Public\PhotonCloudTypes.h:112]
- UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
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