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Fogdoggy

Holy Vacume FE

Dec 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Fogdoggy")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9. local p = owner
  10. local char = p.Character
  11. local larm = char["Left Arm"]
  12. local rarm = char["Right Arm"]
  13. local lleg = char["Left Leg"]
  14. local rleg = char["Right Leg"]
  15. local hed = char.Head
  16. local torso = char.Torso
  17. local hum = char.Humanoid
  18. local cam = game.Workspace.CurrentCamera
  19. local root = char.HumanoidRootPart
  20. local rj = root.RootJoint
  21. local deb = false
  22. local shot = 0
  23. local stanceToggle = "Idle1"
  24. local l = game:GetService("Lighting")
  25. local rs = game:GetService("RunService").stepped
  26. local hb = game:GetService("RunService").Heartbeat
  27. local Stepped = game:GetService("RunService").Stepped
  28. math.randomseed(os.time())
  29. local Transforming = true
  30. hum.WalkSpeed = 0
  31. local fx = Instance.new("Part",torso)
  32. wit = Color3.fromRGB(255, 255, 255), Color3.fromRGB(255, 215, 0)
  33. wit2 = Color3.fromRGB(255,215,0)
  34. local glowz = Instance.new("ParticleEmitter",fx)
  35. glowz.LightEmission = 1
  36. glowz.Texture = "rbxassetid://280516525"
  37. glowz.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255),Color3.fromRGB(255, 215, 0))
  38. glowz.Size = NumberSequence.new(5)
  39. glowz.Speed = NumberRange.new(25,50)
  40. glowz.LockedToPart = false
  41. glowz.Transparency = NumberSequence.new(0.75)
  42. glowz.RotSpeed = NumberRange.new(-2000,2000)
  43. glowz.Lifetime = NumberRange.new(1)
  44. glowz.Rate = 5000
  45. glowz.VelocitySpread = 9001
  46. fx.Anchored = true
  47. fx.Material = "Glass"
  48. fx.CanCollide = false
  49. fx.Locked = true
  50. fx.Transparency = 1
  51. fx.Material = "Glass"
  52. fx.Size = Vector3.new(1,1,1)
  53. fx.TopSurface = "SmoothNoOutlines"
  54. fx.BottomSurface = "SmoothNoOutlines"
  55. fx.BrickColor = BrickColor.new("Gold")
  56. fxm = Instance.new("SpecialMesh",fx)
  57. fxm.MeshType = "Sphere"
  58. local sa2 = Instance.new("Sound",torso)
  59. sa2.SoundId = "rbxassetid://1028743442"0
  60. sa2.Pitch = 0.5
  61. sa2.Volume = 5
  62. sa2.Looped = false
  63. sa2:Play()
  64. local value = 1
  65. fxm.Scale = Vector3.new(1,1,1)
  66. for i = 1, 20 do rs:wait()
  67. value = value - 0.05
  68. fx.Transparency = fx.Transparency - (1/20)
  69. fx.CFrame = torso.CFrame
  70. fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
  71. rs:wait()
  72. end
  73. ----------------------------------------------------
  74. GroundWave1 = function()
  75. local Transforming = true
  76. hum.WalkSpeed = 0
  77. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  78. local Colors = {"White", "Gold"}
  79. local wave = Instance.new("Part", torso)
  80. wave.BrickColor = BrickColor.new(Gold)
  81. wave.Anchored = true
  82. wave.CanCollide = false
  83. wave.Locked = true
  84. wave.Size = Vector3.new(1, 1, 1)
  85. wave.TopSurface = "Smooth"
  86. wave.BottomSurface = "Smooth"
  87. wave.Transparency = 0.35
  88. wave.CFrame = HandCF
  89. wm = Instance.new("SpecialMesh", wave)
  90. wm.MeshId = "rbxassetid://3270017"
  91. coroutine.wrap(function()
  92. for i = 1, 30, 1 do
  93. wm.Scale = Vector3.new(50, 50, 1 + i*50)
  94. wave.Size = wm.Scale
  95. wave.CFrame = HandCF
  96. wave.Transparency = i/30
  97. wait()
  98. end
  99. wait()
  100. wave:Destroy()
  101. end)()
  102. end
  103. ----------------------------------------------------
  104. GroundWave = function()
  105. if Transforming == true then
  106. local value = 5
  107. local value2 = 10
  108. local value3 = 20
  109. local sa2 = Instance.new("Sound",torso)
  110. sa2.SoundId = "rbxassetid://413682983"
  111. sa2.Pitch = 1
  112. sa2.Volume = 10
  113. sa2.Looped = false
  114. sa2:Play()
  115. local wave = Instance.new("Part", torso)
  116. local glowz = Instance.new("ParticleEmitter",wave)
  117. glowz.LightEmission = 1
  118. glowz.Texture = "0"
  119. glowz.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255), Color3.fromRGB(255, 215, 0))
  120. glowz.Size = NumberSequence.new(30)
  121. glowz.Speed = NumberRange.new(25,100)
  122. glowz.LockedToPart = false
  123. glowz.Transparency = NumberSequence.new(0.75)
  124. glowz.RotSpeed = NumberRange.new(-2000,2000)
  125. glowz.Lifetime = NumberRange.new(1)
  126. glowz.Rate = 5000
  127. glowz.VelocitySpread = 9001
  128.  
