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unlimited vehicle fuel ammo health

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Oct 17th, 2019
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  1. nul = this spawn { waitUntil { if !(alive _this) exitWith {}; if (fuel _this < 0.25) then { _this setFuel 1 }; false } };
  2. this addEventHandler ["HandleDamage", {false}];
  3. this addEventHandler ["Fired",{(_this select 0) setVehicleAmmo 1}];
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