emsixteen

EmSixTeen

Dec 4th, 2009
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  1. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  2. Software\focus\baseq3\qzca1.pk3 (0xaef86991 - 31 files)
  3. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  4. Software\focus\baseq3\pak50.pk3 (0xc2520044 - 35 files)
  5. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  6. Software\focus\baseq3\pak18.pk3 (0x6fa5444a - 31 files)
  7. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  8. Software\focus\baseq3\pak17.pk3 (0x5e1ecf71 - 25 files)
  9. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  10. Software\focus\baseq3\pak16.pk3 (0x94e36a46 - 17 files)
  11. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  12. Software\focus\baseq3\pak15.pk3 (0x11fc3bd6 - 208 files)
  13. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  14. Software\focus\baseq3\pak14.pk3 (0xc0c49e94 - 738 files)
  15. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  16. Software\focus\baseq3\pak13.pk3 (0x85bc9f35 - 32 files)
  17. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  18. Software\focus\baseq3\pak12.pk3 (0x677ae57f - 322 files)
  19. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  20. Software\focus\baseq3\pak11.pk3 (0x6f07f697 - 1055 files)
  21. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  22. Software\focus\baseq3\pak10.pk3 (0x37618299 - 111 files)
  23. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  24. Software\focus\baseq3\pak08.pk3 (0x4efa2642 - 71 files)
  25. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  26. Software\focus\baseq3\pak07.pk3 (0xd6303f32 - 14 files)
  27. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  28. Software\focus\baseq3\pak06.pk3 (0x9fae55f5 - 17 files)
  29. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  30. Software\focus\baseq3\pak05.pk3 (0x8b2f4552 - 38 files)
  31. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  32. Software\focus\baseq3\pak04.pk3 (0x7e850a31 - 4 files)
  33. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  34. Software\focus\baseq3\pak03.pk3 (0xf0941fc9 - 3 files)
  35. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  36. Software\focus\baseq3\pak02.pk3 (0x8c976042 - 9 files)
  37. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  38. Software\focus\baseq3\pak01.pk3 (0x8a43d5de - 28 files)
  39. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id
  40. Software\focus\baseq3\pak00.pk3 (0xc28b0c91 - 1229 files)
  41. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id Software\focus\baseq3\bin.pk3
  42. (0x39d31b96 - 25 files)
  43. [176:54.128] E:\Users\Aaron\AppData\LocalLow\id Software\focus/baseq3
  44. [176:54.128]
  45. [176:54.128] ----------------------
  46. [176:54.128] 6176 files in pk3 files
  47. [176:54.128] Hunk_Clear: reset the hunk ok
  48. [176:54.128] ----- Initializing Renderer ----
  49. [176:54.128] -------------------------------
  50. [176:54.128] ----- R_Init -----
  51. [176:54.128] Initializing OpenGL subsystem
  52. [176:54.128] ...initializing QGL
  53. [176:54.128] ...calling LoadLibrary( 'E:\Windows\system32\opengl32.dll' ): [17
  54. succeeded
  55. [176:54.128] ...setting mode 5:[176:54.128] 640 480 W
  56. [176:54.128] ...registered window class
  57. [176:54.128] ...created window@0,0 (640x480)
  58. [176:54.128] Initializing OpenGL driver
  59. [176:54.128] ...getting DC: [176:54.128] succeeded
  60. [176:54.128] ...GLW_AutoSelectPFD( 32, 24, 0 )
  61. [176:54.128] ... auto selected PFD 7[176:54.128] ...PIXELFORMAT 7 selected
  62. [176:54.128] ...creating GL context: [176:54.128] succeeded
  63. [176:54.128] ...making context current: [176:54.128] succeeded
  64. [176:54.128] Initializing OpenGL extensions
  65. [176:54.128] ...ignoring GL_S3_s3tc
  66. [176:54.128] ...using GL_EXT_texture_env_add
  67. [176:54.128] ...using WGL_EXT_swap_control
  68. [176:54.128] ...using GL_ARB_multitexture
  69. [176:54.128] ...using GL_EXT_compiled_vertex_array
  70. [176:54.128] ...WGL_3DFX_gamma_control not found
  71. [176:54.128]
  72. GL_VENDOR: NVIDIA Corporation
  73. [176:54.128] GL_RENDERER: GeForce 8800 GTS/PCI/SSE2/3DNOW!
