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- every seconds:
- loop all players:
- {money::%loop-player%} is not set:
- set {money::%loop-player%} to 1000000
- command /slot [<text>]:
- trigger:
- if arg-1 is "normal":
- if {money::%player%} >= 100:
- remove 100 from {money::%player%}
- set {a} to random integer between 1 and 9
- play entity_experience_orb_pickup at player with volume 1 and pitch 1
- wait 10 tick
- set {b} to random integer between 1 and 9
- play entity_experience_orb_pickup at player with volume 1 and pitch 1
- wait 10 tick
- set {c} to random integer between 1 and 9
- play entity_experience_orb_pickup at player with volume 1 and pitch 1
- if {a} = {b}:
- if {b} = {c}:
- add 10000 to {money::%player%}
- message "&c&lあたり!!"
- play entity_firework_blast at player with volume 1 and pitch 1
- wait 30 tick
- delete {a}
- delete {b}
- delete {c}
- else:
- message "&bはずれ"
- wait 30 tick
- delete {a}
- delete {b}
- delete {c}
- else:
- message "&bはずれ"
- wait 30 tick
- delete {a}
- delete {b}
- delete {c}
- every tick:
- loop all players:
- set action bar of loop-player to "&e&l所持金 %{money::%player%}% &c%{a}% %{b}% %{c}%"
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