FrozenWrath

kamigashikari

Jul 2nd, 2018
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  1. NAME: Sieg Murasame (Has been mistranslated multiple times into "Zeek", "Jeeg", and variants thereof)
  2. World Influence Level: 1
  3. RACE: Cyborg (Martial Type)
  4. [Special Modifications]: Able to acquire Cyborg Racial Talents. Also able to [Equip] [Restrict: Cyborg] [Items], and change [Class] to [Mechanical].
  5.  
  6. MAIN STATS
  7. 7 Strength 6 Agility 1 Luck
  8. 1 Intelligence 1 Will
  9.  
  10. FINAL COMBAT STATS
  11. Accuracy: 8 Evasion: 7 Initiative: 12
  12. Conjure: 2 Resist: 2 Insight: 1
  13. P. Damage: 6 M. Damage: 3 HP: 49
  14. Armor: 6 Barrier: 6 F/C Move: 17/5
  15.  
  16. SUB STATS
  17. P. Damage: 4 M. Damage: 1
  18. Initiative: 11 HP: 11
  19.  
  20. STYLES: Legacy User B (Main)/Dragon Carrier A (Sub)
  21. Main Style Bonuses:
  22. Accuracy +1 Evasion +1 Initiative +5
  23. Conjure +1 Resist +1 Insight +0
  24. P. Damage +2 M. Damage +2 HP +38
  25.  
  26. Racial Talents
  27. «Accel Function» (WIL 1)
  28. Timing: Start/Unique Range: User
  29. Target: User Cost: [E]
  30. By activating an acceleration device, you can temporarily achieve super speeds.
  31. Unique Effect. The target gains an effect depending on the [Timing] used. This Talent may be used once per combat (or scene).
  32. [Start]: The target may move up to 2 squares, ignoring [Engagements].
  33. [Unique]: Use On Check. The target gains +2 to the result of the check.
  34.  
  35. «Cyberdive» (WIL 1)
  36. Timing: Unique Range: User
  37. Target: User Cost: [O]
  38. You may instantly hack something through a super small-scale quantum computer installed in your body in order to gain information or acquire support from a satellite.
  39. Use On {Intellect} or {Will} Checks. The target succeeds at the {Intellect} or {Will} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used twice per session.
  40.  
  41.  
  42. Style Talents
  43. ※ Sacred Treasure of Healing (Legacy User B)
  44. Timing: Unique Range: 7 Sq.
  45. Target: 1# Cost: [2]
  46. Drawing on the power of your Regalia, you cause wounds to quickly heal.
  47. Use On Damage Reduction. Unless the target has [Shift: Downed・Taken Out・Dead], they [Recover] 20 {HP}. This Talent may be used once per round (or scene).
  48.  
  49. ※ Crystal Transformation (Dragon Carrier A)
  50. Timing: Start Range: User
  51. Target: User Cost: [5]
  52. Through crystallizing spirit energy, you transform yourself as you desire into a mode suited for combat.
  53. Unique Effect. For the rest of the combat, the target gains +1 [Rank] at [Damage Calculation]. This Talent does not spend the user's [Start].
  54.  
  55. Regalia of Protection (Legacy User B, WIL 1)
  56. Timing: Defense Range: 5 Sq.
  57. Target: 1# Cost: [2]
  58. Drawing on the power of your Regalia, absorb the shock of an attack another receives yourself.
  59. Use On Damage Reduction. The user receives the [Damage] and any other effect that the target would have received in place of the target. Treat [Magical Attacks] as though the {Resist} check had failed. This Talent has no effect against either [Target: Area・Combat Zone] [Attack Actions].
  60.  
  61. Force Strike (Dragon Carrier A, WIL 1)
  62. Timing: Attack Range: Charge 4 Sq.
  63. Target: 1# Cost: [E, 5]
  64. Releasing spirit energy from your entire body, you gain explosive rushing power while unleashing an attack.
  65. Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation].
  66.  
  67.  
  68. GEAR AND STUFF
  69. ■ Defensive Sword [Melee Weapon・Form: Sword]
  70. Restrict: None
  71. Mode: One Hand ACC: None
  72. PD: +2 INIT: -1
  73. Cost: 500G
  74. [Form: Sword / Range: Engaged / Target: 1#].
  75. A short sword Artificial Regalia adapted for defense.
  76. While [Equipped], +2 to [Armor].
  77.  
  78. Titan Armor [Protector]
  79. Restrict: Legacy User
  80. Evade: None INIT: -6
  81. Armor: +6 Barrier: +6
  82. Cost: 3,000G
  83. [Form: Suit]. A full-body armored suit Godforged Regalia believed to have been worn by a god. The huge armor is equipped by the possessor stepping "aboard" and piloting it. While [Equipped], gain +2 [Size], and reduce [Damage] taken by 2.
  84. LV: 1 / Cost: None
  85. - Acquire 1 [Godforged Power: Protector・Common] Each
  86. [Protector] Blessing of Exorcism
  87. Effect: The one who wears this Regalia repels spells and curses.
  88. While [Equipped], once per round, reduce [Magical Damage] taken from [Magical Weapons] by 10.
  89. [Common] Transportation Mode
  90. Effect: Transforming your Regalia into a transportation mode, you can move while taking your friends along.
  91. Only usable [Out of Combat]. While [Equipped], once per scene, the user may move or fly at around the rate of a car, taking along up to five others.