  74. [176:54.128] GL_VERSION: 3.0.0
  75. [176:54.128] GL_EXTENSIONS: GL_ARB_color_buffer_float
  76. GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
  77. GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
  78. GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex
  79. GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging
  80. GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
  81. GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
  82. GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
  83. GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
  84. GL_ARB_texture_buffer_object GL_ARB_texture_compression
  85. GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
  86. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
  87. GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
  88. GL_ARB_transpose_matrix GL_ARB_vertex_array_object
  89. GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
  90. GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
  91. GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
  92. GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
  93. GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
  94. GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform
  95. GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
  96. GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
  97. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  98. GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats
  99. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  100. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  101. GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  102. GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
  103. GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
  104. GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
  105. GL_EXT_texture_array GL_EXT_texture_buffer_object
  106. GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
  107. GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
  108. GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
  109. GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
  110. GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  111. GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent
  112. GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
  113. GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
  114. GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
  115. GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample
  116. GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
  117. GL_NV_fragment_program_option GL_NV_fragment_program2
  118. GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
  119. GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
  120. GL_NV_multisample_coverage GL_NV_multisample_filter_hint
  121. GL_NV_occlusion_query GL_NV_packed_depth_stencil
  122. GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
  123. GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
  124. GL_NV_texgen_reflection GL_NV_texture_compression_vtc
  125. GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
  126. GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
  127. GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range
  128. GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
  129. GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
  130. GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory
  131. GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod
  132. GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
  133. WGL_EXT_swap_control
  134. [176:54.128] GL_MAX_TEXTURE_SIZE: 8192
  135. [176:54.128] GL_MAX_ACTIVE_TEXTURES_ARB: 4
  136. [176:54.128]
  137. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
  138. [176:54.128] MODE: -2, 640 x 480 windowed hz:[176:54.128] 75
  139. [176:54.128] GAMMA: hardware w/ 0 overbright bits
  140. [176:54.128] CPU: AMD w/ 3DNow!
  141. [176:54.128] rendering primitives: [176:54.128] single glDrawElements
  142. [176:54.128] texturemode: GL_LINEAR_MIPMAP_LINEAR
  143. [176:54.128] picmip: 0
  144. [176:54.128] texture bits: 32
  145. [176:54.128] multitexture: enabled
  146. [176:54.128] compiled vertex arrays: enabled
  147. [176:54.128] texenv add: enabled
  148. [176:54.128] compressed textures: disabled
  149. [176:54.128] Initializing Shaders
  150. [176:54.128] ----- finished R_Init -----
  151. [176:54.128] Sound memory manager started
  152. [176:54.128] Loading dll file ui
  153. [176:54.128] UI menu load time = 514 milli seconds
  154. [176:54.128] ERROR: ui/ingame_about.menu, line 391: expected integer but
  155. found UI_VOTESTRING
  156.  
  157. [176:54.128] ERROR: ui/ingame_about.menu, line 391: couldn't parse menu item
  158. keyword ownerdraw
  159. [176:54.128] ERROR: ui/ingame_about.menu, line 391: couldn't parse menu
  160. keyword itemDef
  161. [176:54.128] UI menu load time = 244 milli seconds
  162. [176:54.128] 34 bots parsed
  163. [176:54.128] Loading dll file cgame
  164. [0:49.653] not loading voice chats
  165. [0:49.653] stitched 0 LoD cracks
  166. [0:49.653] ...loaded 3048 faces, 439 meshes, 186 trisurfs, 0 flares
  167. [0:49.653] ERROR: ui/ingamescoreteam.smenu, line 460: expected integer but
  168. found CG_RED_TIMEOUT_COUNT
  169.  
  170. [0:49.653] ERROR: ui/ingamescoreteam.smenu, line 460: couldn't parse menu
  171. item keyword ownerdraw
  172. [0:49.653] ERROR: ui/ingamescoreteam.smenu, line 460: couldn't parse menu
  173. keyword itemDef
  174. [0:49.653] trying ui/assets/3_cursor2.TGA...
  175. [0:49.653] ERROR: ui/comp_spectator.smenu, line 91: expected integer but
  176. found CG_1ST_PLACE_SCORE_EX
  177.  
