Advertisement
Awooslayer699

stone1

Apr 13th, 2019
674
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. ------------------------------------------
  9. ------Made by infintyboy.-----------------
  10. ------------------------------------------
  11.  
  12.  
  13.  
  14. wait(0.2)
  15.  
  16.  
  17. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  18. Bonniee.Visible = false
  19. local nel = game.Players.LocalPlayer.Character.Humanoid
  20. nel.MaxHealth = math.huge
  21. Player = game:GetService("Players").LocalPlayer
  22. PlayerGui = Player.PlayerGui
  23. Cam = workspace.CurrentCamera
  24. Backpack = Player.Backpack
  25. Character = Player.Character
  26. Humanoid = Character.Humanoid
  27. Mouse = Player:GetMouse()
  28. RootPart = Character["HumanoidRootPart"]
  29. Torso = Character["Torso"]
  30. Head = Character["Head"]
  31. RightArm = Character["Right Arm"]
  32. LeftArm = Character["Left Arm"]
  33. RightLeg = Character["Right Leg"]
  34. LeftLeg = Character["Left Leg"]
  35. RootJoint = RootPart["RootJoint"]
  36. Neck = Torso["Neck"]
  37. RightShoulder = Torso["Right Shoulder"]
  38. LeftShoulder = Torso["Left Shoulder"]
  39. RightHip = Torso["Right Hip"]
  40. LeftHip = Torso["Left Hip"]
  41. local sick = Instance.new("Sound",Character)
  42. sick.SoundId = "rbxassetid://160442087"
  43. sick.Looped = true
  44. sick.Pitch = 1
  45. sick.Volume = 2
  46. sick:Play()
  47.  
  48. IT = Instance.new
  49. CF = CFrame.new
  50. VT = Vector3.new
  51. RAD = math.rad
  52. C3 = Color3.new
  53. UD2 = UDim2.new
  54. BRICKC = BrickColor.new
  55. ANGLES = CFrame.Angles
  56. EULER = CFrame.fromEulerAnglesXYZ
  57. COS = math.cos
  58. ACOS = math.acos
  59. SIN = math.sin
  60. ASIN = math.asin
  61. ABS = math.abs
  62. MRANDOM = math.random
  63. FLOOR = math.floor
  64.  
  65. --//=================================\\
  66. --|| CUSTOMIZATION
  67. --\\=================================//
  68.  
  69. Class_Name = "Greed"
  70. Weapon_Name = "Add-ons"
  71.  
  72. Custom_Colors = {
  73. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  74. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  75.  
  76. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  77. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  78. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  79. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  80. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  81.  
  82. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  83. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  84. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  85. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  86. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  87. }
  88.  
  89.  
  90. Player_Size = 0 --Size of the player.
  91. Animation_Speed = 3
  92. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  93.  
  94. local Speed = 100
  95. local Effects2 = {}
  96.  
  97. --//=================================\\
  98. --|| END OF CUSTOMIZATION
  99. --\\=================================//
  100.  
  101. local function weldBetween(a, b)
  102. local weldd = Instance.new("ManualWeld")
  103. weldd.Part0 = a
  104. weldd.Part1 = b
  105. weldd.C0 = CFrame.new()
  106. weldd.C1 = b.CFrame:inverse() * a.CFrame
  107. weldd.Parent = a
  108. return weldd
  109. end
  110.  
  111. --//=================================\\
  112. --|| USEFUL VALUES
  113. --\\=================================//
  114.  
