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- Let's make a game!
- name:Universe Eater
- by:Dunnknow
- desc:Collect all of the money through more and more ridiculous means.
- created:19/5/2019
- updated:19/5/2019
- version:1
- Settings
- tiling background:https://image.ibb.co/kzZBTo/bg1.png
- building cost increase:100%
- building cost refund:0%
- spritesheet:icons, 48 by 48, https://i.ibb.co/k5LnWCY/uesprites.png
- Resources
- *dollar
- name:Dollar|Dollars
- desc:This is a dollar. You'll be working with these a lot.</><b>Total Dollars:</b> [dollar:earned]
- icon:icons[0,0]
- Buttons
- *makeDollar
- name:Make Money
- desc:Click this to make some money.
- icon:https://image.ibb.co/iijd8o/make_Dollar.png
- on click:yield 1 dollar
- on click:anim icon wobble
- show clicks
- no text
- class:bigButton hasFlares
- tooltip origin:bottom
- Buildings
- *TEMPLATE
- on click:anim glow
- *worker
- name:Worker|Workers
- desc:A nice worker to make some money.<//><b>Effects:</b></><.>+0.5 Dollars/sec
- on tick:yield 0.5 dollar
- on tick:increase cost of worker by 5
- on tick:if (factory*4 >= 20+(worker*5)) multiply cost of worker by 0
- cost:20 dollar
- icon:icons[1,0]
- *factory
- name:Factory|Factories
- desc:A factory to get more workers on board.<//><b>Effects:</b></><.>+7 Dollars/sec</><.>+1 Workers/20 Factories rarely</><.>Workers cost 4 dollars less per factory
- on tick:yield 7 dollar
- on tick:increase cost of factory by 500
- on tick:if (mine*700 >= 1000+(factory*500)) multiply cost of factory by 0
- on tick:
- if (chance((factory/50)%))
- yield 0.05 worker
- end
- lower cost of worker by 4
- end
- cost:1000 dollar
- icon:icons[1,1]
- *mine
- name:Mine|Mines
- desc:A mine to get metals for factories and to sell beautiful rare gemstones.<//><b>Effects:</b></><.>+500 Dollars/sec</><.>+1 Factories/20 Mines rarely</><.>Factories cost 700 dollars less per mine
- on tick:yield 500 dollar
- on tick:increase cost of mine by 250000
- on tick:if (bomb*200000 >= 550000+(mine*250000)) multiply cost of mine by 0
- on tick:
- if (chance((mine/50)%))
- yield 0.05 factory
- end
- lower cost of factory by 700
- end
- cost:550000 dollar
- icon:icons[1,2]
- *bomb
- name:Bomb|Bombs
- desc:Bombs sell for a lot apparently. Use em' to blow up the Earth and make new mines.<//><b>Effects:</b></><.>+15000 Dollars/sec</><.>+1 Mines/20 Bombs rarely</><.>Mines cost 200 thousand dollars less per bomb
- on tick:yield 15000 dollar
- on tick:increase cost of bomb by 75000000
- on tick:
- if (chance((bomb/50)%))
- yield 0.05 mine
- end
- lower cost of mine by 200000
- end
- cost:100000000 dollar
- icon:icons[1,3]
- Upgrades
- //[include upgradeall %name="Quick Money (cheat)" %price="1" %req="0" %id="cheat1" %multiplier="100" %iconX="0" %iconY="0"]
- //[include upgradeall %name="Super Quick Money (cheat)" %price="1" %req="0" %id="cheat2" %multiplier="1000000" %iconX="0" %iconY="0"]
- [include upgradebutton %name="Double Click" %price="40" %req="20" %reqThing="dollar" %id="1" %multiplier="2" %desc="Automatically clicks twice!" %iconX="0" %iconY="0"]
- [include upgradebutton %name="Industrial Mouse" %price="1200" %req="500" %reqThing="dollar" %id="2" %multiplier="3" %desc="Harnesses the power of manual labor itself to click even more!" %iconX="0" %iconY="0"]
- [include upgradebutton %name="High-end Gaming Mouse" %price="50000" %req="30000" %reqThing="dollar" %id="3" %multiplier="4" %desc="Now comes with a built-in keyboard and soda dispenser!" %iconX="0" %iconY="0"]
- [include upgrade %name="Better Helmets" %price="100" %req="10" %id="worker1" %multiplier="2" %desc="Some helmets to better protect your workers." %iconX="1" %iconY="0" %invName="Workers" %invID="worker"]
- [include upgrade %name="More Complex Tools" %price="20000" %req="50" %id="worker2" %multiplier="2" %desc="Makes for easier, uh... whatever these workers do." %iconX="1" %iconY="0" %invName="Workers" %invID="worker"]
