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- I know one of the things thats a big issue with rFactor is having
- raceable AI. The AI in rFactor is far from perfect. Since before the
- release of TPSCC I started working on oval AI specifically for TPSCC,
- mainly for my own personal use but what I learned I thought I'd share
- so hopefully the guys that do race offline can have better races.
- PLR file tweaks:
- ------------------
- Auto Line Smooth="3"
- There are 3 lines the AI will attempt run. inside, outside and fast.
- Setting this to "3" will give the AI more options and you should see
- less cars on the bottom of the track.
- AI to AI Collision Rate="40"
- rate per second that the AI calculates before a collision. default
- is 20, I increased to 40 in hope to see less AI to AI collisions.
- I set mine to 1 and the cars morph into each other.So if you have it
- 40 the cars will make contact and maybe wreck causing more cautions,
- and at 1 they dont wreck cause they just pass into each other having
- less cautions.
- AI Limiter="0.00000"
- This is a big one. This line will either keep cars bunched up or
- spread out. This line along with "AIRange" line in the AIW track
- file and the talent files compiles a formula that calculates how
- many cars each lap have a so called "bad lap". Pretty much means a
- AI driver drives at 100%, but ever XX amount of laps the AI driver
- will drive at 80%, or 70%. Originally I thought that setting this
- at 1.00000 would split up the filed but what I found is it caused
- havoc on the track. I set it at 0.00000 and the AI drives 100% all
- the time and causes the pack to split up. Now adjusting this to
- 1.00000 might be better for plate tracks as it will keep that bigger
- pack your used to seeing.
- AI Mistakes="0.20000"
- Pretty much explains its self. There are mistakes hard coded into
- the EXE, I don't recommend going over 0.50000. I have mine set at
- 0.20000 and I think might be too high at times.
- AI Brake_Power Usage="1.48000"
- The next three lines effect how smooth the AI is. Most of us are
- used to the AI having special brakes where they can stop on a dime.
- There isn't any way to get rid of that but this will help some.
- Increasing this value allow the AI to drive into the turns deeper so
- you less braking or letting up on the straights.
- AI Brake_Grip Usage="0.27000"
- Decreasing this gets rid of the sudden brake checks at high speed so
- the cars don't go from 190 to 160 with the touch of the brake.
- AI Corner_Grip Usage="1.00000"
- This works sort of like the Brake Power Usage value, increasing it
- allows the AI to drive harder into the turns.
- AI Max Load="30000.00000"
- I'm not 100% sure what this does but I know lowering it makes the
- AI faster.
- AI Min Radius="20.00000"
- I didn't adjust this but from what I read it help the AI on
- road courses
- AI Power Calibration="7"
- In the PLR file it says Adjustments with AI strength (0=none, or
- add the following: 1=power, 2=gearing, 4=fuel). The default is set
- at 7 which is all of the 3. I've tried all 3 as a value and didn't
- really see any difference.
- AI Realism="0.04830"
- AI realism is the AI aggression. I recommend setting it at 5%
- Fixed AI Setups="1"
- Setting the value at 1 allows the AI to use your setups.
- AITorqueStab=(0.3,0.4,0.6)
- Just a note, the settings used to be 1.0, 1.0, 1.0. The lower you
- go the more out of control the AI are. droping the middle value
- below 0.3 and the AI won't beable to make a lap.
- These are my settings that I race with, what i've found is my
- settings might not work with your game which is why I gave an
- explanation of what each value does so you can tweak to your liking.
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