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- const getWaypointPosition = () => {
- const interator = mp.game.invoke(Natives._GET_BLIP_INFO_ID_ITERATOR);
- let blipHandle = mp.game.invoke(Natives.GET_FIRST_BLIP_INFO_ID, interator);
- do {
- if (mp.game.invoke(Natives.GET_BLIP_INFO_ID_TYPE, blipHandle)) {
- return mp.game.ui.getBlipInfoIdCoord(blipHandle);
- }
- blipHandle = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, interator);
- } while (mp.game.invoke(Natives.DOES_BLIP_EXIST, blipHandle));
- }
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