- [include upgrade %name="Bubble Wrap" %price="4000000" %req="100" %id="worker3" %multiplier="2" %desc="For deploying in the case of an accident." %iconX="1" %iconY="0" %invName="Workers" %invID="worker"]
- [include upgrade %name="More Advertising" %price="200000" %req="10" %id="factory1" %multiplier="2" %desc="It's the life blood of capitalism." %iconX="1" %iconY="1" %invName="Factories" %invID="factory"]
- [include upgrade %name="Conveyor-belts of Steel" %price="40000000" %req="50" %id="factory2" %multiplier="2" %desc="Ah yes, Comrade! Wonderful idea!" %iconX="1" %iconY="1" %invName="Factories" %invID="factory"]
- [include upgrade %name="Promote Everyone" %price="9000000000" %req="100" %id="factory3" %multiplier="2" %desc="How do you even get money out of this." %iconX="1" %iconY="1" %invName="Factories" %invID="factory"]
- [include upgrade %name="Dynamite Mining" %price="50000000" %req="10" %id="mine1" %multiplier="2" %desc="KABOOM!" %iconX="1" %iconY="2" %invName="Mines" %invID="mine"]
- [include upgrade %name="Gold Detectors" %price="120000000" %req="50" %id="mine2" %multiplier="2" %desc="These probably aren't really possible to make." %iconX="1" %iconY="2" %invName="Mines" %invID="mine"]
- [include upgrade %name="Giant Drill Thing" %price="30000000000" %req="100" %id="mine3" %multiplier="2" %desc="An absolute waste of money and time just to get to the center of the Earth." %iconX="1" %iconY="2" %invName="Mines" %invID="mine"]
- [include upgrade %name="Hydrogen Upgrade" %price="2000000000" %req="10" %id="bomb1" %multiplier="2" %desc="A little nuclear fusion for that extra kick." %iconX="1" %iconY="3" %invName="Bombs" %invID="bomb"]
- [include upgrade %name="Kerbal-tested Rockets" %price="50000000000" %req="50" %id="bomb2" %multiplier="2" %desc="Space Kraken powered!" %iconX="1" %iconY="3" %invName="Bombs" %invID="bomb"]
- [include upgrade %name="Bomb guns" %price="8200000000000" %req="100" %id="bomb3" %multiplier="2" %desc="Just in case someone tries to shoot the bomb it can shoot them first." %iconX="1" %iconY="3" %invName="Bombs" %invID="bomb"]
- Achievements
- [include achiev %name="For Hire" %req="1" %iconX="1" %iconY="0" %invName="Worker" %invID="worker" %id="worker0"]
- [include achiev %name="You're the Boss" %req="10" %iconX="1" %iconY="0" %invName="Workers" %invID="worker" %id="worker1"]
- [include achiev %name="Workforce" %req="50" %iconX="1" %iconY="0" %invName="Workers" %invID="worker" %id="worker2"]
- [include achiev %name="Hired!" %req="100" %iconX="1" %iconY="0" %invName="Workers" %invID="worker" %id="worker3"]
- [include achiev %name="Town of Working" %req="500" %iconX="1" %iconY="0" %invName="Workers" %invID="worker" %id="worker4"]
- [include achiev %name="City of Labor" %req="10000" %iconX="1" %iconY="0" %invName="Workers" %invID="worker" %id="worker5"]
- [include achiev %name="Put the workers to use" %req="1" %iconX="1" %iconY="1" %invName="Factory" %invID="factory" %id="factory0"]
- [include achiev %name="Industrial Revolution" %req="10" %iconX="1" %iconY="1" %invName="Factories" %invID="factory" %id="factory1"]
- [include achiev %name="Perfecting Automation" %req="50" %iconX="1" %iconY="1" %invName="Factories" %invID="factory" %id="factory2"]
- [include achiev %name="Global Warming" %req="100" %iconX="1" %iconY="1" %invName="Factories" %invID="factory" %id="factory3"]
- [include achiev %name="What's Climate Change?" %req="500" %iconX="1" %iconY="1" %invName="Factories" %invID="factory" %id="factory4"]
- [include achiev %name="Production Chain" %req="10000" %iconX="1" %iconY="1" %invName="Factories" %invID="factory" %id="factory5"]
- [include achiev %name="Grab your Helmets" %req="1" %iconX="1" %iconY="2" %invName="Mine" %invID="mine" %id="mine0"]
- [include achiev %name="Mineshaft Network" %req="10" %iconX="1" %iconY="2" %invName="Mines" %invID="mine" %id="mine1"]
- [include achiev %name="Boaring Work" %req="50" %iconX="1" %iconY="2" %invName="Mines" %invID="mine" %id="mine2"]
- [include achiev %name="We've struck gold!" %req="100" %iconX="1" %iconY="2" %invName="Mines" %invID="mine" %id="mine3"]
