CostyKiller

Admin enchant commands for new slots

Feb 18th, 2021 (edited)
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  1. Index: dist/game/config/AdminCommands.xml
  2. ===================================================================
  3. --- dist/game/config/AdminCommands.xml  (revision 8300)
  4. +++ dist/game/config/AdminCommands.xml  (working copy)
  5. @@ -220,6 +220,11 @@
  6.     <admin command="admin_setun" accessLevel="100" />
  7.     <admin command="admin_setba" accessLevel="100" />
  8.     <admin command="admin_setbe" accessLevel="100" />
  9. +   <admin command="admin_setrb" accessLevel="100" />
  10. +   <admin command="admin_setci" accessLevel="100" />
  11. +   <admin command="admin_setma" accessLevel="100" />
  12. +   <admin command="admin_setbr" accessLevel="100" />
  13. +   <admin command="admin_setab" accessLevel="100" />
  14.     <admin command="admin_enchant" accessLevel="100" />
  15.  
  16.     <!-- ADMIN EVENT ENGINE -->
  17.  
  18. Index: dist/game/data/html/admin/enchant.htm
  19. ===================================================================
  20. --- dist/game/data/html/admin/enchant.htm   (revision 8300)
  21. +++ dist/game/data/html/admin/enchant.htm   (working copy)
  22. @@ -18,6 +18,12 @@
  23.  <br>
  24.  <table width=260>
  25.  <tr>
  26. +<td><button value="+5" action="bypass -h admin_setma 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  27. +<td><button value="Mask" action="bypass -h admin_setma $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  28. +<td><button value="Circlet" action="bypass -h admin_setci $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  29. +<td><button value="+5" action="bypass -h admin_setci 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  30. +</tr>
  31. +<tr>
  32.  <td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  33.  <td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  34.  <td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  35. @@ -50,6 +56,8 @@
  36.  <tr>
  37.  <td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  38.  <td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  39. +<td><button value="R Bracelet" action="bypass -h admin_setrb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  40. +<td><button value="+4" action="bypass -h admin_setrb 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  41.  </tr>
  42.  <tr>
  43.  <td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  44. @@ -63,6 +71,12 @@
  45.  <td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  46.  <td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  47.  </tr>
  48. +<tr>
  49. +<td><button value="+5" action="bypass -h admin_setbr 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  50. +<td><button value="Brooch" action="bypass -h admin_setbr $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  51. +<td><button value="Artifact Book" action="bypass -h admin_setab $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  52. +<td><button value="+5" action="bypass -h admin_setab 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  53. +</tr>
  54.  </table>
  55.  <br><br>
  56.  <font color="LEVEL">Attribute Enhancement:</font><br>
  57. Index: dist/game/data/scripts/handlers/admincommandhandlers/AdminEnchant.java
  58. ===================================================================
  59. --- dist/game/data/scripts/handlers/admincommandhandlers/AdminEnchant.java  (revision 8300)
  60. +++ dist/game/data/scripts/handlers/admincommandhandlers/AdminEnchant.java  (working copy)
  61. @@ -51,7 +51,12 @@
  62.         "admin_seten", // 3
  63.         "admin_setun", // 0
  64.         "admin_setba", // 13
  65. -       "admin_setbe",
  66. +       "admin_setbe", // 29
  67. +       "admin_setrb", // 16
  68. +       "admin_setci", // 2
  69. +       "admin_setma", // 3
  70. +       "admin_setbr", // 30
  71. +       "admin_setab", // 37
  72.         "admin_enchant"
  73.     };
  74.    
  75. @@ -125,6 +130,26 @@
  76.             {
  77.                 armorType = Inventory.PAPERDOLL_BELT;
  78.             }
  79. +           else if (command.startsWith("admin_setrb"))
  80. +           {
  81. +               armorType = Inventory.PAPERDOLL_RBRACELET;
  82. +           }
  83. +           else if (command.startsWith("admin_setci"))
  84. +           {
  85. +               armorType = Inventory.PAPERDOLL_HAIR2;
  86. +           }
  87. +           else if (command.startsWith("admin_setma"))
  88. +           {
  89. +               armorType = Inventory.PAPERDOLL_HAIR;
  90. +           }
  91. +           else if (command.startsWith("admin_setbr"))
  92. +           {
  93. +               armorType = Inventory.PAPERDOLL_BROOCH;
  94. +           }
  95. +           else if (command.startsWith("admin_setab"))
  96. +           {
  97. +               armorType = Inventory.PAPERDOLL_ARTIFACT_BOOK;
  98. +           }
  99.            
  100.             if (armorType != -1)
  101.             {
  102.  
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