  178. [0:49.653] ERROR: ui/comp_spectator.smenu, line 91: couldn't parse menu item
  179. keyword ownerdraw
  180. [0:49.653] ERROR: ui/comp_spectator.smenu, line 91: couldn't parse menu
  181. keyword itemdef
  182. [0:49.653] ERROR: ui/comp_spectator_follow.smenu, line 88: expected integer
  183. but found CG_FOLLOW_PLAYER_NAME_EX
  184.  
  185. [0:49.653] ERROR: ui/comp_spectator_follow.smenu, line 88: couldn't parse
  186. menu item keyword ownerdraw
  187. [0:49.653] ERROR: ui/comp_spectator_follow.smenu, line 88: couldn't parse
  188. menu keyword itemDef
  189. [0:49.653] ERROR: ui/ingamestats.smenu, line 79: expected integer but found
  190. CG_WP_VERTICAL
  191.  
  192. [0:49.653] ERROR: ui/ingamestats.smenu, line 79: couldn't parse menu item
  193. keyword ownerdraw
  194. [0:49.653] ERROR: ui/ingamestats.smenu, line 79: couldn't parse menu keyword
  195. itemdef
  196. [0:49.653] ERROR: ui/EmSixTeen.menu, line 102: expected integer but found
  197. CG_SPEEDOMETER
  198.  
  199. [0:49.653] ERROR: ui/EmSixTeen.menu, line 102: couldn't parse menu item
  200. keyword ownerdraw
  201. [0:49.653] ERROR: ui/EmSixTeen.menu, line 102: couldn't parse menu keyword
  202. itemDef
  203. [0:49.653] UI menu load time = 222 milli seconds
  204. [0:00.000] CL_InitCGame: 3.03 seconds
  205. [0:00.000] 8 msec to draw all images
  206. [0:00.000] Com_TouchMemory: 0 msec
  207. [0:00.000] switched to fullscreen 1440x900
  208. [0:00.000] David_R renamed to David_R
  209. [0:00.000] David_R: =)
  210. [0:00.000] WARNING: reused image textures/ad_content/ad2x1.jpg with mixed
  211. glWrapClampMode parm
  212. [0:00.000] EmSixTeen: no hud
  213. [0:00.000] EmSixTeen: lol
  214. [0:00.000] David_R: woah wtf
  215. [0:00.000] EmSixTeen: fucking vid restart cfg shit
  216. [0:00.000] EmSixTeen: i should report this
  217. [0:00.000] EmSixTeen: and figure out whats wrong
  218. [0:00.000] David_R: man wtf
  219. [0:00.000] David_R: quake looks totally diff
  220. [0:00.000] EmSixTeen was railed by David_R
  221. [0:00.000] David_R: =)
  222. [0:00.000] David_R was railed by EmSixTeen
  223. [0:00.000] David_R: yea need hud
  224. [0:00.000] EmSixTeen: yep
  225. [0:00.000] EmSixTeen: i dont understand though
  226. [0:00.000] EmSixTeen: why i see my crosshair
  227. [0:00.000] EmSixTeen: and not my actual hud
  228. [0:00.000] EmSixTeen: fucking thinggg
  229. [0:00.000] execing emsixteenql.cfg
  230. [0:00.000] r_fullscreen will be changed to 0 upon restarting.
  231. [0:00.000] execing cfgs/vstr.cfg
  232. [0:00.000] couldn't exec cfgs/alias.cfg
  233. [0:00.000] couldn't exec cfgs/mouse-mx518.cfg
  234. [0:00.000] r_picmip will be changed to 10 upon restarting.
  235. [0:00.000] r_subDivisions will be changed to 80 upon restarting.
  236. [0:00.000] s_ambient will be changed to 0 upon restarting.
  237. [0:00.000] EmSixTeen's config loaded
  238. [0:00.000] PunkBuster Client: Config File written to
  239. E:\Users\Aaron\AppData\LocalLow\id Software\focus\home\pb\pbcl.cfg
  240. [0:00.000] <QUAKE LIVE> [emsixteen]: EmSixTeen's config loaded
  241.  