- [include achiev %name="Notch would be proud" %req="500" %iconX="1" %iconY="2" %invName="Mines" %invID="mine" %id="mine4"]
- [include achiev %name="Hollowing Earth" %req="10000" %iconX="1" %iconY="2" %invName="Mines" %invID="mine" %id="mine5"]
- [include achiev %name="Kaplooie" %req="1" %iconX="1" %iconY="3" %invName="Bomb" %invID="bomb" %id="bomb0"]
- [include achiev %name="Weapons Dealer" %req="10" %iconX="1" %iconY="3" %invName="Bombs" %invID="bomb" %id="bomb1"]
- [include achiev %name="Nuclear Stronghold" %req="50" %iconX="1" %iconY="3" %invName="Bombs" %invID="bomb" %id="bomb2"]
- [include achiev %name="E=mc^2" %req="100" %iconX="1" %iconY="3" %invName="Bombs" %invID="bomb" %id="bomb3"]
- [include achiev %name="What's that beeping noise?" %req="500" %iconX="1" %iconY="3" %invName="Bombs" %invID="bomb" %id="bomb4"]
- [include achiev %name="ALL THE BOMBS!" %req="10000" %iconX="1" %iconY="3" %invName="Bombs" %invID="bomb" %id="bomb5"]
- Includes
- *include upgrade %name %price %req %id %multiplier %desc %iconX %iconY %invName %invID
- *up[%id]
- name:[%name]
- cost:[%price] dollar
- req:[%req] [%invID]
- icon:icons[[%iconX],[%iconY]]
- passive:multiply yield of [%invID] by [%multiplier]
- desc:[%desc]<//><b>Effects:</b></><.>[%invName] profit x[%multiplier]</><.>[%invName] get auto-created x[%multiplier] more efficiently
- *include upgradebutton %name %price %req %reqThing %id %multiplier %desc %iconX %iconY
- *upbutton[%id]
- name:[%name]
- cost:[%price] dollar
- req:[%req] [%reqThing]:earned
- icon:icons[[%iconX],[%iconY]]
- passive:multiply yield of makeDollar by [%multiplier]
- desc:[%desc]<//><b>Effects:</b></><.>Mouse profit x[%multiplier]
- *include upgradeall %name %price %req %id %multiplier %iconX %iconY
- *up[%id]
- name:[%name]
- cost:[%price] dollar
- req:[%req] dollar
- icon:icons[[%iconX],[%iconY]]
- passive:multiply yield of dollar by [%multiplier]
- desc:<//><b>Effects:</b></><.>Everything profit x[%multiplier]
- *include achiev %name %req %iconX %iconY %invName %invID %id
- *achvm[%id]
- name:[%name]
- req:[%req] [%invID]
- icon:icons[[%iconX],[%iconY]]
- desc:Get [%req] [%invName]
- CSS
- #box-res2.fullWidth
- {
- width:50%;
- top:85%;
- height:5%;
- min-height:32px;
- z-index:100;
- position:absolute;
- }
- #box-buildings
- {
- top:0px;
- bottom:0px;
- width:50%;
- height:80%;
- right:50%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;/* this is to accommodate the info and settings buttons */
- position:absolute;
- }
- #box-items
- {
- top:80%;
- bottom:0px;
- width:50%;
- height:20%;
- right:50%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;/* this is to accommodate the info and settings buttons */
- position:absolute;
- }
- #box-upgrades
- {
- top:0px;
- bottom:0px;
- width:50%;
- height:50%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;/* this is to accommodate the info and settings buttons */
- position:absolute;
- }
- #box-upgrades2
- {
- top:50%;
- bottom:0px;
- width:50%;
- height:50%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;/* this is to accommodate the info and settings buttons */
- position:absolute;
- }
- .upgrade.cantAfford
- {
- border:none;
- background:rgba(200,50,50,1);
- }
- .upgrade.owned
- {
- background:rgba(50,220,50,1);
- box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
- }
- Layout
- *main
- contains:res, res2, buttons
- *res
- contains:Resources
- class:fullWidth
- *res2
- contains:tag:special
- class:fullWidth
- *buttons
- contains:Buttons
- *store
- contains:buildings, items, upgrades, upgrades2
- *buildings
- contains:Buildings
- header:<b>Buildings</b>
- tooltip origin:left
- *items
- contains:Items
- header:<b>Items</b>
- tooltip origin:left
- names:hide
- *upgrades
- contains:Upgrades
- header:<b>Upgrades</b>
- costs:hide
- names:hide
- *upgrades2
- contains:tag:specialUp
- header:<b>Special Upgrades</b>
- costs:hide
- names:hide
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