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  1. [CPU] Detected 1 CPUs
  2. OpenAL device available: DirectSound Default (default SB Audigy 4 Audio [A000])
  3. OpenAL device available: WaveOut Default (default SB Audigy 4 Audio [A000])
  4. OpenAL device available: No Output (default SB Audigy 4 Audio [A000])
  5. OpenAL device available: SB Audigy 4 Audio [A000] (default SB Audigy 4 Audio [A000])
  6. OpenAL device available: Generic Hardware (default SB Audigy 4 Audio [A000])
  7. OpenAL device available: Generic Software (default SB Audigy 4 Audio [A000])
  8. Available video driver: windows
  9. Available video driver: dummy
  10. NO SELFEXE: bootstrapping from CWD
  11. Booting T-Engine from: D:\Games\ToME 4 b32\t-engine-dp2.exe
  12. SelfExe gave us app directory of: D:\Games\ToME 4 b32\
  13. LuaVM: LuaJIT 2.0.0-beta8 x86
  14. Creating particles thread 0
  15. LuaVM: LuaJIT 2.0.0-beta8 x86
  16. [DO RESIZE] 800x600 (0)
  17. OpenGL max texture size: 2048
  18. OpenGL max texture size: 2048
  19. ===fbo 1
  20. Running lua loader code...
  21. Reboot using te4 LATEST boot player false
  22. [ENGINE LOADER] available from dir: te4-0.9.32
  23. [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=32.000000 , [4]="te4" , [5]=15.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-0.9.32"]=true , }
  24. [ENGINE LOADER] looked in:
  25. C:\Documents and Settings\Clearsight\\T-Engine\4.0
  26. bootstrap
  27. D:\Games\ToME 4 b32\\game\thirdparty
  28. D:\Games\ToME 4 b32\\game
  29. [ENGINE LOADER] sorted: te4 0 9 32
  30. [ENGINE LOADER] loading engine: 0 9 32 te4
  31. [ENGINE LOADER] using directory engine: /engines/default/
  32. Using cached font /data/font/Vera.ttf 12
  33. Available resolutions: 1280x1024x32
  34. Available resolutions: 1280x960x32
  35. Available resolutions: 1280x768x32
  36. Available resolutions: 1280x720x32
  37. Available resolutions: 1152x864x32
  38. Available resolutions: 1024x768x32
  39. Available resolutions: 1024x480x32
  40. Available resolutions: 848x480x32
  41. Available resolutions: 800x600x32
  42. Available resolutions: 720x576x32
  43. Available resolutions: 720x480x32
  44. Available resolutions: 640x480x32
  45. Available resolutions: 640x400x32
  46. Available resolutions: 512x384x32
  47. Available resolutions: 400x300x32
  48. Available resolutions: 320x240x32
  49. Available resolutions: 320x200x32
  50. Available resolutions: 1280x1024x16
  51. Available resolutions: 1280x960x16
  52. Available resolutions: 1280x768x16
  53. Available resolutions: 1280x720x16
  54. Available resolutions: 1152x864x16
  55. Available resolutions: 1024x768x16
  56. Available resolutions: 1024x480x16
  57. Available resolutions: 848x480x16
  58. Available resolutions: 800x600x16
  59. Available resolutions: 720x576x16
  60. Available resolutions: 720x480x16
  61. Available resolutions: 640x480x16
  62. Available resolutions: 640x400x16
  63. Available resolutions: 512x384x16
  64. Available resolutions: 400x300x16
  65. Available resolutions: 320x240x16
  66. Available resolutions: 320x200x16
  67. [KEYBINDER] Loaded keybinds: move
  68. [KEYBINDER] Loaded keybinds: hotkeys
  69. [KEYBINDER] Loaded keybinds: inventory
  70. [KEYBINDER] Loaded keybinds: actions
  71. [KEYBINDER] Loaded keybinds: interface
  72. [KEYBINDER] Loaded keybinds: debug
  73. Switching resolution to 1152x921 1152 921 false
  74. Setting resolution to 1152x921 (windowed)
  75. [DO RESIZE] 1152x921 (0)
  76. OpenGL max texture size: 2048
  77. [RESOLUTION] changed to 1152 921 from 1152 921
  78. Creating profile thread
  79. [PROFILE] mounted online on /current-profile
  80. [PROFILE] unmounted online from /current-profile
  81. [ENGINE] Setting requested FPS to 30 (33 ms)
