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- Update v1.0.3 Changelog:
- ____________________________________
- Online
- • GOG Crossplay - At long last, GOG and Steam players can now play together!
- • Ranked Matchmaking searches with “worldwide” filter to solve people not finding matches
- • Added a player list to the post match screen
- • Passworded lobbies - When you create an Unranked lobby, you can optionally enter a password. This lobby will only show up for users that search with that password.
- • Friend Invites temporarily disabled to support crossplay (we hope to re-enable invites next patch). For now, use passworded lobbies.
- Balance
- • Warren Health now 60 (was 50)
- • Wolf now stims for 12 seconds (meaning they stim up to 6 units), but their stim does not affect other wolves’ stimming ability
- • Skunk Health now 32 (was 30)
- • Badger Health now 60 (was 50), Warm up time now 6 secs, warm down time 1 sec (was 4, 2)
- • Fox Damage per shot now 18 (was 24), vision reduced to 5 (was 8)
- • Artillery Damage to single target now 12, damage to surrounding tiles now 2 (was 4 on all tiles)
- • Balloon Damage per shot now 16 (was 12)
- • Barbed Wire Health now 25 (was 20)
- • Landmine Damage to single target now 9, damage to surrounding tiles now 3, range reduced to 3x3 square (was 3 to all tiles, range was 5x5)
- Story Mode
- • Victors Will Feast - Heroic fixed
- • Sage Marro Speaks - Primary Objective no longer requires you to recruit neutrals
- Other stuff
- • UI Audio cleaned up
- • Added ambience to post-match feast screen
- • Game now allows for us to balance single player and multiplayer independently
- • Implemented an option called “ModDir” (in your options.xml) that allows the game to load data xmls from a user defined folder.
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