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- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\qzca1.pk3 (0xaef86991 - 31 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak50.pk3 (0xc2520044 - 35 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak18.pk3 (0x6fa5444a - 31 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak17.pk3 (0x5e1ecf71 - 25 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak16.pk3 (0x94e36a46 - 17 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak15.pk3 (0x11fc3bd6 - 208 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak14.pk3 (0xc0c49e94 - 738 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak13.pk3 (0x85bc9f35 - 32 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak12.pk3 (0x677ae57f - 322 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak11.pk3 (0x6f07f697 - 1055 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak10.pk3 (0x37618299 - 111 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak08.pk3 (0x4efa2642 - 71 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak07.pk3 (0xd6303f32 - 14 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak06.pk3 (0x9fae55f5 - 17 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak05.pk3 (0x8b2f4552 - 38 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak04.pk3 (0x7e850a31 - 4 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak03.pk3 (0xf0941fc9 - 3 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak02.pk3 (0x8c976042 - 9 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak01.pk3 (0x8a43d5de - 28 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
- Software\focus\baseq3\pak00.pk3 (0xc28b0c91 - 1229 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id Software\focus\baseq3\bin.pk3
- (0x39d31b96 - 25 files)
- [176:54.128] E:\Users\Aaron\AppData\LocalLow\id Software\focus/baseq3
- [176:54.128]
- [176:54.128] ----------------------
- [176:54.128] 6176 files in pk3 files
- [176:54.128] Hunk_Clear: reset the hunk ok
- [176:54.128] ----- Initializing Renderer ----
- [176:54.128] -------------------------------
- [176:54.128] ----- R_Init -----
- [176:54.128] Initializing OpenGL subsystem
- [176:54.128] ...initializing QGL
- [176:54.128] ...calling LoadLibrary( 'E:\Windows\system32\opengl32.dll' ): [17
- succeeded
- [176:54.128] ...setting mode 5:[176:54.128] 640 480 W
- [176:54.128] ...registered window class
- [176:54.128] ...created window@0,0 (640x480)
- [176:54.128] Initializing OpenGL driver
- [176:54.128] ...getting DC: [176:54.128] succeeded
- [176:54.128] ...GLW_AutoSelectPFD( 32, 24, 0 )
- [176:54.128] ... auto selected PFD 7[176:54.128] ...PIXELFORMAT 7 selected
- [176:54.128] ...creating GL context: [176:54.128] succeeded
- [176:54.128] ...making context current: [176:54.128] succeeded
- [176:54.128] Initializing OpenGL extensions
- [176:54.128] ...ignoring GL_S3_s3tc
- [176:54.128] ...using GL_EXT_texture_env_add
- [176:54.128] ...using WGL_EXT_swap_control
- [176:54.128] ...using GL_ARB_multitexture
- [176:54.128] ...using GL_EXT_compiled_vertex_array
- [176:54.128] ...WGL_3DFX_gamma_control not found
- [176:54.128]
- GL_VENDOR: NVIDIA Corporation
- [176:54.128] GL_RENDERER: GeForce 8800 GTS/PCI/SSE2/3DNOW!
- [176:54.128] GL_VERSION: 3.0.0
- [176:54.128] GL_EXTENSIONS: GL_ARB_color_buffer_float
- GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
- GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex
- GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging
- GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
- GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
- GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object GL_ARB_texture_compression
- GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_transpose_matrix GL_ARB_vertex_array_object
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
- GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
- GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform
- GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
- GL_EXT_texture_array GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
- GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent
- GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
- GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
- GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
- GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample
- GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
- GL_NV_fragment_program_option GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
- GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
- GL_NV_multisample_coverage GL_NV_multisample_filter_hint
- GL_NV_occlusion_query GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
- GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
- GL_NV_texgen_reflection GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
- GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
- GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range
- GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
- GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
- GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory
- GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod
- GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
- WGL_EXT_swap_control
- [176:54.128] GL_MAX_TEXTURE_SIZE: 8192
- [176:54.128] GL_MAX_ACTIVE_TEXTURES_ARB: 4
- [176:54.128]
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
- [176:54.128] MODE: -2, 640 x 480 windowed hz:[176:54.128] 75
- [176:54.128] GAMMA: hardware w/ 0 overbright bits
- [176:54.128] CPU: AMD w/ 3DNow!