  92.  
  93. ■ Power Belt [Accessory]
  94. Slot: Lower Cost: 1500G
  95. A belt-style Artificial Regalia that has a special spell added to the buckle.
  96. While [Equipped], the user may [Halve] the [INIT] value of their [Protector: Suit].
  97.  
  98. Hunter Set: Strength
  99. Etherdown Sleeping Bag [Consumable]
  100. Use: Rest (Sleep) Cost: 150G
  101. A sleeping bag woven from the hide of a unique Mononoke. Due to the spirit energy inherent in it, it's easier to recover your strength in than sleeping in a bed.
  102. The user gains +4 to [Rest Recovery Amount].
  103.  
  104. Spirit Gloves [Consumable]
  105. Use: Distortion Cost: 500g
  106. Special gloves that are able to directly touch supernatural phenomena. A five-pointed star is etched onto the back part of the glove.
  107. By using when attempting [Mend], the user gains a +1 modifier to the result of {Strength} checks.
  108.  
  109. Pomander [Consumable]
  110. Use: Other Cost: 5g
  111. A small talisman packed with various herbs.
  112. Use as [Range: User / Target: User]. The target may ignore failure or even [Fumble] on an [Appearance Check], and appear in the [Scene].
  113.  
  114. Rejuvenating Water x2 [Consumable]
  115. Use: Distortion Cost: 500g
  116. Special gloves that are able to directly touch supernatural phenomena. A five-pointed star is etched onto the back part of the glove.
  117. By using when attempting [Mend], the user gains a +1 modifier to the result of {Strength} checks.
  118.  
  119. Sura [Consumable]
  120. Use: Other Cost: 200g
  121. A panacea refined from spring water found at a leyline. If an Innocent drinks it, they'll get completely wasted.
  122. Use as [Range: Engaged / Target: 1#]. The target gains [Remove: Darkness, Poison].
  123.  
  124. Amrita [Consumable]
  125. Use: Other Cost: 200g
  126. A cure-all created from the old gods churning the ocean.
  127. Use as [Range: Engaged / Target: 1#]. After giving [Remove: Downed] to the target, the target sets their {HP} to 1. The target may refuse this effect.
  128.  
  129. Sprig of Mistletoe x5 [Consumable]
  130. Use: Other Cost: 100g
  131. A sprig of mistletoe created through knowledge of magic. It can disperse twisted natural laws by being nailed to the supernatural phenomenon itself.
  132. Use as [Range: Engaged / Target: 1#]. When used during [Mend], the target gains a +1 modifier to the result of {Strength} checks.
  133.  
  134. Calorie Block x5 [Consumable]
  135. Use: Rest Cost: 100g
  136. Five foodstuffs in the form of blocks created on the basis of the Eucharist. Although it has uncommonly high calories and is perfectly nourishing, it doesn't taste very good.
  137. When [Resting], the user gains +5 [Rest Recovery Amount].
  138.  
  139. Holy Water x5 [Consumable]
  140. Use: Other Cost: 50g
  141. Pure water that has been consecrated.
  142. Use as [Range: User / Target: User]. Until after the current round's [Timing: End], the target gains +1 [Rank] against [Class: Undead].
  143.  
  144.  
  145. ACTUAL [Persona(lity)] and stuff
  146. Cover: Normal Student
  147. [Tenacity]​ +2 to the result of {Strength} checks, +1 to the result of {Will} check.
  148. Mobile (Can also speak with [Backstage] or [Retreated] PC)
  149. Residence (Rest Recovery Amount +3)
  150. Emergency Kit (Rest Recovery Amount +3)
  151. Motorcycle
  152. Bag
  153.  
  154. Origins: Built with Shard
  155. Crest Location: Nape of neck
  156. Crest Form: Helmet- Specifically, a Spartan Helmet
  157. Goal: To resume a peaceful life without fighting aramitama or mononoke or any of this nonsense.
  158.  
  159. For reference:
  160. {PD} = {Strength} ÷ 2 (round up) {MD} = {Intellect} ÷ 2 (round up)
  161. {Initiative} = {Agility} + 5 {HP} = {Strength} + {Will} + (World Influence LV x 3)
  162. {Accuracy} = {Strength} + Accuracy Modifier {Evasion} = {Agility} + Evasion Modifier
  163. {Conjure} = {Intellect} + Conjure Modifier {Resist} = {Will} + Resist Modifier
  164. {Insight} = {Luck} + Insight Modifier {Initiative} = {Initiative} {Sub Stat} + Initiative Modifier
  165. {PD} = {PD} {Sub Stat} + PD Modifier {MD} = {MD} {Sub Stat} + MD Modifier
  166. {HP} = {HP} {Sub Stat} + HP Modifier Full Move = {Initiative} + 5
  167. Combat Move = ({Initiative} + 5) ÷ 3 (round up)
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