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- # _ _ _ _ __ __ _
- # | | _____ _____| | | ___ __| | \/ | ___ | |__ ___
- # | | / _ \ \ / / _ \ | |/ _ \/ _` | |\/| |/ _ \| '_ \/ __|
- # | |__| __/\ V / __/ | | __/ (_| | | | | (_) | |_) \__ \
- # |_____\___| \_/ \___|_|_|\___|\__,_|_| |_|\___/|_.__/|___/
- # The Ultimate RPG Levelled Mobs Solution
- #
- # --------------------------------------------------------------------------------------------LM3
- # + ++ +LM3
- # + Main Developers ++ Need support documentation? +LM3
- # + lokka30 ++ https://github.com/lokka30/LevelledMobs/wiki +LM3
- # + Author and developer ++ +LM3
- # + https://ko-fi.com/lokka30 ++ ArcanePlugins Support Discord +LM3
- # + ++ https://discord.gg/RQ8M4A5 +LM3
- # + ++ +LM3
- # + stumper66 ++ Special thanks: +LM3
- # + Developer since v2 ++ ArcanePlugins developers and testers! +LM3
- # + https://ko-fi.com/penalbuffalo ++ Donators, patrons, and other supporters! +LM3
- # + ++ SpigotMC, PaperMC, ProtocolLib, NBT-API, +LM3
- # + ++ PlaceholderAPI, and bStats! +LM3
- # + UltimaOath ++ +LM3
- # + Docs and configs since v2 ++ Other Contributors: +LM3
- # + ++ Eyrian, iCodinqs, deiphiz, CoolBoy, Esophose, +LM3
- # + ++ 7smile7, Hugo5551, konsolas, Shevchik, +LM3
- # + ++ limzikiki, and Zombie_Striker +LM3
- # + ++ +LM3
- # --------------------------------------------------------------------------------------------LM3
- # _____ _
- # | __ |_ _| |___ ___
- # | -| | | | -_|_ -|
- # |__|__|___|_|___|___|
- #
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + Section 01 - Custom Entity and Biome Groups +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- mob-groups:
- commons:
- - ZOMBIE
- - SKELETON
- - CREEPER
- farm:
- - CHICKEN
- - COW
- - SHEEP
- - PIG
- biome-groups:
- taigas:
- - TAIGA
- - TAIGA_MOUNTAINS
- - SNOWY_TUNDRA
- - SNOWY_TAIGA
- - SNOWY_TAIGA_HILLS
- - GIANT_TREE_TAIGA
- - GIANT_SPRUCE_TAIGA
- - GIANT_SPRUCE_TAIGA_HILLS
- - GIANT_TREE_TAIGA_HILLS
- - SNOWY_TAIGA_MOUNTAINS
- flowers:
- - FLOWER_FOREST
- - SUNFLOWER_PLAINS
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + Section 02 - Presets +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- presets:
- spawn_Levelling:
- # This Strategy Preset controls the Spawn-Distance-Levelling system.
- name: 'LVLling Strategy - Distance-From-Spawn'
- strategies:
- distance-from-spawn:
- increase-level-distance: 350
- start-distance: 250
- spawn-location:
- x: default
- z: default
- blended_Levelling:
- # This Strategy Preset controls the Blended-Levelling sub-system to Spawn-Distance-Levelling.
- name: 'LVLling Strategy - Blended-Levelling'
- strategies:
- distance-from-spawn:
- blended-levelling:
- enabled: true
- transition-y-height: 62
- lvl-multiplier: 0.05
- multiplier-period: 10
- scale-downward: true
- random_Levelling:
- # This Strategy Preset controls the Random-Levelling system.
- name: 'LVLling Strategy - Random'
- strategies:
- random: true
- lower-mob-level-bias-factor: 5
- weighted_random_hard:
- # This Strategy Preset controls Weighted Random Bias.
- name: 'LVLling Strategy - Weighted Random Bias HARD DIFFICULTY'
- strategies:
- weighted-random:
- 1-10: 5
- 11-20: 4
- 21-30: 3
- 31-40: 2
- 41-50: 1
- weighted_random_normal:
- # This Strategy Preset controls Weighted Random Bias.
- name: 'LVLling Strategy - Weighted Random Bias NORMAL DIFFICULTY'
- strategies:
- weighted-random:
- 1-5: 5
- 6-10: 4
- 11-15: 3
- 16-20: 2
- 21-25: 1
- weighted_random_easy:
- # This Strategy Preset controls Weighted Random Bias.
