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- local replicatedStorage = game:GetService("ReplicatedStorage")
- local localPlayer = game:GetService("Players").LocalPlayer
- local infenergy = false
- local autoconvert = false
- local killall = false
- local gunmods = false
- local collectmoney = false
- local automerge = false
- local autobuy = false
- local buyamount = ""
- local autoupgrade = false
- local tycoon
- for _,v in workspace.Tycoon.Tycoons:GetChildren() do
- if v.Owner.Value == localPlayer then
- tycoon = v
- end
- end
- local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
- local Window = Library:NewWindow("Credit: Neutral")
- local CurrencyTab = Window:NewSection("Currency")
- CurrencyTab:CreateToggle("infinite energy", function(value)
- infenergy = value
- end)
- CurrencyTab:CreateToggle("auto convert energy", function(value)
- autoconvert = value
- end)
- CurrencyTab:CreateToggle("auto collect money", function(value)
- collectmoney = value
- end)
- local WeaponsTab = Window:NewSection("Weapons")
- WeaponsTab:CreateToggle("kill all zombies", function(value)
- killall = value
- end)
- WeaponsTab:CreateToggle("gun modifications", function(value)
- gunmods = value
- end)
- local TycoonTab = Window:NewSection("Tycoon")
- TycoonTab:CreateToggle("auto buy towers", function(value)
- autobuy = value
- end)
- TycoonTab:CreateDropdown("Amount", {"","3","10","30","50","100","1000","10000"},1,function(amount)
- buyamount = amount
- end)
- TycoonTab:CreateToggle("auto merge towers", function(value)
- automerge = value
- end)
- TycoonTab:CreateToggle("auto upgrade convert", function(value)
- autoupgrade = value
- end)
- game:GetService("RunService").RenderStepped:Connect(function(delta)
- local character = localPlayer.Character
- local tier = localPlayer:GetAttribute("Tier")
- local tool = character:FindFirstChildWhichIsA("Tool")
- local gun
- if tool and tool:FindFirstChild("GunClient") and tool:FindFirstChild("Configuration") then
- gun = tool
- end
- if infenergy then
- replicatedStorage.Signals.RemoteEvents.GetWoolRemote:FireServer(tier)
- end
- if autoconvert then
- replicatedStorage.Signals.RemoteEvents.PutRemote:FireServer()
- end
- if collectmoney then
- for _,v in workspace:GetChildren() do
- if v.Name == "Money" then
- firetouchinterest(v,character.HumanoidRootPart,0)
- firetouchinterest(v,character.HumanoidRootPart,1)
- end
- end
- end
- if gunmods and gun then
- if gun.Configuration:FindFirstChild("Automatic") and tool.Configuration.Automatic.Value == false then
- gun.Configuration.Automatic.Value = true
- end
- if gun.Configuration:FindFirstChild("Firerate") and gun.Configuration.Firerate.Value > 0 then
- gun.Configuration.Firerate.Value = 0
- end
- if gun.Configuration:FindFirstChild("ReloadTime") and gun.Configuration.ReloadTime.Value > 0 then
- gun.Configuration.ReloadTime.Value = 0
- end
- end
- if killall and gun then
- for _,v in tycoon.Round:GetChildren() do
- if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
- gun.Remotes.CastRay:FireServer(vector.create(1,1,1),v.Humanoid,true)
- end
- end
- end
- if autobuy and tycoon then
- firetouchinterest(tycoon.Buttons_E["Add"..buyamount].Head,character.HumanoidRootPart,0)
- firetouchinterest(tycoon.Buttons_E["Add"..buyamount].Head,character.HumanoidRootPart,1)
- end
- if automerge and tycoon then
- firetouchinterest(tycoon.Buttons_E.Merge.Head,character.HumanoidRootPart,0)
- firetouchinterest(tycoon.Buttons_E.Merge.Head,character.HumanoidRootPart,1)
- end
- if autoupgrade and tycoon then
- firetouchinterest(tycoon.Buttons_E.Upgrade.Head,character.HumanoidRootPart,0)
- firetouchinterest(tycoon.Buttons_E.Upgrade.Head,character.HumanoidRootPart,1)
- end
- end)
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