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X39

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X39
May 10th, 2014
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  1. class CfgSounds
  2. {
  3. // class X39_Sounds_earRingingSoundLoop_1s
  4. // {
  5. // // how the sound is referred to in the editor (e.g. trigger effects)
  6. // name = "X39_Sounds_earRingingSoundLoop_1s";
  7. // // filename, volume, pitch
  8. // sound[] = {"X39_MedSys_Ressources\X39\Mods\MedSys\Sounds\earRingingSoundLoop_1s.ogg", 0.5, 1};
  9. // // subtitle delay in seconds, subtitle text
  10. // titles[] = {};
  11. // };
  12. sounds[] = {
  13. XMS2_SoundFiles_Bandage_unwrapping,
  14. XMS2_SoundFiles_breathing_1,
  15. XMS2_SoundFiles_breathing_2,
  16. XMS2_SoundFiles_heart_analog_110bpm,
  17. XMS2_SoundFiles_heart_analog_140bpm,
  18. XMS2_SoundFiles_heart_analog_80bpm,
  19. XMS2_SoundFiles_heart_analog_95bpm,
  20. XMS2_SoundFiles_heart_analog_irregular,
  21. XMS2_SoundFiles_heart_digital_110bpm,
  22. XMS2_SoundFiles_heart_digital_140bpm,
  23. XMS2_SoundFiles_heart_digital_80bpm,
  24. XMS2_SoundFiles_heart_digital_95bpm,
  25. XMS2_SoundFiles_heart_digital_irregular,
  26. XMS2_SoundFiles_injection_1,
  27. XMS2_SoundFiles_injection_2,
  28. XMS2_SoundFiles_injection_3,
  29. XMS2_SoundFiles_LP12_alarm,
  30. XMS2_SoundFiles_LP12_charge,
  31. XMS2_SoundFiles_LP12_full,
  32. XMS2_SoundFiles_pain_long_1,
  33. XMS2_SoundFiles_pain_long_2,
  34. XMS2_SoundFiles_pain_long_3,
  35. XMS2_SoundFiles_pain_long_4,
  36. XMS2_SoundFiles_pain_short_1,
  37. XMS2_SoundFiles_pain_short_2,
  38. XMS2_SoundFiles_pain_short_3,
  39. XMS2_SoundFiles_pain_short_4,
  40. XMS2_SoundFiles_pain_short_5,
  41. XMS2_SoundFiles_flashbang,
  42. XMS2_SoundFiles_tinitus
  43. };
  44. class XMS2_SoundFiles_Bandage_unwrapping { name = "XMS2_SoundFiles_Bandage_unwrapping"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_Bandage_unwrapping.ogg", 0.5, 1}; titles[] = {}; };
  45. class XMS2_SoundFiles_breathing_1 { name = "XMS2_SoundFiles_breathing_1"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_breathing_1.ogg", 0.5, 1}; titles[] = {}; };
  46. class XMS2_SoundFiles_breathing_2 { name = "XMS2_SoundFiles_breathing_2"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_breathing_2.ogg", 0.5, 1}; titles[] = {}; };
  47. class XMS2_SoundFiles_heart_analog_110bpm { name = "XMS2_SoundFiles_heart_analog_110bpm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_analog_110bpm.ogg", 0.5, 1}; titles[] = {}; };
  48. class XMS2_SoundFiles_heart_analog_140bpm { name = "XMS2_SoundFiles_heart_analog_140bpm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_analog_140bpm.ogg", 0.5, 1}; titles[] = {}; };
  49. class XMS2_SoundFiles_heart_analog_80bpm { name = "XMS2_SoundFiles_heart_analog_80bpm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_analog_80bpm.ogg", 0.5, 1}; titles[] = {}; };
  50. class XMS2_SoundFiles_heart_analog_95bpm { name = "XMS2_SoundFiles_heart_analog_95bpm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_analog_95bpm.ogg", 0.5, 1}; titles[] = {}; };
  51. class XMS2_SoundFiles_heart_analog_irregular { name = "XMS2_SoundFiles_heart_analog_irregular"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_analog_irregular.ogg", 0.5, 1}; titles[] = {}; };
  52. class XMS2_SoundFiles_heart_digital_110bpm { name = "XMS2_SoundFiles_heart_digital_110bpm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_digital_110bpm.ogg", 0.5, 1}; titles[] = {}; };
  53. class XMS2_SoundFiles_heart_digital_140bpm { name = "XMS2_SoundFiles_heart_digital_140bpm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_digital_140bpm.ogg", 0.5, 1}; titles[] = {}; };
  54. class XMS2_SoundFiles_heart_digital_80bpm { name = "XMS2_SoundFiles_heart_digital_80bpm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_digital_80bpm.ogg", 0.5, 1}; titles[] = {}; };
  55. class XMS2_SoundFiles_heart_digital_95bpm { name = "XMS2_SoundFiles_heart_digital_95bpm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_digital_95bpm.ogg", 0.5, 1}; titles[] = {}; };
  56. class XMS2_SoundFiles_heart_digital_irregular { name = "XMS2_SoundFiles_heart_digital_irregular"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_heart_digital_irregular.ogg", 0.5, 1}; titles[] = {}; };
  57. class XMS2_SoundFiles_injection_1 { name = "XMS2_SoundFiles_injection_1"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_injection_1.ogg", 0.5, 1}; titles[] = {}; };
  58. class XMS2_SoundFiles_injection_2 { name = "XMS2_SoundFiles_injection_2"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_injection_2.ogg", 0.5, 1}; titles[] = {}; };
  59. class XMS2_SoundFiles_injection_3 { name = "XMS2_SoundFiles_injection_3"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_injection_3.ogg", 0.5, 1}; titles[] = {}; };
  60. class XMS2_SoundFiles_LP12_alarm { name = "XMS2_SoundFiles_LP12_alarm"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_LP12_alarm.ogg", 0.5, 1}; titles[] = {}; };
  61. class XMS2_SoundFiles_LP12_charge { name = "XMS2_SoundFiles_LP12_charge"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_LP12_charge.ogg", 0.5, 1}; titles[] = {}; };
  62. class XMS2_SoundFiles_LP12_full { name = "XMS2_SoundFiles_LP12_full"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_LP12_full.ogg", 0.5, 1}; titles[] = {}; };
  63. class XMS2_SoundFiles_pain_long_1 { name = "XMS2_SoundFiles_pain_long_1"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_long_1.ogg", 0.5, 1}; titles[] = {}; };
  64. class XMS2_SoundFiles_pain_long_2 { name = "XMS2_SoundFiles_pain_long_2"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_long_2.ogg", 0.5, 1}; titles[] = {}; };
  65. class XMS2_SoundFiles_pain_long_3 { name = "XMS2_SoundFiles_pain_long_3"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_long_3.ogg", 0.5, 1}; titles[] = {}; };
  66. class XMS2_SoundFiles_pain_long_4 { name = "XMS2_SoundFiles_pain_long_4"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_long_4.ogg", 0.5, 1}; titles[] = {}; };
  67. class XMS2_SoundFiles_pain_short_1 { name = "XMS2_SoundFiles_pain_short_1"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_short_1.ogg", 0.5, 1}; titles[] = {}; };
  68. class XMS2_SoundFiles_pain_short_2 { name = "XMS2_SoundFiles_pain_short_2"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_short_2.ogg", 0.5, 1}; titles[] = {}; };
  69. class XMS2_SoundFiles_pain_short_3 { name = "XMS2_SoundFiles_pain_short_3"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_short_3.ogg", 0.5, 1}; titles[] = {}; };
  70. class XMS2_SoundFiles_pain_short_4 { name = "XMS2_SoundFiles_pain_short_4"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_short_4.ogg", 0.5, 1}; titles[] = {}; };
  71. class XMS2_SoundFiles_pain_short_5 { name = "XMS2_SoundFiles_pain_short_5"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_pain_short_5.ogg", 0.5, 1}; titles[] = {}; };
  72. class XMS2_SoundFiles_flashbang { name = "XMS2_SoundFiles_flashbang"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_flashbang.ogg", 0.5, 1}; titles[] = {}; };
  73. class XMS2_SoundFiles_tinitus { name = "XMS2_SoundFiles_tinitus"; sound[] = {"\X39_MS2_Resources\sounds\XMS2_SoundFiles_tinitus.ogg", 0.5, 1}; titles[] = {}; };
  74. };
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