  129. wave.BrickColor = BrickColor.new("White")
  130. wave.Anchored = true
  131. wave.CanCollide = false
  132. wave.Locked = true
  133. wave.Size = Vector3.new(1, 1, 1)
  134. wave.TopSurface = "Smooth"
  135. wave.BottomSurface = "Smooth"
  136. wave.Transparency = 0.35
  137. wave.CFrame = fx.CFrame
  138. wave.Material = "Glass"
  139. wm = Instance.new("SpecialMesh", wave)
  140. wm.MeshType = "Sphere"
  141. wm.Scale = Vector3.new(1,1,1)
  142. local wave2 = Instance.new("Part", torso)
  143. wave2.BrickColor = BrickColor.new("Gold")
  144. wave2.Anchored = true
  145. wave2.CanCollide = false
  146. wave2.Locked = true
  147. wave2.Size = Vector3.new(1, 1, 1)
  148. wave2.TopSurface = "Smooth"
  149. wave2.BottomSurface = "Smooth"
  150. wave2.Transparency = 0.35
  151. wave2.CFrame = fx.CFrame
  152. wave2.Material = "Glass"
  153. wm2 = Instance.new("SpecialMesh", wave2)
  154. wm2.MeshType = "FileMesh"
  155. wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  156. wm2.Scale = Vector3.new(1,1,1)
  157. local wave3 = Instance.new("Part", torso)
  158. wave3.BrickColor = BrickColor.new("Gold")
  159. wave3.Anchored = true
  160. wave3.CanCollide = false
  161. wave3.Locked = true
  162. wave3.Size = Vector3.new(1, 1, 1)
  163. wave3.TopSurface = "Smooth"
  164. wave3.BottomSurface = "Smooth"
  165. wave3.Transparency = 0.35
  166. wave3.CFrame = fx.CFrame
  167. wave3.Material = "Glass"
  168. wm3 = Instance.new("SpecialMesh", wave3)
  169. wm3.MeshType = "FileMesh"
  170. wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
  171. wm3.Scale = Vector3.new(1,1,1)
  172. coroutine.wrap(function()
  173. for i = 1, 18, 1 do
  174. value = value - 0.5
  175. value2 = value2 - 0.75*1.5
  176. value3 = value3 - 0.475*1.5
  177. wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
  178. wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
  179. wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
  180. --wave.Size = wm.Scale
  181. wave.CFrame = fx.CFrame
  182. wave.Transparency = i/14
  183. --wave2.Size = wm2.Scale
  184. wave2.CFrame = fx.CFrame
  185. wave2.Rotation = Vector3.new(90, 0, 0)
  186. wave2.Transparency = i/14
  187. --wave3.Size = wm3.Scale
  188. wave3.CFrame = fx.CFrame
  189. wave3.Rotation = Vector3.new(90, 0, 0)
  190. wave3.Transparency = i/14
  191. wait()
  192. glowz.Rate = 0
  193.  
  194. end
  195. wait()
  196. wave:Destroy()
  197. wave2:Destroy()
  198. wave3:Destroy()
  199. end)()
  200. elseif Transforming == false then
  201. wait()
  202. end
  203. end
  204.  
  205. for i = 1, 100 do rs:wait()
  206. fx.CFrame = torso.CFrame
  207. end
  208.  
  209. Spawn(function()
  210. while wait(1) do
  211. GroundWave()
  212. end
  213. end)
  214.  
  215. wait(4)
  216.  
  217. Transforming = false
  218.  
  219. local value2 = 1
  220. for i = 1, 20 do rs:wait()
  221. value2 = value2 - 0.05
  222. glowz.Rate = 0
  223.  
  224. fx.Transparency = fx.Transparency + (1/20)
  225. fx.CFrame = torso.CFrame
  226. fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
  227. rs:wait()
  228. end
  229. glowz:Destroy()
  230.  
  231.  
  232. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  233. local valuer = 5
  234. local valuer2 = 10
  235. local valuer3 = 15
  236. local sa2 = Instance.new("Sound",torso)
  237. sa2.SoundId = "rbxassetid://130972023"
  238. sa2.Pitch = 1
  239. sa2.Volume = 5
  240. sa2.Looped = false
  241. sa2:Play()
  242. local sar2 = Instance.new("Sound",torso)
  243. sar2.SoundId = "rbxassetid://153274423"
  244. sar2.Pitch = 1
  245. sar2.Volume = 5
  246. sar2.Looped = false
  247. sar2:Play()
  248. local wave = Instance.new("Part", torso)
  249. wave.BrickColor = BrickColor.new("Gold")
  250. wave.Anchored = true
  251. wave.CanCollide = false
  252. wave.Locked = true
  253. wave.Size = Vector3.new(1, 1, 1)
  254. wave.TopSurface = "Smooth"
  255. wave.BottomSurface = "Smooth"
  256. wave.Transparency = 0.35
  257. wave.CFrame = HandCF
  258. wm = Instance.new("SpecialMesh", wave)
  259. wm.MeshId = "rbxassetid://3270017"
  260. local wave2 = Instance.new("Part", torso)
  261. wave2.BrickColor = BrickColor.new("White")
  262. wave2.Anchored = true
  263. wave2.CanCollide = false
  264. wave2.Locked = true
  265. wave2.Size = Vector3.new(1, 1, 1)
  266. wave2.TopSurface = "Smooth"
  267. wave2.BottomSurface = "Smooth"
  268. wave2.Transparency = 0.35
  269. wave2.CFrame = HandCF
  270. wm2 = Instance.new("SpecialMesh", wave2)
  271. wm2.MeshId = "rbxassetid://3270017"
  272. local wave3 = Instance.new("Part", torso)
  273. wave3.BrickColor = BrickColor.new("Gold")
  274. wave3.Anchored = true
  275. wave3.CanCollide = false
  276. wave3.Locked = true
  277. wave3.Size = Vector3.new(1, 1, 1)
  278. wave3.TopSurface = "Smooth"
  279. wave3.BottomSurface = "Smooth"
  280. wave3.Transparency = 0.35
  281. wave3.CFrame = HandCF
  282. wm3 = Instance.new("SpecialMesh", wave3)
  283. wm3.MeshId = "rbxassetid://3270017"
  284. coroutine.wrap(function()
  285. for i = 1, 14, 1 do
  286. valuer = valuer - 0.35
  287. valuer2 = valuer - 0.45
  288. valuer3 = valuer3 - 0.475
  289. wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
  290. wave.Size = wm.Scale
  291. wave.CFrame = HandCF
  292. wave.Transparency = i/14
  293. wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
  294. wave2.Size = wm2.Scale
  295. wave2.CFrame = HandCF
  296. wave2.Transparency = i/14
  297. wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
  298. wave3.Size = wm2.Scale
  299. wave3.CFrame = HandCF
  300. wave3.Transparency = i/14
  301. wait()
  302. end
  303. wait()
  304. wave:Destroy()
  305. wave2:Destroy()
  306. end)()
  307. hum.WalkSpeed = 16
  308.  
  309. CV="White"
  310.  
  311. p = owner
  312. char = p.Character
  313. local txt = Instance.new("BillboardGui", char)
  314. txt.Adornee = char .Head
  315. txt.Name = "_status"
  316. txt.Size = UDim2.new(2, 0, 1.2, 0)
  317. txt.StudsOffset = Vector3.new(-9, 8, 0)
  318. local text = Instance.new("TextLabel", txt)
  319. text.Size = UDim2.new(10, 0, 7, 0)
  320. text.FontSize = "Size24"
  321. text.TextScaled = true
  322. text.TextTransparency = 0
  323. text.BackgroundTransparency = 1
  324. text.TextTransparency = 0
  325. text.TextStrokeTransparency = 1
  326. text.Font = "Arcade"
  327. text.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  328.  
  329. v=Instance.new("Part")
  330. v.Name = "ColorBrick"
  331. v.Parent=p.Character
  332. v.FormFactor="Symmetric"
  333. v.Anchored=true
  334. v.CanCollide=false
  335. v.BottomSurface="Smooth"
  336. v.TopSurface="Smooth"
  337. v.Size=Vector3.new(10,5,3)
  338. v.Transparency=1
  339. v.CFrame=char.Torso.CFrame
  340. v.BrickColor=BrickColor.new(CV)
  341. v.Transparency=1
  342. text.TextColor3 = Color3.fromRGB(255, 215, 0)
  343. v.Shape="Block"
  344. text.Text = "Prepare"
  345. coroutine.wrap(function()
  346. while wait() do
  347. wait(3)
  348. text.Text = "The Holy Vacuum"
  349. end
  350. end)()
  351.  
  352. --//====================================================\\--
  353. --|| CREATED BY SHACKLUSTER
  354. --\\====================================================//--
  355.  
  356.  
  357.  
  358. wait(0.2)
  359.  
  360.  
  361.  
  362. Player = owner
  363. PlayerGui = Player.PlayerGui
  364. Cam = workspace.CurrentCamera
  365. Backpack = Player.Backpack
  366. Character = Player.Character
  367. Humanoid = Character.Humanoid
  368. RootPart = Character["HumanoidRootPart"]
  369. Torso = Character["Torso"]
  370. Head = Character["Head"]
  371. RightArm = Character["Right Arm"]
  372. LeftArm = Character["Left Arm"]
  373. RightLeg = Character["Right Leg"]
  374. LeftLeg = Character["Left Leg"]
  375. RootJoint = RootPart["RootJoint"]
  376. Neck = Torso["Neck"]
  377. RightShoulder = Torso["Right Shoulder"]
  378. LeftShoulder = Torso["Left Shoulder"]
  379. RightHip = Torso["Right Hip"]
  380. LeftHip = Torso["Left Hip"]
  381. local sick = Instance.new("Sound",Torso)
  382. sick.SoundId = "rbxassetid://319444224"
  383. sick.Looped = true
  384. sick.Pitch = 1
  385. sick.Volume = 1
  386. local succing = {}
  387.  
  388. IT = Instance.new
  389. CF = CFrame.new
  390. VT = Vector3.new
  391. RAD = math.rad
  392. C3 = Color3.new
  393. UD2 = UDim2.new
  394. BRICKC = BrickColor.new
  395. ANGLES = CFrame.Angles
  396. EULER = CFrame.fromEulerAnglesXYZ
  397. COS = math.cos
  398. ACOS = math.acos
  399. SIN = math.sin
  400. ASIN = math.asin
  401. ABS = math.abs
  402. MRANDOM = math.random
  403. FLOOR = math.floor
  404.  
