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- Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
- Verse.Widgets:EnsureMousePositionStackEmpty ()
- (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
- Verse.Root_Play:Update ()
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