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JuiceboxAbel

Tekken 7 Kazumi Notes

Jun 11th, 2017
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  1. KAZUMI
  2. ----------------------------------------------------------------------
  3. COMBOS
  4.  
  5. 1
  6. df2/df1/bf214/S!
  7. ff4/f3~f2/bf214/S!
  8. FW 1/f3~f2/bf214/S!
  9. FW 2/f3~f2/bf214/S!
  10. WS2/f3~f2/bf214/S!
  11. uf4/f3~f2/bf214/S!
  12. CH b4/SSR/f3~f2/df1/bf214/S!
  13. low parry/f3~f2/bf214/S!
  14.  
  15. 2
  16. CH 4/b2/S!
  17.  
  18. 3
  19. RD/uf343/S!
  20.  
  21. post S!
  22. 1 - /dash/bf21,1+2
  23. 2 - /f3~f2/bf21,1+2
  24. 3 - /uf341
  25.  
  26. post W!
  27. - 1/df1/1+2
  28.  
  29. wall carry
  30. - f3~f2
  31.  
  32. floor break:
  33. - d2
  34. - df12
  35. - FW 3
  36. ------------------
  37. Lows
  38.  
  39. - FW, 4 --- -24/+5 - combo with 2
  40. - db4 --- -13/+4
  41. - db3 --- -14/+2 - force crouch
  42.  
  43.  
  44. - db2 --- -14/-1
  45. - db2[3] --- -14/0
  46. - db23[4] --- -11/+8 (bleh, sucks)
  47. ------------------
  48. Frame advantage on block
  49.  
  50. - 1 --- H +1
  51. - FW,1+2 --- M +2
  52.  
  53. - f3~f --- M ~ FW (options can beat i10)
  54. ------------------
  55. NC
  56.  
  57. - 31 --- +8
  58. - 21 --- +7
  59. - 122 --- +2
  60. - b12 --- +2
  61. - bf21 --- -2
  62. - 112 --- KND
  63. - 32 --- KND
  64. - FW 42 --- KND
  65. - df12 --- KND
  66. - uf341 --- KND
  67. - uf343 --- KND (S!)
  68.  
  69. NCc
  70.  
  71. - d12 --- KND
  72. - db23 --- 0
  73. ------------------
  74. general punishment
  75.  
  76. i10 - 112 --- KND
  77. i11 - WS44/112 --- +12/KND
  78. i12 - WS12/1+2 --- KND
  79. i13 - WS12/df12 --- KND
  80. i15 - uf4 --- launch
  81. i18 - WS2 --- launch
  82. ------------------
  83. Misc.
  84.  
  85. RAGE ART - d1+2
  86. - mid
  87. RAGE DRIVE - ff1+2
  88. - mid, safe, massive pushback
  89. - near wall, grants chip, +11 or more?
  90.  
  91. STANCES
  92. - FW (f3+4)
  93. - 1 (mid/-13/launch) - unsafe mid option
  94. - 2 (high/-6/launch) - beats standing i10
  95. - 3 (mid/-9/KND) - beats crouching i10
  96. - 42 (low/-24/KND) - low option
  97. - 1+2 (mid/+2/KND) - mid option with advantage
  98. - f1+2 (unblockable mid) - mess with them if scared
  99. - b1+2 (SLOW/uncrouchable+untechable throw/causes W!)
  100. - GREAT at wall, especially if they are scared
  101.  
  102. homing:
  103. - b2
  104.  
  105. unblock:
  106. - FW f1+2
  107. - FW b1+2
  108.  
  109. evasive:
  110. - db1+2
  111. - b12
  112. - df2
  113.  
  114. armor:
  115. - b1+2 --- i7 armor
  116. - f2 --- i8 armor
  117. - ff2
  118.  
  119. throw breaks:
  120. - 1+3 --- creates space, mostly in place
  121. - 2+4 --- creates space, mostly in place
  122. - df1+2 --- creates space, mostly in place
  123.  
  124. wall mixup:
  125. b2 / db4
  126.  
  127. OTHER
  128. - SSL 21 - causes backturn, df12 GUARANTEED
  129. ------------------
  130. PLAYBOOK
  131.  
  132. -Standing neutral-
  133.  
  134. general pokes:
  135.  
  136. - 1 --- +1/+8
  137. - 4 --- -4/+5
  138. - b2 --- -9/+12 (!)
  139. - ff4 --- -7/launch (!)
  140. - ff2 --- -13/KND
  141. - fff2 --- -4/KND
  142.  
  143. - db3 --- -14/+2/force crouch
  144. - db4 --- -13/+4
  145. - d3 --- -17/-3
  146. - d4 --- -13/-2
  147.  
  148. major whiff punishers:
  149. - uf4
  150. - df12
  151. - ff2
  152. - fff2
  153.  
  154. oki:
  155.  
  156. - ff4
  157. - f3~f options
  158. - use lows
  159.  
  160. Post hit/block situations:
  161.  
  162. 1) b2 OR WS 44 on hit
  163. - b4 (beats i10)
  164. - go low
  165.  
  166. 2) +2 (FW 1+2 block)
  167. - 4 (beats standing i10/combo)
  168. - uf4 (beats crouching i10/combo/risky)
  169. - SSL df12 (beats crouching i10/less risky)
  170. - go low
  171.  
  172. 3) +1 (1 block)
  173. - SSL df12 (beats stand/crouch i10s)
  174. - SSL 112 (beats standing i10)
  175. - 4 (beats standing i10)
  176. - go low
  177. ----------------------------------------------------------
  178. f3,3 or f3,4 - SS block low beats everything? - YES*difficult tho
  179. ---------------------
  180. jungle break: df12/B!/31/small dash/bf21,1+2/W!/1/df1/1+2 = 84
  181. twilight break: df12/B!/f3~f2/bf214/S!/dash/122/W!/1/df1/1+2 = 85
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