  405. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  406. local NEWMESH = IT(MESH)
  407. if MESH == "SpecialMesh" then
  408. NEWMESH.MeshType = MESHTYPE
  409. if MESHID ~= "nil" and MESHID ~= "" then
  410. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  411. end
  412. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  413. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  414. end
  415. end
  416. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  417. NEWMESH.Scale = SCALE
  418. NEWMESH.Parent = PARENT
  419. return NEWMESH
  420. end
  421.  
  422. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  423. local NEWPART = IT("Part")
  424. NEWPART.formFactor = FORMFACTOR
  425. NEWPART.Reflectance = REFLECTANCE
  426. NEWPART.Transparency = TRANSPARENCY
  427. NEWPART.CanCollide = false
  428. NEWPART.Locked = true
  429. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  430. NEWPART.Name = NAME
  431. NEWPART.Size = SIZE
  432. NEWPART.Position = Torso.Position
  433. NEWPART.Material = MATERIAL
  434. NEWPART:BreakJoints()
  435. NEWPART.Parent = PARENT
  436. return NEWPART
  437. end
  438.  
  439.  
  440. --//=================================\\
  441. --|| CUSTOMIZATION
  442. --\\=================================//
  443.  
  444. Class_Name = "Template"
  445. Weapon_Name = "Add-ons"
  446.  
  447. Custom_Colors = {
  448. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  449. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  450.  
  451. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  452. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  453. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  454. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  455. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  456.  
  457. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  458. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  459. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  460. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  461. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  462. }
  463.  
  464.  
  465. Player_Size = 1 --Size of the player.
  466. Animation_Speed = 3
  467. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  468.  
  469. local Speed = 16
  470. local Effects2 = {}
  471.  
  472. --//=================================\\
  473. --|| END OF CUSTOMIZATION
  474. --\\=================================//
  475.  
  476. local function weldBetween(a, b)
  477. local weldd = Instance.new("ManualWeld")
  478. weldd.Part0 = a
  479. weldd.Part1 = b
  480. weldd.C0 = CFrame.new()
  481. weldd.C1 = b.CFrame:inverse() * a.CFrame
  482. weldd.Parent = a
  483. return weldd
  484. end
  485.  
  486. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  487. local acs = Instance.new("Part")
  488. acs.CanCollide = false
  489. acs.Anchored = false
  490. acs.Size = Vector3.new(0,0,0)
  491. acs.CFrame = attachmentpart.CFrame
  492. acs.Parent = Character
  493. acs.BrickColor = color
  494. local meshs = Instance.new("SpecialMesh")
  495. meshs.MeshId = mesh
  496. meshs.TextureId = texture
  497. meshs.Parent = acs
  498. meshs.Scale = scale
  499. meshs.Offset = offset
  500. weldBetween(attachmentpart,acs)
  501. end
  502.  
  503. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  504. if TYPE == "Gem" then
  505. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  506. acs.Anchored = false
  507. acs.CanCollide = false
  508. acs.CFrame = PART.CFrame
  509. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  510. weldBetween(PART,acs)
  511. elseif TYPE == "Skull" then
  512. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  513. acs.Anchored = false
  514. acs.CanCollide = false
  515. acs.CFrame = PART.CFrame
  516. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  517. weldBetween(PART,acs)
  518. elseif TYPE == "Eye" then
  519. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  520. acs.Anchored = false
  521. acs.CanCollide = false
  522. acs.CFrame = PART.CFrame
  523. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  524. weldBetween(PART,acs)
  525. end
  526. end
  527.  
  528. --//=================================\\
  529. --|| USEFUL VALUES
  530. --\\=================================//
  531.  
  532. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  533. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  534. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  535. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  536. local CO1 = 0
  537. local CO2 = 0
  538. local CO3 = 0
  539. local CO4 = 0
  540. local CHANGEDEFENSE = 0
  541. local CHANGEDAMAGE = 0
  542. local CHANGEMOVEMENT = 0
  543. local ANIM = "Idle"
  544. local ATTACK = false
  545. local EQUIPPED = false
  546. local HOLD = false
  547. local COMBO = 1
  548. local LASTPOINT = nil
  549. local BLCF = nil
  550. local SCFR = nil
  551. local STAGGERHITANIM = false
  552. local STAGGERANIM = false
  553. local STUNANIM = false
  554. local CRITCHANCENUMBER = 0
  555. local IDLENUMBER = 0
  556. local DONUMBER = 0
  557. local HANDIDLE = false
  558. local SINE = 0
  559. local CHANGE = 2 / Animation_Speed
  560. local WALKINGANIM = false
  561. local WALK = 0
  562. local DISABLEJUMPING = false
  563. local HASBEENBLOCKED = false
  564. local STUNDELAYNUMBER = 0
  565. local MANADELAYNUMBER = 0
  566. local SECONDARYMANADELAYNUMBER = 0
  567. local ROBLOXIDLEANIMATION = IT("Animation")
  568. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  569. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  570. --ROBLOXIDLEANIMATION.Parent = Humanoid
  571. local WEAPONGUI = IT("ScreenGui", nil)
  572. WEAPONGUI.Name = "Weapon GUI"
  573. local WEAPONTOOL = IT("HopperBin", nil)
  574. WEAPONTOOL.Name = Weapon_Name
  575. local Weapon = IT("Model")
  576. Weapon.Name = Weapon_Name
  577. local Effects = IT("Folder", Weapon)
  578. Effects.Name = "Effects"
  579. local ANIMATOR = Humanoid.Animator
  580. local ANIMATE = Character.Animate
  581. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  582. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  583. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  584. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  585. local UNANCHOR = true
  586. local MAGICPARTICLE = "655109389"
  587.  