- [176:54.128] rendering primitives: [176:54.128] single glDrawElements
- [176:54.128] texturemode: GL_LINEAR_MIPMAP_LINEAR
- [176:54.128] picmip: 0
- [176:54.128] texture bits: 32
- [176:54.128] multitexture: enabled
- [176:54.128] compiled vertex arrays: enabled
- [176:54.128] texenv add: enabled
- [176:54.128] compressed textures: disabled
- [176:54.128] Initializing Shaders
- [176:54.128] ----- finished R_Init -----
- [176:54.128] Sound memory manager started
- [176:54.128] Loading dll file ui
- [176:54.128] UI menu load time = 514 milli seconds
- [176:54.128] ERROR: ui/ingame_about.menu, line 391: expected integer but
- found UI_VOTESTRING
- [176:54.128] ERROR: ui/ingame_about.menu, line 391: couldn't parse menu item
- keyword ownerdraw
- [176:54.128] ERROR: ui/ingame_about.menu, line 391: couldn't parse menu
- keyword itemDef
- [176:54.128] UI menu load time = 244 milli seconds
- [176:54.128] 34 bots parsed
- [176:54.128] Loading dll file cgame
- [0:49.653] not loading voice chats
- [0:49.653] stitched 0 LoD cracks
- [0:49.653] ...loaded 3048 faces, 439 meshes, 186 trisurfs, 0 flares
- [0:49.653] ERROR: ui/ingamescoreteam.smenu, line 460: expected integer but
- found CG_RED_TIMEOUT_COUNT
- [0:49.653] ERROR: ui/ingamescoreteam.smenu, line 460: couldn't parse menu
- item keyword ownerdraw
- [0:49.653] ERROR: ui/ingamescoreteam.smenu, line 460: couldn't parse menu
- keyword itemDef
- [0:49.653] trying ui/assets/3_cursor2.TGA...
- [0:49.653] ERROR: ui/comp_spectator.smenu, line 91: expected integer but
- found CG_1ST_PLACE_SCORE_EX
- [0:49.653] ERROR: ui/comp_spectator.smenu, line 91: couldn't parse menu item
- keyword ownerdraw
- [0:49.653] ERROR: ui/comp_spectator.smenu, line 91: couldn't parse menu
- keyword itemdef
- [0:49.653] ERROR: ui/comp_spectator_follow.smenu, line 88: expected integer
- but found CG_FOLLOW_PLAYER_NAME_EX
- [0:49.653] ERROR: ui/comp_spectator_follow.smenu, line 88: couldn't parse
- menu item keyword ownerdraw
- [0:49.653] ERROR: ui/comp_spectator_follow.smenu, line 88: couldn't parse
- menu keyword itemDef
- [0:49.653] ERROR: ui/ingamestats.smenu, line 79: expected integer but found
- CG_WP_VERTICAL
- [0:49.653] ERROR: ui/ingamestats.smenu, line 79: couldn't parse menu item
- keyword ownerdraw
- [0:49.653] ERROR: ui/ingamestats.smenu, line 79: couldn't parse menu keyword
- itemdef
- [0:49.653] ERROR: ui/EmSixTeen.menu, line 102: expected integer but found
- CG_SPEEDOMETER
- [0:49.653] ERROR: ui/EmSixTeen.menu, line 102: couldn't parse menu item
- keyword ownerdraw
- [0:49.653] ERROR: ui/EmSixTeen.menu, line 102: couldn't parse menu keyword
- itemDef
- [0:49.653] UI menu load time = 222 milli seconds
- [0:00.000] CL_InitCGame: 3.03 seconds
- [0:00.000] 8 msec to draw all images
- [0:00.000] Com_TouchMemory: 0 msec
- [0:00.000] switched to fullscreen 1440x900
- [0:00.000] David_R renamed to David_R
- [0:00.000] David_R: =)
- [0:00.000] WARNING: reused image textures/ad_content/ad2x1.jpg with mixed
- glWrapClampMode parm
- [0:00.000] EmSixTeen: no hud
- [0:00.000] EmSixTeen: lol
- [0:00.000] David_R: woah wtf
- [0:00.000] EmSixTeen: fucking vid restart cfg shit
- [0:00.000] EmSixTeen: i should report this
- [0:00.000] EmSixTeen: and figure out whats wrong
- [0:00.000] David_R: man wtf
- [0:00.000] David_R: quake looks totally diff
- [0:00.000] EmSixTeen was railed by David_R
- [0:00.000] David_R: =)
- [0:00.000] David_R was railed by EmSixTeen
- [0:00.000] David_R: yea need hud
- [0:00.000] EmSixTeen: yep
- [0:00.000] EmSixTeen: i dont understand though
- [0:00.000] EmSixTeen: why i see my crosshair
- [0:00.000] EmSixTeen: and not my actual hud
- [0:00.000] EmSixTeen: fucking thinggg
- [0:00.000] execing emsixteenql.cfg
- [0:00.000] r_fullscreen will be changed to 0 upon restarting.