  242. [179:36.676] RE_Shutdown( 1 )
  243. [179:36.676] Shutting down OpenGL subsystem
  244. [179:36.676] ...wglMakeCurrent( NULL, NULL ): success
  245. [179:36.676] ...deleting GL context: success
  246. [179:36.676] ...releasing DC: success
  247. [179:36.676] ...destroying window
  248. [179:36.676] ...resetting display
  249. [179:36.676] ...shutting down QGL
  250. [179:36.676] ...unloading OpenGL DLL
  251. [179:36.676] Hunk_Clear: reset the hunk ok
  252. [179:36.676] ----- Initializing Renderer ----
  253. [179:36.676] -------------------------------
  254. [179:36.676] ----- R_Init -----
  255. [179:36.676] Initializing OpenGL subsystem
  256. [179:36.676] ...initializing QGL
  257. [179:36.676] ...calling LoadLibrary( 'E:\Windows\system32\opengl32.dll' ): [17
  258. succeeded
  259. [179:36.676] ...setting mode 5:[179:36.676] 640 480 W
  260. [179:36.676] ...registered window class
  261. [179:36.676] ...created window@0,0 (640x480)
  262. [179:36.676] Initializing OpenGL driver
  263. [179:36.676] ...getting DC: [179:36.676] succeeded
  264. [179:36.676] ...GLW_AutoSelectPFD( 32, 24, 0 )
  265. [179:36.676] ... auto selected PFD 7[179:36.676] ...PIXELFORMAT 7 selected
  266. [179:36.676] ...creating GL context: [179:36.676] succeeded
  267. [179:36.676] ...making context current: [179:36.676] succeeded
  268. [179:36.676] Initializing OpenGL extensions
  269. [179:36.676] ...ignoring GL_S3_s3tc
  270. [179:36.676] ...using GL_EXT_texture_env_add
  271. [179:36.676] ...using WGL_EXT_swap_control
  272. [179:36.676] ...using GL_ARB_multitexture
  273. [179:36.676] ...using GL_EXT_compiled_vertex_array
  274. [179:36.676] ...WGL_3DFX_gamma_control not found
  275. [179:36.676]
  276. GL_VENDOR: NVIDIA Corporation
  277. [179:36.676] GL_RENDERER: GeForce 8800 GTS/PCI/SSE2/3DNOW!
  278. [179:36.676] GL_VERSION: 3.0.0
  279. [179:36.676] GL_EXTENSIONS: GL_ARB_color_buffer_float
  280. GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
  281. GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
  282. GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex
  283. GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging
  284. GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
  285. GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
  286. GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
  287. GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
  288. GL_ARB_texture_buffer_object GL_ARB_texture_compression
  289. GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
  290. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
  291. GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
  292. GL_ARB_transpose_matrix GL_ARB_vertex_array_object
  293. GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
  294. GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
  295. GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
  296. GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
  297. GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
  298. GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform
  299. GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
  300. GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
  301. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  302. GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats
  303. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  304. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  305. GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  306. GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
  307. GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
  308. GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
  309. GL_EXT_texture_array GL_EXT_texture_buffer_object
  310. GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
  311. GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
  312. GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
  313. GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
  314. GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  315. GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent
  316. GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
  317. GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
  318. GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
  319. GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample
  320. GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
  321. GL_NV_fragment_program_option GL_NV_fragment_program2
  322. GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
  323. GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
  324. GL_NV_multisample_coverage GL_NV_multisample_filter_hint
  325. GL_NV_occlusion_query GL_NV_packed_depth_stencil
  326. GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
  327. GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
  328. GL_NV_texgen_reflection GL_NV_texture_compression_vtc
  329. GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
  330. GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
  331. GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range
  332. GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
  333. GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
  334. GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory
  335. GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod
  336. GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
  337. WGL_EXT_swap_control
  338. [179:36.676] GL_MAX_TEXTURE_SIZE: 8192
  339. [179:36.676] GL_MAX_ACTIVE_TEXTURES_ARB: 4
  340. [179:36.676]
  341. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
  342. [179:36.676] MODE: -2, 640 x 480 windowed hz:[179:36.676] 75
  343. [179:36.676] GAMMA: hardware w/ 0 overbright bits
  344. [179:36.676] CPU: AMD w/ 3DNow!