- name: 'LVLling Strategy - Weighted Random Bias EASY DIFFICULTY'
- strategies:
- weighted-random:
- 1-2: 5
- 3-4: 4
- 5-6: 3
- 7-8: 2
- 9-10: 1
- player_Levelling:
- # This Strategy Preset controls the player-stat based levelling system.
- name: 'LVLling Strategy - Player Based NORMAL DIFFIULTY'
- strategies:
- player-levelling:
- match-level: false
- use-player-max-level: false
- player-level-scale: 1.0
- level-cap: 250
- tiers:
- 1-25: 25-49
- 26-50: 50-99
- 51-75: 100-149
- 76-100: 150-199
- 101-150: 200-250
- variable: '%ecoskills_total_skill_level%'
- apply_LevellingVariance:
- # This Strategy Preset controls the random level variance applied.
- name: 'LVLling Strategy - Apply Variance'
- strategies:
- max-random-variance: 2
- ycoord_Levelling:
- # This Strategy Preset controls Y-Coordinate-Levelling.
- name: 'LVLling Strategy - Y-LVLling'
- strategies:
- y-coordinate:
- start: 100
- end: 20
- period: 0
- allowed_worlds:
- # This controls the allowed worlds to apply levels too.
- name: 'Excluded Worldlist'
- conditions:
- worlds:
- allowed-list: ['*']
- hard_difficulty:
- # This establishes the minimum and maximum levels, and the multipliers, for HARD.
- name: 'HARD Difficulty Multipliers'
- apply-settings:
- minLevel: 1
- maxLevel: 250
- multipliers:
- max-health: 5.0
- movement-speed: 0.20
- attack-damage: 3.50
- ranged-attack-damage: 2.00
- creeper-blast-damage: 1.50
- item-drop: 1.25
- xp-drop: 2.50
- creeper-max-damage-radius: 3.50
- tiered-coloring:
- 1-49: 'E76B' #Green
- 50-99: 'ȐCFF' #Blue
- 100-149: '&#FFCD56' #Yellow
- 150-199: '&#F2003D' #Red
- 200-250: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- health-indicator:
- scale: 8
- max: 5
- merge: true
- normal_difficulty:
- # This establishes the minimum and maximum levels, and the multipliers, for NORMAL.
- name: 'NORMAL Difficulty Multipliers'
- apply-settings:
- minLevel: 1
- maxLevel: 25
- multipliers:
- max-health: 5.0
- movement-speed: 0.15
- attack-damage: 2.25
- ranged-attack-damage: 2.0
- creeper-blast-damage: 1.0
- item-drop: 3
- xp-drop: 5
- creeper-max-damage-radius: 3
- tiered-coloring:
- 1-5: 'E76B' #Green
- 6-10: 'ȐCFF' #Blue
- 11-15: '&#FFCD56' #Yellow
- 16-20: '&#F2003D' #Red
- 21-25: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- health-indicator:
- scale: 4
- max: 5
- merge: true
- easy_difficulty:
- # This establishes the minimum and maximum levels, and the multipliers, for EASY.
- name: 'EASY Difficulty Multipliers'
- apply-settings:
- minLevel: 1
- maxLevel: 10
- multipliers:
- max-health: 2.5
- movement-speed: 0.05
- attack-damage: 1.0
- ranged-attack-damage: 1.0
- creeper-blast-damage: 0.5
- item-drop: 3
- xp-drop: 5
- creeper-max-damage-radius: 1
- tiered-coloring:
- 1-2: 'E76B' #Green
- 3-4: 'ȐCFF' #Blue
- 5-6: '&#FFCD56' #Yellow
- 7-8: '&#F2003D' #Red
- 9-10: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- health-indicator:
- scale: 2
- max: 5
- merge: true
- nametag_using_indicator:
- # This controls the nametag, where the health is displayed using %health-indicator%
- name: 'Nametag - Health Indicator'
- apply-settings:
- nametag: '&8&l༺ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded% %tiered%%heart_symbol% &r%health-indicator% &8&l༻'
- health-indicator:
- indicator: '█'
- indicator-half: '▌'
- colored-tiers:
- tier-1: 'E76B' #Green
- tier-2: 'ȐCFF' #Blue
- tier-3: '&#FFCD56' #Yellow
- tier-4: '&#FE803C' #Orange
- tier-5: '&#F2003D' #Red
- tier-6: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- merge: true
- nametag_using_numbers:
- # This controls the nametag, where the health is displayed using %entity-health-rounded%
