Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- Original: Motenten / Modified: Ballzack
- -------------------------------------------------------------------------------------------------------------------
- -- Keybinds
- -------------------------------------------------------------------------------------------------------------------
- -- Modes: [ F10 ] Emergency -PDT Mode
- -- [ ALT+F10 ] Toggle Kiting Mode
- -- [ F11 ] Emergency -MDT Mode
- -- [ CTRL+F11 ] Cycle Casting Modes
- -- [ F12 ] Update Current Gear / Report Current Status
- -- [ CTRL+F12 ] Cycle Idle Modes
- -- [ ALT+F12 ] Cancel Emergency -PDT/-MDT Mode
- -- [ ALT+` ] Magic Burst Mode Toggle
- -- [ WIN+C ] Toggle Capacity Points Mode
- --
- -- Abilities: [ CTRL+` ] Full Circle
- -- [ CTRL+B ] Blaze of Glory
- -- [ CTRL+A ] Ecliptic Attrition
- -- [ CTRL+D ] Dematerialize
- -- [ CTRL+L ] Life Cycle
- --
- -- Weapons: [ CTRL+W ] Toggles Weapon Lock
- --
- -- WS: [ CTRL+Numpad0 ] Myrkr
- --
- --
- --
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- indi_timer = ''
- indi_duration = 180
- state.CP = M(false, "Capacity Points Mode")
- lockstyleset = 1
- Cities = S{
- "Ru'lude Gardens","Upper Jeuno","Lower Jeuno","Port Jeuno",
- "Port Windurst","Windurst Waters","Windurst Woods","Windurst Walls","Heavens Tower",
- "Port San d'Oria","Northern San d'Oria","Southern San d'Oria",
- "Port Bastok","Bastok Markets","Bastok Mines","Metalworks",
- "Aht Urhgan Whitegate","Nashmau","Tavanazian Safehold",
- "Selbina","Mhaura","Norg","Eastern Adoulin","Western Adoulin","Kazham"
- }
- define_geomancy_values()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.CastingMode:options('Normal', 'Seidr', 'Resistant')
- state.IdleMode:options('Normal', 'Regen', 'Refresh')
- state.WeaponLock = M(false, 'Weapon Lock')
- state.MagicBurst = M(false, 'Magic Burst')
- state.ConsMP = M(false, 'MP Coat')
- send_command('bind home input /ja "Myrkr"')
- send_command('bind ^` input /ja "Full Circle" <me>')
- send_command('bind ^b input /ja "Blaze of Glory" <me>')
- send_command('bind ^a input /ja "Ecliptic Attrition" <me>')
- send_command('bind ^d input /ja "Dematerialize" <me>')
- send_command('bind ^l input /ja "Life Cycle" <me>')
- send_command('bind !` gs c toggle MagicBurst')
- send_command('bind ^= gs c toggle ConsMP')
- send_command('bind @c gs c toggle CP')
- send_command('bind @w gs c toggle WeaponLock')
- send_command('bind @home gs c warpring')
- select_default_macro_book()
- set_lockstyle()
- end
- function user_unload()
- send_command('unbind home')
- send_command('unbind ^`')
- send_command('unbind !`')
- send_command('unbind ^b')
- send_command('unbind ^e')
- send_command('unbind ^d')
- send_command('unbind ^l')
- send_command('unbind @c')
- send_command('unbind ^=')
- send_command('unbind @w')
- send_command('unbind @home')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- include('augment-items.lua')
- ------------------------------------------------------------------------------------------------
- ----------------------------------------- Precast Sets -----------------------------------------
- ------------------------------------------------------------------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA.Bolster = {body="Bagua Tunic +1"}
- sets.precast.JA['Full Circle'] = {head="Azimuth Hood +1"}
- sets.precast.JA['Life Cycle'] = {body="Geomancy Tunic +2", back="Nantosuelta's Cape"}
- -- Fast cast sets for spells
- sets.precast.FC = {
- -- /RDM --15
- main="Solstice", -- 5/0
- sub="Genmei Shield",
- range="Dunna", -- 3/0
- head=MerlinicHoodFC, -- 14/0
- neck="Orunmila's Torque", -- 5/0
- ear1="Loquac. Earring", -- 2%
- ear2="Enchntr. Earring +1", -- 2%
- body=MerlinicJubbahMB, -- 6/0
- ring1="Kishar Ring",
- ring2="Lebeche Ring", -- 0/2
- back="Perimede Cape", -- 0/4
- waist="Witful Belt", --3/3
- legs="Geomancy Pants +2", -- 13/0
- feet=MerlinicCrackowsFC} -- 11/0
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
- waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {hands="Bagua Mitaines +1"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {
- ear1="Mendi. Earring",
- ring1="Lebeche Ring"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty, body="Twilight Cloak"})
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Jhakri Coronal +2",
- neck="Fotia Gorget",
- ear1="Telos Earring",
- ear2="Brutal Earring",
- body="Jhakri Robe +2",
- hands="Jhakri Cuffs +2",
- ring1="Rufescent Ring",
- ring2="Shukuyu Ring",
- back="",
- waist="Fotia Belt",
- legs="Jhakri Slops +2",
- feet="Jhakri Pigaches +2"}
- ------------------------------------------------------------------------
- ----------------------------- Midcast Sets -----------------------------
- ------------------------------------------------------------------------
- -- Base fast recast for spells
- sets.midcast.FastRecast = set_combine(sets.precast.FC,{
- ring2="Prolix Ring",
- back=NantosueltaHaste})
- sets.midcast.Geomancy = {
- main="Solstice",
- sub="Genmei Shield",
- range="Dunna",
- head=VanyaHoodCMP,
- neck="Incanter's Torque",
- ear1="Gifted Earring",
- ear2="Calamitous Earring",
- body="Amalric Doublet",
- hands="Shrieker's Cuffs",
- ring1="Kishar Ring",
- ring2="Prolix Ring",
- back="Lifestream Cape",
- waist="Hachirin-no-Obi",
- legs=VanyaSlopsCMP,
- feet=MerlinicCrackowsCMP}
- sets.midcast.Geomancy.Indi = set_combine(sets.midcast.Geomancy, {
- legs="Bagua Pants +1",
- feet="Azimuth Gaiters +1"})
- sets.midcast.Cure = {
- main="Gada",
- sub="Sors Shield",
- range="Dunna",
- head=VanyaHoodCure,
- neck="Incanter's Torque",
- ear1="Healing Earring",
- ear2="Beatific Earring",
- body="Vanya Robe",
- hands="Telchine Gloves",
- ring1="Haoma's Ring",
- ring2="Sirona's Ring",
- back="Tempered Cape +1",
- waist="Bishop's Sash",
- legs=VanyaSlopsCure,
- feet="Vanya Clogs"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Cursna = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = {
- main="Gada",
- sub="Ammurapi Shield",
- head="Befouled Crown",
- neck="Incanter's Torque",
- ear1="Augment. Earring",
- ear2="Andoaa Earring",
- body={ name="Telchine Chas.", augments={'Enh. Mag. eff. dur. +9',}},
- ring1="Stikini Ring",
- ring2="Stikini Ring",
- back="Perimede Cape",
- waist="Olympus Sash"}
- sets.midcast.EnhancingDuration = {
- main="Gada",
- sub="Ammurapi Shield",
- head="Telchine Cap",
- body={ name="Telchine Chas.", augments={'Enh. Mag. eff. dur. +9',}},
- hands=TelchineGlovesDuration,
- legs=TelchineBraconiDuration,
- feet="Telchine Pigaches"}
- sets.midcast.Regen = set_combine(sets.midcast.EnhancingDuration, {
- main="Bolelabunga"})
- sets.midcast.Refresh = set_combine(sets.midcast.EnhancingDuration, {
- head="Amalric Coif",
- waist="Gishdubar Sash"})
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
- sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {
- main="Vadose Rod",
- head="Amalric Coif",
- waist="Emphatikos Rope"})
- sets.midcast.Protect = set_combine(sets.midcast.EnhancingDuration, {ring1="Sheltered Ring"})
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = sets.midcast.Protect
- sets.midcast.Shellra = sets.midcast.Protect
- sets.midcast.MndEnfeebles = {
- main="Grioavolr",
- sub="Enki Strap",
- ammo="Hydrocera",