  345. [179:36.676] rendering primitives: [179:36.676] single glDrawElements
  346. [179:36.676] texturemode: GL_LINEAR_MIPMAP_LINEAR
  347. [179:36.676] picmip: 10
  348. [179:36.676] texture bits: 32
  349. [179:36.676] multitexture: enabled
  350. [179:36.676] compiled vertex arrays: enabled
  351. [179:36.676] texenv add: enabled
  352. [179:36.676] compressed textures: disabled
  353. [179:36.676] Initializing Shaders
  354. [179:36.676] ----- finished R_Init -----
  355. [179:36.676] Sound memory manager started
  356. [179:36.676] Loading dll file ui
  357. [179:36.676] UI menu load time = 524 milli seconds
  358. [179:36.676] ERROR: ui/ingame_about.menu, line 391: expected integer but
  359. found UI_VOTESTRING
  360.  
  361. [179:36.676] ERROR: ui/ingame_about.menu, line 391: couldn't parse menu item
  362. keyword ownerdraw
  363. [179:36.676] ERROR: ui/ingame_about.menu, line 391: couldn't parse menu
  364. keyword itemDef
  365. [179:36.676] UI menu load time = 246 milli seconds
  366. [179:36.676] 34 bots parsed
  367. [179:36.676] Loading dll file cgame
  368. [3:32.201] not loading voice chats
  369. [3:32.201] stitched 3 LoD cracks
  370. [3:32.201] ...loaded 3048 faces, 439 meshes, 186 trisurfs, 0 flares
  371. [3:32.201] ERROR: ui/ingamescoreteam.smenu, line 460: expected integer but
  372. found CG_RED_TIMEOUT_COUNT
  373.  
  374. [3:32.201] ERROR: ui/ingamescoreteam.smenu, line 460: couldn't parse menu
  375. item keyword ownerdraw
  376. [3:32.201] ERROR: ui/ingamescoreteam.smenu, line 460: couldn't parse menu
  377. keyword itemDef
  378. [3:32.201] trying ui/assets/3_cursor2.TGA...
  379. [3:32.201] ERROR: ui/comp_spectator.smenu, line 91: expected integer but
  380. found CG_1ST_PLACE_SCORE_EX
  381.  
  382. [3:32.201] ERROR: ui/comp_spectator.smenu, line 91: couldn't parse menu item
  383. keyword ownerdraw
  384. [3:32.201] ERROR: ui/comp_spectator.smenu, line 91: couldn't parse menu
  385. keyword itemdef
  386. [3:32.201] ERROR: ui/comp_spectator_follow.smenu, line 88: expected integer
  387. but found CG_FOLLOW_PLAYER_NAME_EX
  388.  
  389. [3:32.201] ERROR: ui/comp_spectator_follow.smenu, line 88: couldn't parse
  390. menu item keyword ownerdraw
  391. [3:32.201] ERROR: ui/comp_spectator_follow.smenu, line 88: couldn't parse
  392. menu keyword itemDef
  393. [3:32.201] ERROR: ui/ingamestats.smenu, line 79: expected integer but found
  394. CG_WP_VERTICAL
  395.  
  396. [3:32.201] ERROR: ui/ingamestats.smenu, line 79: couldn't parse menu item
  397. keyword ownerdraw
  398. [3:32.201] ERROR: ui/ingamestats.smenu, line 79: couldn't parse menu keyword
  399. itemdef
  400. [3:32.201] ERROR: ui/EmSixTeen.menu, line 102: expected integer but found
  401. CG_SPEEDOMETER
  402.  
  403. [3:32.201] ERROR: ui/EmSixTeen.menu, line 102: couldn't parse menu item
  404. keyword ownerdraw
  405. [3:32.201] ERROR: ui/EmSixTeen.menu, line 102: couldn't parse menu keyword
  406. itemDef
  407. [3:32.201] UI menu load time = 222 milli seconds
  408. [0:00.000] CL_InitCGame: 2.86 seconds
  409. [0:00.000] 7 msec to draw all images
  410. [0:00.000] Com_TouchMemory: 0 msec
  411. [0:00.000] David_R: i see mine fine
  412. [0:00.000] PunkBuster Client: Master Query Sent to (MASTER5.EVENBALANCE.COM)
  413. 66.36.231.175
  414. [0:00.000] switched to fullscreen 1440x900
  415. [0:00.000] WARNING: reused image textures/ad_content/ad2x1.jpg with mixed
  416. glWrapClampMode parm
  417. [0:00.000] EmSixTeen was gunned down by David_R
  418. [0:00.000] ]\condump hudgoesbye.txt
  419. [0:00.000] Dumped console text to hudgoesbye.txt.
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