  82. [ENGINE] Switching to turn based
  83. LuaVM: LuaJIT 2.0.0-beta8 x86
  84. TE4Online starting...
  85. Creating module boot :: (as dir) true :: (as team) nil
  86. Module mismatch engine version boot-0.9.29 using engine te4-0.9.29
  87. Loaded module definition for boot-0.9.29 using engine te4-0.9.29
  88. Creating module example :: (as dir) true :: (as team) nil
  89. Loaded module definition for example-1.0.0 using engine te4-0.9.32
  90. Creating module example_realtime :: (as dir) true :: (as team) nil
  91. Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.32
  92. Creating module tome :: (as dir) false :: (as team) nil
  93. example_realtime boot
  94. example boot
  95. example_realtime example
  96. * Module: boot
  97. ** 0.9.29
  98. * Module: example
  99. ** 1.0.0
  100. * Module: example_realtime
  101. ** 1.0.0
  102. [ENGINE] Switching to turn based
  103. Make wait background texture 2 : 1152x921 (2048, 1024)
  104. [PROFILE] Thread connected to te4.org
  105. [ONLINE PROFILE] reconnecting to channels
  106. Using cached font /data/font/Vera.ttf 12
  107. [MODULE LOADER] module MD5 f3cb8ef54f8efb296e106519bdc3bd73 computed in 481
  108. [PROFILE THREAD] batching CSETs
  109. [ENGINE] Switching to realtime, interval 125 ms
  110. Using cached font /data/font/VeraMoBd.ttf 14
  111. [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
  112. [GAMMA] Setting gamma correction using SDL 1.2
  113. [ENGINE] Switching to realtime, interval 125 ms
  114. [GAMMA] Setting gamma correction using SDL 1.2
  115. Using cached font /data/font/Vera.ttf 12
  116. [TALENT] player 1 learning T_MANATHRUST true 2
  117. [TALENT] player 1 learning T_FLAME true 2
  118. [TALENT] player 1 learning T_FIREFLASH true 2
  119. [TALENT] player 1 learning T_LIGHTNING true 2
  120. [TALENT] player 1 learning T_SUNSHIELD true 2
  121. [TALENT] player 1 learning T_FLAMESHOCK true 2
  122. Using cached font /data/font/VeraMoBd.ttf 22
  123. Using cached font /data/font/VeraMoBd.ttf 22
  124. Using cached font /data/font/VeraMoBd.ttf 22
  125. Using cached font /data/font/VeraMoBd.ttf 22
  126. Using cached font /data/font/VeraMoBd.ttf 22
  127. Using cached font /data/font/VeraMoBd.ttf 22
  128. Using cached font /data/font/VeraMoBd.ttf 22
  129. [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
  130. New GL Shader program 1
  131. New GL Shader 2 of type 35632
  132. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
  133. OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
  134. Fragment Shader not supported by HW
  135. [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
  136. New GL Shader program 3
  137. New GL Shader 4 of type 35632
  138. [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
  139. *p 3: Uniform: 0: 1406 gamma
  140. *p 3: Uniform: 1: 8B5E sceneBuffer
  141. [GAMMA] Setting gamma correction using fullscreen shader 1.2
  142. Loading entities file from file /data/zones/dungeon/npcs.lua
  143. Loading entities file from file /data/general/npcs/skeleton.lua
  144. Loading entities file from file /data/general/npcs/canine.lua
  145. Loading entities file from file /data/general/npcs/troll.lua
  146. Loading entities file from file /data/zones/dungeon/grids.lua
  147. Loading entities file from file /data/general/grids/basic.lua
  148. Loading entities file from file /data/general/grids/forest.lua
  149. Loading entities file from file /data/general/grids/water.lua
  150. Loading entities file from file /data/general/grids/underground.lua
  151. Loading entities file from file /data/zones/dungeon/objects.lua
  152. Loading entities file from file /data/zones/dungeon/traps.lua
  153. Initiated zone Forest with base_level 1
  154. C Map size 24:19 :: 456
  155. C Map seens texture: 37 (50x50)
  156. Stored entities list actor table: 0x05703950
  157. Stored entities list object table: 0x05704c88
  158. Stored entities list trap table: 0x05704d10
  159. End Room: nil
  160. Loading tile terrain/tree.png
  161. Loading tile terrain/grass.png
  162. Loading tile terrain/flower.png
  163. Loading tile terrain/water_grass_5_1.png
  164. Loading tile npc/canine_w.png
  165. Loading tile npc/skeleton_warrior.png
  166. Loading tile npc/canine_ww.png
  167. Loading tile npc/troll_s.png