- name: 'Nametag - Health Numerical'
- apply-settings:
- nametag: '&8&l༺ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded%&8/&f%entity-max-health-rounded% %tiered%%heart_symbol% &8&l༻'
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + L O W E S T P R I O R I T Y +LM3
- # + Section 03 - Default Rules +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- default-rule:
- use-preset:
- - allowed_worlds
- - nametag_using_numbers
- # - nametag_using_indicator
- - hard_difficulty
- # - normal_difficulty
- # - easy_difficulty
- # - apply_LevellingVariance
- # - weighted_random_hard
- # - weighted_random_normal
- # - blended_Levelling
- # - weighted_random_easy
- # - spawn_Levelling
- # - ycoord_Levelling
- # - random_Levelling
- - player_Levelling
- conditions:
- allowed-spawn-reasons:
- excluded-list: ['']
- level-plugins:
- DANGEROUS_CAVES: false
- ECO_BOSSES: false
- MYTHIC_MOBS: true
- ELITE_MOBS: false
- ELITE_MOBS_NPCS: false
- ELITE_MOBS_SUPER_MOBS: false
- INFERNAL_MOBS: false
- CITIZENS: false
- SHOPKEEPERS: false
- # apply-above-y: 64
- # apply-below-y: 59
- # min-distance-from-spawn: 1000
- # max-distance-from-spawn: 5000
- mob-customname-status: EITHER
- mob-tamed-status: EITHER
- apply-settings:
- sunlight-intensity: 5
- entity-name-override:
- # HUSK: ['Husk', 'Desert Zombie', 'Lost Soul', 'Dessicated Corpse']
- # SKELETON: ['Bones', 'Billy Bones', 'Verta Brae']
- # PILLAGER: ['Raider', 'Barbarian']
- creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%entity-name%'
- nametag-visible-time: 1000
- nametag-visibility-method: ['TARGETED', 'ATTACKED', 'TRACKING']
- baby-mobs-inherit-adult-setting: true
- level-inheritance: true
- use-custom-item-drops-for-mobs: false
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + H I G H E S T P R I O R I T Y +LM3
- # + Section 04 - Custom Rules +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- custom-rules:
- - enabled: true
- priority: 1
- name: 'CR - NoLevel All Passive + EntityTypes'
- use-preset: allowed_worlds
- conditions:
- entities:
- allowed-groups: ['all_passive_mobs']
- allowed-list: ['BABY_', 'ENDER_DRAGON', 'WITHER', 'VILLAGER', 'ZOMBIE_VILLAGER', 'WANDERING_TRADER', 'PHANTOM', 'BAT', 'RAVAGER']
- apply-settings:
- maxLevel: 0
- - enabled: false
- name: 'CR - Custom Nether Levelling'
- use-preset: hard_difficulty, apply_LevellingVariance
- conditions:
- worlds:
- allowed-list: ['NormalSpawn_nether']
- strategies:
- y-coordinate:
- start: 100
- end: 40
- period: 0
- - enabled: true
- name: 'CR - Custom Entity Attributes'
- use-preset: allowed_worlds
- apply-settings:
- minLevel: 1
- maxLevel: 250
- multipliers:
- custom-mob-level:
- - enabled: true
- name: 'CR - Custom Zombie Piglin Levelling'
- conditions:
- worlds:
- allowed-list: ['NormalSpawn_nether']
- entities:
- allowed-list: ['*']
- strategies:
- random: true
- apply-settings:
- minLevel: 1
- maxLevel: 250
- multipliers:
- max-health: 5.0
- movement-speed: 0.20
- attack-damage: 3.50
- ranged-attack-damage: 2.00
- creeper-blast-damage: 1.50
- item-drop: 1.25
- xp-drop: 2.50
- tiered-coloring:
- 1-49: 'E76B' #Green
- 50-99: 'ȐCFF' #Blue
- 100-149: '&#FFCD56' #Yellow
- 150-199: '&#F2003D' #Red
- 200-250: '&#B447FF' #Purple
- default: '&#FFFFFF' #White
- # +-------------------------------------------------------------------------------------------LM3
- # + +LM3
- # + Section 05 - Advanced Message Settings +LM3
- # + DO NOT EDIT BEYOND HERE WITHOUT DEVELOPER APPROVAL +LM3
- # + +LM3
- # +-------------------------------------------------------------------------------------------LM3
- file-version: 2
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