- head="Befouled Crown",
- neck="Incanter's Torque",
- ear1="Gwati Earring",
- ear2="Digni. Earring",
- body="Vanya Robe",
- hands="Azimuth Gloves +1",
- ring1="Stikini Ring",
- ring2="Kishar Ring",
- back=NantosueltaNuke,
- waist="Luminary Sash",
- legs="Psycloth Lappas",
- feet="Bagua Sandals +1"} -- MND/Magic accuracy
- sets.midcast.IntEnfeebles = set_combine(sets.midcast.MndEnfeebles, {
- ammo="Pemphredo Tathlum",
- ear1="Barkaro. Earring",
- waist="Porous Rope"}) -- INT/Magic accuracy
- sets.midcast['Dark Magic'] = {
- body="Geomancy Tunic +2",
- ring2="Evanescence Ring",
- back=NantosueltaNuke,
- legs="Azimuth Tights +1"}
- sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
- head="Bagua Galero +1",
- neck="Erra Pendant",
- ear1="Hirudinea Earring",
- hands="Geo. Mitaines +2",
- ring1="Archon Ring",
- waist="Fucho-no-obi",
- feet=MerlinicCrackowsDrainAspir})
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = sets.midcast['Dark Magic']
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {
- main="Grioavolr",
- sub="Enki Strap",
- ammo="Pemphredo Tathlum",
- head=MerlinicHoodNuke,
- neck="Saevus Pendant +1",
- ear1="Barkaro. Earring",
- ear2="Friomisi Earring",
- body=MerlinicJubbahMB,
- hands=AmalricGagesINT,
- ring1="Strendu Ring",
- ring2="Jhakri Ring",
- back=NantosueltaNuke,
- waist="Refoccilation Stone",
- legs=MerlinicShalwarBurst,
- feet=MerlinicCrackowsNuke}
- sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], {
- neck="Sanctity Necklace",
- ear2="Digni. Earring",
- hands="Jhakri Cuffs +2",
- waist="Eschan Stone",
- feet="Jhakri Pigaches +2"})
- sets.midcast.GeoElem = set_combine(sets.midcast['Elemental Magic'], {
- main="Solstice",
- sub="Culminus",
- ring1="Fenrir Ring +1",
- ring2="Fenrir Ring +1"})
- sets.midcast['Elemental Magic'].Seidr = set_combine(sets.midcast['Elemental Magic'], {
- neck="Sanctity Necklace",
- ear2="Digni. Earring",
- body="Seidr Cotehardie",
- hands="Jhakri Cuffs +2",
- waist="Eschan Stone",
- feet="Jhakri Pigaches +2"})
- sets.midcast.GeoElem.Seidr = set_combine(sets.midcast['Elemental Magic'].Seidr, {
- main="Solstice",
- sub="Culminus",
- neck="Sanctity Necklace",
- body="Seidr Cotehardie",
- ring1="Fenrir Ring +1",
- ring2="Fenrir Ring +1"})
- sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {
- head=empty,
- body="Twilight Cloak",
- ring2="Archon Ring"})
- -- Initializes trusts at iLvl 119
- sets.midcast.Trust = sets.precast.FC
- ------------------------------------------------------------------------------------------------
- ------------------------------------------ Idle Sets -------------------------------------------
- ------------------------------------------------------------------------------------------------
- sets.idle = {
- main="Bolelabunga",
- sub="Genmei Shield",
- ranged="Dunna",
- head="Hagondes Hat +1",
- neck="Loricate Torque +1",
- ear1="Sanare Earring",
- ear2="Hearty Earring",
- body="Mallquis Saio +2",
- hands="Hagondes Cuffs +1",
- ring1="Defending Ring",
- ring2="Vocane Ring",
- back="Moonbeam Cape",
- waist="Slipor Sash",
- legs=MerlinicShalwarDT,
- feet="Geo. Sandals +3"}
- sets.idle.Regen = set_combine(sets.idle, {
- neck="Sanctity Necklace",
- ear1="Dawn Earring",
- ear2="Infused Earring",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring"})
- sets.idle.Refresh = set_combine(sets.idle, {
- main="Bolelabunga",
- head="Befouled Crown",
- ear1="Moonshade Earring",
- body="Jhakri Robe +2",
- hands=MerlinicDastanasRefresh,
- legs="Assid. Pants +1",
- feet=MerlinicCrackowsRefresh})
- sets.idle.Weak = sets.idle
- -- .Pet sets are for when Luopan is present.
- sets.idle.Pet = set_combine(sets.idle, {
- -- Pet: -DT (37.5% to cap) / Pet: Regen
- main="Solstice", --3/3 (Sucellus)
- sub="Genmei Shield",
- range="Dunna", --5/0
- head="Azimuth Hood +1", --0/3
- ear1="Handler's Earring", --3*/0
- ear2="Handler's Earring +1", --4*/0
- body={ name="Telchine Chas.", augments={'Pet: "Regen"+3','Pet: Damage taken -3%',}}, --3/3
- hands="Geo. Mitaines +2", --0/11
- back=NantosueltaPet,
- waist="Isa Belt", --3/1
- legs=TelchineBraconiPet, --0/3
- feet="Bagua Sandals +1"})
- sets.idle.Pet.Full = set_combine(sets.idle.Pet,{
- body="Mallquis Saio +2", --6/6
- hands="Hagondes Cuffs +1", -- 4/0
- back="Moonbeam Cape", --5/5
- legs=MerlinicShalwarDT,-- 2/2
- feet="Mallquis Clogs +2"})
- -- Defense sets
- sets.defense.PDT = sets.idle
- sets.defense.MDT = sets.idle
- sets.Kiting = {feet="Geo. Sandals +3"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- --------------------------------------
- -- Engaged sets
- --------------------------------------
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- head="Jhakri Coronal +2",
- neck="Lissome Necklace",
- ear1="Cessance Earring",
- ear2="Telos Earring",
- body="Jhakri Robe +2",
- hands="Jhakri Cuffs +2",
- ring1="Petrov Ring",
- ring2="Hetairoi Ring",
- back=NantosueltaHaste,
- waist="Windbuffet Belt +1",
- feet="Jhakri Pigaches +2"}
- --------------------------------------
- -- Custom buff sets
- --------------------------------------
- sets.magic_burst = {
- body="Merlinic Jubbah", --10
- feet="Merlinic Crackows", --11
- neck="Mizu. Kubikazari", --10
- ring1="Mujin Band"}
- sets.buff.Doom = {ring1="Saida Ring", ring2="Saida Ring", waist="Gishdubar Sash"}
- sets.Obi = {waist="Hachirin-no-Obi"}
- sets.CP = {back="Mecisto. Mantle"}
- sets.ConsMP = {body="Seidr Cotehardie"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.name == 'Impact' then
- equip(sets.precast.FC.Impact)
- end
- if spell.type == "Geomancy" then
- if Cities:contains(world.area) then
- cancel_spell()
- add_to_chat(123,'Unable To Use Geomancy In Town')
- return
- else
- display_geomancy_info(spell)
- end
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' then
- if state.MagicBurst.value then
- equip(sets.magic_burst)
- if spell.english == "Impact" then
- equip(sets.midcast.Impact)
- end
- end
- if (spell.element == world.day_element or spell.element == world.weather_element) then
- equip(sets.Obi)
- end
- if spell.skill == 'Elemental Magic' and state.ConsMP.value then
- equip(sets.ConsMP)
- end
- end
- if spell.skill == 'Enhancing Magic' and classes.NoSkillSpells:contains(spell.english) then
- equip(sets.midcast.EnhancingDuration)
- if spellMap == 'Refresh' then
- equip(sets.midcast.Refresh)
- end
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english:startswith('Indi') then
- if not classes.CustomIdleGroups:contains('Indi') then
- classes.CustomIdleGroups:append('Indi')
- end
- --send_command('@timers d "'..indi_timer..'"')