  588. --//=================================\\
  589. --\\=================================//
  590.  
  591.  
  592. --//=================================\\
  593. --|| DEBUFFS / BUFFS
  594. --\\=================================//
  595.  
  596. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  597. DEFENSECHANGE1.Name = "ChangeDefense"
  598. DEFENSECHANGE1.Value = 0
  599.  
  600. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  601. MOVEMENTCHANGE1.Name = "ChangeMovement"
  602. MOVEMENTCHANGE1.Value = 0
  603.  
  604. --//=================================\\
  605. --\\=================================//
  606.  
  607.  
  608.  
  609.  
  610.  
  611. --//=================================\\
  612. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  613. --\\=================================//
  614.  
  615. ArtificialHB = Instance.new("BindableEvent", script)
  616. ArtificialHB.Name = "ArtificialHB"
  617.  
  618. script:WaitForChild("ArtificialHB")
  619.  
  620. frame = Frame_Speed
  621. tf = 0
  622. allowframeloss = false
  623. tossremainder = false
  624. lastframe = tick()
  625. script.ArtificialHB:Fire()
  626.  
  627. game:GetService("RunService").Heartbeat:connect(function(s, p)
  628. tf = tf + s
  629. if tf >= frame then
  630. if allowframeloss then
  631. script.ArtificialHB:Fire()
  632. lastframe = tick()
  633. else
  634. for i = 1, math.floor(tf / frame) do
  635. script.ArtificialHB:Fire()
  636. end
  637. lastframe = tick()
  638. end
  639. if tossremainder then
  640. tf = 0
  641. else
  642. tf = tf - frame * math.floor(tf / frame)
  643. end
  644. end
  645. end)
  646.  
  647. --//=================================\\
  648. --\\=================================//
  649.  
  650.  
  651.  
  652.  
  653.  
  654. --//=================================\\
  655. --|| SOME FUNCTIONS
  656. --\\=================================//
  657.  
  658. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  659. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  660. end
  661.  
  662. function PositiveAngle(NUMBER)
  663. if NUMBER >= 0 then
  664. NUMBER = 0
  665. end
  666. return NUMBER
  667. end
  668.  
  669. function NegativeAngle(NUMBER)
  670. if NUMBER <= 0 then
  671. NUMBER = 0
  672. end
  673. return NUMBER
  674. end
  675.  
  676. function Swait(NUMBER)
  677. if NUMBER == 0 or NUMBER == nil then
  678. ArtificialHB.Event:wait()
  679. else
  680. for i = 1, NUMBER do
  681. ArtificialHB.Event:wait()
  682. end
  683. end
  684. end
  685.  
  686. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  687. local label = IT("TextLabel")
  688. label.BackgroundTransparency = 1
  689. label.Size = UD2(1, 0, 1, 0)
  690. label.Position = UD2(0, 0, 0, 0)
  691. label.TextColor3 = C3(255, 255, 255)
  692. label.TextStrokeTransparency = STROKETRANSPARENCY
  693. label.TextTransparency = TRANSPARENCY
  694. label.FontSize = TEXTFONTSIZE
  695. label.Font = TEXTFONT
  696. label.BorderSizePixel = BORDERSIZEPIXEL
  697. label.TextScaled = true
  698. label.Text = TEXT
  699. label.Name = NAME
  700. label.Parent = PARENT
  701. return label
  702. end
  703.  
  704. function NoOutlines(PART)
  705. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  706. end
  707.  
  708.  
  709. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  710. local NEWWELD = IT(TYPE)
  711. NEWWELD.Part0 = PART0
  712. NEWWELD.Part1 = PART1
  713. NEWWELD.C0 = C0
  714. NEWWELD.C1 = C1
  715. NEWWELD.Parent = PARENT
  716. return NEWWELD
  717. end
  718.  
  719. function CreateSound(ID, PARENT, VOLUME, PITCH)
  720. local NEWSOUND = nil
  721. coroutine.resume(coroutine.create(function()
  722. NEWSOUND = IT("Sound", PARENT)
  723. NEWSOUND.Volume = VOLUME
  724. NEWSOUND.Pitch = PITCH
  725. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  726. Swait()
  727. NEWSOUND:play()
  728. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  729. end))
  730. return NEWSOUND
  731. end
  732.  
  733. --//=================================\\
  734. --\\=================================//
  735.  
  736.  
  737. --//=================================\\
  738. --|| WEAPON CREATION
  739. --\\=================================//
  740.  
