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- NAME: Sieg Murasame (Has been mistranslated multiple times into "Zeek", "Jeeg", and variants thereof)
- World Influence Level: 1
- RACE: Cyborg (Martial Type)
- [Special Modifications]: Able to acquire Cyborg Racial Talents. Also able to [Equip] [Restrict: Cyborg] [Items], and change [Class] to [Mechanical].
- MAIN STATS
- 7 Strength 6 Agility 1 Luck
- 1 Intelligence 1 Will
- FINAL COMBAT STATS
- Accuracy: 8 Evasion: 7 Initiative: 12
- Conjure: 2 Resist: 2 Insight: 1
- P. Damage: 6 M. Damage: 3 HP: 49
- Armor: 6 Barrier: 6 F/C Move: 17/5
- SUB STATS
- P. Damage: 4 M. Damage: 1
- Initiative: 11 HP: 11
- STYLES: Legacy User B (Main)/Dragon Carrier A (Sub)
- Main Style Bonuses:
- Accuracy +1 Evasion +1 Initiative +5
- Conjure +1 Resist +1 Insight +0
- P. Damage +2 M. Damage +2 HP +38
- Racial Talents
- «Accel Function» (WIL 1)
- Timing: Start/Unique Range: User
- Target: User Cost: [E]
- By activating an acceleration device, you can temporarily achieve super speeds.
- Unique Effect. The target gains an effect depending on the [Timing] used. This Talent may be used once per combat (or scene).
- [Start]: The target may move up to 2 squares, ignoring [Engagements].
- [Unique]: Use On Check. The target gains +2 to the result of the check.
- «Cyberdive» (WIL 1)
- Timing: Unique Range: User
- Target: User Cost: [O]
- You may instantly hack something through a super small-scale quantum computer installed in your body in order to gain information or acquire support from a satellite.
- Use On {Intellect} or {Will} Checks. The target succeeds at the {Intellect} or {Will} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used twice per session.
- Style Talents
- ※ Sacred Treasure of Healing (Legacy User B)
- Timing: Unique Range: 7 Sq.
- Target: 1# Cost: [2]
- Drawing on the power of your Regalia, you cause wounds to quickly heal.
- Use On Damage Reduction. Unless the target has [Shift: Downed・Taken Out・Dead], they [Recover] 20 {HP}. This Talent may be used once per round (or scene).
- ※ Crystal Transformation (Dragon Carrier A)
- Timing: Start Range: User
- Target: User Cost: [5]
- Through crystallizing spirit energy, you transform yourself as you desire into a mode suited for combat.
- Unique Effect. For the rest of the combat, the target gains +1 [Rank] at [Damage Calculation]. This Talent does not spend the user's [Start].
- Regalia of Protection (Legacy User B, WIL 1)
- Timing: Defense Range: 5 Sq.
- Target: 1# Cost: [2]
- Drawing on the power of your Regalia, absorb the shock of an attack another receives yourself.
- Use On Damage Reduction. The user receives the [Damage] and any other effect that the target would have received in place of the target. Treat [Magical Attacks] as though the {Resist} check had failed. This Talent has no effect against either [Target: Area・Combat Zone] [Attack Actions].
- Force Strike (Dragon Carrier A, WIL 1)
- Timing: Attack Range: Charge 4 Sq.
- Target: 1# Cost: [E, 5]
- Releasing spirit energy from your entire body, you gain explosive rushing power while unleashing an attack.
- Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation].
- GEAR AND STUFF
- ■ Defensive Sword [Melee Weapon・Form: Sword]
- Restrict: None
- Mode: One Hand ACC: None
- PD: +2 INIT: -1
- Cost: 500G
- [Form: Sword / Range: Engaged / Target: 1#].
- A short sword Artificial Regalia adapted for defense.
- While [Equipped], +2 to [Armor].
- Titan Armor [Protector]
- Restrict: Legacy User
- Evade: None INIT: -6
- Armor: +6 Barrier: +6
- Cost: 3,000G
- [Form: Suit]. A full-body armored suit Godforged Regalia believed to have been worn by a god. The huge armor is equipped by the possessor stepping "aboard" and piloting it. While [Equipped], gain +2 [Size], and reduce [Damage] taken by 2.
- LV: 1 / Cost: None
- - Acquire 1 [Godforged Power: Protector・Common] Each
- [Protector] Blessing of Exorcism
- Effect: The one who wears this Regalia repels spells and curses.
- While [Equipped], once per round, reduce [Magical Damage] taken from [Magical Weapons] by 10.