- --indi_timer = spell.english
- --send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
- elseif spell.skill == 'Elemental Magic' then
- -- state.MagicBurst:reset()
- end
- if spell.english == "Sleep II" then
- send_command('@timers c "Sleep II ['..spell.target.name..']" 90 down spells/00259.png')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('@timers c "Sleep ['..spell.target.name..']" 60 down spells/00253.png')
- end
- elseif not player.indi then
- classes.CustomIdleGroups:clear()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if player.indi and not classes.CustomIdleGroups:contains('Indi')then
- classes.CustomIdleGroups:append('Indi')
- handle_equipping_gear(player.status)
- elseif classes.CustomIdleGroups:contains('Indi') and not player.indi then
- classes.CustomIdleGroups:clear()
- handle_equipping_gear(player.status)
- end
- if buff == "doom" then
- if gain then
- equip(sets.buff.Doom)
- send_command('@input /p Doomed.')
- disable('ring1','ring2','waist')
- else
- enable('ring1','ring2','waist')
- handle_equipping_gear(player.status)
- end
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if state.WeaponLock.value == true then
- disable('main','sub')
- else
- enable('main','sub')
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Geomancy' then
- if spell.english:startswith('Indi') then
- return 'Indi'
- end
- elseif spell.skill == 'Elemental Magic' then
- if spellMap == 'GeoElem' then
- return 'GeoElem'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- if state.CP.current == 'on' then
- equip(sets.CP)
- disable('back')
- else
- enable('back')
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- classes.CustomIdleGroups:clear()
- if player.indi then
- classes.CustomIdleGroups:append('Indi')
- end
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- eventArgs.handled = true
- local msg = ''
- msg = msg .. 'Idle ['..state.IdleMode.value..'], Casting ['..state.CastingMode.value..']'
- if state.MagicBurst.value then
- msg = msg .. ', MB [ON]'
- else
- msg = msg .. ', MB [OFF]'
- end
- if state.DefenseMode.value ~= 'None' then
- msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
- end
- add_to_chat(122, msg)
- end
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'nuke' then
- handle_nuking(cmdParams)
- eventArgs.handled = true
- end
- command = cmdParams[1]:lower()
- if command == 'warpring' then
- equip({left_ring="Warp Ring"})
- send_command('gs disable left_ring;wait 10;input /item "Warp Ring" <me>;wait 1;input /item "Warp Ring" <me>;wait 1;input /item "Warp Ring" <me>;wait 10;gs enable left_ring')
- end
- end
- function define_geomancy_values()
- geomancy = {
- Frailty = {bonus="Defense Down"},
- Torpor = {bonus="Evasion Down"},
- Languor = {bonus="Magic Evasion Down"},
- Focus = {bonus="Magic Accuracy"},
- Malaise = {bonus="Magic Defense Down"},
- Precision = {bonus="Accuracy"},
- Refresh = {bonus="Refresh"},
- Fade = {bonus="Magic Attack Down"},
- Wilt = {bonus="Attack Down"},
- Vex = {bonus="Magic Accuracy Down"},
- Slip = {bonus="Accuracy Down"},
- Acumen = {bonus="Magic Attack"},
- Fend = {bonus="Magic Defense"},
- Fury = {bonus="Attack"},
- Attunement = {bonus="Magic Evasion"},
- Voidance = {bonus="Evasion"},
- Barrier = {bonus="Defense"},
- Haste = {bonus="Haste"}
- }
- end
- function display_geomancy_info(spell)
- geoType=nil
- string.gsub(spell.english.."-","-(.-)-",function(geo) geoType=geo end)
- geoInfo = geomancy[geoType]
- if geoInfo then
- add_to_chat(158, spell.english..' = '..tostring(geoInfo.bonus))
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 2)
- end
- function set_lockstyle()
- send_command('wait 2; input /lockstyleset ' .. lockstyleset)
- end
Add Comment
Please, Sign In to add comment