  115. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  116. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  118. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  119. local CO1 = 0
  120. local CO2 = 0
  121. local CO3 = 0
  122. local CO4 = 0
  123. local CHANGEDEFENSE = 30
  124. local CHANGEDAMAGE = 30
  125. local CHANGEMOVEMENT = 30
  126. local ANIM = "Idle"
  127. local ATTACK = false
  128. local EQUIPPED = false
  129. local HOLD = false
  130. local COMBO = 1
  131. local LASTPOINT = nil
  132. local BLCF = nil
  133. local SCFR = nil
  134. local STAGGERHITANIM = false
  135. local STAGGERANIM = false
  136. local STUNANIM = false
  137. local CRITCHANCENUMBER = 0
  138. local IDLENUMBER = 0
  139. local DONUMBER = 0
  140. local HANDIDLE = false
  141. local Rooted = false
  142. local SINE = 0
  143. local CHANGE = 2 / Animation_Speed
  144. local WALKINGANIM = false
  145. local WALK = 0
  146. local DISABLEJUMPING = false
  147. local ROBLOXIDLEANIMATION = IT("Animation")
  148. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  149. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  150. --ROBLOXIDLEANIMATION.Parent = Humanoid
  151. local ANIMATOR = Humanoid.Animator
  152. local ANIMATE = Character.Animate
  153. local UNANCHOR = true
  154.  
  155. local SKILLTEXTCOLOR = C3(0,0,0)
  156.  
  157. --//=================================\\
  158. --\\=================================//
  159.  
  160.  
  161. --//=================================\\
  162. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  163. --\\=================================//
  164.  
  165. ArtificialHB = Instance.new("BindableEvent", script)
  166. ArtificialHB.Name = "ArtificialHB"
  167.  
  168. script:WaitForChild("ArtificialHB")
  169.  
  170. frame = Frame_Speed
  171. tf = 0
  172. allowframeloss = false
  173. tossremainder = false
  174. lastframe = tick()
  175. script.ArtificialHB:Fire()
  176.  
  177. game:GetService("RunService").Heartbeat:connect(function(s, p)
  178. tf = tf + s
  179. if tf >= frame then
  180. if allowframeloss then
  181. script.ArtificialHB:Fire()
  182. lastframe = tick()
  183. else
  184. for i = 1, math.floor(tf / frame) do
  185. script.ArtificialHB:Fire()
  186. end
  187. lastframe = tick()
  188. end
  189. if tossremainder then
  190. tf = 0
  191. else
  192. tf = tf - frame * math.floor(tf / frame)
  193. end
  194. end
  195. end)
  196.  
  197. --//=================================\\
  198. warn'Edit by Shi-Shi#4817'
  199. --\\=================================//
  200.  
  201.  
  202.  
  203.  
  204.  
  205. --//=================================\\
  206. --|| SOME FUNCTIONS
  207. --\\=================================//
  208.  
  209. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  210. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  211. end
  212.  
  213. function PositiveAngle(NUMBER)
  214. if NUMBER >= 0 then
  215. NUMBER = 0
  216. end
  217. return NUMBER
  218. end
  219.  
  220. function NegativeAngle(NUMBER)
  221. if NUMBER <= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function Swait(NUMBER)
  228. if NUMBER == 0 or NUMBER == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 1, NUMBER do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. function QuaternionFromCFrame(cf)
  238. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  239. local trace = m00 + m11 + m22
  240. if trace > 0 then
  241. local s = math.sqrt(1 + trace)
  242. local recip = 0.5 / s
  243. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  244. else
  245. local i = 0
  246. if m11 > m00 then
  247. i = 1
  248. end
  249. if m22 > (i == 0 and m00 or m11) then
  250. i = 2
  251. end
  252. if i == 0 then
  253. local s = math.sqrt(m00 - m11 - m22 + 1)
  254. local recip = 0.5 / s
  255. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  256. elseif i == 1 then
  257. local s = math.sqrt(m11 - m22 - m00 + 1)
  258. local recip = 0.5 / s
  259. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  260. elseif i == 2 then
  261. local s = math.sqrt(m22 - m00 - m11 + 1)
  262. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  263. end
  264. end
  265. end
  266.  
  267. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  268. local xs, ys, zs = x + x, y + y, z + z
  269. local wx, wy, wz = w * xs, w * ys, w * zs
  270. local xx = x * xs
  271. local xy = x * ys
  272. local xz = x * zs
  273. local yy = y * ys
  274. local yz = y * zs
  275. local zz = z * zs
  276. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  277. end
  278.  
