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- KAZUMI
- ----------------------------------------------------------------------
- COMBOS
- 1
- df2/df1/bf214/S!
- ff4/f3~f2/bf214/S!
- FW 1/f3~f2/bf214/S!
- FW 2/f3~f2/bf214/S!
- WS2/f3~f2/bf214/S!
- uf4/f3~f2/bf214/S!
- CH b4/SSR/f3~f2/df1/bf214/S!
- low parry/f3~f2/bf214/S!
- 2
- CH 4/b2/S!
- 3
- RD/uf343/S!
- post S!
- 1 - /dash/bf21,1+2
- 2 - /f3~f2/bf21,1+2
- 3 - /uf341
- post W!
- - 1/df1/1+2
- wall carry
- - f3~f2
- floor break:
- - d2
- - df12
- - FW 3
- ------------------
- Lows
- - FW, 4 --- -24/+5 - combo with 2
- - db4 --- -13/+4
- - db3 --- -14/+2 - force crouch
- - db2 --- -14/-1
- - db2[3] --- -14/0
- - db23[4] --- -11/+8 (bleh, sucks)
- ------------------
- Frame advantage on block
- - 1 --- H +1
- - FW,1+2 --- M +2
- - f3~f --- M ~ FW (options can beat i10)
- ------------------
- NC
- - 31 --- +8
- - 21 --- +7
- - 122 --- +2
- - b12 --- +2
- - bf21 --- -2
- - 112 --- KND
- - 32 --- KND
- - FW 42 --- KND
- - df12 --- KND
- - uf341 --- KND
- - uf343 --- KND (S!)
- NCc
- - d12 --- KND
- - db23 --- 0
- ------------------
- general punishment
- i10 - 112 --- KND
- i11 - WS44/112 --- +12/KND
- i12 - WS12/1+2 --- KND
- i13 - WS12/df12 --- KND
- i15 - uf4 --- launch
- i18 - WS2 --- launch
- ------------------
- Misc.
- RAGE ART - d1+2
- - mid
- RAGE DRIVE - ff1+2
- - mid, safe, massive pushback
- - near wall, grants chip, +11 or more?
- STANCES
- - FW (f3+4)
- - 1 (mid/-13/launch) - unsafe mid option
- - 2 (high/-6/launch) - beats standing i10
- - 3 (mid/-9/KND) - beats crouching i10
- - 42 (low/-24/KND) - low option
- - 1+2 (mid/+2/KND) - mid option with advantage
- - f1+2 (unblockable mid) - mess with them if scared
- - b1+2 (SLOW/uncrouchable+untechable throw/causes W!)
- - GREAT at wall, especially if they are scared
- homing:
- - b2
- unblock:
- - FW f1+2
- - FW b1+2
- evasive:
- - db1+2
- - b12
- - df2
- armor:
- - b1+2 --- i7 armor
- - f2 --- i8 armor
- - ff2
- throw breaks:
- - 1+3 --- creates space, mostly in place
- - 2+4 --- creates space, mostly in place
- - df1+2 --- creates space, mostly in place
- wall mixup:
- b2 / db4
- OTHER
- - SSL 21 - causes backturn, df12 GUARANTEED
- ------------------
- PLAYBOOK
- -Standing neutral-
- general pokes:
- - 1 --- +1/+8
- - 4 --- -4/+5
- - b2 --- -9/+12 (!)
- - ff4 --- -7/launch (!)
- - ff2 --- -13/KND
- - fff2 --- -4/KND
- - db3 --- -14/+2/force crouch
- - db4 --- -13/+4
- - d3 --- -17/-3
- - d4 --- -13/-2
- major whiff punishers:
- - uf4
- - df12
- - ff2
- - fff2
- oki:
- - ff4
- - f3~f options
- - use lows
- Post hit/block situations:
- 1) b2 OR WS 44 on hit
- - b4 (beats i10)
- - go low
- 2) +2 (FW 1+2 block)
- - 4 (beats standing i10/combo)
- - uf4 (beats crouching i10/combo/risky)
- - SSL df12 (beats crouching i10/less risky)
- - go low
- 3) +1 (1 block)
- - SSL df12 (beats stand/crouch i10s)
- - SSL 112 (beats standing i10)
- - 4 (beats standing i10)
- - go low
- ----------------------------------------------------------
- f3,3 or f3,4 - SS block low beats everything? - YES*difficult tho
- ---------------------
- jungle break: df12/B!/31/small dash/bf21,1+2/W!/1/df1/1+2 = 84
- twilight break: df12/B!/f3~f2/bf214/S!/dash/122/W!/1/df1/1+2 = 85
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