Advertisement
Guest User

rFactor AI Tweaks

a guest
May 12th, 2013
2,045
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. I know one of the things thats a big issue with rFactor is having
  2. raceable AI.  The AI in rFactor is far from perfect.  Since before the
  3. release of TPSCC I started working on oval AI specifically for TPSCC,
  4. mainly for my own personal use but what I learned I thought I'd share
  5. so hopefully the guys that do race offline can have better races.
  6.  
  7. PLR file tweaks:
  8. ------------------
  9. Auto Line Smooth="3"  
  10. There are 3 lines the AI will attempt run.  inside, outside and fast.
  11. Setting this to "3" will give the AI more options and you should see
  12. less cars on the bottom of the track.
  13.  
  14. AI to AI Collision Rate="40"
  15. rate per second that the AI calculates before a collision. default
  16. is 20, I increased to 40 in hope to see less AI to AI collisions.
  17.  
  18. I set mine to 1 and the cars morph into each other.So if you have it
  19. 40 the cars will make contact and maybe wreck causing more cautions,
  20. and at 1 they dont wreck cause they just pass into each other having
  21. less cautions.
  22.  
  23. AI Limiter="0.00000"
  24. This is a big one. This line will either keep cars bunched up or
  25. spread out. This line along with "AIRange" line in the AIW track
  26. file and the talent files compiles a formula that calculates how
  27. many cars each lap have a so called "bad lap".  Pretty much means a
  28. AI driver drives at 100%, but ever XX amount of laps the AI driver
  29. will drive at 80%, or 70%.  Originally I thought that setting this
  30. at 1.00000 would split up the filed but what I found is it caused
  31. havoc on the track.  I set it at 0.00000 and the AI drives 100% all
  32. the time and causes the pack to split up.  Now adjusting this to
  33. 1.00000 might be better for plate tracks as it will keep that bigger
  34. pack your used to seeing.
  35.  
  36. AI Mistakes="0.20000"  
  37. Pretty much explains its self. There are mistakes hard coded into
  38. the EXE, I don't recommend going over 0.50000.  I have mine set at
  39. 0.20000 and I think might be too high at times.
  40.  
  41. AI Brake_Power Usage="1.48000"
  42. The next three lines effect how smooth the AI is. Most of us are
  43. used to the AI having special brakes where they can stop on a dime.
  44. There isn't any way to get rid of that but this will help some.
  45. Increasing this value allow the AI to drive into the turns deeper so
  46. you less braking or letting up on the straights.
  47.  
  48. AI Brake_Grip Usage="0.27000"
  49. Decreasing this gets rid of the sudden brake checks at high speed so
  50. the cars don't go from 190 to 160 with the touch of the brake.
  51.  
  52. AI Corner_Grip Usage="1.00000"
  53. This works sort of like the Brake Power Usage value, increasing it
  54. allows the AI to drive harder into the turns.
  55.  
  56. AI Max Load="30000.00000"
  57. I'm not 100% sure what this does but I know lowering it makes the
  58. AI faster.
  59.  
  60. AI Min Radius="20.00000"
  61. I didn't adjust this but from what I read it help the AI on
  62. road courses
  63.  
  64. AI Power Calibration="7"
  65. In the PLR file it says Adjustments with AI strength (0=none, or
  66. add the following: 1=power, 2=gearing, 4=fuel).  The default is set
  67. at 7 which is all of the 3.  I've tried all 3 as a value and didn't
  68. really see any difference.  
  69.  
  70. AI Realism="0.04830"
  71. AI realism is the AI aggression.  I recommend setting it at 5%
  72.  
  73. Fixed AI Setups="1"
  74. Setting the value at 1 allows the AI to use your setups.
  75.  
  76. AITorqueStab=(0.3,0.4,0.6)
  77. Just a note, the settings used to be 1.0, 1.0, 1.0.  The lower you
  78. go the more out of control the AI are.  droping the middle value
  79. below 0.3 and the AI won't beable to make a lap.
  80.  
  81.  
  82.  
  83. These are my settings that I race with, what i've found is my
  84. settings might not work with your game which is why I gave an
  85. explanation of what each value does so you can tweak to your liking.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement