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- [CPU] Detected 1 CPUs
- OpenAL device available: DirectSound Default (default SB Audigy 4 Audio [A000])
- OpenAL device available: WaveOut Default (default SB Audigy 4 Audio [A000])
- OpenAL device available: No Output (default SB Audigy 4 Audio [A000])
- OpenAL device available: SB Audigy 4 Audio [A000] (default SB Audigy 4 Audio [A000])
- OpenAL device available: Generic Hardware (default SB Audigy 4 Audio [A000])
- OpenAL device available: Generic Software (default SB Audigy 4 Audio [A000])
- Available video driver: windows
- Available video driver: dummy
- NO SELFEXE: bootstrapping from CWD
- Booting T-Engine from: D:\Games\ToME 4 b32\t-engine-dp2.exe
- SelfExe gave us app directory of: D:\Games\ToME 4 b32\
- LuaVM: LuaJIT 2.0.0-beta8 x86
- Creating particles thread 0
- LuaVM: LuaJIT 2.0.0-beta8 x86
- [DO RESIZE] 800x600 (0)
- OpenGL max texture size: 2048
- OpenGL max texture size: 2048
- ===fbo 1
- Running lua loader code...
- Reboot using te4 LATEST boot player false
- [ENGINE LOADER] available from dir: te4-0.9.32
- [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=32.000000 , [4]="te4" , [5]=15.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-0.9.32"]=true , }
- [ENGINE LOADER] looked in:
- C:\Documents and Settings\Clearsight\\T-Engine\4.0
- bootstrap
- D:\Games\ToME 4 b32\\game\thirdparty
- D:\Games\ToME 4 b32\\game
- [ENGINE LOADER] sorted: te4 0 9 32
- [ENGINE LOADER] loading engine: 0 9 32 te4
- [ENGINE LOADER] using directory engine: /engines/default/
- Using cached font /data/font/Vera.ttf 12
- Available resolutions: 1280x1024x32
- Available resolutions: 1280x960x32
- Available resolutions: 1280x768x32
- Available resolutions: 1280x720x32
- Available resolutions: 1152x864x32
- Available resolutions: 1024x768x32
- Available resolutions: 1024x480x32
- Available resolutions: 848x480x32
- Available resolutions: 800x600x32
- Available resolutions: 720x576x32
- Available resolutions: 720x480x32
- Available resolutions: 640x480x32
- Available resolutions: 640x400x32
- Available resolutions: 512x384x32
- Available resolutions: 400x300x32
- Available resolutions: 320x240x32
- Available resolutions: 320x200x32
- Available resolutions: 1280x1024x16
- Available resolutions: 1280x960x16
- Available resolutions: 1280x768x16
- Available resolutions: 1280x720x16
- Available resolutions: 1152x864x16
- Available resolutions: 1024x768x16
- Available resolutions: 1024x480x16
- Available resolutions: 848x480x16
- Available resolutions: 800x600x16
- Available resolutions: 720x576x16
- Available resolutions: 720x480x16
- Available resolutions: 640x480x16
- Available resolutions: 640x400x16
- Available resolutions: 512x384x16
- Available resolutions: 400x300x16
- Available resolutions: 320x240x16
- Available resolutions: 320x200x16
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- Switching resolution to 1152x921 1152 921 false
- Setting resolution to 1152x921 (windowed)
- [DO RESIZE] 1152x921 (0)
- OpenGL max texture size: 2048
- [RESOLUTION] changed to 1152 921 from 1152 921
- Creating profile thread
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Switching to turn based
- LuaVM: LuaJIT 2.0.0-beta8 x86
- TE4Online starting...
- Creating module boot :: (as dir) true :: (as team) nil
- Module mismatch engine version boot-0.9.29 using engine te4-0.9.29
- Loaded module definition for boot-0.9.29 using engine te4-0.9.29
- Creating module example :: (as dir) true :: (as team) nil
- Loaded module definition for example-1.0.0 using engine te4-0.9.32
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.32
- Creating module tome :: (as dir) false :: (as team) nil
- example_realtime boot
- example boot
- example_realtime example
- * Module: boot
- ** 0.9.29
- * Module: example
- ** 1.0.0
- * Module: example_realtime
- ** 1.0.0
- [ENGINE] Switching to turn based
- Make wait background texture 2 : 1152x921 (2048, 1024)
- [PROFILE] Thread connected to te4.org
- [ONLINE PROFILE] reconnecting to channels
- Using cached font /data/font/Vera.ttf 12
- [MODULE LOADER] module MD5 f3cb8ef54f8efb296e106519bdc3bd73 computed in 481
- [PROFILE THREAD] batching CSETs
- [ENGINE] Switching to realtime, interval 125 ms
- Using cached font /data/font/VeraMoBd.ttf 14
- [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
- [GAMMA] Setting gamma correction using SDL 1.2
- [ENGINE] Switching to realtime, interval 125 ms
- [GAMMA] Setting gamma correction using SDL 1.2
- Using cached font /data/font/Vera.ttf 12
- [TALENT] player 1 learning T_MANATHRUST true 2
- [TALENT] player 1 learning T_FLAME true 2
- [TALENT] player 1 learning T_FIREFLASH true 2
- [TALENT] player 1 learning T_LIGHTNING true 2
- [TALENT] player 1 learning T_SUNSHIELD true 2
- [TALENT] player 1 learning T_FLAMESHOCK true 2
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
- New GL Shader program 1
- New GL Shader 2 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
- OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
- Fragment Shader not supported by HW
- [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
