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- function ulx.nuke(player, target, should_revoke)
- for k, v in pairs(ents.FindByName("Fun_alert")) do
- v:Fire("PlaySound", "", 0);
- v:Fire("StopSound", "", 60);
- end;
- for k, v in pairs(ents.FindByName("Fun_locker_noram")) do
- v:Fire("Open", "", 10);
- v:Fire("Close", "", 50);
- end;
- for k, v in pairs(ents.FindByName("Fun_lift")) do
- v:Fire("Open", "", 15);
- v:Fire("Close", "", 45);
- end;
- for k, v in pairs(ents.FindByName("Fun_start")) do
- v:Fire("PlaySound", "", 20);
- end;
- for k, v in pairs(ents.FindByName("Fun_ef1")) do
- v:Fire("StartCharge", "5", 20.5);
- v:Fire("StartDischarge", "", 38);
- v:Fire("Stop", "5", 45);
- end;
- for k, v in pairs(ents.FindByName("Fun_device")) do
- v:Fire("PlaySound", "", 21);
- v:Fire("FadeOut", "", 45);
- v:Fire("StopSound", "", 48);
- end;
- for k, v in pairs(ents.FindByName("fun_charge")) do
- v:Fire("PlaySound", "", 38);
- end;
- for k, v in pairs(ents.FindByName("Fun_shake")) do
- v:Fire("StartShake", "", 39.80);
- v:Fire("StopShake", "", 40.4);
- v:Fire("StartShake", "", 60);
- end;
- for k, v in pairs(ents.FindByName("Fun_beam")) do
- v:Fire("StrikeOnce", "", 39.8);
- end;
- for k, v in pairs(ents.FindByName("Fun_launch")) do
- v:Fire("PlaySound", "", 40);
- end;
- for k, v in pairs(ents.FindByName("Fun_rot")) do
- v:Fire("Close", "", 42);
- end;
- for k, v in pairs(ents.FindByName("Fun_makewhite")) do
- v:Fire("Fade", "", 53);
- end;
- for k, v in pairs(ents.FindByName("Fun_makewhiteout")) do
- v:Fire("Fade", "", 60);
- end;
- for k, v in pairs(ents.FindByName("Fun_impact")) do
- v:Fire("PlaySound", "", 55);
- end;
- for k, v in pairs(ents.FindByName("ef4")) do
- v:Fire("TurnOn", "", 55);
- v:Fire("TurnOff", "", 55);
- end;
- for k, v in pairs(ents.FindByName("Fun_bang")) do
- v:Fire("PlaySound", "", 59.2);
- v:Fire("PlaySound", "", 61);
- v:Fire("PlaySound", "", 62);
- end;
- for k, v in pairs(ents.FindByName("Fun_bang1")) do
- v:Fire("PlaySound", "", 59.7);
- v:Fire("PlaySound", "", 61.2);
- v:Fire("PlaySound", "", 63);
- v:Fire("PlaySound", "", 64);
- end;
- for k, v in pairs(ents.FindByName("Fun_bang2")) do
- v:Fire("PlaySound", "", 60.5);
- v:Fire("PlaySound", "", 63.3);
- end;
- for k, v in pairs(ents.FindByName("Fun_fun")) do
- v:Fire("RunScript", "", 62);
- end;
- for k, v in pairs(ents.FindByName("Fun_ar2")) do
- v:Fire("Explode", "", 40);
- end;
- for k, v in pairs(ents.FindByName("Fun_expl")) do
- v:Fire("Explode", "", 60.25);
- v:Fire("Explode", "", 60.25);
- v:Fire("Explode", "", 61.2);
- end;
- for k, v in pairs(ents.FindByName("Fun_expl1")) do
- v:Fire("Explode", "", 60.8);
- v:Fire("Explode", "", 62);
- end;
- for k, v in pairs(ents.FindByName("Fun_expl2")) do
- v:Fire("Explode", "", 61.1);
- v:Fire("Explode", "", 63);
- end;
- ulx.fancyLogAdmin(player, "#A triggered the nuke");
- end
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