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- LogSourceControl: Attempting 'p4 fstat -Or /Volumes/Scratch/MPWJ/Game/Config/DefaultGame.ini'
- LogTemp:Display: Running Mono...
- LogSourceControl: Attempting 'p4 fstat -Or /Volumes/Scratch/MPWJ/Game/Config/DefaultEngine.ini'
- LogTemp:Display: Setting up Mono
- LogTemp:Display: /Users/Shared/UnrealEngine/4.13/Engine /Users/Shared/UnrealEngine/4.13
- LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.itiswritten.myplacewithjesus
- LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS
- LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.13/Engine
- LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS
- LogTemp:Display: BranchPath = svad-utl-12.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = svad-utl-12.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../..
- LogTemp:Display: CERTIFICATE-Name:iPhone Developer: iOS Developer (KE7NXMAZ2U),Validity:VALID,StartDate:2016-09-01T13:42:24.0000000-04:00,EndDate:2017-09-01T13:42:24.0000000-04:00
- LogTemp:Display: CERTIFICATE-Name:"iPhone Distribution: It Is Written,Validity:VALID,StartDate:2016-09-01T13:42:26.0000000-04:00,EndDate:2017-09-01T13:42:26.0000000-04:00
- LogTemp:Display: Looking for a certificate that matches the application identifier '9T92B7UJ6D.com.itiswritten.myplacewithjesus'
- LogTemp:Display: PROVISION-File:644e233a-786d-4b86-9f10-2ad7d22281f6.mobileprovision,Name:MyPlaceWithJesusDistribution,Validity:VALID,StartDate:9/30/2016 2:36:56 PM,EndDate:9/1/2017 5:42:26 PM,Type:DISTRIBUTION
- LogTemp:Display: Looking for a certificate that matches the application identifier '9T92B7UJ6D.com.itiswritten.myplacewithjesus'
- LogTemp:Display: PROVISION-File:f9d2fc2d-6ba7-45e7-9683-9b94985cc6a2.mobileprovision,Name:MyPlaceWithJesus,Validity:VALID,StartDate:9/30/2016 2:36:48 PM,EndDate:9/30/2017 2:36:48 PM,Type:DEVELOPMENT
- LogTemp:Display: MATCHED-Provision:MyPlaceWithJesus,File:f9d2fc2d-6ba7-45e7-9683-9b94985cc6a2.mobileprovision,Cert:iPhone Developer: iOS Developer (KE7NXMAZ2U)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Levels/HubWorld" FILE="../../../../../../../Volumes/Scratch/MPWJ/Game/Saved/Autosaves/Game/Levels/UEDPCHubWorld.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=1003.58ms
- LogSavePackage: Moving '../../../../../../../Volumes/Scratch/MPWJ/Game/Saved/UEDPCHubWorld2BEA26DE024EE80D23545584332F9FEC.tmp' to '../../../../../../../Volumes/Scratch/MPWJ/Game/Saved/Autosaves/Game/Levels/UEDPCHubWorld.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../../../Volumes/Scratch/MPWJ/Game/Saved/Autosaves/Game/Levels/UEDPCHubWorld.umap
- LogEditorTransaction: Undo Spawn Play From Here Start
- LogTemp:Display: Running Mono...
- LogTemp:Display: Setting up Mono
- LogTemp:Display: /Users/Shared/UnrealEngine/4.13/Engine /Users/Shared/UnrealEngine/4.13
- LogTemp:Display: Executing iPhonePackager Validate Engine -project /Volumes/Scratch/MPWJ/Game/MyPlaceWithJesus.uproject -bundlename com.itiswritten.myplacewithjesus
- LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS
- LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.13/Engine
- LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS
- LogTemp:Display: BranchPath = svad-utl-12.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = svad-utl-12.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../..
- LogTemp:Display: Searching for mobile provisions that match the game 'MyPlaceWithJesus' with CFBundleIdentifier='com.itiswritten.myplacewithjesus' in '/Users/michael/Library/MobileDevice/Provisioning Profiles/'
- LogTemp:Display: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present
- LogTemp:Display: Searching for mobile provisions that match the game 'MyPlaceWithJesus' with CFBundleIdentifier='com.itiswritten.myplacewithjesus' in '/Users/michael/Library/MobileDevice/Provisioning Profiles/'
- LogTemp:Display: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present
- LogTemp:Display: IPP ERROR: No Provision or cert found!!
- LogTemp:Display: Running Mono...Setting up Mono/Users/Shared/UnrealEngine/4.13/Engine /Users/Shared/UnrealEngine/4.13Executing iPhonePackager Validate Engine -project /Volumes/Scratch/MPWJ/Game/MyPlaceWithJesus.uproject -bundlename com.itiswritten.myplacewithjesusCWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOSInitial Dir: /Users/Shared/Unreal
- Engine/4.13/EngineEnv CWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOSBranchPath = svad-utl-12.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = svad-utl-12.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../..Searching for mobile provisions that match the game 'MyPlaceWithJesus' wit
- h CFBundleIdentifier='com.itiswritten.myplacewithjesus' in '/Users/michael/Library/MobileDevice/Provisioning Profiles/'IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if presentSearching for mobile provisions that match the game 'MyPlaceWithJesus' with CFBundleIdentifier='com.itiswritte
- n.myplacewithjesus' in '/Users/michael/Library/MobileDevice/Provisioning Profiles/'IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if presentIPP ERROR: No Provision or cert found!!
- PackagingResults:Error: Error Provision not found. A provision is required for deploying your app to the device.
- PackagingResults:Error: Error Signing key not found. The app could not be digitally signed, because the signing key is not configured.
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