  741. if Player_Size ~= 1 then
  742. for _, v in pairs (Weapon:GetChildren()) do
  743. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  744. local p1 = v.Part1
  745. v.Part1 = nil
  746. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  747. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  748. v.Part1 = p1
  749. elseif v.ClassName == "Part" then
  750. for _, b in pairs (v:GetChildren()) do
  751. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  752. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  753. end
  754. end
  755. end
  756. end
  757. end
  758.  
  759. for _, c in pairs(Weapon:GetChildren()) do
  760. if c.ClassName == "Part" then
  761. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  762. end
  763. end
  764.  
  765. Weapon.Parent = Character
  766.  
  767. Humanoid.Died:connect(function()
  768. ATTACK = true
  769. end)
  770.  
  771. print(Class_Name.." loaded.")
  772.  
  773. --//=================================\\
  774. --\\=================================//
  775.  
  776.  
  777. local backpack = IT("Part",Weapon)
  778. backpack.Size = VT(0.15,0.15,0.15)
  779. local mesh = IT("SpecialMesh",backpack)
  780. mesh.MeshId = "rbxassetid://84313478"
  781. mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
  782. backpack.CFrame = Torso.CFrame * CF(0,0.2,1)
  783. backpack.BrickColor = BRICKC("Black")
  784. weldBetween(Torso,backpack)
  785.  
  786. local hose = IT("Part",Weapon)
  787. hose.Size = VT(0.15,0.15,0.15)
  788. local mesh = IT("SpecialMesh",hose)
  789. mesh.MeshId = "http://www.roblox.com/asset/?id=84313555"
  790. mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
  791. mesh.Scale = VT(2,2,2)
  792. mesh.Offset = VT(0, -0.4, -0.7)
  793. hose.CFrame = Torso.CFrame * CF(1.5,0.5,0.2) * ANGLES(RAD(90),RAD(35),RAD(180))
  794. hose.BrickColor = BRICKC("Black")
  795. weldBetween(Torso,hose)
  796.  
  797. local succ = IT("Part",Weapon)
  798. succ.Size = VT(2,2,2)
  799. succ.CanCollide = false
  800. succ.CFrame = Torso.CFrame * CF(1.5,1.3,-4) * ANGLES(RAD(90),RAD(0),RAD(180))
  801. succ.Transparency = 1
  802. succ.BrickColor = BRICKC("Gold")
  803. weldBetween(Torso,succ)
  804.  
  805. for _, c in pairs(Weapon:GetChildren()) do
  806. if c.ClassName == "Part" then
  807. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  808. end
  809. end
  810.  
  811. local EyeSizes={
  812. NumberSequenceKeypoint.new(0,0.5,0),
  813. NumberSequenceKeypoint.new(1,0.2,0)
  814. }
  815. local EyeTrans={
  816. NumberSequenceKeypoint.new(0,0,0),
  817. NumberSequenceKeypoint.new(1,1,0)
  818. }
  819. local PE=Instance.new("ParticleEmitter")
  820. PE.LightEmission=0.3
  821. PE.Size=NumberSequence.new(EyeSizes)
  822. PE.Transparency=NumberSequence.new(EyeTrans)
  823. PE.Rotation=NumberRange.new(0,360)
  824. PE.LockedToPart = false
  825. PE.Speed = NumberRange.new(0,0,0)
  826. PE.ZOffset = 0.3
  827. PE.Rate = 999
  828. PE.VelocitySpread = 25
  829. PE.Name = "Particles"
  830.  
  831. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  832. local particle = nil
  833. coroutine.resume(coroutine.create(function(PART)
  834. particle = PE:Clone()
  835. Swait()
  836. particle.Rate = 999
  837. particle.Parent = art
  838. particle.Acceleration = accel
  839. if type == "Fire" then
  840. local EyeSizes={
  841. NumberSequenceKeypoint.new(0,size,size/2),
  842. NumberSequenceKeypoint.new(1,size/4,size/8)
  843. }
  844. particle.Size = NumberSequence.new(EyeSizes)
  845. elseif type == "Smoke" then
  846. local EyeSizes={
  847. NumberSequenceKeypoint.new(0,size/5,0),
  848. NumberSequenceKeypoint.new(1,size*2,0.5)
  849. }
  850. particle.Size = NumberSequence.new(EyeSizes)
  851. elseif type == "Solid" then
  852. local EyeSizes={
  853. NumberSequenceKeypoint.new(0,size,0),
  854. NumberSequenceKeypoint.new(1,size,0)
  855. }
  856. particle.Size = NumberSequence.new(EyeSizes)
  857. end
  858. particle.Lifetime=NumberRange.new(lifetime)
  859. particle.Drag = drag
  860. if locked == true then
  861. particle.LockedToPart = true
  862. end
  863. particle.Speed = NumberRange.new(speed*0.8,speed)
  864. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  865. particle.Enabled = isenabledbydefault
  866. particle.Color = ColorSequence.new(Color3.fromRGB(255, 215, 0))
  867. end))
  868. return particle
  869. end
  870.  
  871. local poop = CreateParticles(succ,VT(0,0,0),5,2,"Smoke",false,false,5,35)
  872. local poop2 = CreateParticles(succ,VT(0,0,0),5,1,"Smoke",false,false,2,15)
  873.  
  874. --//=================================\\
  875. --|| DAMAGING
  876. --\\=================================//
  877.  
