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Dancer_A

Iron Rogues Concept

Mar 2nd, 2022
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  1. Iron Rogues Concept
  2. - Rogue-like in nature
  3. Not fully randomized, but a set amount of variations with different rates
  4. All PCS sans the main character have semi randomized stats equal to a different variant of each class
  5. Some units are more randomized than just stats, such as mages which could end up with Fire, Wind, or Thunder, depending on the randomization
  6. Unit strength is designated by flags, 1 flag = weakest, 4 flags = strongest
  7. Every PC could end up at least 2 different flags
  8. MC instead has a variable starting inventory that supplies them with a different prf
  9. EX: One is a Swordreaver, another a Short Axe, another a Barrier Axe
  10.  
  11. - Multiple different routes
  12. Instead of one overarching story, the plan was for 4 different stories each with the same sort of randomization
  13. Each MC would be entirely different
  14. MC 1 - Axe Armor, MC 2 - Dark Mage, MC 3 - Healer, MC 4 - Sword Infantry
  15.  
  16. - Variable cast of units
  17. Instead of always getting the same units, most units would be the same (with their variation), while others are entirely different
  18. A TRS-style selection in each route (at least 1, maybe 2 so you could get 2/4 of the set units)
  19. You would be able to see the amount of flags rolled as well
  20. Player would have the option to both pick a unit as well as an item (the map would have chest and the player would be given a chest key)
  21.  
  22. - More rogue-like elements
  23. Villages all have set rewards (items, units, ect), but every chest outside of unit selection has multiple options that could appear in one chest
  24. Ex: 20% Red Gem, 40% Steel Sword, 10% Killer Lance, 10% Blue Gem, 20% Elfire
  25. Idea is you can plan around village rewards and don't necessarily need to be concerned with every chest as the outcome may be different multiple times over
  26.  
  27. - Gameplay intention
  28. Idea is to encourage multiple playthroughs with these varying elements, as opposed to a one and done
  29. This is why each story would be only 5-10 chapters long
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