- [Common] Transportation Mode
- Effect: Transforming your Regalia into a transportation mode, you can move while taking your friends along.
- Only usable [Out of Combat]. While [Equipped], once per scene, the user may move or fly at around the rate of a car, taking along up to five others.
- ■ Power Belt [Accessory]
- Slot: Lower Cost: 1500G
- A belt-style Artificial Regalia that has a special spell added to the buckle.
- While [Equipped], the user may [Halve] the [INIT] value of their [Protector: Suit].
- Hunter Set: Strength
- Etherdown Sleeping Bag [Consumable]
- Use: Rest (Sleep) Cost: 150G
- A sleeping bag woven from the hide of a unique Mononoke. Due to the spirit energy inherent in it, it's easier to recover your strength in than sleeping in a bed.
- The user gains +4 to [Rest Recovery Amount].
- Spirit Gloves [Consumable]
- Use: Distortion Cost: 500g
- Special gloves that are able to directly touch supernatural phenomena. A five-pointed star is etched onto the back part of the glove.
- By using when attempting [Mend], the user gains a +1 modifier to the result of {Strength} checks.
- Pomander [Consumable]
- Use: Other Cost: 5g
- A small talisman packed with various herbs.
- Use as [Range: User / Target: User]. The target may ignore failure or even [Fumble] on an [Appearance Check], and appear in the [Scene].
- Rejuvenating Water x2 [Consumable]
- Use: Distortion Cost: 500g
- Special gloves that are able to directly touch supernatural phenomena. A five-pointed star is etched onto the back part of the glove.
- By using when attempting [Mend], the user gains a +1 modifier to the result of {Strength} checks.
- Sura [Consumable]
- Use: Other Cost: 200g
- A panacea refined from spring water found at a leyline. If an Innocent drinks it, they'll get completely wasted.
- Use as [Range: Engaged / Target: 1#]. The target gains [Remove: Darkness, Poison].
- Amrita [Consumable]
- Use: Other Cost: 200g
- A cure-all created from the old gods churning the ocean.
- Use as [Range: Engaged / Target: 1#]. After giving [Remove: Downed] to the target, the target sets their {HP} to 1. The target may refuse this effect.
- Sprig of Mistletoe x5 [Consumable]
- Use: Other Cost: 100g
- A sprig of mistletoe created through knowledge of magic. It can disperse twisted natural laws by being nailed to the supernatural phenomenon itself.
- Use as [Range: Engaged / Target: 1#]. When used during [Mend], the target gains a +1 modifier to the result of {Strength} checks.
- Calorie Block x5 [Consumable]
- Use: Rest Cost: 100g
- Five foodstuffs in the form of blocks created on the basis of the Eucharist. Although it has uncommonly high calories and is perfectly nourishing, it doesn't taste very good.
- When [Resting], the user gains +5 [Rest Recovery Amount].
- Holy Water x5 [Consumable]
- Use: Other Cost: 50g
- Pure water that has been consecrated.
- Use as [Range: User / Target: User]. Until after the current round's [Timing: End], the target gains +1 [Rank] against [Class: Undead].
- ACTUAL [Persona(lity)] and stuff
- Cover: Normal Student
- [Tenacity] +2 to the result of {Strength} checks, +1 to the result of {Will} check.
- Mobile (Can also speak with [Backstage] or [Retreated] PC)
- Residence (Rest Recovery Amount +3)
- Emergency Kit (Rest Recovery Amount +3)
- Motorcycle
- Bag
- Origins: Built with Shard
- Crest Location: Nape of neck
- Crest Form: Helmet- Specifically, a Spartan Helmet
- Goal: To resume a peaceful life without fighting aramitama or mononoke or any of this nonsense.
- For reference:
- {PD} = {Strength} ÷ 2 (round up) {MD} = {Intellect} ÷ 2 (round up)
- {Initiative} = {Agility} + 5 {HP} = {Strength} + {Will} + (World Influence LV x 3)
- {Accuracy} = {Strength} + Accuracy Modifier {Evasion} = {Agility} + Evasion Modifier
- {Conjure} = {Intellect} + Conjure Modifier {Resist} = {Will} + Resist Modifier
- {Insight} = {Luck} + Insight Modifier {Initiative} = {Initiative} {Sub Stat} + Initiative Modifier
- {PD} = {PD} {Sub Stat} + PD Modifier {MD} = {MD} {Sub Stat} + MD Modifier
- {HP} = {HP} {Sub Stat} + HP Modifier Full Move = {Initiative} + 5
- Combat Move = ({Initiative} + 5) ÷ 3 (round up)
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