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- WM-Parent:
- Type: VINDICATOR
- Health: 2250
- Damage: 0
- Options:
- MovementSpeed: 0.0
- KnockbackResistance: 1
- Silent: true
- Collidable: false
- NoGravity: true
- AlwaysShowName: true
- ScoreMessage: true
- ScoreHologram: true
- ResetPlayers: true
- Despawn: false
- PreventOtherDrops: true
- BossBar:
- Enabled: true
- Title: "&4&m----------=&r&d&k!&r&c&lCrystal Worm Mother&d&k!&4&m=----------"
- Range: 100
- Color: PINK
- Style: SEGMENTED_10
- CreateFog: false
- DarkenSky: false
- PlayMusic: false
- Skills:
- - setstance{s=NORMAL} @self ~onSpawn
- - setvariable{var=caster.orbital_radius;type=FLOAT;value=25.0;save=true} @self ~onSpawn
- - orbital{i=1;mr=99999;d=99999;sb=false;se=false;r=25;p=350;oy=0.5;
- bulletType=MOB;mob=WM-Projectile;
- oT=[ - modifyProjectile{trait=RADIUS;action=SET;value=<caster.var.orbital_radius>} ]} @selflocation ~onSpawn
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =90%
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =80%
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =70%
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =60%
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =50%
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =40%
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =30%
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =20%
- - signal{s=REMOVE_LAST} @MIR{r=999;t=WM-Projectile} ~onTimer:1 =10%
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:30 >99% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:30 =90%-100% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:28 =80%-90% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:26 =70%-80% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:24 =60%-70% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:22 =50%-60% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:20 =40%-50% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:18 =30%-40% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:16 =20%-30% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:14 =10%-20% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:12 =0%-10% ?stance{s=NORMAL}
- - signal{s=SHOOT_PROJECTILE} @MIR{r=999;t=WM-Body;limit=1;sort=RANDOM} ~onTimer:8 ?stance{s=RAMPAGE}
- - skill{s=WM-Shrink} ~onTimer:1 =66%
- - skill{s=WM-Shrink} ~onTimer:1 =33%
- - remove @Children ~onDeath
- AIGoalSelectors:
- - 0 clear
- AITargetSelectors:
- - 0 clear
- Disguise: CREEPER setInvisible
- WM-Projectile: &WORMMOTHER
- Type: VINDICATOR
- Health: 999
- Damage: 0
- Options:
- MovementSpeed: 0.0
- KnockbackResistance: 1
- Silent: true
- Collidable: false
- AlwaysShowName: true
- ApplyInvisibility: true
- Despawn: false
- Equipment:
- - AIR HAND
- - AIR HEAD
- - AIR CHEST
- - AIR LEGS
- - AIR FEET
- - AIR OFFHAND
- Skills:
- - skill{s=[ - summon{t=WM-Head} ];delay=5} @selflocation{yoffset=1} ~onSpawn
- - skill{s=WM-Pull;sync=true} @Children ~onTimer:1
- - remove @children ~onDespawned
- - skill{s=WM-Remove_Last} @Children ~onSignal:REMOVE_LAST
- AIGoalSelectors:
- - 0 clear
- AITargetSelectors:
- - 0 clear
- Disguise: CREEPER setInvisible
- WM-Head:
- <<: *WORMMOTHER
- Display: 'HEAD'
- Equipment:
- - AIR HAND
- - crystal1 HEAD
- - AIR CHEST
- - AIR LEGS
- - AIR FEET
- - AIR OFFHAND
- Skills:
- - skill{s=[ - summon{t=WM-Body} ]} @selflocation{yoffset=1} ~onSpawn
- - remove @children ~onDespawned
- - skill{s=[ - CancelEvent @self
- - sudoskill{s=[ - damage{a=<skill.var.damage-amount>} @MIR{r=999;t=WM-Parent} ]} @trigger ];sync=true} @trigger ~onDamaged
- - skill{s=WM-Remove_Last} @Children ~onSignal:REMOVE_LAST
- - skill{s=[ - skill{s=WM-Pull;sync=true} @Children
- - look{headonly=true;immediately=true;repeat=1;repeatInterval=1} @Parent
- - damage{a=1} @PIR{r=1.5} ]} @self ~onTimer:1
- Disguise:
- WM-Body:
- <<: *WORMMOTHER
- Display: 'BODY'
- Equipment:
- - AIR HAND
- - crystal2 HEAD
- - AIR CHEST
- - AIR LEGS
- - AIR FEET
- - AIR OFFHAND
- Skills:
- - skill{s=[ - summon{t=WM-Body} ]} @selflocation ~onSpawn ?mobsinradius{t=WM-Body;a=0to8;r=999}
- - skill{s=[ - summon{t=WM-Tail} ]} @selflocation ~onSpawn ?mobsinradius{t=WM-Body;a=>8;r=999}
- - remove @children ~onDespawned
- - skill{s=WM-Body-Projectile} @Ring{r=5;p=<random.5to9>} ~onSignal:SHOOT_PROJECTILE
- - skill{s=[ - CancelEvent @self
- - sudoskill{s=[ - damage{a=<skill.var.damage-amount>} @MIR{r=999;t=WM-Parent} ]} @trigger ];sync=true} @trigger ~onDamaged
- - skill{s=WM-Remove_Last} @Children ~onSignal:REMOVE_LAST
- - skill{s=[ - skill{s=WM-Pull;sync=true} @Children
- - look{headonly=true;immediately=true;repeat=1;repeatInterval=1} @Parent
- - effect:particleline{particle=reddust;color=#701c8c;amount=1;db=0.25;syo=0.65;xs=0.25;ys=0.25;size=2.5;cd=0.1} @Parent
- - damage{a=1} @PIR{r=1.5} ]} @self ~onTimer:1
- Disguise:
- WM-Tail:
- <<: *WORMMOTHER
- Display: 'TAIL'
- Equipment:
- - AIR HAND
- - crystal2 HEAD
- - AIR CHEST
- - AIR LEGS
- - AIR FEET
- - AIR OFFHAND
- Skills:
- - skill{s=[ - CancelEvent @self
- - sudoskill{s=[ - damage{a=<skill.var.damage-amount>} @MIR{r=999;t=WM-Parent} ]} @trigger ];sync=true} @trigger ~onDamaged
- - skill{s=WM-Remove_Last} @Children ~onSignal:REMOVE_LAST
- - skill{s=[ - look{headonly=true;immediately=true;repeat=1;repeatInterval=1} @Parent
- - damage{a=1} @PIR{r=1.5} ]} @self ~onTimer:1
- Disguise:
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