- New GL Shader program 3
- New GL Shader 4 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
- *p 3: Uniform: 0: 1406 gamma
- *p 3: Uniform: 1: 8B5E sceneBuffer
- [GAMMA] Setting gamma correction using fullscreen shader 1.2
- Loading entities file from file /data/zones/dungeon/npcs.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/canine.lua
- Loading entities file from file /data/general/npcs/troll.lua
- Loading entities file from file /data/zones/dungeon/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/general/grids/water.lua
- Loading entities file from file /data/general/grids/underground.lua
- Loading entities file from file /data/zones/dungeon/objects.lua
- Loading entities file from file /data/zones/dungeon/traps.lua
- Initiated zone Forest with base_level 1
- C Map size 24:19 :: 456
- C Map seens texture: 37 (50x50)
- Stored entities list actor table: 0x05703950
- Stored entities list object table: 0x05704c88
- Stored entities list trap table: 0x05704d10
- End Room: nil
- Loading tile terrain/tree.png
- Loading tile terrain/grass.png
- Loading tile terrain/flower.png
- Loading tile terrain/water_grass_5_1.png
- Loading tile npc/canine_w.png
- Loading tile npc/skeleton_warrior.png
- Loading tile npc/canine_ww.png
- Loading tile npc/troll_s.png
- Loading tile npc/degenerated_skeleton_warrior.png
- Loading tile npc/troll_c.png
- Talent resolver for skeleton mage : T_MANATHRUST => 3
- [TALENT] skeleton mage 288 learning T_MANATHRUST true 3
- Talent resolver for skeleton mage : T_FLAME => 2
- [TALENT] skeleton mage 288 learning T_FLAME true 2
- Loading tile npc/skeleton_mage.png
- Loading tile npc/troll_f.png
- Loading tile terrain/tree_alpha5.png
- Loading tile terrain/tree_alpha9.png
- Loading tile terrain/tree_alpha11.png
- Loading tile terrain/tree_alpha3.png
- Loading tile terrain/tree_alpha12.png
- Loading tile terrain/tree_alpha6.png
- Loading tile terrain/tree_alpha7.png
- Loading tile terrain/grass2.png
- Loading tile terrain/tree_alpha4.png
- Loading tile terrain/tree_alpha2.png
- Loading tile terrain/grass.png
- Loading tile terrain/flower_03.png
- Loading tile terrain/tree_alpha1.png
- Loading tile terrain/tree_alpha8.png
- Loading tile terrain/tree_alpha13.png
- Loading tile terrain/mushroom_03.png
- Loading tile terrain/tree_alpha10.png
- Loading tile terrain/mushroom_07.png
- Loading tile terrain/flower_04.png
- Loading tile terrain/flower_05.png
- Loading tile terrain/flower_06.png
- Loading tile terrain/mushroom_04.png
- Loading tile terrain/mushroom_02.png
- Loading tile terrain/mushroom_05.png
- Loading tile terrain/flower_02.png
- Loading tile terrain/mushroom_01.png
- Loading tile terrain/mushroom_06.png
- Loading tile terrain/flower_01.png
- Loading tile invis.png
- Loading tile terrain/grass/grass_7_01.png
- Loading tile terrain/grass/grass_4_02.png
- Loading tile terrain/grass/grass_1_01.png
- Loading tile terrain/grass/grass_4_04.png
- Loading tile terrain/grass/grass_8_05.png
- Loading tile terrain/grass/grass_2_01.png
- Loading tile terrain/grass/grass_4_03.png
- Loading tile terrain/grass/grass_inner_9_02.png
- Loading tile terrain/grass/grass_8_02.png
- Loading tile terrain/grass/grass_inner_3_03.png
- Loading tile terrain/grass/grass_8_03.png
- Loading tile terrain/grass/grass_9_01.png
- Loading tile terrain/grass/grass_8_04.png
- Loading tile terrain/grass/grass_6_02.png
- Loading tile terrain/grass/grass_inner_1_02.png
- Loading tile terrain/grass/grass_2_05.png
- Loading tile terrain/grass/grass_6_04.png
- Loading tile terrain/grass/grass_inner_7_03.png
- Loading tile terrain/grass/grass_3_01.png
- Loading tile terrain/grass/grass_6_01.png
- Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
- [MUSIC] loading The saga begins.ogg Error loading sound "/data/music/The saga begins.ogg": Не удается найти указанный файл.
- [COROUTINE] registering getnews thread: 0x057cca30
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [MODULE LOADER] done loading module T-Engine4 Main Menu
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- Wait finished, counted 1283, 2438 ticks
- [PROFILE THREAD] flushing CSETs
- [ONLINE PROFILE] get news
- Selecting waypoint 32 43 :: stone troll
- player 1 dumb ai talents can use Sunshield T_SUNSHIELD
- dumb ai uses T_SUNSHIELD
- player 1 dumb ai talents can use Lightning T_LIGHTNING
- player 1 dumb ai talents can use Flame T_FLAME
- player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
- player 1 dumb ai talents can use Manathrust T_MANATHRUST
- player 1 dumb ai talents can use Fireflash T_FIREFLASH
- dumb ai uses T_LIGHTNING
- Loading tile npc/canine_fox.png
- player 1 dumb ai talents can use Lightning T_LIGHTNING
- player 1 dumb ai talents can use Flame T_FLAME
- player 1 dumb ai talents can use Sunshield T_SUNSHIELD
- player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
- player 1 dumb ai talents can use Manathrust T_MANATHRUST
- player 1 dumb ai talents can use Fireflash T_FIREFLASH
- dumb ai uses T_FLAMESHOCK
- player 1 dumb ai talents can use Sunshield T_SUNSHIELD
- dumb ai uses T_SUNSHIELD
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