  878. function succnearest(position,range)
  879. for i,v in ipairs(workspace:GetChildren()) do
  880. local body = v:GetChildren()
  881. for part = 1, #body do
  882. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  883. if(body[part].Position - position).Magnitude < range then
  884. local bv = Instance.new("BodyVelocity")
  885. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  886. bv.velocity = CF(body[part].Position,succ.Position).lookVector*80
  887. bv.Parent = body[part]
  888. bv.Name = "SUCC"
  889. game:GetService("Debris"):AddItem(bv, 0.1)
  890. end
  891. end
  892. end
  893. if v.ClassName == "Part" then
  894. if v.Anchored == false and (v.Position - position).Magnitude < range then
  895. local bv = Instance.new("BodyVelocity")
  896. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  897. bv.velocity = CF(v.Position,succ.Position).lookVector*80
  898. bv.Parent = v
  899. bv.Name = "SUCC"
  900. game:GetService("Debris"):AddItem(bv, 0.1)
  901. end
  902. end
  903. end
  904. end
  905.  
  906. function cover(position,range)
  907. for i,v in ipairs(workspace:GetChildren()) do
  908. local body = v:GetChildren()
  909. for part = 1, #body do
  910. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  911. if(body[part].Position - position).Magnitude < range then
  912. CreateParticles(body[part],VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
  913. if v:FindFirstChild("Humanoid") then
  914. v.Humanoid.PlatformStand = true
  915. end
  916. end
  917. end
  918. end
  919. if v.ClassName == "Part" then
  920. if v.Anchored == false and (v.Position - position).Magnitude < range then
  921. CreateParticles(v,VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
  922. end
  923. end
  924. end
  925. end
  926.  
  927. function cough()
  928. CreateSound("328460122", succ, 3, 1)
  929. poop.VelocitySpread = 25
  930. poop:Emit(150)
  931. cover(CF(succ.Position)*CF(0,0,-1).p,15)
  932. end
  933.  
  934. --//=================================\\
  935. --|| ATTACK FUNCTIONS AND STUFF
  936. --\\=================================//
  937.  
  938. function CheckTableForString(Table, String)
  939. for i, v in pairs(Table) do
  940. if string.find(string.lower(String), string.lower(v)) then
  941. return true
  942. end
  943. end
  944. return false
  945. end
  946.  
  947. function CheckIntangible(Hit)
  948. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  949. if Hit and Hit.Parent then
  950. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  951. return true
  952. end
  953. end
  954. return false
  955. end
  956.  
  957. Debris = game:GetService("Debris")
  958.  
  959. function CastRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  960. local Direction = CFrame.new(StartPos, Vec).lookVector
  961. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  962. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  963. if RayHit and CheckIntangible(RayHit) then
  964. if DelayIfHit then
  965. wait()
  966. end
  967. RayHit, RayPos, RayNormal = CastRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  968. end
  969. return RayHit, RayPos, RayNormal
  970. end
  971.  
  972. function turnto(pos,part)
  973. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  974. end
  975.  
  976. function vacuum()
  977. sick:Play()
  978. local nado = IT("Part")
  979. local mesh = IT("SpecialMesh",nado)
  980. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  981. nado.Transparency = 0.5
  982. nado.CanCollide = false
  983. nado.Anchored = true
  984. local loop = 0
  985. succing = {}
  986. local harm = succ.Touched:Connect(function(hit)
  987. if hit.Anchored == false then
  988. hit:remove()
  989. CreateSound("261732529", succ, 3, 1)
  990. poop2:Emit(1)
  991. end
  992. end)
  993. repeat
  994. Swait()
  995. loop = loop + 75
  996. nado.Parent = Effects
  997. local RayHit,RayPos = CastRay(succ.Position, Mouse.Hit.p, 1000, Character, false)
  998. local distance = (succ.Position - RayPos).magnitude
  999. mesh.Scale = VT(distance/12,distance/3.2,distance/12)
  1000. nado.CFrame = CFrame.new(succ.Position, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(-90),RAD(loop),RAD(0))
  1001. turnto(Mouse.Hit.p,RootPart)
  1002. succnearest(RayPos,distance/2.5)
  1003. if RayHit ~= nil then
  1004. if RayHit.Anchored == false then
  1005. local bv = Instance.new("BodyVelocity")
  1006. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1007. bv.velocity = CF(RayHit.Position,succ.Position).lookVector*80
  1008. bv.Parent = RayHit
  1009. bv.Name = "SUCC"
  1010. game:GetService("Debris"):AddItem(bv, 0.1)
  1011. end
  1012. end
  1013. local TotalSuccs = math.ceil(distance / 65)
  1014. local Direction = CFrame.new(RayPos, succ.Position).lookVector
  1015. for i = 1, TotalSuccs do
  1016. local NewPos = (RayPos + (Direction * (distance * (i / TotalSuccs))))
  1017. succnearest(NewPos,distance/(i*2.5))
  1018. end
  1019. until HOLD == false
  1020. if #succing>0 then
  1021. for e=1,#succing do
  1022. if succing[e]~=nil then
  1023. local Thing=succing[e]
  1024. Thing:remove()
  1025. table.remove(succing,e)
  1026. end
  1027. end
  1028. end
  1029. succing = {}
  1030. harm:disconnect()
  1031. nado:remove()
  1032. sick:Stop()
  1033. end
  1034.  
