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Sep 20th, 2017
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  1. else if((strncmp(comando, "Gritar", 6) == 0) || (strncmp(comando, "gritar", 6) == 0))
  2. {
  3. char msgg[70];
  4. char msggg[50];
  5. int itenslot22 = GetFirstSlotSADD(clientid, 3330, 64);
  6. if(!(tmp2 = strtok(comando2, " ")))
  7. {
  8. SendClientMsg(clientid, "Use /Gritar <msg>");
  9. return;
  10. }
  11. else
  12. {
  13. if(itenslot22 != -1)
  14. {
  15. if(sscanf(comando,"Gritar %[^\n]", msggg) || sscanf(comando,"gritar %[^\n]", msggg))
  16. {
  17. if(player->Inventory[itenslot22].EF1 == 61)
  18. {
  19. if(player->Inventory[itenslot22].EFV1 >= 1)
  20. {
  21. sprintf(msgg,"[%s]> %s", player->Name, msggg);
  22. p_D1D(clientid, msgg);
  23. player->Inventory[itenslot22].EFV1 -= 1;
  24. SendInv(clientid, itenslot22);
  25. return;
  26. }
  27. else if(player->Inventory[itenslot22].EFV1 == 0)
  28. {
  29. sprintf(msgg,"[%s]> %s", player->Name, msggg);
  30. p_D1D(clientid, msgg);
  31. player->Inventory[itenslot22].Index = 0;
  32. SendInv(clientid, itenslot22);
  33. return;
  34. }
  35. }
  36. else if(player->Inventory[itenslot22].EF1 == 0)
  37. {
  38. sprintf(msgg,"[%s]> %s", player->Name, msggg);
  39. p_D1D(clientid, msgg);
  40. player->Inventory[itenslot22].Index = 0;
  41. SendInv(clientid, itenslot22);
  42. return;
  43. }
  44. else if(player->bStatus.Level >= 1009)
  45. {
  46. sprintf(msgg,"[%s]> %s", player->Name, msggg);
  47. p_D1D(clientid, msgg);
  48. return;
  49. }
  50. else
  51. {
  52. SendClientMsg(clientid, "Você não possui Trombeta Mágica para poder gritar.");
  53. return;
  54. }
  55. }
  56. }
  57. }
  58. }
  59. }
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