  279. function QuaternionSlerp(a, b, t)
  280. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  281. local startInterp, finishInterp;
  282. if cosTheta >= 0.0001 then
  283. if (1 - cosTheta) > 0.0001 then
  284. local theta = ACOS(cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((1 - t) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = 1 - t
  290. finishInterp = t
  291. end
  292. else
  293. if (1 + cosTheta) > 0.0001 then
  294. local theta = ACOS(-cosTheta)
  295. local invSinTheta = 1 / SIN(theta)
  296. startInterp = SIN((t - 1) * theta) * invSinTheta
  297. finishInterp = SIN(t * theta) * invSinTheta
  298. else
  299. startInterp = t - 1
  300. finishInterp = t
  301. end
  302. end
  303. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  304. end
  305.  
  306. function Clerp(a, b, t)
  307. local qa = {QuaternionFromCFrame(a)}
  308. local qb = {QuaternionFromCFrame(b)}
  309. local ax, ay, az = a.x, a.y, a.z
  310. local bx, by, bz = b.x, b.y, b.z
  311. local _t = 1 - t
  312. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  313. end
  314.  
  315. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  316. local frame = IT("Frame")
  317. frame.BackgroundTransparency = TRANSPARENCY
  318. frame.BorderSizePixel = BORDERSIZEPIXEL
  319. frame.Position = POSITION
  320. frame.Size = SIZE
  321. frame.BackgroundColor3 = COLOR
  322. frame.BorderColor3 = BORDERCOLOR
  323. frame.Name = NAME
  324. frame.Parent = PARENT
  325. return frame
  326. end
  327.  
  328. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  329. local label = IT("TextLabel")
  330. label.BackgroundTransparency = 1
  331. label.Size = UD2(1, 0, 1, 0)
  332. label.Position = UD2(0, 0, 0, 0)
  333. label.TextColor3 = TEXTCOLOR
  334. label.TextStrokeTransparency = STROKETRANSPARENCY
  335. label.TextTransparency = TRANSPARENCY
  336. label.FontSize = TEXTFONTSIZE
  337. label.Font = TEXTFONT
  338. label.BorderSizePixel = BORDERSIZEPIXEL
  339. label.TextScaled = false
  340. label.Text = TEXT
  341. label.Name = NAME
  342. label.Parent = PARENT
  343. return label
  344. end
  345.  
  346. function NoOutlines(PART)
  347. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  348. end
  349.  
  350.  
  351. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  352. local NEWWELD = IT(TYPE)
  353. NEWWELD.Part0 = PART0
  354. NEWWELD.Part1 = PART1
  355. NEWWELD.C0 = C0
  356. NEWWELD.C1 = C1
  357. NEWWELD.Parent = PARENT
  358. return NEWWELD
  359. end
  360.  
  361. function CreateSound(ID, PARENT, VOLUME, PITCH)
  362. local NEWSOUND = nil
  363. coroutine.resume(coroutine.create(function()
  364. NEWSOUND = IT("Sound", PARENT)
  365. NEWSOUND.Volume = VOLUME
  366. NEWSOUND.Pitch = PITCH
  367. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  368. Swait()
  369. NEWSOUND:play()
  370. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  371. end))
  372. return NEWSOUND
  373. end
  374.  
  375. function CFrameFromTopBack(at, top, back)
  376. local right = top:Cross(back)
  377. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  378. end
  379.  
  380. --//=================================\\
  381. --|| SPEECH
  382. --\\=================================//
  383.  
  384. local speak = Instance.new("Sound",Head)
  385. speak.SoundId = "rbxassetid://501536185"
  386. speak.TimePosition = 0.5
  387. speak.Volume = 4
  388.  