  1035. --//=================================\\
  1036. --|| ASSIGN THINGS TO KEYS
  1037. --\\=================================//
  1038.  
  1039. Humanoid.Changed:connect(function(Jump)
  1040. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1041. Humanoid.Jump = false
  1042. end
  1043. end)
  1044.  
  1045. function MouseDown(Mouse)
  1046. HOLD = true
  1047. vacuum()
  1048. end
  1049.  
  1050. function MouseUp(Mouse)
  1051. HOLD = false
  1052. end
  1053.  
  1054. function KeyDown(Key)
  1055. if Key == "t" and ATTACK == false then
  1056. CreateSound("743953262", Head, 3, 1)
  1057. end
  1058. if Key == "e" and ATTACK == false then
  1059. cough()
  1060. end
  1061. end
  1062.  
  1063. function KeyUp(Key)
  1064. end
  1065.  
  1066. Mouse.Button1Down:connect(function(NEWKEY)
  1067. MouseDown(NEWKEY)
  1068. end)
  1069. Mouse.Button1Up:connect(function(NEWKEY)
  1070. MouseUp(NEWKEY)
  1071. end)
  1072. Mouse.KeyDown:connect(function(NEWKEY)
  1073. KeyDown(NEWKEY)
  1074. end)
  1075. Mouse.KeyUp:connect(function(NEWKEY)
  1076. KeyUp(NEWKEY)
  1077. end)
  1078.  
  1079. --//=================================\\
  1080. --\\=================================//
  1081.  
  1082.  
  1083. function unanchor()
  1084. if UNANCHOR == true then
  1085. g = Character:GetChildren()
  1086. for i = 1, #g do
  1087. if g[i].ClassName == "Part" then
  1088. g[i].Anchored = false
  1089. end
  1090. end
  1091. end
  1092. end
  1093.  
  1094.  
  1095. --//=================================\\
  1096. --|| WRAP THE WHOLE SCRIPT UP
  1097. --\\=================================//
  1098. local Music = Instance.new("Sound")
  1099.  
  1100. Music.Name = "Sound"
  1101. Music.SoundId = "http://roblox.com/asset/?id=200829826"
  1102. Music.Volume = 10
  1103. Music.Looped = true
  1104. Music.Parent = Torso
  1105. Music:play()
  1106.  
  1107.  
  1108. Humanoid.Changed:connect(function(Jump)
  1109. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1110. Humanoid.Jump = false
  1111. end
  1112. end)
  1113.  
  1114. while true do
  1115. Swait()
  1116. if #Effects2>0 then
  1117. for e=1,#Effects2 do
  1118. if Effects2[e]~=nil then
  1119. local Thing=Effects2[e]
  1120. if Thing~=nil then
  1121. local Part=Thing[1]
  1122. local Mode=Thing[2]
  1123. local Delay=Thing[3]
  1124. local IncX=Thing[4]
  1125. local IncY=Thing[5]
  1126. local IncZ=Thing[6]
  1127. local Part2=Thing[8]
  1128. if Thing[1].Transparency<=1 then
  1129. if Thing[2]=="Block1" then
  1130. Thing[1].CFrame=Thing[1].CFrame
  1131. Mesh=Thing[1].Mesh
  1132. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1133. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1134. elseif Thing[2]=="Cylinder" then
  1135. Mesh=Thing[1].Mesh
  1136. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1137. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1138. elseif Thing[2]=="Blood" then
  1139. Mesh=Thing[7]
  1140. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1141. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1142. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1143. elseif Thing[2]=="Elec" then
  1144. Mesh=Thing[1].Mesh
  1145. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1146. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1147. elseif Thing[2]=="Disappear" then
  1148. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1149. end
  1150. else
  1151. Part.Parent=nil
  1152. table.remove(Effects2,e)
  1153. end
  1154. end
  1155. end
  1156. end
  1157. end
  1158. unanchor()
  1159. Humanoid.MaxHealth = "inf"
  1160. Humanoid.Health = "inf"
  1161. if Rooted == false then
  1162. Disable_Jump = false
  1163. Humanoid.WalkSpeed = Speed
  1164. elseif Rooted == true then
  1165. Disable_Jump = true
  1166. Humanoid.WalkSpeed = 0
  1167. end
  1168. if sick == nil then
  1169. sick = Instance.new("Sound",Torso)
  1170. sick.SoundId = "rbxassetid://319444224"
  1171. sick.Looped = true
  1172. sick.Pitch = 1
  1173. sick.Volume = 1
  1174. end
  1175. if #succing>0 then
  1176. for e=1,#succing do
  1177. if succing[e]~=nil then
  1178. local Thing=succing[e]
  1179. Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*80
  1180. if HOLD == false then
  1181. Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*0
  1182. Thing:remove()
  1183. table.remove(succing,e)
  1184. end
  1185. end
  1186. end
  1187. end
  1188. end
  1189.  
  1190. --//=================================\\
  1191. --\\=================================//
  1192.  
  1193.  
  1194.  
  1195.  
  1196.  
  1197. --//====================================================\\--
  1198. --|| END OF SCRIPT
  1199. --\\====================================================
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