- [0:00.000] execing cfgs/vstr.cfg
- [0:00.000] couldn't exec cfgs/alias.cfg
- [0:00.000] couldn't exec cfgs/mouse-mx518.cfg
- [0:00.000] r_picmip will be changed to 10 upon restarting.
- [0:00.000] r_subDivisions will be changed to 80 upon restarting.
- [0:00.000] s_ambient will be changed to 0 upon restarting.
- [0:00.000] EmSixTeen's config loaded
- [0:00.000] PunkBuster Client: Config File written to
- E:\Users\Aaron\AppData\LocalLow\id Software\focus\home\pb\pbcl.cfg
- [0:00.000] <QUAKE LIVE> [emsixteen]: EmSixTeen's config loaded
- [179:36.676] RE_Shutdown( 1 )
- [179:36.676] Shutting down OpenGL subsystem
- [179:36.676] ...wglMakeCurrent( NULL, NULL ): success
- [179:36.676] ...deleting GL context: success
- [179:36.676] ...releasing DC: success
- [179:36.676] ...destroying window
- [179:36.676] ...resetting display
- [179:36.676] ...shutting down QGL
- [179:36.676] ...unloading OpenGL DLL
- [179:36.676] Hunk_Clear: reset the hunk ok
- [179:36.676] ----- Initializing Renderer ----
- [179:36.676] -------------------------------
- [179:36.676] ----- R_Init -----
- [179:36.676] Initializing OpenGL subsystem
- [179:36.676] ...initializing QGL
- [179:36.676] ...calling LoadLibrary( 'E:\Windows\system32\opengl32.dll' ): [17
- succeeded
- [179:36.676] ...setting mode 5:[179:36.676] 640 480 W
- [179:36.676] ...registered window class
- [179:36.676] ...created window@0,0 (640x480)
- [179:36.676] Initializing OpenGL driver
- [179:36.676] ...getting DC: [179:36.676] succeeded
- [179:36.676] ...GLW_AutoSelectPFD( 32, 24, 0 )
- [179:36.676] ... auto selected PFD 7[179:36.676] ...PIXELFORMAT 7 selected
- [179:36.676] ...creating GL context: [179:36.676] succeeded
- [179:36.676] ...making context current: [179:36.676] succeeded
- [179:36.676] Initializing OpenGL extensions
- [179:36.676] ...ignoring GL_S3_s3tc
- [179:36.676] ...using GL_EXT_texture_env_add
- [179:36.676] ...using WGL_EXT_swap_control
- [179:36.676] ...using GL_ARB_multitexture
- [179:36.676] ...using GL_EXT_compiled_vertex_array
- [179:36.676] ...WGL_3DFX_gamma_control not found
- [179:36.676]
- GL_VENDOR: NVIDIA Corporation
- [179:36.676] GL_RENDERER: GeForce 8800 GTS/PCI/SSE2/3DNOW!
- [179:36.676] GL_VERSION: 3.0.0
- [179:36.676] GL_EXTENSIONS: GL_ARB_color_buffer_float
- GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
- GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex
- GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging
- GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
- GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
- GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object GL_ARB_texture_compression
- GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_transpose_matrix GL_ARB_vertex_array_object
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
- GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
- GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform
- GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
- GL_EXT_texture_array GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
- GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent
- GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
- GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
- GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
- GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample
- GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
- GL_NV_fragment_program_option GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
- GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
- GL_NV_multisample_coverage GL_NV_multisample_filter_hint
- GL_NV_occlusion_query GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
- GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
- GL_NV_texgen_reflection GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
- GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
- GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range
- GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
- GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
- GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory
- GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod
- GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
- WGL_EXT_swap_control
- [179:36.676] GL_MAX_TEXTURE_SIZE: 8192
- [179:36.676] GL_MAX_ACTIVE_TEXTURES_ARB: 4
- [179:36.676]
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
- [179:36.676] MODE: -2, 640 x 480 windowed hz:[179:36.676] 75
- [179:36.676] GAMMA: hardware w/ 0 overbright bits
- [179:36.676] CPU: AMD w/ 3DNow!