  389. function chatfunc(text,waitt)
  390. local chat = coroutine.wrap(function()
  391. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  392. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  393. end
  394. local naeeym2 = Instance.new("BillboardGui",Character)
  395. naeeym2.Size = UDim2.new(0,100,0,40)
  396. naeeym2.StudsOffset = Vector3.new(0,2,0)
  397. naeeym2.Adornee = Character.Head
  398. naeeym2.Name = "TalkingBillBoard"
  399. naeeym2.AlwaysOnTop = true
  400. local tecks2 = Instance.new("TextLabel",naeeym2)
  401. tecks2.BackgroundTransparency = 1
  402. tecks2.BorderSizePixel = 0
  403. tecks2.Text = ""
  404. tecks2.Font = "Cartoon"
  405. tecks2.TextSize = 30
  406. tecks2.TextStrokeTransparency = 1
  407. tecks2.TextColor3 = SKILLTEXTCOLOR
  408. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  409. tecks2.Size = UDim2.new(1,0,0.5,0)
  410. for i = 1,string.len(text),1 do
  411. if naeeym2.Parent ~= nil then
  412. tecks2.Text = string.sub(text,1,i)
  413. speak.PlaybackSpeed = (math.random(8,9)/10)
  414. speak:Play()
  415. Swait(3)
  416. end
  417. end
  418. wait(waitt)
  419. coroutine.resume(coroutine.create(function()
  420. for i = 1, 10 do
  421. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  422. Swait()
  423. end
  424. naeeym2:Destroy()
  425. end))
  426. end)
  427. chat()
  428. end
  429.  
  430. --//=================================\\
  431. --|| DAMAGING
  432. --\\=================================//
  433.  
  434. function goldify(hit)
  435. local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
  436. hit.Anchored = false
  437. hit.CanCollide = true
  438. hit.Parent = workspace
  439. hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
  440. hit.Material = "Glass"
  441. hit.BrickColor = BRICKC("White")
  442. if hit:FindFirstChildOfClass("SpecialMesh") then
  443. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  444. mesh.TextureId = ""
  445. end
  446. if hit:FindFirstChildOfClass("Decal") then
  447. local mesh = hit:FindFirstChildOfClass("Decal")
  448. mesh:remove()
  449. end
  450. if hit.ClassName == "MeshPart" then
  451. hit.TextureID = ""
  452. end
  453. if hit.ClassName == "UnionOperation" then
  454. hit.UsePartColor = true
  455. end
  456. end
  457.  
  458. function turntogold(hit)
  459. if hit.Parent ~= Character then
  460. if hit.Parent ~= workspace then
  461. print("mine...")
  462. local body = hit.Parent:GetChildren()
  463. for part = 1, #body do
  464. local child = body[part]
  465. if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
  466. if child.Name == "Head" then
  467. CreateSound("972134931", child, 2, 1)
  468. end
  469. goldify(child)
  470. elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
  471. if child:FindFirstChild("Handle") then
  472. goldify(child.Handle)
  473. end
  474. end
  475. end
  476. else
  477. goldify(hit)
  478. end
  479. end
  480. end
  481.  
  482. --//=================================\\
  483. --|| ATTACK FUNCTIONS AND STUFF
  484. --\\=================================//
  485.  
  486. local hit = Torso.Touched:Connect(function(hit)
  487. if hit.Parent:FindFirstChild("Humanoid") then
  488. turntogold(hit)
  489. end
  490. end)
  491. local hit = RightArm.Touched:Connect(function(hit)
  492. if hit.Parent:FindFirstChild("Humanoid") then
  493. turntogold(hit)
  494. end
  495. end)
  496. local hit = LeftArm.Touched:Connect(function(hit)
  497. if hit.Parent:FindFirstChild("Humanoid") then
  498. turntogold(hit)
  499. end
  500. end)
  501. local hit = RightLeg.Touched:Connect(function(hit)
  502. if hit.Parent:FindFirstChild("Humanoid") then
  503. turntogold(hit)
  504. end
  505. end)
  506. local hit = LeftLeg.Touched:Connect(function(hit)
  507. if hit.Parent:FindFirstChild("Humanoid") then
  508. turntogold(hit)
  509. end
  510. end)
  511. local hit = Head.Touched:Connect(function(hit)
  512. if hit.Parent:FindFirstChild("Humanoid") then
  513. turntogold(hit)
  514. end
  515. end)
  516.  
  517. --//=================================\\
  518. --|| ASSIGN THINGS TO KEYS
  519. --\\=================================//
  520.  