  168. Loading tile npc/degenerated_skeleton_warrior.png
  169. Loading tile npc/troll_c.png
  170. Talent resolver for skeleton mage : T_MANATHRUST => 3
  171. [TALENT] skeleton mage 288 learning T_MANATHRUST true 3
  172. Talent resolver for skeleton mage : T_FLAME => 2
  173. [TALENT] skeleton mage 288 learning T_FLAME true 2
  174. Loading tile npc/skeleton_mage.png
  175. Loading tile npc/troll_f.png
  176. Loading tile terrain/tree_alpha5.png
  177. Loading tile terrain/tree_alpha9.png
  178. Loading tile terrain/tree_alpha11.png
  179. Loading tile terrain/tree_alpha3.png
  180. Loading tile terrain/tree_alpha12.png
  181. Loading tile terrain/tree_alpha6.png
  182. Loading tile terrain/tree_alpha7.png
  183. Loading tile terrain/grass2.png
  184. Loading tile terrain/tree_alpha4.png
  185. Loading tile terrain/tree_alpha2.png
  186. Loading tile terrain/grass.png
  187. Loading tile terrain/flower_03.png
  188. Loading tile terrain/tree_alpha1.png
  189. Loading tile terrain/tree_alpha8.png
  190. Loading tile terrain/tree_alpha13.png
  191. Loading tile terrain/mushroom_03.png
  192. Loading tile terrain/tree_alpha10.png
  193. Loading tile terrain/mushroom_07.png
  194. Loading tile terrain/flower_04.png
  195. Loading tile terrain/flower_05.png
  196. Loading tile terrain/flower_06.png
  197. Loading tile terrain/mushroom_04.png
  198. Loading tile terrain/mushroom_02.png
  199. Loading tile terrain/mushroom_05.png
  200. Loading tile terrain/flower_02.png
  201. Loading tile terrain/mushroom_01.png
  202. Loading tile terrain/mushroom_06.png
  203. Loading tile terrain/flower_01.png
  204. Loading tile invis.png
  205. Loading tile terrain/grass/grass_7_01.png
  206. Loading tile terrain/grass/grass_4_02.png
  207. Loading tile terrain/grass/grass_1_01.png
  208. Loading tile terrain/grass/grass_4_04.png
  209. Loading tile terrain/grass/grass_8_05.png
  210. Loading tile terrain/grass/grass_2_01.png
  211. Loading tile terrain/grass/grass_4_03.png
  212. Loading tile terrain/grass/grass_inner_9_02.png
  213. Loading tile terrain/grass/grass_8_02.png
  214. Loading tile terrain/grass/grass_inner_3_03.png
  215. Loading tile terrain/grass/grass_8_03.png
  216. Loading tile terrain/grass/grass_9_01.png
  217. Loading tile terrain/grass/grass_8_04.png
  218. Loading tile terrain/grass/grass_6_02.png
  219. Loading tile terrain/grass/grass_inner_1_02.png
  220. Loading tile terrain/grass/grass_2_05.png
  221. Loading tile terrain/grass/grass_6_04.png
  222. Loading tile terrain/grass/grass_inner_7_03.png
  223. Loading tile terrain/grass/grass_3_01.png
  224. Loading tile terrain/grass/grass_6_01.png
  225. Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
  226. [MUSIC] loading The saga begins.ogg Error loading sound "/data/music/The saga begins.ogg": Не удается найти указанный файл.
  227. [COROUTINE] registering getnews thread: 0x057cca30
  228. [ENGINE] Setting requested FPS to 30 (33 ms)
  229. [MODULE LOADER] done loading module T-Engine4 Main Menu
  230. [PROFILE] mounted online on /current-profile
  231. [PROFILE] unmounted online from /current-profile
  232. Wait finished, counted 1283, 2438 ticks
  233. [PROFILE THREAD] flushing CSETs
  234. [ONLINE PROFILE] get news
  235. Selecting waypoint 32 43 :: stone troll
  236. player 1 dumb ai talents can use Sunshield T_SUNSHIELD
  237. dumb ai uses T_SUNSHIELD
  238. player 1 dumb ai talents can use Lightning T_LIGHTNING
  239. player 1 dumb ai talents can use Flame T_FLAME
  240. player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
  241. player 1 dumb ai talents can use Manathrust T_MANATHRUST
  242. player 1 dumb ai talents can use Fireflash T_FIREFLASH
  243. dumb ai uses T_LIGHTNING
  244. Loading tile npc/canine_fox.png
  245. player 1 dumb ai talents can use Lightning T_LIGHTNING
  246. player 1 dumb ai talents can use Flame T_FLAME
  247. player 1 dumb ai talents can use Sunshield T_SUNSHIELD
  248. player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
  249. player 1 dumb ai talents can use Manathrust T_MANATHRUST
  250. player 1 dumb ai talents can use Fireflash T_FIREFLASH
  251. dumb ai uses T_FLAMESHOCK
  252. player 1 dumb ai talents can use Sunshield T_SUNSHIELD
  253. dumb ai uses T_SUNSHIELD
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