- [179:36.676] rendering primitives: [179:36.676] single glDrawElements
- [179:36.676] texturemode: GL_LINEAR_MIPMAP_LINEAR
- [179:36.676] picmip: 10
- [179:36.676] texture bits: 32
- [179:36.676] multitexture: enabled
- [179:36.676] compiled vertex arrays: enabled
- [179:36.676] texenv add: enabled
- [179:36.676] compressed textures: disabled
- [179:36.676] Initializing Shaders
- [179:36.676] ----- finished R_Init -----
- [179:36.676] Sound memory manager started
- [179:36.676] Loading dll file ui
- [179:36.676] UI menu load time = 524 milli seconds
- [179:36.676] ERROR: ui/ingame_about.menu, line 391: expected integer but
- found UI_VOTESTRING
- [179:36.676] ERROR: ui/ingame_about.menu, line 391: couldn't parse menu item
- keyword ownerdraw
- [179:36.676] ERROR: ui/ingame_about.menu, line 391: couldn't parse menu
- keyword itemDef
- [179:36.676] UI menu load time = 246 milli seconds
- [179:36.676] 34 bots parsed
- [179:36.676] Loading dll file cgame
- [3:32.201] not loading voice chats
- [3:32.201] stitched 3 LoD cracks
- [3:32.201] ...loaded 3048 faces, 439 meshes, 186 trisurfs, 0 flares
- [3:32.201] ERROR: ui/ingamescoreteam.smenu, line 460: expected integer but
- found CG_RED_TIMEOUT_COUNT
- [3:32.201] ERROR: ui/ingamescoreteam.smenu, line 460: couldn't parse menu
- item keyword ownerdraw
- [3:32.201] ERROR: ui/ingamescoreteam.smenu, line 460: couldn't parse menu
- keyword itemDef
- [3:32.201] trying ui/assets/3_cursor2.TGA...
- [3:32.201] ERROR: ui/comp_spectator.smenu, line 91: expected integer but
- found CG_1ST_PLACE_SCORE_EX
- [3:32.201] ERROR: ui/comp_spectator.smenu, line 91: couldn't parse menu item
- keyword ownerdraw
- [3:32.201] ERROR: ui/comp_spectator.smenu, line 91: couldn't parse menu
- keyword itemdef
- [3:32.201] ERROR: ui/comp_spectator_follow.smenu, line 88: expected integer
- but found CG_FOLLOW_PLAYER_NAME_EX
- [3:32.201] ERROR: ui/comp_spectator_follow.smenu, line 88: couldn't parse
- menu item keyword ownerdraw
- [3:32.201] ERROR: ui/comp_spectator_follow.smenu, line 88: couldn't parse
- menu keyword itemDef
- [3:32.201] ERROR: ui/ingamestats.smenu, line 79: expected integer but found
- CG_WP_VERTICAL
- [3:32.201] ERROR: ui/ingamestats.smenu, line 79: couldn't parse menu item
- keyword ownerdraw
- [3:32.201] ERROR: ui/ingamestats.smenu, line 79: couldn't parse menu keyword
- itemdef
- [3:32.201] ERROR: ui/EmSixTeen.menu, line 102: expected integer but found
- CG_SPEEDOMETER
- [3:32.201] ERROR: ui/EmSixTeen.menu, line 102: couldn't parse menu item
- keyword ownerdraw
- [3:32.201] ERROR: ui/EmSixTeen.menu, line 102: couldn't parse menu keyword
- itemDef
- [3:32.201] UI menu load time = 222 milli seconds
- [0:00.000] CL_InitCGame: 2.86 seconds
- [0:00.000] 7 msec to draw all images
- [0:00.000] Com_TouchMemory: 0 msec
- [0:00.000] David_R: i see mine fine
- [0:00.000] PunkBuster Client: Master Query Sent to (MASTER5.EVENBALANCE.COM)
- 66.36.231.175
- [0:00.000] switched to fullscreen 1440x900
- [0:00.000] WARNING: reused image textures/ad_content/ad2x1.jpg with mixed
- glWrapClampMode parm
- [0:00.000] EmSixTeen was gunned down by David_R
- [0:00.000] ]\condump hudgoesbye.txt
- [0:00.000] Dumped console text to hudgoesbye.txt.
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