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slate crash

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Oct 16th, 2022
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  1. LoginId:e8d79026481f7e4fdc7bdb8f3f0b10c2
  2. EpicAccountId:c724044e82d84bd1b420b9d79841e38b
  3.  
  4. Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp] [Line: 260] Slate can only be accessed from the GameThread or the SlateLoadingThread!
  5.  
  6. UnrealEditor_Slate!FSlateEditableTextLayout::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:260]
  7. UnrealEditor_Slate!SMultiLineEditableText::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SMultiLineEditableText.cpp:109]
  8. UnrealEditor_Slate!SMultiLineEditableTextBox::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SMultiLineEditableTextBox.h:258]
  9. UnrealEditor_UMG!UMultiLineEditableTextBox::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\MultiLineEditableTextBox.cpp:157]
  10. UnrealEditor_UMG!UMultiLineEditableTextBox::execGetText() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\MultiLineEditableTextBox.gen.cpp:171]
  11. UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
  12. UnrealEditor_CoreUObject!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012]
  13. UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871]
  14. UnrealEditor_CoreUObject!UObject::execLet() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2656]
  15. UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
  16. UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912]
  17. UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143]
  18. UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
  19. UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912]
  20. UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143]
  21. UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
  22. UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170]
  23. UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
  24. UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003]
  25. UnrealEditor_PhotonCloudAPI!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [X:\UDK\UE_5.0\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
  26. UnrealEditor_PhotonCloudAPI!PhotonChatListener::onStateChange() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Private\PhotonChatListener.cpp:82]
  27. UnrealEditor_PhotonCloudAPI!ExitGames::Chat::Client::onStatusChanged()
  28. UnrealEditor_PhotonCloudAPI!ExitGames::Photon::Internal::EnetPeer::execute()
  29. UnrealEditor_PhotonCloudAPI!ExitGames::Photon::Internal::EnetPeer::onReceiveData()
  30. UnrealEditor_PhotonCloudAPI!ExitGames::Photon::Internal::SocketConnect::service()
  31. UnrealEditor_PhotonCloudAPI!ExitGames::Photon::Internal::PeerBase::serviceBasic()
  32. UnrealEditor_PhotonCloudAPI!UPhotonChat::ServiceBasic_SendAcksOnly() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Public\PhotonChat.h:192]
  33. UnrealEditor_PhotonCloudAPI!FPhotonBackgroundRunnable::Run() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Public\PhotonCloudTypes.h:112]
  34. UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
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