  521. function KeyDown(Key)
  522. if Key == "g" and ATTACK == false then
  523. chatfunc("Neow...",100)
  524. Swait(150)
  525. chatfunc("you...",5)
  526. Swait(45)
  527. chatfunc("Are..Mine...",1)
  528. end
  529. end
  530.  
  531. function KeyUp(Key)
  532. end
  533.  
  534. Mouse.KeyDown:connect(function(NEWKEY)
  535. KeyDown(NEWKEY)
  536. end)
  537. Mouse.KeyUp:connect(function(NEWKEY)
  538. KeyUp(NEWKEY)
  539. end)
  540.  
  541.  
  542. --//=================================\\
  543. --\\=================================//
  544.  
  545.  
  546. function unanchor()
  547. if UNANCHOR == true then
  548. g = Character:GetChildren()
  549. for i = 1, #g do
  550. if g[i].ClassName == "Part" then
  551. g[i].Anchored = false
  552. end
  553. end
  554. end
  555. end
  556.  
  557.  
  558. --//=================================\\
  559. --|| WRAP THE WHOLE SCRIPT UP
  560. --\\=================================//
  561.  
  562.  
  563. ANIMATE.Parent = nil
  564. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  565. IDLEANIMATION:Play()
  566.  
  567. while true do
  568. Swait()
  569. SINE = SINE + CHANGE
  570. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  571. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  572. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  573. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  574. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  575. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  576. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  577. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  578. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  579. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  580. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  581. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  582. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  583. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  584. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  585. end
  586. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  587. ANIM = "Jump"
  588. if ATTACK == false then
  589. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  593. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  595. end
  596. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  597. ANIM = "Fall"
  598. if ATTACK == false then
  599. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  603. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  605. end
  606. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  607. ANIM = "Idle"
  608. if ATTACK == false then
  609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  613. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  615. end
  616. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  617. ANIM = "Walk"
  618. WALK = WALK + 1 / Animation_Speed
  619. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  620. WALK = 0
  621. if WALKINGANIM == true then
  622. WALKINGANIM = false
  623. elseif WALKINGANIM == false then
  624. WALKINGANIM = true
  625. end
  626. end
  627. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  628. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  629. if ATTACK == false then
  630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  634. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  636. end
  637. end
  638. if #Effects2>0 then
  639. for e=1,#Effects2 do
  640. if Effects2[e]~=nil then
  641. local Thing=Effects2[e]
  642. if Thing~=nil then
  643. local Part=Thing[1]
  644. local Mode=Thing[2]
  645. local Delay=Thing[3]
  646. local IncX=Thing[4]
  647. local IncY=Thing[5]
  648. local IncZ=Thing[6]
  649. local Part2=Thing[8]
  650. if Thing[1].Transparency<=1 then
  651. if Thing[2]=="Block1" then
  652. Thing[1].CFrame=Thing[1].CFrame
  653. Mesh=Thing[1].Mesh
  654. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  655. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  656. elseif Thing[2]=="Cylinder" then
  657. Mesh=Thing[1].Mesh
  658. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  659. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  660. elseif Thing[2]=="Blood" then
  661. Mesh=Thing[7]
  662. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  663. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  664. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  665. elseif Thing[2]=="Elec" then
  666. Mesh=Thing[1].Mesh
  667. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  668. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  669. elseif Thing[2]=="Disappear" then
  670. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  671. end
  672. else
  673. Part.Parent=nil
  674. table.remove(Effects2,e)
  675. end
  676. end
  677. end
  678. end
  679. end
  680. unanchor()
  681. if Rooted == false then
  682. Disable_Jump = false
  683. Humanoid.WalkSpeed = Speed
  684. elseif Rooted == true then
  685. Disable_Jump = true
  686. Humanoid.WalkSpeed = 0
  687. end
  688. end
  689.  
  690. --//=================================\\
  691. --\\=================================//
  692.  
  693.  
  694.  
  695.  
  696.  
  697. --//====================================================\\--
  698. --|| END OF SCRIPT
  699. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement