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- # Maximum weight (once this limit is reached a player's speed will no longer decrease)
- # a higher value means there will be a higher variance in speed
- weightLimit: 500
- # If set to true, upon reaching [weightLimit], the player will be unable to walk
- # until their weight decreases.
- disableMovement: true
- # Sets the walk speed when a player has an empty inventory(max) and when a player has weight greater than
- # or equal to the weight limit(min) (Note: .20 is the default walk speed in Minecraft)
- # values must be between 1.0 and 0.0 and min speed must be less than max speed
- maxWalkSpeed: .30
- minWalkSpeed: .05
- # The % of the weight capacity that a player must reach before their speed begins to decrease
- # Up until this value the player will have the max walk speed. For example if the value is set to .50 . The player will
- # be at max speed of .30 until they reach 50% of the weight limit. Then it will begin to decrease.
- beginSlowdown: 0.0
- # Time in seconds where the plugin will recalculate each player's weight
- # A lower number results in more frequent updates
- checkInventoryTimer: 2
- # Include names of the worlds you would like to be affected by the plugin.
- # if you would like it to affect every world then leave this empty
- worlds:
- # - world
- # - otherWorldToEnable
- # if set to true only the armor slots will be counted for a player's weight
- armorOnly: false
- # Sets the default weight for all items not specified
- defaultWeight: 1.5
- # List of materials and their weights, if a material is not listed then it assumes the default value
- # list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # PRIORITY ORDER loreTags >> customItemWeights >> materialWeights
- # You can add a custom "lore tag" to the lore of an item and this plugin will determine the weight.
- # In this example if you have a line in the item lore that says "Weight: 110", the weight for that
- # item will be 110! The tag "Weight:" must be in the lore string for the plugin to pick it up.
- loreTag: 'Weight:'
- # similar to the lore tag, capacity tag can be used to create items that
- # increase a player's max weight!
- capacityTag: 'Capacity:'
- # example weight by material
- materialWeights:
- - material: IRON_PICKAXE
- weight: 5
- - material: IRON_SWORD
- weight: 10
- - material: BROWN_MUSHROOM
- weight: 0.5
- - material: WHEAT_SEEDS
- weight: 1.5
- - material: DIAMOND_SWORD
- weight: 5
- # Weight by item name
- customItemWeights:
- - name: Diamond Sword of Doom
- weight: 20
- # If true a player will be notified each time their inventory weight changes
- # Don't recommend using - this is mostly for development purposes
- showWeightChange: false
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